Gears War: A Dungeon Core Arena Quest

Created
Status
Hiatus
Watchers
28
Recent readers
0

You are an Automaton, something build for entertain people while you fight in an arena. According to these peoples that found you, you are a Core. Let's try to win the game, then.
Last edited:
I - Automaton Creation
Location
iTALY
When you wake up, the first noise you hear is the creaky grinding of gears, almost rusted and stuck for too much time. A small bzzz follows it and, after that, you can finally observe your surroundings. You are in a large rooms and, except for the zone around you, it's completely dark. You are confused by the area, but then you start remembering what you are: you are an Automaton, of course. The Old Engineers create you for their enjoyment, observing you and others like you fighting for their amusement. You try to move, but your mechanical body feels ... off.
Your first idea is that you got stuck, due to the long time you have remained dormant. But by looking at your lower body, you discover with horror that you don't have legs or wheels or other way to move. You are stuck in your place, fixed and with no option to move.

At least you still have your arms, even if some of them are broken and useless. A small joy in this dire situation.

-Testing. Testing. It's this thing even working?-
You hear a voice in the loudspeaker, on your right. The screen is fractured, projecting a deformed face that you cannot recognize. You think it's some of the apes that your masters treated with contempt.

-Okay, apparently is working. At least some of you are moving, so I assume you are still working. Welp, I'll introduce myself: you can call me Lukas, one of the scavengers of the Olds. Seems that this place is some sort of arena for Cores ...-
You have no understanding of what a Core is, but you think that they are talking about you ... wait. There are others like you?
Silly you, now you remember. If this is an arena, there other Automata to fight.

-Anyway, we decided to get the power running. I'm not sure you can even talk with us?-
You tried to speak, ask them what they want.
-Nope, I don't have an idea of what language are you talking. Zalatar, you are good with the Old Language.-
-I think that they are asking you what are you doing. Or what you had for lunch. Those dead languages are hard to translate.-
-Yes yes, I assume that they don't want to know about soups, so I'll answer the question. This is a place where people comes and see people fighting. This is something that everyone loves, even in this era. So, this is my proposal to you: you do what you were create to do, I'll get the crowd and with part of the money obtained from them, we'll repair you. From what I see, you'll need any help to make this place running again.-

-So, you'll have this week to prepare yourself. Meaning no fighting or other stuffs. If your data registers are not damaged, you should know what to do. Lukas out.-

With an electric screeching, the voice and the fragmented image vanish.
So, they call you a Core, but you know that your true designation is Automaton. About your name ...

[ ][NAME] Write-in

... yeah, that's your name. Automaton like you were able to create creatures by using the mana conducts that are built inside you. You glimpse to them and see that most of them appears to be damaged, but you think you can fix them.
You know how to fix them, at least. You have an array of powers to use, but by controlling your components, several of them will require a bit of mana to start work properly again. But you are more interested in something else. To make each match different from the others, your masters used to add disks containing the information about a concept, an element that can be used as core for your creations. Now, you only have those left in the last match before the long sleep. By analyzing these disks, you find that your elements are ...

[ ][ELEMENT] Write in.
[ ][ELEMENT] Write in.
[ ][ELEMENT] Write in.

Hello, hello hello.
This is absolutely a bad idea.
So, I'm starting this quest inspired by @DangerKitty quests with Dungeon Core. I have no other experience with the genre.
I have almost zero prep for this quest and an history for being not constant. This is also my first quest, English is not my first language and I don't have much practice in writing stories with it.
To summarize: expect this quest to be dead in two weeks - a month, to be pretty unbalance mechanically speaking (so maybe I'll add/remove/change mechanics mid quest). Don't have high expectations.
You can ask me anything and I'll answer at the best of my abilities.
Let's try to have fun and learn from my (surely to come) mistakes. I need to start from somewhere, don't I?

One funny thing about the [ELEMENT] vote: I'll pick three elements: the first will be decided by majority, the second by a random roll between all the options, the third I'll choose it, not necessarily from all the options. You can pick anything, but please something that we can work with. I'll veto otherwise or ask for some examples.
I'll reserve one post, then you can go.
 
Last edited:
Dungeon Details

Room 17: Folly's Room
Room 19: Room guarded by a Small Arenaborne (Small Independent Minion). Ruined Mana Batteries (Increase owner's mana pool by 6)

Creatures
Level: 0 (0/1)
Medium Swarm of Tiny creatures, Noosphere
HP: 32
MP: 32
Attack: 8d4
Defense: 8d1
Traits:
- Swarm: This creature is made by eight tiny creatures, so each time it loses enoug HP to drop a creature (4 HP), reduce MP, Attack and Defense by consequence.
- Mind Reaper: This creature has a greater Attack Dice size.
Skills:
- Memory Munch: Roll 2D6. On a 7-9: Add another Attack Dice to your attack. On a 10+: Add two Attack dice to your attack. 4 Mana
Level: 0 (0/1)
Medium Swarm of Tiny creatures, Holy
HP: 40
MP: 24
Attack: 8d1
Defense: 8d2
Traits:
- Swarm: This creature is made by eight Tiny creatures, so each time it loses enoug HP to drop a creature (5 HP), reduce MP, Attack and Defense by consequence.
- Guardian Aura: This creature increase the Defensive Dice of the other creatures in the same room.
Skills:
- Holy Reflection: Roll 2d6. On a 7-9: An enemy creature takes damage equal to its lowest Attack dice rolled. On a 10+: An enemy creature takes damage qual to its highest Attack dice rolled. 8 mana.
 
Last edited:
[X][NAME] Folly
[X][ELEMENT] Corruption
[X][ELEMENT] Void
[X][ELEMENT] Noosphere

[DATA CORRUPTED]
 
Last edited:
[X][NAME] Empyrean
[X][ELEMENT] Holy
[X][ELEMENT] Fire
[X][ELEMENT] Lightning

my reason I have seen every other type of dungeon but not holy ones
 
You made a quest? A dungeon core one?
Well well well, this'll be interesting.

[X][NAME] The Gentleman

For one such as he, displaying class to please.

[X][ELEMENT] Holy
[X][ELEMENT] Noosphere
[X][ELEMENT] Reason
(Edited: Thinking on what to change.)

With the first, I agreed with Woody.
The second and third? A game. A particular game. A certain one, made from a certain company, that has another game, that is inferior to the game I am referencing. A company, which is located overseas in an asian country. An asian country, where the flag is primarily red with gold stars. The company, which has a three syllable name and is quite popular with kids in the US.
 
Last edited:
You made a quest? A dungeon core one?
Well well well, this'll be interesting.

[X][NAME] The Gentleman

For one such as he, displaying class to please.

[X][ELEMENT] Holy
[X][ELEMENT] Sentience
[X][ELEMENT] Reason

With the first, I agreed with Woody.
The second and third? A game. A particular game. A certain one, made from a certain company, that has another game, that is inferior to the game I am referencing. A company, which is located overseas in an asian country. An asian country, where the flag is primarily red with gold stars. The company, which has a three syllable name and is quite popular with kids in the US.
I'm a bit confused about what type of minions you can do with Sentience and Reason, actually. Do you have something already planned?
 
I'm a bit confused about what type of minions you can do with Sentience and Reason, actually. Do you have something already planned?
Oh, well now that you ask, I do. It's simple really:
Sentience correlates with intelligence, so monsters born with this kind of element wouldn't be your average everyday minion, but gifted senteince.
They'd be able to think for themselves right from the get-go, and be able to take rarer actions and have more options open. Now with their powers, they'd be more 'magically' inclined, and a good portion of attacks and abilities (I mean I'm guessing; this is your quest) would revolve around being able to interfere with the minds and conciousness of others, whether to make them hallucinate, to give them the power to think for themselves, to impair their ability to act and turn thm into vegetables. Things along that kind of scheme.

Reason also correletes to intelligence, but with a more focused view, logic. I don't have any fully formed plans for this, but I just had the idea of the minions being able to deconstruct things in their heads, nad reconstruct them. Analzying problems, looking at their situation, figuring solutions and what not from there. I had thought that with these kinds of minions, we could use them for more problem-solbing types of things, like testing magic powers, studying the limits of magic, maybe even building things, understanding technology we haven't seen, identifying the weaknesses in a living and breathing organism, deducing it's powers from it's build and manner.

*shrugs* Just that sorta stuff I guess.
Should I not vote for them?
 
Oh, well now that you ask, I do. It's simple really:
Sentience correlates with intelligence, so monsters born with this kind of element wouldn't be your average everyday minion, but gifted senteince.
They'd be able to think for themselves right from the get-go, and be able to take rarer actions and have more options open. Now with their powers, they'd be more 'magically' inclined, and a good portion of attacks and abilities (I mean I'm guessing; this is your quest) would revolve around being able to interfere with the minds and conciousness of others, whether to make them hallucinate, to give them the power to think for themselves, to impair their ability to act and turn thm into vegetables. Things along that kind of scheme.

Reason also correletes to intelligence, but with a more focused view, logic. I don't have any fully formed plans for this, but I just had the idea of the minions being able to deconstruct things in their heads, nad reconstruct them. Analzying problems, looking at their situation, figuring solutions and what not from there. I had thought that with these kinds of minions, we could use them for more problem-solbing types of things, like testing magic powers, studying the limits of magic, maybe even building things, understanding technology we haven't seen, identifying the weaknesses in a living and breathing organism, deducing it's powers from it's build and manner.

*shrugs* Just that sorta stuff I guess.
Should I not vote for them?
I would change "Sentience" to "Mind" to make it more "general". I assume that all the minions are, at least, partially sentient, so with Mind you would have minions that interact with the minds of other and are more intelligent. So they could use allucinations and other things affecting mind and perception. I think it would be more general and opening you more doors.

Reason ... what about a more concrete "Technology"? You could do the same thing (like studying and analyzing), but if you want simpler cannon fodder, you can go with mechanical stuffs and that would be still inside the Aspect. What do you think?
 
I would change "Sentience" to "Mind" to make it more "general". I assume that all the minions are, at least, partially sentient, so with Mind you would have minions that interact with the minds of other and are more intelligent. So they could use allucinations and other things affecting mind and perception. I think it would be more general and opening you more doors.

Reason ... what about a more concrete "Technology"? You could do the same thing (like studying and analyzing), but if you want simpler cannon fodder, you can go with mechanical stuffs and that would be still inside the Aspect. What do you think?

Yeah, I figured if the effects were weakened and things, both of them could be broadened to others. Overspecialization can usually be amounted to that, especially if powers are hard to determine. (Though building things is just one part of reasoning that comes from the ability to reason. Mind is a bit too strong for my liking, with so many diferent uses that it's cakewalk to make it incredibly destructive, reconstructive, and useful.)

But I just wanted the fun of estoric elements and having to think up creative solutions with them. If there's no Hard Mode button, then I have to make one myself. If the elements aren't fine to choose, that's alright. I can pick another.
 
Yeah, I figured if the effects were weakened and things, both of them could be broadened to others. Overspecialization can usually be amounted to that, especially if powers are hard to determine. (Though building things is just one part of reasoning that comes from the ability to reason. Mind is a bit too strong for my liking, with so many diferent uses that it's cakewalk to make it incredibly destructive, reconstructive, and useful.)

But I just wanted the fun of estoric elements and having to think up creative solutions with them. If there's no Hard Mode button, then I have to make one myself. If the elements aren't fine to choose, that's alright. I can pick another.
The issue with overspecialization is that I think it can be troublesome creating varied minions, but I'm not very strict on that. Picking an Aspect in place to another won't kill you: you just need to describe the same things differently. So I think it shouldn't be a problem, I can work with.
EDIT: I'm also hoping to write a summarize of the mechanics for the quest later, after studying.
 
Last edited:
The issue with overspecialization is that I think it can be troublesome creating varied minions, but I'm not very strict on that.
You're right about that, but I don't expect both of the overspecs to win. We're definitely going to have broad options as our other elements, so I figured "Why not on them"
Picking an Aspect in place to another won't kill you: you just need to describe the same things differently
Watch my frontal lobe collapse just to prove you wrong.:V
Though yes, I do understand your point. I'm quite willing to change aspects, I just wanted to make things a little more challenging.
EDIT: I'm also hoping to write a summarize of the mechanics for the quest later, after studying.
I look forward to it! And I hope you retain information as you study.
 
[X][NAME] Zerg
[X][ELEMENT] Stealth
[X][ELEMENT] Speed
[X][ELEMENT] Combo/Teamwork

what it says on the tin :V
basically, making minions for ambush, to overwhelm the enemy in numbers and if that fails the next wave using the previous one's remains to hit harder.

like, first spiders to bind and poison them, then oily slugs to make them slip and to corrode their armor, and at last fire ants to burn them while being eaten alive. but i understand if that is too much.
 
Last edited:
[X][NAME] Zerg
[X][ELEMENT] Stealth
[X][ELEMENT] Swarm
[X][ELEMENT] Combo/Teamwork

what it says on the tin :V
basically, making minions for ambush, to overwhelm the enemy in numbers and if that fails the next wave using the previous one's remains to hit harder.

like, first spiders to bind and poison them, then oily slugs to make them slip and to corrode their armor, and at last fire ants to burn them while being eaten alive. but i understand if that is too much.
Just to be completely clear: swarm is also a type of minion that you can have from the start. But I get the gists of Combo and Stealth.
 
Swarm mechanics and example
sooo what you are saying is, i have a free element slot? :V
Basically, in my current set of rules, Swarms work like this:
They are made by multiple creatures of one size lower the picked size and they get multiple dices, one for each member of the swarm. When they take damage, if it's enough to kill one member of the swarm, they lose the dices related to the creature.

Quick Example of a Small Swarm:
Sun Scarabs Swarm: 4 Tiny creatures
HP: 24 (6 HP for creature)
MP: 8 (2 MP for creature)
Damage: 4d2 (1 dice for creature)
Defense: 4d1 (same as above)
Trait: Swarm (the describtion above about their working, basically)
Ability: //

So, if the Swarm get attacked and it takes 3 damage, HP goes to 7. It's enough to lose one member of the swarm, resulting in them going to 4 MP, 4d2 for damagae and 4d1.
They are very consistent with damage (lot of dices), but get progressively worn off in combat.
What do you think?
 
Last edited:
Basically, in my current set of rules, Swarms work like this:
They are made by multiple creatures of one size lower the picked size and they get multiple dices, one for each member of the swarm. When they take damage, if it's enough to kill one member of the swarm, they lose the dices related to the creature.

Quick Example of a Small Swarm:
Sun Scarabs Swarm: 5 Tiny creatures
HP: 10 (2 HP for creature)
MP: 5 (1 MP for creature)
Damage: 5d2 (1 dice for creature)
Defense: 5d1 (same as above)
Trait: Swarm (the describtion above about their working, basically)
Ability: //

So, if the Swarm get attacked and it takes 3 damage, HP goes to 7. It's enough to lose one member of the swarm, resulting in them going to 4 MP, 4d2 for damagae and 4d1.
They are very consistent with damage (lot of dices), but get progressively worn off in combat.
What do you think?
fair enough imo, though it does make them a bit unprofitable at the begining.
Also, changed Swarm to speed in my plan.
 
Last edited:
It's simple, and efficient. Nice.
Though I do need to know, what's the minimum a swarm can be, and what's the maximum a swarm can be?
And at what point does a group of monsters become a swarm? Is it a concious decision? What about minions that are swarms from the get-go, like "we summon a swarm of bees for a minion"? Can they be different sizes, just like the swarm rules indicate? What's the maximum size for minions?
 
fair enough imo, though it does make them a bit unprofitable at the begining.
Also, changed Swarm to speed in my plan.
Not sure about this, but I can always modify things if we see that they are not working against a same size creature (Small Swarm - Small creature).
It's simple, and efficient. Nice.
Though I do need to know, what's the minimum a swarm can be, and what's the maximum a swarm can be?
And at what point does a group of monsters become a swarm? Is it a concious decision? What about minions that are swarms from the get-go, like "we summon a swarm of bees for a minion"? Can they be different sizes, just like the swarm rules indicate? What's the maximum size for minions?
I still need to decide the starting number of creatures, I'll decide according to the dices that I'll use for each creature.

Currently, they get one member each time they level up (so, an increase on all stats, but not dice size).

A Swarm is a starting trait of the creature. If you have 5 Small creatures, they are 5 different creatures.

One reasonable question would be "So, I just need to focus on picking the largest monster I can have?" Yes, you could. But they cannot be everywhere at the same time and the other Automata in the Arena could decide to split their forces, keeping your big monster occupied and rushing your room. Plus, the number of minions you can have is limited and the size counts to the total.
I already have the map of the Arena, you'll get it unlocked in game by using an action.

Maximum size is just the max size available minus one. Assuming that an Ancient Dragon is Colossal and that's the max size, you may have a Swarm of Dragons that would be Gargantuan.
The currently planned size are: Tiny (Usable only for Small Swarm), Small (a goblin), Medium ( normal human), Large (a troll), Huge (a giant), Gargantuan (dragon) and Colossal (ancient dragon). Not sure if we'll get to use them or if I'll need to rework them later. But Tiny, Small and Medium are available from start, with the other unlockable through upgrades (more upgrades to the max number of minions and the storage than directly unlocking them).
 
Draft of Mechanics
(I remind you that this is a draft and they are tested)
All right, let's start from the basics:

The world is limited to the arena where you are going to fight other 3 Automata like you. Meaning that they have three elements each and the same number of actions. You'll start with 2 actions for each turn and a couple of turns of peace (the free week in the opening post).
The Arena is a map that you'll unlock with the according action and it's made by several rooms. Each room can give bonus resources or access to other particular features. To get them, you must clear the rooms, which will be occupied by non-respawning monsters.
To win, you must claim the rooms of your opponents. Same rules as above, but clearly they can spawn more minions.

Your monster will have the following fields:
Level: The level of the monster. They start at level 1.
HP: How many health point they have. They get 0 or less, they die.
MP: Mana points, used to activate skills.
Attack: The roll for the attack
Defense: The roll for defence. The final damage done is always Attack-Defense
Traits: These are passive, unlocked by levelling or at the creation. The number depends on the size
Skills: The number of skills. They can be level up by use in battle or passive training at home.

You, the Core, will have the following fields. You don't have HP because the losing condition is the one above. (You don't want to damage your atheletes):
Mana: Your accumulated mana.
Mana generation: Mana that you generate each turn.
Minion pool: The max number of minions you can control. A Small minion uses one point, a Medium uses 2, a Large uses 4 and so on.
Claimed Rooms: The list of rooms you directly control.

So, as a Core: what can you do? Since you are in disrepair, you'll need to repair yourself. Those are your upgrades:
- Mana Pool
- Mana Generation
- Minion Pool
- Traps and Enchantment (One - shot)

The first round of repairing will just cost the action, the other will require mana. Traps and enchantment unlock the possibility, as the name suggest, to use mana to create traps in your claimed rooms or spells to use against enemy minions.

Other actions are repairing actions to get the map and the chat system with the other automata, plus the chance to scout rooms close to your claimed rooms.
If you have questions or other doubts, I'll answer when I can
 
[X][ELEMENT] Void
[X][ELEMENT] Dragon
[X][ELEMENT] Noosphere

Void to contest Holy (though both are extremely versatile specialties, so i can't say i wouldn't be fine with Holy getting majority vote), Dragons because Dragons, Noosphere... because i'm kinda interested in seeing what fuckery we can produce via information-constructs, infovores, thought-entities, and whatnot. No particular preference on name.
 
Last edited:
Back
Top