From the Ashes
Even in a divided time, there is always one thing that every take and interpretation of history can agree upon: The last golden age a millennium ago ended abruptly and signaled the start of the close by steady decline in the Region. In some places, it was more contained, in others, it was more extreme. But as time went on many no longer could hold onto their steady position as war, strife, uprisings, and more all but undermined them, hastening the cracks.
As nations deteriorated and faded with time, others arose in their place. Your Clan was no different, as the nation they served for so long but eventually collapsed and its effective royalty all but disappeared. Without their liege, the nation fractured, and eventually ties between Clans came to an end. Some preserved, other strengthened and eventually unified together. However, with the state of the region declining, survival took priority over old loyalties to a bygone nation.
Clan's Name:
[ ] (Write In, Far Eastern only.)
Clan Type:
[X] Fudai [Locked]
While others fell into ruin and destruction, your Clan preserved despite slowly losing land to the violent conflicts between remaining neighboring Clans and other parties seeking out opportunities to profit from the plight of others. A fair number of attempts had been made over the years to reclaim lost lands, a failure despite their frequent success- only a failure as it was difficult to retain them for a century or more.
Some Clans under and in service to your Clan came and went, perished in combat or resigned service after fulfilling their terms dutifully. But your Clan always managed to maintain several loyal vassal Clans, as befitting of a Fudai Clan. However, as they are 'lesser' Clans, the times have not been kind to them. Some are even but barely held together in the sense of the term 'Clan' but bonds are thicker than blood.
Loyal (Minor) Clans/Family: (Pick 3)
[ ] The
Akogawa Clan, a particularly loyal minor Clan since long before, the Clan has generally provided at least one Personal Guard to/for each successor to the position of Clan head.
[ ] The
Azai Clan, a formerly and still-in terms of Lineage- Major Clan of Samurai, but due to a mixture of poor leadership and unfortunate string of circumstances, lost much of its Clan in addition to its lands. However, the losses themselves eventually allowed for more capable members of the Clan to succeed the position of Clan head. As a mix of self preservation and as an attempt to stave off repeated disaster in the future, the Azai Clan opted for serving under the most
stable and intact Clan remotely close to their location. Outside of leadership, they have proven themselves quite able in making things last- for good and for worse.
[ ] The
Anis Family, a small Family of Lance Knights that arose out of the remnants of a stranded squad of Lance Knights after their parent nation collapsed into civil war and the royal family effectively no more. As they were initially part of an expedition to claim land in the region, the situation rapidly deteriorated as ambitious members of the expedition seeked out to stake their claims, eventually devolving into internal conflict. Coincidentally, your Clan was attempting to reclaim their lost lands again at that time and simply treated them as another obstacle, and took the squad captive. Due to a lack of much alternatives and being fairly agreeable, the squad was taken in and eventually came to form the Anis Family.
[ ] The
Feloria Family, a fledgling Family of Light Knights of whom is related to one of the Clans sworn to your Clan. The Family's members had already been serving your Clan either directly or indirectly, but only in the past three decades have they reached sufficient size to be considered equivalent to a minor Clan. (Requires Akogawa Clan.)
[ ] The
Helcite Family, a small Family of Bow Knights organized behind the Helcite surname of the family that originally entered service under your Clan. Due to the difficulties and underappreciated by most towards maintaining relevancy of ranged combat by most higher end professions, combined with the state of the region, the formation of a Knight Order is all but impossible. With the passage of time, the family grew to become more akin to a minor Clan.
But just as your Clan was well off enough to manage, so are others, a known factor that leads to seeking out allies. Certainly allies are good to half in such times, but at the same time, your are obligated to help them in turn for them to help you. Which naturally brings a certain standard that potential allies are judged by- their value in comparison to your Clan's value. Although it means some lesser, but prospective, candidates are excluded, there is little lost from weeding them out as they are but ones with little choice but to continue seeking out others- or fade into obscurity.
Your allies as per alliances formed during your parents time, though there were already existing factors and relations between your Clan and your present allies in the first place.
Allied Clans/Groups (Pick up to 3)
[ ] The
Awaki Clan (Fudai), the Awaki Clan is noted primarily for its emphasis on weapons and its matriarchal hierarchy, though it is rather contained to
within the Clan. Although weakened by both the separation of the Kasugo Clan and the regional mess, the Clan has made a steady recovery,
except its main family. The Awaki Clan's noted performance in warfare has not suffered the slightest despite the times, and its forces loyal as it always has been.
[ ] The
Amari Clan (Fudai), the Amari Clan was, and still is one of the larger Fudai Clans, with more of its lands still its own than any others that you're aware of. Unfortunately, this ties down much of their assets but still leaves more forces free in the event they're needed, enough to outnumber a lesser Clan's.
[ ] The
Hiiro Clan (Fudai) was once one of the larger Fudai Clans with ties and allies in a wild variety of places, of which they've retained such connections even if their lands have suffered losses and their Clan's forces fewer than they once were. In particular, the regions under their control is relatively stable and harassment and hostilities kept within a buffer zone set aside by the Clan. The Clan's capability for leadership is a consistent trait/aspect that the main family is well regarded for, though it apparently doesn't extend as well to the rest of their Clan- if at all.
[ ] The
Feyrisa Academy, an Academic institution of which the people living in the nearby lands surrounding it seeked protection from it, thus rendering it akin to a pseudo-Academic State, though it is in poor position to compare to one in most ways. It is considered a genuine article in the style of the educational system employed by an Academic State, as such, it is a major factor contributing to the threats to its continued survival
and also responsible for its continued survival. Its taught profession is "Combat Maids" though it does also have a course for "Combat Butlers".
[ ] A
large tribe of Elves, of whom had gathered over time until they now effectively 'own' a fair sized region- for a 'Monster' group anyways, the lack of ability of the Church to react and prosecute Monsters as their normal modus operandi is the main reason why. Of course Mixed Blood 'Monsters' are still both fairly capable of performing above the average Human both magically and physically with potential for greater if properly… directed. Though unlike others, their ties to Human factions is more strained, so it is also a risk in and within itself.
As the next head of the Clan, you were taught to a standard, of which unfortunately detracts somewhat from the usual educational arrangement for Samurai- but nothing too significant- especially given that less fortunate Clans in these times lack such luxury of time and expenses to spare. Of course, as the heir to a Fudai Clan, particular attention was given to your training and lessons as to best tailor them to match your preferences for combat
in addition to your Lineage. A simple, but delicate and complex measure to offset the slight loss as even a little may potentially be fatal depending on circumstances.
Your Name:
[ ] (Write In, Far Eastern only.)
Gender:
[X] Male [Locked]
Appearance:
[ ] (Picture or Description.)
Combat Range Preference: (Pick One)
[ ] Pure Melee
[ ] Close Range
[ ] Mid Range
[ ] Long Range
Lineage (Pick One)
[ ]
Theory of Magic - Increases the effectiveness and learning capability of all elements and magic with some exceptions. It also further grants improved effectiveness when using two elements or magics in tandem with removing normal conflicts between them- effectively granting most of the properties of an all encompassing Duality. It also further enables one to progress a full Rank higher than their Rank in Magic Theory would allow.
[ ]
Storm Mantle - Affinity set to 'Storm' and 'Wind', applies Duality when any normal element is used in tandem with 'Storm' (including Fire). May manifest 'wings' based on any normal element except Fire, and allowing for functional effective flight when employed. Additionally, passive movement boost scaling based on Storm Rank, along with innate simple flight capability. This further reinforces the benefits from 'wings' when they are in use. Also, 'Wind' Rank is added to 'Storm' with regards to power, and when any element is used in tandem with 'Storm' the average is discarded in favor of the Storm element's Rank- this does not apply for Fire element however.
[ ]
Ruin Blaze - Set Affinity to 'Blaze' and 'Runes', applies Duality when any normal element is used in tandem with 'Blaze' (including Fire). Add Fire element Rank to Blaze whenever Blaze is used in tandem with any
other element (affects averaging). Blaze modifies the element it's used in tandem with, granting increased offensive performance and effects/properties. However, Blaze interacts with Runes differently than normal. (Note: Blaze cannot be used independently.)
[ ]
Aura Wave - Set Affinity to 'Aura', 'Water', and 'Healing', applies Duality when any element is used with Aura. Further grants Artificial Affinity for 'Earth' and 'Wind'. Whenever an element is used in tandem with Aura, use the
lower Rank of the two. Aura increases the effect/effectiveness of magic used as an over time/'buff' effect. (Note: Aura cannot be used independently.)
[ ] Write In. (Subject to GM Approval and adjustments for balance, sufficient caliber, and system mechanics.)
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Note:
Cross posted from SB.