Freelancer: Terminus
- A Freelancer/MassEffect Crossover
"Unidentified spacecraft, please...
- A Freelancer/MassEffect Crossover
"Unidentified spacecraft, please...
User | Total |
---|---|
Erandil | 46 |
Terms:
After initially using the terms, group, squad, wing etc. intermingled I have decided to now follow the the UK naming conventions to hopefully make things a bit clearer.
Group: 3-4 Wings
Wing: 2-3 Squadrons
Squadron: 18-24 fighters
Omicron Systems:
The Omicron systems are located in the galactic east of the Sirius sector and are part of the Walker nebula (the green thing on the map). The Omicron systems are for the most part unexplored and unclaimed though in recent times Rheinland has increased its activities in the southern parts of it, looking for new resources for its every hungry industry.
However the true rulers of the Omicron systems are the two criminal syndicates descendent from the Hispania, the Corsairs and the Outcasts who both have their homeplanets here. Crete, the homeplanet of the Corsairs is located in the south while Malta and the Outcasts call the north home. Those two groups have more or less divided that part of space between them though the Corsairs have of late expanded into the northern, nominally Outcast parts, of the Omicrons because of newly established smuggling routes with the Kusari based Hogosha syndicate (and some rumour suggest the IGM) .
-1 AS – The forces of the Alliance, hard pressed by the Coalition, made a desperate gamble for survival, and launch five (possibly more) sleeper ships, but only four supposedly make it (actually, one is sabotaged and only makes it to the edge of Sirius, while another is crippled in the escape and arrives somewhat late). Alliance forces at the time of the Exodus included the United States, United Kingdom, Germany, Japan, Spain, Italy, and France. It is likely that the Italian and French vessels were destroyed or otherwise lost during the escape, as they do not appear in Freelancer.
1 AS – The Liberty arrives in Sirius and chooses a spot in the center of the sector, claiming a planet called "Manhattan"and naming its system New York.
~2-3 AS - The Rheinland arrives. Planet New Berlin settled.
5 AS – The Kusari arrives. Planet New Tokyo settled.
10 AS - Katsuhiro Kishiro genetically modifies Earth fish species to survive in New Tokyo oceans. Kishiro begins working on genetically modifying rice genome to survive Sirius conditions.
21 AS - Sleeper Ship Bretonia arrives late due to engine damage sustained during the escape. Planet New Londonsettled.
44 AS – Valhalla Research makes unspecified breakthrough discoveries which will eventually lead to the development ofJump Gates.
50 AS – Yokohama Shipyard constructed by Samura in New Tokyo system, marking Kusari's first orbital construction facility.
60 AS – Discovery of the Sigma-13 system and its vast reserves of H-Fuel.
66 AS - Bowex founded, begins operations in Bretonia. Receives royal charter 224 years later from Prince Harry XXI in 300 AS.
91 AS – Kishiro scientists working aboard Shinagawa Station perfect the mass production of Optical Chips using a common Polymer base, revolutionizing the industry.
~105 AS – Planet Stuttgart established as breadbasket of Rheinland.
~180 AS – West Point Military Academy built in New York system.
180 AS – First successful full-scale Jump Gate test completed.
181 AS – Universal Shipping cements reputation as premiere Liberty shipper, signs contract to handle all shipping between Ageira Technologies and Deep Space Engineering construction sites.
~200 AS - Planet Honshu fisheries collapse as the Redfin and other modified species of Earth fish are fished to extinction. Many Honshu residents (the ancestors of the GMG) leave the planet searching for other resources in theCrow Nebula; others join Kishiro Technologies.
~215 AS – Ageira Technologies mass production of Jump Gate components in full swing.
~220 AS - Displaced ex-fishermen from Planet Honshu discover vast reserves of H-Fuel in Sigma-13. Beginning of theGas Miners Guild.
230 AS – Norfolk Shipyard constructed in New York system and begins operations.
280 AS – Ageira Technologies introduces Trade Lane technology.
300 AS - Gas Miners Guild establishes Sigma-13 as primary H-Fuel production area. Early shipments back to Kusarispace take several months to complete without Jump Gates connecting to the Crow Nebula.
310 AS – Bowex receives its royal charter from Prince Harry XXI of Bretonia.
312 AS – Freiburg Station constructed as clearinghouse for produce harvested on Stuttgart.
321 AS – Sakura Festival Coup: Shogun and palace guard surrounded by Samura-backed Kusari military forces. Shogun commits suicide; palace guards, led by Kozue Okamura, fight their way out and retreat to the Chugoku system, foundingKyoto Base and the Blood Dragons.
330 AS – GMG signs exclusive agreement with Samura for distribution of H-Fuel.
350 AS – Deshima Station constructed to house itinerant foreigners attempting to enter New Tokyo space from Libertyand the Independent Worlds.
350 AS – Osaka Storage Facility constructed by Samura to hold and distribute H-Fuel shipments mined by the GMGfrom the Crow Nebula.
~400 AS – Daumann gets contract to develop Omega-11 system.
410 AS – Daumann completes construction of Solarius Station in Omega-11 at cost of 87 lives.
412 AS – Alster Shipyard opens.
450 AS – Exploratory expedition headed by Franz Schulman, financed by Daumann and the Rheinland government, stumbles into the Omicron Gamma system while mapping the far reaches of the Walker Nebula. Upon planetfall onPlanet Crete, the entire landing party (save for Schulman) is killed; with Schulman as a hostage, the mother ship Schiller is taken over. Birth of the Corsairs.
450 AS – Planet Harris terraforming project started by Planetform. Scheduled for colonization in 820; delayed by Gaianattacks.
500 AS – Corsairs begin guerilla raids on unprotected outposts and ships, plundering supplies and equipment.
510 AS – Kishiro selects Planet Honshu to become location of its main Optronics manufacturing facility. Planetary boom begins. Planet Honshu becomes a primary source for Optronics and Engine Components in Sirius.
512 AS – A major accident at Alster Shipyard results in the deaths of several hundred workers. Workers form the Alster Union three months later; beginning of the Unioners.
521 AS – Trade Lane Dispute of 521/Rheinland-Kusari Trade Embargo. Rheinland and Kusari default on IC's trade lane financing terms. Under the resulting Sirius Commerce Pact, Rheinland and Kusari are forced to pay tolls, but these do not amount to nearly the full sum IC put up to fund their Jump Gates. Interspace Commerce is forced to divest itself of its holdings in Jump Gate and Trade Lane financing in foreign systems. IC shifts emphasis from finance to interstellar shipping insurance. This move either spurred the development of USI Technology or was guided by the previous development of such tools.
521 AS – The Dallas Incident occurs in the Texas system. A Jump Gate research project goes horribly wrong, resulting in the destruction of Dallas Research Station. The explosion resulted in vast clouds of debris, dark matter, and radiation, and is rumored to have caused the opening of new Jump Holes in the Texas system. The Liberty government withdraws funding for research projects in Texas system, resulting in 50% unemployment on Planet Houston.
531 AS – Crime in Texas system explodes, rising by 300%, leading to building of many prisons on Planet Houston. LPI Huntsville orbital prison facility begins to fill up.
543 AS – Terraforming efforts on Planet Los Angeles fail, culminating in the Great California Drought.
550 AS – Ames Research Station established in Kepler system to study movements of the strange clouds of dark matter in the system.
550 AS – GMG conducts initial surveys of the Sigma-19 system, determines system rich in resources, but far distant from GMG's usual markets. GMG explores options to finance Jump Gate into Sigma-19 with Kishiro Technologies in exchange for mining rights.
~590 AS – 80 Years War starts between Rheinland and GMG. War provoked by Kruger attempting to take over Sigma H-Fuel resources from the GMG. Daumann backed the conflict due to greed for military shipbuilding contracts. Rheinlandgovernment borrows huge sums from Liberty to finance war effort. The GMG is secretly financed by the Kusarigovernment.
~600 AS - Outcasts encounter other Houses; decide upon strategy of hooking people (especially wealthy people on major capital planets) on Cardamine and starting an illicit Cardamine trade to infiltrate and control other Houses. Cryer Pharmaceuticals eventually discovers Cardamine and begins efforts to develop a synthetic, legal version of the drug. No successful substitute has been created as of the present day. Therefore, a long-term user of Cardamine will suffer serious health effects and die within months if not able to obtain another fix.
~600 AS – Mining, smelting, shipyard industries collapse on Planet Denver. Liberty elite begin to see Denver as alternative to Los Angeles for long-term habitation (especially considering the fifty-seven year length of the Great California Drought at this time). This marks the beginning of lower-class cleansing in Liberty, resulting in the eventual formation of such groups as the Liberty Rogues and Xenos. This in turn provokes a political backlash, leading to a prison-industrial complex and the corruption of the LPI.
600 AS – LPI Sugarland built to handle overflow from LPI Huntsville.
600 AS – Fuchu Prison moved to Shikoku system to house foreign prisoners.
602 AS – Shinkaku Station built in Tau-29 to provide Samura access to the abundant ammonia, Water, and Oxygen ice fields present in the system, allowing production of Fertilizers and Terraforming Gases.
603 AS – Nago Station constructed in Tau-29 by Kishiro to harvest Hydrocarbons to make the Polymers needed to makeOptical Chips.
610 AS – Alster Union grows in strength, includes dockworkers on Altona Station above Planet Hamburg.
614 AS – Detroit Munitions founded by Ed Garner, begins producing Light Arms
620 AS – Planet Kurile discovered by the Gas Miners Guild.
630 AS – Fisheries throughout Kusari face impending collapse, prompting the initiation of rapid terraforming of oceanPlanet Junyo in the Shikoku system using Alien Organisms.
642 AS – First publication of "Golden Chrysanthemum in Bloom" by Yuyu Matsuda, a young poet.
648 AS – Yuyu Matsuda implicated in botched assassination attempt against the planetary governor of Kyushu, commits seppuku. An increase in attacks on government personnel and installations follows. This marks the beginning of theGolden Chrysanthemum revolutionary feminist movement.
650 AS – Full-scale mineral survey pinpoints deposits of Boron on Planet Pittsburgh. Deep Space Engineering gets a development contract.
650 AS – Jump Gate to Sigma-19 system opened. Gas Miner Ogashawa stationed in Sigma-19 to begin full-scale H-Fuelmining operations.
650 AS – Freeport 2 founded in Bering system by displaced Texas settlers, Hamburg drifters, and other individuals looking for safe haven.
660 AS – Planet Pittsburgh Boron mining operation established by Deep Space Engineering.
668 AS - Battle of the Yanagi Nebula in Sigma-13. GMG forces ambush and crush the First Fleet of the Imperial Rheinland Navy in several hours of intense fighting. The Heavy Cruiser Kassel and its escorts attempt to flee, but are trapped and destroyed a short distance away.
679 AS – Bundschuh founded by group of New Berlin University students, gains support amongst liberal elite of New Berlin.
680 AS – Planet Junyo terraforming completed; Luxury Food (fresh fish) production begins.
680 AS – Treaty of Honshu ends the 80 Years War. Kusari ships are barred from entry into Rheinland, and must transfer their goods at Mainz Storage Facility in Frankfurt. Economic backlash from Liberty following the lost conflict ends subsidies for Stuttgart farmers union known as the WVS. Synth Foods gains complete access to Stuttgart in return for renegotiated debt terms. WVS begins long campaign of resistance to Synth Foods buyout of the impoverished planet. More radical WVS elements eventually coalesce into the LWB and begin attacks on Synth Foods ships almost a century later.
680 AS - Original predicted date of the Dark Matter Storm of 784. Ageira covers embarrassment by blaming and firing an elite programming team and several executives. This move eventually results in the formation of the core of the northernLane Hackers.
690 AS – Tourists begin arriving in Edinburgh system to visit Planet Gaia. Cambridge scientists voice concern over enormous ecological damage caused by even the most regulated visits.
700 AS – Dresden rebellion. Bundschuh ships supplies "liberated" from Frankfurt to the Kruger & Daumann rebels. Official beginning of Rheinland Popular Revolution soon afterward.
702 AS – Rheinland Popular Revolution in full swing.
~700 AS – Liberty Freelancer Jim Bown visits Omicron Gamma and trades Consumer Goods for Artifacts. This marks the beginning of modern Artifact trade and Corsair Artifact smuggling activity, and with steadily increasing funding, a strong increase in the organizational size and sophistication of the Corsairs.
705 AS – Emperor of Rheinland overthrown; new coalition government established in place of the Empire. Kruger andDaumann are forced to pay substantial reparations to the new government and comply with the newly ratified Workers' Rights Convention. Both companies are allowed to remain intact and escape full investigations, thus escaping with their proverbial hides intact. Daumann forced to transition from military contracts to commercial and civilian ship building.
710 AS - Sirius Commerce Pact amended to allow Interspace Commerce to build Roppongi Station inside Kusari space.
715 AS – "Business as usual" resumes in Dresden. Bundschuh driven underground.
715 AS – Vierlande Prison stationed in Hamburg system.
720 AS – Zoners on Freeport 2 tell Unioners to base their raids elsewhere; Unioners don't go far, found Pacifica Base inBering system.
723 AS – Battleship Nagumo constructed.
~730 AS – Freeport 1 founded in Omega-3 system.
740 AS – Cobalt is discovered on Planet Gaia. BMM suggests putting a mining base on Gaia to exploit mineral reserves.Gaians eco-terrorist movement founded.
745 AS – Battleship Mississippi constructed. Oldest ship still serving in the Liberty Navy; set to be decommissioned in 805 AS.
750 AS – Lane Hackers depart Ageira Technologies en masse, begin their wave of mischief.
752 AS – Founders Day Revolt in Bretonia. Mollys founded; first act is assassination of Sir Edmund Graves.
752 AS - Planeform begins Phase 1 terraforming operations on Planet Ayr in the Edinburgh system.
760 AS – Freeport 10 established in Tau-37 by the Zoners.
~761 AS – Falkland Base established in Tau-37 by IMG to mine rich Niobium deposits.
770 AS – Synth Foods marks control of 60% of Planet Stuttgart's agriculture (will rise to 90% by 800 AS/Present).
~775 – LWB begins "war" against Synth Foods.
777 AS – Battleship Rio Grande constructed.
784 AS - The Dark Matter Storm of 784 AS affects the Kepler system, swallowing a Trade Lane along with the Nikko Maru. This prompts construction of the alternate route through the Galileo system as an "insurance policy" to ensure the stability of trade between Liberty and Kusari.
791 AS – Luxury Liner Hawaii stationed in Sigma-19 system
792 AS – Liberty Navy undertakes campaign against the Xenos in the Hudson system; Battleship Rio Grande earns fame.
800 AS – Destruction of Freeport 7, beginning of the events of the Nomad War.
801 AS- End of the Nomad War and Manhattan Treaty, blaming rogue factions in the militaries of the various Houses for the outbreak of hostilities. Period of rebuilding and reformation begins.
810 AS - A expedition from the Order locates the Omicron Kappa alien Jumpgate, leading to a new and distant part of the galaxy. It finds traces of a probably alien culture, prompting debate within the organization about future orientation of the Order.
811 AS (Start date of the quest) - Order leadership decides to charge Edison Trent, hero of the Nomad war, with the creation of a new organization to explore the newly discovered system and guard the Jumpgate.
The Nomad War is the unofficial name given to the conflict between the Houses and the alien race known as the Nomads in ~800 AS. It has its origin with Rheinland scientists discovering new alien ruins in the Edge Worlds, recovering numerous alien artefacts but also getting the attention of the Nomads, or, as some speculate, waking them up.
Shortly after the discovery the Nomads, a parasite race, started to infect numerous humans, especially in leadership positions, and tried to manipulate the Houses into open war with each other. Order analysts are still divided about whether this strategy is a sign of the Nomads believing themselves unable to beat a unified and alert Sirius or if it is a result of their alien mindset/biology causing them to prefer the indirect route over open confrontation.
Most human organizations were unprepared and unaware of this infiltration attempt, with the most notable exception being the Order who, unable to meet the threat in the open, went to extreme measures to combat the infiltration, accepting high amounts of collateral damage if deemed necessary. Despite their efforts however the Nomads infiltration and plans progressed at a quick rate, only meeting serious resistance when one of their artifacts fell into the hands of Edison Trent and Jun'ko Zane, who managed to escape despite the best efforts of their infiltrators.
The artefact allowed the Order to pinpoint the origin of the Nomad activity in the Sirius sector and the organization wasted no time in capitalising on that and attacking the unprepared Nomads. The strike was successful, banishing most of the Nomads from the Sirius sector and the disorganized rest either fled or was defeated by the human forces.
However while most of human space is free of Nomad activity and most organizations have implemented screening measures to prevent new infiltration there are still reports of Nomad activity and bases in the Edge Worlds.
The general public meanwhile remains obvious to the threat with official explanation blaming a cabal of military leaders, industrialists and political leaders for the hostilities. This was done to prevent panic and risk further destabilising the already delicate situation after the costly war and official plans are to slowly prepare the public for the information before publishing it in AS 850.
// Mechanical change//
With your responsibility being now of a more administrative nature and in preparation for your access to Mass Effect drives and thus quicker expansion/exploration we now move away from a purely system-based perspective to a sub-sector one, which consist of 3-8 "colonizable" systems.
Those subsectors will all have several stats to describe their character and development:
Exploration: How much of the sub-sector is explored
Resources: How much potentially exploitable resources are available
Special resources: Here it is noted if the sector posses any rare resources like for example Eezo or Dom-Kavash artifacts
Infrastructure: Describes status of civilian infrastructure (bases, tradelanes etc)
Economic status: Describes how wealthy/productive the ub-sector currently is
Military infrastructure: Describes how much military installations (stations, satellite networks, supply depots, etc.) are operational - high military infrastructure makes it for example easier to maintain a large naval presence
Security: Describes current security situation (mostly in regards to piracy etc.)
Organizations: A summary of what organizations are currently active in this subsector
Key Locations: Here you get a list of any noteworthy location like for example a colonized planet, military naval yard or Mass Relay
Oversight Committee: The key new resource/mechanic in this phase of the game this is a scale from 0-100 that represents the trust and level of support you enjoy with the nations backing UTA. Many of your actions will result in you losing or gaining support and the current level of support can affect gameplay:
- You will gain an additional action point for the 1,3,5... faction(s) over 80
- You will lose an an action point per function under 25
- A faction will start to recall its troops/ships etc when it gets under 10
- You will lose if more than 50% of factions get under 5
Faster than Light Travel in the Sirius sector has two distinct forms. The first, traditional, variant is based on the engines and technologies utilised by the Sleeper Ships and is highly energy intensive, which limits it to capital or specialist ships. It is also severely limited in speed, with most common variants never topping more than 10c, making it only suitable for exploration missions.
The second variant is based on JumpGates (and Jumpholes which utilise the same effect).
Normal in-system space travel is achieved through numerous different types of conventional engines, most of them fuelled by H-Fuel, that are all limited to a few fractions of Lightspeed, making crossing a solar system a time consuming process taking days if not weeks.
A JumpGate allow ships equipped with a JumpDrive near instantaneous travel between two points in space (with both points being Jump Gates) and are based on gravitation and quantum physics. While generally a very efficient and economical process the energy requirements for maintaining the Gates increases with the distance they cover which effectively limits the distance a single Gate can cover. The distance is also limited by the fact that the Gates need to be built on both sides before functional, necessitating the transport of the construction materials to the building side via traditional and time consuming space travel.
JumpGate's were invented by the Liberty cooperation Ageira Technologies and are only built by it in cooperation Deep Space Engineering.
There are rumours that Ageira has based their technology on Alien technology, a claim ignored by most though the recently discovered findings of Alien JumpGates in the outskirts of the Sirius Sector has certainly shown remarkable similarities.
TradeLanes:Jumpholes are naturally occurring phenomena with a similar effect to a JumpGate. Often found in gravitational "faultlines" of a star system they allow a ship equipped with a JumpDrive (as well as the necessary navigational software) to achieve the same instantaneous travel that JumpGates allow. However Jumpholes can be far less stable than JumpGates making their use risky and often impossible for larger ships.
Trade Lanes are a lesser version of JumpGate`s, bending space/time only slightly, and allow for faster than light travel inside a solar system. Like the with JumpGates the technology behind them is a closely guarded secret of Ageira.
The Nomads are a dangerous alien parasite species that have attacked the Sirius Sector colonies during the Nomad War and continue to oppose the human forces in the outer parts of the Sirius sector.
They come in varying sizes and look like a malformed stingray with all observed specimen being a of bluish colouration. Their technology is a strange mix of biology and technology and has so far proven nearly impossible for human scientists to understand and comprehend.
It is believed that the Nomad where created by the Dom'Kavash and left in the Sirius sector to function as guardians or caretakers.
The Dom'Kavash are a mysterious race existent around the post-Cretaceous period who were apparently responsible for the majority of the alien artifacts and for the existence of the Nomads in the Sirius sector (and, presumably in the other sections of their vast empire). Nothing is known about their physiology, and little more is known about their culture. They mysteriously disappeared millions of years before mankind evolved for unknown reasons, leaving behind only Artifacts (sometimes marked with curious xenoglyphics), some ruins, and the Nomads to mark their passing.
Owned: DSX
Organisations present: DSX
Connected to:
Omircon Lamda - Jumphole
Alpha01 - Alien Jumpgate
Omicron Kappa is an isolated system deep in the Walker nebula and so far only barely explored. It only interesting feature is the presence of an alien Jump gate leading into the a currently unexplored part of the galaxy. It is only connection to civilised space is through wormholes to the Omicron Lambda system and then Omicron Theta where Freeport 9 is located. Non-jumphole travel directly from Freeport 9 would take around half a year.
Inner system:
The inner system of Omicron Kappa is an inhospitable area with very little of interest. The single planet orbiting the sun that closely is a barren planet with highly unstable tectonics.
Middle system:
The middle system is dominated by a massive asteroid field towards the inner system as well as the presence of a gas giant, orbited by seven moons of varying size and condition.
Outer system:
The outer system is home to several ice-based asteroid fields as well as three planets, all lifeless ice planets with no atmosphere. The alien Jump gate orbits places it near the middle one.
Owned: DSX
Organizations present: DSX
Connected to:
Omicron Kappa - Alien Jumpgate
Alpha02 - Jumphole
Inner system:
3 planets (resource rich, 2 with toxic atmosphere (1 of which has gases useful for terraforming), asteroid field (resource rich, radioactive materials)
Middle system:
2 planets, one a supermassive planet orbited by a single moon. (resource rich, ruins, alien microorganisms). The moon has a nearly breathable atmosphere and might be a candidate for terraforming
Outer system:
2 Gas giants (possible H-fuel production) with assorted moons and asteroids rings (resource poor), alien Jump Gate located in the orbit of of the gas giants. Also big asteroid field (resource rich, common ores) present.
Inner system:
1 gas planet on a decaying orbit (will become relevant in a few million years)
Middle system:
2 planets (one with 2 moons), both with useful resources if large scale industry is established
Outer system:
Massive asteroid field of varying density (ressources: common ores + alien organisms (low value))
Omicron Theta Jumphole
Omicron Kappa Jumphole
Owned: DSX
Organizations present: DSX
Connected to:
Alpha01 -Jumphole
Inner system
2 Planet's (resources: medium)
Middle system:
Asteroid Belt (ressources: common ores, Pandora station) (Unexplored Jumphole), Gas Giant
Outer System:
Various Asteroid Clusters (ressources: Ice, common ores) (Alpha01 Jumphole, Unexplored Jumphole)
Owned: DSX
Organizations present: DSX
Connected to:
Alpha01- Jumphole
Inner system:
2 planet's (resources: medium though very difficult to access)
Middle system:
1 destroyed planet/steroid field (resources: rare metals)
Outer system:
1 gas giant (possible source of H-fuel)
asteroid fields (resources: ice and common metals)
1 Mass Relay
Nirn Jumphole
Owned: DSX
Organizations present: DSX
Connected to:
Alpha01- Jumphole
Inner system:
1 planet (no resources)
asteroid field (resources: ???)
Middle system:
2 planets (resources:???) one is a possible terraform candidate
1 gas giant (resources:???)
Nirn Jumphole
Outer system:
Asteroid field (resources: ice)
2 planet's (resources: ???)
Sigma 17 is a Border World system that lies outside the Sigma 19 system. The system is known for the amount of alien organisms in it which has attracted at least two corporations, Samura Heavy Industries and Cryer Pharmaceuticals, to establish bases there. The sole jump gate is located at the northeast side of the system, and connects to the Sigma 19 system.
Discovered by the GMG the system was ignored for decades before a Samura science team, at this time allied with the GMG, discovered the planet Kurile and it's highly useful micro-organisms. With the support of the GMG and generous support from the Kusari government, who saw an opportunity to strengthen its claim to the northern parts of the Omicron systems, Samura ordered the construction of a jump gate to the GMG system of Sigma 19 and established a base on Kurile. However shortly after the completion of the gate the GMG decided to ends its cooperation with Samura, preferring to work with Kishiro, which put a drastic halt to any plans Samura had regarding Sigma 17.
For decades the small base on Kurile was the only human presence in the system till the Zoner movement decided to establish Freeport 7 in a deserted Samura supply depot. They were later joined by Cryer Pharmaceuticals who build the Atka Research Station in Sigma 17 to have ready access to the alien organisms found in the Edge Worlds and, if rumours can be believed, to have a place of study beyond the grasp of noisy Liberty ethics commissions or competitors.
The wealth flowing into the system however attracted the attention of both the Corsairs and the Outcasts groups who both claimed the system themselves, creating the basis for one of the most bitter rivalries in all of Sirius.
Owned:Nobody, though Samura claims it
Organizations present: Samura, Cryer, Bounty Hunters, Outcasts, Corsairs
Connected to:
Sigma 13 - Jumphole
Sigma 19 -Jumphole and Jumpgate
Omicron Theta - Jumphole
I myself have dealt with this quandry a few years back with my own fic.Looks like it could be interesting. It's Dom'Kavash, by the way, not Daam K'Vosh.
And you say that the Citadel and Sirius will be even? That doesn't make any sense. Sirius has artificial wormhole technology (which is laughably more advanced than anything the Citadel has, even the Mass Relays are more primitive, if probably more effective, given their range and longevity), the Trade Lanes (which creates some kind of tunnel through space where travel is quicker, and sounds a lot like a low-end Mass Relay to me), pretty much every type of energy weapon anyone has ever thought of, including: Laser, Photon (wut?), Pulse (probably a laser variant), Plasma, Particle, Tachyon (ha ha what the fuck), and Neutron (by the way, ME's Kinetic Barriers are useless against energy weapons, such as the GARDIAN PDLs they employ), those giant energy guns on the Liberty's Capital Ships, hand-held equivalents of those energy weapons, different energy shields that can protect against energy weapon fire, including: Graviton (without needing eezo, at that, which places them yet another step above the Citadel), Positron (casual antimatter creation, much?) and Molecular (whatever that is), armor that can protect quite well against aforesaid energy weapons (by comparison, GARDIAN point defense lasers make short work of ME fighter craft when in small numbers) rapid terraforming technology, non-eezo-based artificial gravity, including whatever the hell the repulsor field is that keeps your ships above the ground, authentic cloaking fields on both the fighter and battleship scale (as opposed to ME's heat-profile-reducing form of stealth, which only makes you harder to notice instead of actually invisible), nanobot construction (if they can use nanobots to repair your ship in seconds, they can probably use it for rapid industrial purposes), enough industry to fill a significant fraction of several different solar systems with debris, whatever they might have gotten from the Nomads and their Dyson Sphere, and likely a dozen other things I'm forgetting to mention. Literally the only pieces of tech the Citadel has that is better than Sirius' is free-ranging (if slow) FTL (which is a pretty big maneuverability advantage, actually) and probably superior mass drivers, thanks to the utter nonsense that eezo is capable of.
Look, my point is that Sirius technology is millennia ahead of the Citadel in many ways. You may not want HFY, but you can't really avoid some degree of it without butchering the lore and technology of both universes. The only way you're going to get parity here is if you somehow restrict the player, by for example making us almost entirely cut off from the rest of Sirius and forcing us to make due with whatever we happened to bring with us. It doesn't really work otherwise.
I think the Corsairs are the better bet because frankly what they need is a better world. They pirate for survival, the blood dragons do so for revolution.Modification of Butchock's plan:
[X] Liberty Security Forces
[X] Daumann Heavy Construction
[X] Independent Miner's Guild
[X] Blood Dragons, not Corsairs
I agree with most of the reasoning for this plan. Particularly the IMG--they're experienced with operating in lawless areas with no support but themselves. Them plus Daumann will definitely allow us to establish bases in the Terminus, while the LSF provides us with the actual forces, assets, and tech we need.
I do have one concern, however. Drawing our pilots from both the LSF -and- the Corsairs? I predict we'd end up having to do a -lot- of peacemaking between our own guys as they would -not- trust working alongside each other. That and I worry about needing to rein in the Corsairs. They are a -vicious- bunch, by necessity, but vicious nonetheless. I can't help but feel that might bite us in the ass as well, when our goal is to explore, fight if necessary, but -not- make more enemies than we need.
So I recommend replacing the Corsairs with the Blood Dragons. Going by the events of the story campaign (no data on the ten years since then that the OP says this takes place in), Trent worked -much- closer with the Blood Dragons than he ever did with the Corsairs. The Blood Dragons (unless there's been some falling-out since the campaign) trust Trent, and they're also honorable, aren't liable to cause friction with the LSF, -and- are considered -the- best pilots around anyway. They might be fewer in number and not have the industrial and engineering base to draw on like the Corsairs do, but I think the benefits of the Blood Dragons outweigh the drawbacks of the Corsairs.
I do have one concern, however. Drawing our pilots from both the LSF -and- the Corsairs? I predict we'd end up having to do a -lot- of peacemaking between our own guys as they would -not- trust working alongside each other. That and I worry about needing to rein in the Corsairs. They are a -vicious- bunch, by necessity, but vicious nonetheless. I can't help but feel that might bite us in the ass as well, when our goal is to explore, fight if necessary, but -not- make more enemies than we need.
...
Look, my point is that Sirius technology is millennia ahead of the Citadel in many ways. You may not want HFY, but you can't really avoid some degree of it without butchering the lore and technology of both universes. The only way you're going to get parity here is if you somehow restrict the player, by for example making us almost entirely cut off from the rest of Sirius and forcing us to make due with whatever we happened to bring with us. It doesn't really work otherwise.
I myself have dealt with this quandry a few years back with my own fic.
The reality is, they may be technologically advanced, but their incredibly outnumbered. On a 1-1 basis a Sirius ship will beat a ME equivalent, with heavy fighters probably being able to take on destroyer equivalents of ME verse and frigates too if they stay still. Chances are that ME ships will FTL out the fuck away.
Very well, I'm satisfied then. I was mostly concerned that you were underselling FL tech levels, but you seem to have a handle on it.The Sirius sector certainly has a number of nifty techs, especially in the area of DEW weapons and shields (which for the most part make very little sense), and if it would act united and was anything but similar sized to the Citadel races it would likely have a significant advantage (though its FTL method is a pretty decisive disadvantage for any kind of large scale campaign in foreign territory.). It however is very disunited (and you for one are only a small organization) and comparatively small (I mean we are talking about at best 25-50 truly developed systems).
Its main method of transportation either requires Jump Gates (which are expensive and difficult to build and require you to travel to your endpoint via normal FTL) or Jumpholes (which will be slightly modified to make a bit more sense) which are often unreliable and tend to be impassable for bigger ships And a lot of the things you mention are necessitated by the game engine/are game mechanics - nanobots won`t totally fix your ships within seconds or allow you to instant build-massive infrastructure for one.
stay with my vote then, besides this may be Redemption Arc of the Corsairs... hmmm... gotta play my old Freelancer again...I can't really favor the whole, working with Bretonnians bit, when we can be working with the LSF. These are the guys who have the most experience when it comes to soft skills, infiltration, espionage, likely theft, dummy corporations, actual corporations, etc. I feel like they're the most versatile of the House factions we could be working with.
Plus, Juni! Fellow vet of the war, and likely real pissed if she weren't invited.
I can't really favor the whole, working with Bretonnians bit, when we can be working with the LSF.
This screams 'trouble' for me.It operates under minimal governmental oversight and is known to stretch their remit to its legal limits (and beyond).