I was leaning in this direction, and it seems like there is something for everyone. And yes, the "hells" (yes, multiple) are not nice places to be. And I probably use the Afterlife Express idea, but themed for each god (Yes, Frizzles is the Magic School Bus.)
Well, I've got a partial write up for Mike Schmidt. It's a rough draft, but at the very least, it's something.
Mike Schmidt - The All Seeing, The Unmovable Bastion, The Eternal Guardian, The Shelter Against The World
Level: Major Deity
Portfolios: Defense, Protection
Worshippers: Guards, Watchmen, Police, Travelers, Anyone looking for protection
Symbol: A pair of blue eyes.
Background: In the Before Times, before the Pantheon, there was two men tasked by the Chief Herself with protecting their town from metallic horrors that came from the Fazz Be-Ar, a realm of gibbering screeches and grinding metal. Those two were Mike Schmidt and Zebediah Killgrave.
The two had different ideas on how to defend the town. Mike decided to fight metal with metal, and created multiple creatures called "animatronics", robots that looked like animals, to help him in defending the town to be where he could not be. With names like Freddy, Foxy, Chica, Bonnie, and Mangle, with different colors to signify what they were good at (Golden ones were very powerful and could take massive amounts of damage before falling, while Shadow versions were very stealthy, able to take out horrors without being noticed.) He also created ways to see where he was not, by looking at a white glass tablet, which would like to white boxes that would show him anything going on in it's presence. However, he himself had to stay in one spot to command these creations, which made the reach they provided all the more important.
Meanwhile, Zebediah had a hypnotic quality around him, an ability that he had since childhood. A simple smile from him could charm anyone into doing what he wanted if he kept it up. And when the horrors came for the town, he found that they too could be influenced to his ability. He would simply relax and grin, forcing the metallic beasts who tried getting close to him to fight one another, or walk into one of Mike's animatronic's line of fire.
And although Mike was one of the very few immune to his wiles, he became good friends with Zebediah, bonding over the defense of the town they had been entrusted with. Stories of the two were told by the town and the surrounding areas, their victories over the hoard of Fazz Be-Ar ringing in bars and taverns across the town.
However, the demons of Fazz Be-Ar would not stand for this, and came up with an insidious plan... (Unfinished)
Relationships with the other Gods:
The Chief: (The utmost respect and deference. Need to write this)
Twilight Sparkle: Ever since Mike Schmidt showed the alicorn the values of Friendship and turned her from the will of the Purple Man, he has been a mentor (Unfinished)
The Purple Man: Any hope Mike Schmidt had of redeeming The Childbane died long ago, replaced with utter contempt and anger. One of his personal missions it to oppose the Purple Man wherever he goes, in anything he does. Those who worship Mike Schmidt take that crusade as their own, stamping out the Violet Influence wherever they can.
Worshippers: (Stern, but fair. Expects only the best.) Rewards Courage against bad odds, defense of the weak)
Priesthood: To join the ranks of the Priesthood, one must have served in a position of defense and protection for an amount of time. Military, security guards, and police are three of the easiest ways to satisfy the requirement. The applicant must have a good record of service provided by a person of higher rank, if there is one available. (Add powers, other stuff)
Religious Buildings/Shrines: All military outposts have a small shrine to him, although they may be nothing more then a small room shared with other gods.
Any religious buildings that are dedicated to him are simple buildings, holding little in the way of fancy decoration or trappings on the outside or inside. However, in times of trouble, the building is designed to act as shelters against disasters artificial, magical, or natural.if need be. Mutliple doors can be dropped down in almost any part of the building to keep trouble out. The animatronic guards can also be activated for emergency purposes as needed.
Be aware that in his buildings, your true nature is more likely to be revealed to any and all. Many people with ill intent find it hard to keep it hidden, either by word or deed. This is due to the nature of the building
Afterlife: (Unfinished)
Artifacts:
Amulet of Mike Schmidt (Minor Artifact): A magical necklace that makes the wearer slightly harder to hit. Glancing blows may miss completely, and strikes that could be fatal might strike non-vital parts instead.
The Bright Light (Minor Artifact): On first inspection, it may look like an Old World flashlight one foot in length. However, one will note that it does not have a place to put batteries or replace the lightbulb. When turned on, it will flash a light that can stretch out for about 500 feet in a circle. Anyone or thing caught in the light will cease all physical movement, as if it had stopped. However, it does not deal any damage to it. The moment the light stops shining on the item, it continues on as if it had never stopped. However, if it shines on an item blessed by The Purple Man, it will lose it's effectiveness for a few minutes. If it shines on an Avatar of the Purple Man, it will start to hurt the Avatar, although a powerful one might still be able to move regardless. It will last a total of one hour on continuous use, and requires 6 hours to recharge from empty to full
Animatronic Armor (Minor Artifact):
The Blue Eyes (Major Artifact): A pair of contact lenses that, when worn, turn the color of the wearer's eyes to a bright blue. The wearer cannot be blinded while wearing the Eyes. While the wearer is wearing the Eyes, he may see any location he can think of that is within a twenty mile radius from the wearer as if he was there himself. Only another god-blessed Major Artifact can detect being watched by it, and the Major Artifact must be blessed my a Major Deity or higher to attempt to hide it's user from it's gaze.
While using the Eyes, the wearer cannot move from his location more than a foot a minute, although any other movement can be done at normal speed. The wearer cannot wear the Eyes for more than six hours at one time, at which point they will remove themselves as safely as possible from the wearer. The wearer must wait 18 hours to wear them again.
(Door Artifact - Major Artifact)
Well, that's what I've got so far. And I decided to roll 2d10 for how many gods would be in the Pantheon (Not including evil gods). I came up with 19. That's a bit more then I planned, but I can manage it, I think...