[X]flank speed and make a torpedo run [easy, though pretty risky]
[X]You managed to pick up a good bit of English in the early days of the war
[x]flank speed and make a torpedo run [easy, though pretty risky]
let's see if we can offer some
[x]You managed to pick up a good deal of German after your capture
Germans as good a choice as any
The Italians may be pretty high up on your shit list, but when forced to choose between them and a squadron of what look to be literal demons the choice seems to be obvious. Besides these may not be the best odds you could hope for, but it's probably the closest thing you've ever had to an even fight arrayed in front of you and surprise is on your side.
You push your engines into flank speed, your thigh mounted torpedo tubes swivel into a firing position as you steadily accelerate. Despite the circumstances a small part of you can help but feel excited as your props continue to push forwards and you begin to feel the rush of the wind through your hair. You're closing on forty knots before you're finally seen. The beleaguered girl spots you first, noting your appearance with an expression of surprise and hopeful desperation. The two attackers notice shortly after, one of them following her gaze to your position before an angry snarl takes hold of their face and they bark a short alert to the other.
You take the first shots, leveling your weapons against the fight and squeezing off a barrage of small caliber shells. They miss horribly which is hardly surprising given you're shooting from the proverbial hip at forty two knots. The rounds do however succeed in drawing the attention of at least one of your foes, the larger of the two begins to branch out into a flanking maneuver, drawing the pack of the creatures in a line behind, their guns barking out disconcertingly accurate fire.
The second appears to ignore you. Now focusing her attention squarely on the girl and firing with more deliberate intent to hit. Deciding that if the Italian is sunk, you'll have nothing to show for your efforts, you ignore the flankers and press the attack. Steadily closing the distance through the hail of fire, you make one last mental adjustment before letting out a trio of torpedoes, the deadly ordnance launching with a hiss of compressed air off towards their target.
Your target seems to finally deem you worthy of attention, turning to glare at your torpedoes with surprise and alarm before shifting their rudder wide to evade. You grimace when her maneuver succeeds, your torpedoes wake sliding past her.
Undeterred by the failures of your opening salvo and the incoming fire, you refuse to slow, electing to close to nearly knife fighting distance before letting off a second trio. Your opponent's panic is clearly visible as the second barrage closes the short distance and geysers of water tainted with dark ichor rise up from her feet.
You scarcely have time to process your success when a stinging pain shoots out from your arm as one of your turrets takes a direct hit, belching fire and smoke as you're painfully reminded you that the rest of your foes are still out there. You do your best to press on, turning to address the second half of your foe's squadron.
It looks like their leader at least was taken off guard and they are currently weighing their odds between fighting and fleeing. The more bestial escorts seem far less uncertain, charging forwards with fusillades of cannon fire.
You hastily return fire against the escorts- a lucky hit knocks one out but the pack seems undeterred and you let out a pained yelp.when a second round strikes your leg, cutting your speed and causing you to stumble briefly in the waves.
Desperately, you shift your target to the bulk of the charging escorts and let loose your last trio of torpedoes, hoping at least to break their charge. Desperate hope builds within you as the torpedoes close towards their target until they finally make contact- it looks like your enemies are either more reckless than you thought or you're not as unlucky as your past experiences might have you believe, two of the monsters are shredded into chunks of foul and oily gristle .
It looks like the squadron leader has finally made up their mind, offering you a look that seems to offer equal parts of disbelief and hatred before turning off, leaving the last pair of escorts to fall before your guns to buy time to escape. By the time they finally fall beneath your admittedly scattered fire their leader is too far to trade accurate fire with you and you allow yourself to slump to the waves with a tired groan and you allow yourself a long moment to gather your breath and grit past the pain of your injuries.
"M-merci" a voice behind you croaks out un horrendously accented French. You turn back in surprise and are greeted by the battered form of the girl you just saved. Immediately it's apparent just how outclassed she was in the fight. Her sole armament besides the damaged and the numerous empty mine racks across her legs seem to be a pair of destroyer sized decks guns and a smaller secondary cannon. She's smaller than you expected, her clothes, previously a dull blue sailor outfit and skirt tattered and stained with the crimson evidence of her fight.
She gestures to herself with her one functioning arm and does her best simple, which at present time comes across as closer to a grimace. "Lepanto" she quietly introduces.
You nod tiredly to acknowledge her before gesturing to yourself. "L'Audacieux"
She seems to brighten at this and shows a slightly pained but genuine smile, before making a query to you in Italian in a question tone. Receiving a blank look on your own end she tries again, this time in a language unfamiliar and asiatic in sound. Receiving the same look, she looks down, thoughtful at how to resolve the language barrier.
You take things up on your own, doing your best to find commonality despite the language barrier. "We need to get you safe." She shakes her head to demonstrate a lack of understanding. "Home?" you try. "Port?"
She brightens again at the mention of 'port'. "Porta?" she asks questioningly.
"Yes. Si." you answer.
She gestures off to the east and mutters something excitedly in Italian. She turns and offers a motion to follow before stumbling slightly in pain, the damage inflicted on her earlier setting in as adrenaline wears off.
It's clear even from your layman's perspective that she's in no shape for a journey of uncertain distance, however concern over whether or not her attackers have friends nearby means staying here is not an option. You ponder the choices available on how to move her before wrapping your arm around her shoulder to offer support, eliciting a surprise squeak of pain despite the care you use to maneuver her battered body. Though the difference in height and your own wound makes the position awkward the options available to you are limited.
[]follow the Italian
[]you are both too wounded to continue, head inland and address your injuries there
[]gesticulate wildly in an effort to ask a question (write in)
[]other
(L'Audacieux is now out of torpedoes and has taken light damage. Damage will be measured by factors of "minor", "light", "moderate", "severe", and "critical".)