Hey guys! I've been wanting to write something for a while, so I finally decided to knuckle down...
User | Total |
---|---|
FlyingWaffle | 8 |
Status
Name: Taylor Anne Hebert
Level: 13
HP: 150/150
STR: 16
DEX: 17
VIT: 15
INT: 28
PER: 18
CHA: 12
AP: 46
Skills
Languages - Lvl 20
The written and spoken word, refined to rapier sharpness!
- English - 15
- Japanese - 3
- Spanish - 2
Lying - Lvl 11
I have absolutely no idea where the cookies could have gone, dad!
Cooking - Lvl 19
Eat your cake, and have it too.
Fitness - Lvl 21
But I'm so tired, coach!
Swimming - Lvl 6
Aquatic survival and self-transport.
Climbing - Lvl 4
It looks awfully high from up here.
Sneaking - Lvl 11
You didn't... see... anything…
Crafting - Lvl 16
Yes, it's supposed to look like that!Science - Lvl 21
- Artistry - 9
- Woodworking - 5
- Metalworking - 2
On the shoulders of giants…Mathematics - Lvl 14
- Biology - 8
- Physics - 5
- Chemistry - 8
The numbers behind existence.
Computers - Lvl 18
Lol, what a n00b!
History - Lvl 17
Learn! Or be doomed to repeat it.
Meditation - Lvl 9
The quest for enlightenment.
Perks
Adventurer's Boon - [SHAPER]
Gain the power of the gods! Eventually. This Perk grants you the body of an Adventurer, allowing you to survive all damage… so long as your health doesn't run out! Also protects your mind from outside interference.
Quests
Spoiled for Choice - 2/5 AP
You have chosen the path of the Hero. Gain power and go join the Wards!
Unlimited Power - 0/? AP - 5 AP Each
Gain new and interesting Perks by interacting with your fellow capes. Who knows what limits you will surpass…
High Stakes - 0/20 AP
Clean up crime in Brockton Bay.
Completed Quests
Hive of Scum & Villainy - 10/10 AP
You have left Winslow behind you and successfully transferred to Arcadia. Congratulations and good luck!
Finding Closure - 4/4 AP
You've found out the events leading up to your best friend's betrayal. The answers don't justify the betrayal, but you have them at least. It's time to move on.
Inner Peace - 2/2 AP
You've picked up some books on self-help and meditation. Hopefully calmer emotions will help you grasp the Aether.
Glue of Society - 4/4 AP
A friend was made, dammit.
Huh, well it worked… but it was just so bad! Written data points probably weren't the way to go, maybe a numerical display would be better? Well, she was passing a quest on to Taylor, and someone going on a quest was an Adventurer™. According to her past as a human, Adventurers needed numerical data points so she would go with that.Status
Name: Taylor
Health: Alive
Fatigue: Asleep
Strength: Mediocre
Agility: Acceptable
Vitality: Average
Intelligence: Not an Idiot
Wisdom: Could be Improved
Luck: Abysmal
"What? That's almost entirely useless!" Taylor's full name wasn't displayed properly. Her health was uselessly being displayed as a boolean value. Fatigue had been arbitrarily assigned. Her physical statistics were pointless without some form of comparison, and luck didn't exist. This… this would need to be redone. She should probably check how her host was fairing while she thought about how to fix the stupid thing.Status
Name: Taylor/#
Health: TRUE
Fatigue: 0/#
Strength: 5
Agility: 5
Vitality: 5
Intelligence: 5
Wisdom: 5
Luck: NULL
Status
Name: Taylor #
Health: TRUE
Strength: 9
Dexterity: 12
Vitality: 8
Intelligence: 17
Charisma: 4
Status
Name: Taylor Anne Hebert
Health Points: 80/80
Strength: 9
Dexterity: 12
Vitality: 8
Intelligence: 17
Charisma: 4
Status
Name: Taylor Anne Hebert
Health Points: 80/80
Strength: 9
Dexterity: 12
Vitality: 8
Intelligence: 17
Wisdom: 8
Charisma: 4
Status
Name: Taylor Anne Hebert
HP: 80/80
STR: 9
DEX: 12
VIT: 8
INT: 17
WIS: 8
CHA: 4
Taylor stared. Sinking into her nest of blankets she grabbed her pillow from behind her and hugged it tightly.Hello Taylor! It's great to finally meet you. What do you think of your new [Interface]? I've spent all week working on it!
"I have superpowers? ...I have superpowers!" Taylor leaped onto her bed, laughing as she jumped. She had superpowers! Tripping over her blankets, Taylor fell silent. Crap, had anyone heard her just now? Was her dad still home? Glancing at the alarm clock on her nearby desk, Taylor sighed with relief. It was 9:47, her dad had probably left for work about two hours ago. Shocked out of her excitement, Taylor focused back on the royal blob and its text box.Oh, I'm so sorry! I haven't even introduced myself! Ahem, I am [Queenie], and henceforth I will be your Game-Master. Congratulations Taylor, you have superpowers!
I said I'm your Game-Master. Like a Dungeon Master. From that role-playing game you used to play with your parents when you were younger?
Taking a deep breath, Taylor hugged her pillow again. Whether this was a parahuman messing with her, or if it really was her power would make little difference. Either way, there wasn't much she could do about it. Just this one time in her life she wanted to be optimistic; she'd wanted to have superpowers all her life. She needed this to be real.Well… you see, that's how superpowers work; they plug into your brain. They have to, in order for you to have powers in the first place, even just so that you can control them at all once you have them. ...And your number is 17. ...3. ...2654. Look, I'm really your power; just think of me as the Dungeon Master and you as the Adventurer.
Taylor slowly read through the new text that accompanied the now purple slime queen. That… That was actually not a bad superpower. It was actually really good. With the exception of Tinkers, most parahumans were stuck with what they got. Tinkers could build new things as they needed them; building counters for powers the encountered, upgrading their armor, whatever. Everyone else had to make do with the hand they'd been dealt, but apparently not her.Those were supposed to be purple. Sorry about that. As for your power, you are now an Adventurer! As you go about your life, your body and skills will improve according to the effort you put in. You have these textboxes to help you keep track of your improvements, and manage the Quests you undertake. Finally, you have me!I'm here to help you when you need it and to manage the mechanics of how your power functions under the hood.
The extraneous text boxes quickly disappeared, much to Taylor's relief. Now she could actually see the rest of her room. The boxes had all been intangible, so it was safe to get on with her day now.Oh! I forgot all about those! I'll try to figure out talking while you read through this. As for your limits, you have six attributes at the moment; they can be accessed from your 'Status' screen. Each of these ranges from 0 to 100. Every time you take an action related to one of the attributes, I'll award you some Experience Points. When you have enough you'll gain a level for that attribute. It will probably be easier to improve those at first; for the first 30 or so levels you are still within the range of human possibility. In those first 30 levels you'll mostly be improving through your own hard work. For the levels over 30 I'll be improving your body to match the level you've earned.
"Hehehe, I got some sounds working. You like?" The slime had grown back to full size and was jiggling with laughter, her crown wildly askew.LEVEL UP!
Your 'Cooking' skill is now Level 12.
You are 235 XP away from Level 13.
"Those would be Attribute Points," [Queenie] replied, "You can spend them to increase any of your attributes. You can also earn them by leveling up your skills, or I will reward them for a specific Attribute if you take an action specifically related to it. Like this for example."Quests
Spoiled for Choice - 5 AP
Choose your path, Ward or Independent. You've already thrown out Villain.
Hive of Scum & Villainy - 10 AP
Survive High School. Or bail early and get your GED?
High Stakes - 5-20 AP
Clean up crime in Brockton Bay.
Taylor paused with her fork still stuck in her mouth. She had felt that! It was faint, but she suddenly felt more aware of everything. As she finished her mouthful, Taylor couldn't help but recall [Queenie]'s prior comparison to Dungeons & Dragons.+1 WIS
For asking the right questions, you have gained Wisdom!
"I'm alright with having an arbitrary level, maybe you can base it on my skill levels?" Taylor read through her new Perk screen, Adventurer's Boon was a really good power! "Huh, what does the bit next to the perk name mean, Shaper?"Perks
Adventurer's Boon - [SHAPER]
Gain the power of the gods! Eventually. This Perk grants you the body of an Adventurer, allowing you to survive all damage… so long as your health doesn't run out! Also protects your mind from outside interference.
NEW QUEST
Unlimited Power! - 5 AP Each
Gain new and interesting Perks by interacting with your fellow capes. Who knows what limits you will surpass...
Status
Name: Taylor Anne Hebert
Level: 8
HP: 100/100
STR: 11
DEX: 13
VIT: 10
INT: 18
PER: 11
CHA: 5
AP: 16
No, that wasn't going to work. Just being in the same building where she had triggered with superpowers made her feel uneasy. The quest was definitely right about that part, Winslow High was most assuredly a hive of the worst scum and the vilest villains. Well, she had enough Perception to know a lot of that was just exaggeration due to her experience there, but the sentiment held true. Taylor made her decision. She would bail on school for now, but getting her GED might not be the best alternative. With her powers being what they were she would need to get close to other parahumans if she wanted to get new Perks. So the best course of action would be to transfer to Arcadia High. Until she made a final decision on her cape career that would provide her with the widest range of opportunity for the future.Hive of Scum & Villainy - 10 AP
Survive High School. Or bail early and get your GED?
Taylor carelessly threw her book-bag onto her bed. She would talk to her dad about it when he got home. There shouldn't be too much difficulty with transferring to Arcadia. After all, Winslow was still trying to avoid a lawsuit by offering them a settlement. They hadn't accepted yet since their health insurance just barely covered Taylor's short stay in the hospital. It would be easy enough to convince the Winslow administration that fast-tracking a student transfer to Arcadia was a better deal than giving them a payout. Getting both would be nice, though.Quest Progression! +4 AP
Hive of Scum & Villainy - 6 AP
You have chosen your path. Leave Winslow High behind you and successfully transfer to Arcadia.
Taylor had considered simply asking Emma, but with how toxic their relationship was now she didn't think that would be productive. The next best option would be to ask Emma's parents or her sister. Her older sister Anne was away at college and it would be too much of a hassle to get in contact with her, so that left parents. Taylor didn't want to talk to Emma's parents if there was any chance that she would be around, so she had decided to do it during school hours. Her father, Alan, would be at work by then, leaving only her mother, Zoe, to answer Taylor's questions.Finding Closure - 4 AP
You were betrayed by your best friend. Figure out why so you can move on with your life.
Taylor sighed as she dismissed the notification. At least Queenie had been thoughtful enough to display it after they had left the Barnes' house. She still didn't really understand why Emma had betrayed her so thoroughly. Apparently, Emma and her father had been attacked by a group of gang members affiliated with the Azn Bad Boyz two summers ago. They had been saved by a cape vigilante before either was badly hurt, but Emma had been a wreck. Since Taylor had been away at summer camp at the time, Emma had latched onto the nearest source of comfort, her new friend Sophia Hess. Taylor already knew how the rest of the story went.Quest Complete! +4 AP
Finding Closure
You've found out the events leading up to your best friend's betrayal. The answers don't justify the betrayal, but you have them at least. It's time to move on.
Taylor smiled. "Thanks, Queenie," she whispered.Quest Complete! +6 AP
Hive of Scum & Villainy
You have left Winslow behind you and successfully transferred to Arcadia. Congratulations and good luck!
When Queenie had gotten bored of watching Taylor she had dropped her awareness down into the Aether to poke around a bit. Watching the flames corresponding to the souls of those in reality had given her some ideas on making some sort of map or radar system that would show Taylor where people were around her. She would work out the specifics of that later, however, because the most exciting thing about today had been the multitude of shard hosts that attended Arcadia.Status
Name: Taylor Anne Hebert
Level: 10
HP: 110/110
STR: 12
DEX: 13
VIT: 11
INT: 22
PER: 13
CHA: 7
AP: 34
"Oh…" Taylor immediately saw where this was going. "Is this about the rumors that the local Wards all go to Arcadia?"Unlimited Power - 5 AP Each
Gain new and interesting Perks by interacting with your fellow capes. Who knows what limits you will surpass...
Taylor laughed, "Yeah, I'll need to be more powerful before I do that. I wouldn't want to embarrass myself. Also... If you can use the Aether for power... Maybe I can too."Quest Progression! +2 AP
Spoiled for Choice - 3 AP
You have chosen the path of the Hero. Gain power and go join the Wards!
Over the weekend Taylor and Queenie had put their heads together and tried to come up with a method for Taylor to access the Aether. Queenie had eventually concluded that she should be able to pull Taylor into the Aether and push her back into reality again, but she had refused to do so until Taylor was both more powerful and had some way of manipulating the energies present in the Aether like Queenie was able to. She should be able to do so, Queenie had claimed. Theoretically, the only thing required to manipulate Aetheric energy or Mana as Queenie had decided to call it, was mental fortitude and willpower. Taylor had tried her best but had not been able to produce any results so far. Even having Queenie feed mana along their connection hadn't helped. Eventually, Taylor had gotten so frustrated that Queenie gave her a quest sending her to the library to pick up some books on self-help and meditation.Crafting - Lvl 11
Yes, it's supposed to look like that!
- Artistry - Lvl 8
- Wood - Lvl 2
- Metal - Lvl 1
After Taylor got back home with a whole stack of books on meditation, philosophy, and self-help she had started reading. It had taken her the rest of the weekend, but eventually, she had gotten tired of searching the books for some abstract solution and simply tried meditating. That had soon gotten her the 'Meditation' skill. Unfortunately, the skill was too new and low level to help Taylor with her Aether problems, at least anytime in the immediate future. She had gotten some attribute points in Perception though, so she had been practicing as often as she could. That Wednesday Taylor had just finished her lunch and was settling down pretending to read a book while she practiced her meditation. Right as she was opening the book a girl walked up to her table in the corner of Arcadia's cafeteria.Inner Peace - 2 AP
Your emotions are in turmoil, and the stresses of your life have been negatively affecting your ability to grasp the Aether. Go to the local library and acquire information that can help you.
"Oh shut up," Taylor murmured, swiping the pop-up away.+2 CHA
For having an actual conversation like a normal human being you have gained Charisma!
That had gone well, Queenie thought. Taylor and Amy had spent the rest of the evening talking about superpowers, often with input from herself and [SHAPER]. Before they had eventually parted ways the girls had exchanged their PHO usernames, and Amy had given Taylor her cell number. Taylor still lacked a cellphone, but faced with the necessity of communicating with her new friend she had promised to buy one over the weekend.Quest Complete! +4 AP
Glue of Society
A friend was made, dammit.
Not a Sailor Moon cross.On another note with how Shaper and Queenie are showing up with cute cuddly mascots... Chances of Taylor and Amy joining together as a magical girl team? Fighting the dark emotions where ever they appear growing in power through friendship and love.
1. More magical anime that Sailor moon.
I don't really see it as a genre shift because you know we haven't been slotted into a genre yet. Also there's just as many if not more Magical girl tropes than RPG tropes. So far for the RPG it's only the interface. For the magical girl one there's power through friendship, Emotion based monsters, and cute mascots.It's also a stupid idea and a massive genre shift. Queen Administrator is modelling stuff off computer rpg games not magical girl anime; moreover I'd hate to have to drop what looks to be a promising fic because it pulled a bait and switch of that type.