The Ishval War 5: The Great Game.
Magoose
SV's Questing Fanatic
- Location
- California USA
- Pronouns
- He
The Ishval War 5: The Great Game.
-[X]Investigate (The Unknown alchemist): You need to know who the hell is that Alchemist… you need to start digging in the archives… hopefully before they aren't burnt to the ground. 1D100 => 46+40=86
May 6th, 1901
The Alchemist's name was Dante, and from what you learned… she was possibly one of the most dangerous people in Ishval.
They called her… Him… whatever she was really… the Body Taker Alchemist, for the simple fact that she could dominate the soul of a body… and possess a body for a temporary period of time, able to access the memories of the victim before leaving… allowing the survivor to be broken by the information that they never knew she had gained.
She was considered the only alchemist who was able to operate without any sort of supervision, and her funds were near limitless. She was a one-woman anti-terrorist task force. One who had gained much acclaim for stopping numerous terrorist and splinter groups in her long career.
She's also quite possibly the most authoritarian Colonel in the Army… she hates anything that doesn't involve her in control.
Her being in Ishval was a surprise though. Central was thinking of making her a general… but having her here in the field meant one thing… one thing that you still did not know what.
She was looking for something.
Or someone… or she was just following orders and she happened to be in the Area.
It didn't matter… all that mattered was she was here now… And that meant you needed to tread lightly.
Her movements were also shrouded in mystery, an enigma. One day she was in Ishval, another day, she was in Central, giving a rapport… an impossibility. Someone was shrouding her movements and making it confusing to listen to.
It was going to take everything you have to find out something concrete.
Reward: Dante, the Body Taker Alchemist is here in Ishval. Her Mission unknown… but someone is really working hard to keep her movements a secret.
-[X]The Humanitatiran front: There are some doctors… priests, all sorts of people coming to help in Ishval… might as well see what you can do to help. Rolled: 1D100 => 97
It was not a very big caravan of help from the east… but the Easterling helped their own and despite the differences in gods and culture…
Well, you didn't need to know anymore when the first doctors went to the hospital… the schools were built… And life… seemed to return to Normal.
For a moment at least.
Reward: New Actions Available. In Ishval, there is a cessation of violence... Amestrian Troops of the lower ranks, particularly of the Majors and captains, taking command of their units to do what they were meant to do.
Protect the people of Amestris... and all of its citizens.
Even Ishvallans.
-[X]School of the Lion: You trained for a few years as a martial artist… of an Ishvallan School… You think there might be a Teacher around here to help. Rolled: 1D100 => 29
The masters did not meet you…
For what reason, you did not know.
But something told you that it wasn't because they were grateful for helping them in their plight.
Failure.
-[X]Train: Your hand to hand skills are getting Sloppy… you need to practice more… the work at the desk is making you sloppy…1D100 => 62
You had the most important gift an Alchemist could have.
Transmuting without a circle… to do things with a clap, a prayer, and your mind doing a calculation.
So you did one thing that would help you here in Ishval.
Making Pencils. Scrap wood, graphite, steel, rubber.
And then you realized something… You can make such things and use such a thing for fighting. You may not be very good at it… but it can help.
Reward: You practiced, and you have a few ideas on how to use your hand to hand and your alchemy at the same time.
Gain trait: Combat Alchemist (The Generalist: Untrained): You are a practitioner of combat Alchemy, and of a style that is more general, for terrain modification, projectile, and repair. (+15 to combat rolls against all opponent due to having Gateless Alchemy)
-[x]Remember the Gate: What did Truth Say to you when he took your voice? You need to Remember. Rolled:1D100 => 99
Unknown Space, Unknown Time:
The Void was like an infinite witness… nothing could ever describe it… only that it stretched on forever.
You were back… but how? You didn't use human transmutation.
"So you have finally awoken to a semblance of the Truth?" The white body stared at you with a smile on it's face. Shaped close to human… but somehow not, you saw… Truth. "Or is it because you realized that you are connected to this place by more than your own arrogance."
You didn't understand. "I-" You covered your mouth. "I can speak?"
"We dream of things we do not have. Of what we desire… of our guilt and of more… higher callings." Truth replied cryptically.
"I didn't…" That was a lie… in the back of your mind, you decided, that truth was better. "I don't know why I'm here… or what you want?"
"Are you so certain that I want something?" The Truth asked. He then chuckled. "Perhaps your mind wishes you to relive the trauma of me ripping your voice from your body… a nightmare from hell?"
You nodded. The truth hurt… but never maliciously… that you learned being a journalist. It was only the reaction to that Truth that caused someone to be hurt by it.
Accepting it as what it was, no matter how painful was part of the job. Hiding from the nacked facts in front of you was… just that… hiding.
"No… you need my help…" The question was quiet.
But the Answer, more than the smile… allowed you to think you were right.
But Truth only gave a chuckle "Really? You believe I need assistance… or is it you, who needs a mission? To pay a price for something you have lost… like your voice?"
"I-"
"You will know what is desired of the World… but until then."
The air sucked from your lungs. "Only in dreams will you hear the sound you create."
"Do not fail me young seeker of the Truth. For if you fail, it will not just be your life that will be forfeit... but the entire world."
-------
May 15th, 1901, Ishval
You awoke as you reached for the ceiling…
You didn't understand a god damn thing.
But somehow… you knew that it was something far more… Ahead of you. A Journey that would not stop until you finally finished what Truth wanted.
Reward: Soon, your adventure will begin. And the quest for your Voice and the Truth begins.
AN:
Yes, the Arrest Roll not being here is intentional. That clusterfuck deserves a whole update for itself.
Also, the next update will see Central take center stage.
-[X]Investigate (The Unknown alchemist): You need to know who the hell is that Alchemist… you need to start digging in the archives… hopefully before they aren't burnt to the ground. 1D100 => 46+40=86
May 6th, 1901
The Alchemist's name was Dante, and from what you learned… she was possibly one of the most dangerous people in Ishval.
They called her… Him… whatever she was really… the Body Taker Alchemist, for the simple fact that she could dominate the soul of a body… and possess a body for a temporary period of time, able to access the memories of the victim before leaving… allowing the survivor to be broken by the information that they never knew she had gained.
She was considered the only alchemist who was able to operate without any sort of supervision, and her funds were near limitless. She was a one-woman anti-terrorist task force. One who had gained much acclaim for stopping numerous terrorist and splinter groups in her long career.
She's also quite possibly the most authoritarian Colonel in the Army… she hates anything that doesn't involve her in control.
Her being in Ishval was a surprise though. Central was thinking of making her a general… but having her here in the field meant one thing… one thing that you still did not know what.
She was looking for something.
Or someone… or she was just following orders and she happened to be in the Area.
It didn't matter… all that mattered was she was here now… And that meant you needed to tread lightly.
Her movements were also shrouded in mystery, an enigma. One day she was in Ishval, another day, she was in Central, giving a rapport… an impossibility. Someone was shrouding her movements and making it confusing to listen to.
It was going to take everything you have to find out something concrete.
Reward: Dante, the Body Taker Alchemist is here in Ishval. Her Mission unknown… but someone is really working hard to keep her movements a secret.
-[X]The Humanitatiran front: There are some doctors… priests, all sorts of people coming to help in Ishval… might as well see what you can do to help. Rolled: 1D100 => 97
It was not a very big caravan of help from the east… but the Easterling helped their own and despite the differences in gods and culture…
Well, you didn't need to know anymore when the first doctors went to the hospital… the schools were built… And life… seemed to return to Normal.
For a moment at least.
Reward: New Actions Available. In Ishval, there is a cessation of violence... Amestrian Troops of the lower ranks, particularly of the Majors and captains, taking command of their units to do what they were meant to do.
Protect the people of Amestris... and all of its citizens.
Even Ishvallans.
-[X]School of the Lion: You trained for a few years as a martial artist… of an Ishvallan School… You think there might be a Teacher around here to help. Rolled: 1D100 => 29
The masters did not meet you…
For what reason, you did not know.
But something told you that it wasn't because they were grateful for helping them in their plight.
Failure.
-[X]Train: Your hand to hand skills are getting Sloppy… you need to practice more… the work at the desk is making you sloppy…1D100 => 62
You had the most important gift an Alchemist could have.
Transmuting without a circle… to do things with a clap, a prayer, and your mind doing a calculation.
So you did one thing that would help you here in Ishval.
Making Pencils. Scrap wood, graphite, steel, rubber.
And then you realized something… You can make such things and use such a thing for fighting. You may not be very good at it… but it can help.
Reward: You practiced, and you have a few ideas on how to use your hand to hand and your alchemy at the same time.
Gain trait: Combat Alchemist (The Generalist: Untrained): You are a practitioner of combat Alchemy, and of a style that is more general, for terrain modification, projectile, and repair. (+15 to combat rolls against all opponent due to having Gateless Alchemy)
-[x]Remember the Gate: What did Truth Say to you when he took your voice? You need to Remember. Rolled:1D100 => 99
Unknown Space, Unknown Time:
The Void was like an infinite witness… nothing could ever describe it… only that it stretched on forever.
You were back… but how? You didn't use human transmutation.
"So you have finally awoken to a semblance of the Truth?" The white body stared at you with a smile on it's face. Shaped close to human… but somehow not, you saw… Truth. "Or is it because you realized that you are connected to this place by more than your own arrogance."
You didn't understand. "I-" You covered your mouth. "I can speak?"
"We dream of things we do not have. Of what we desire… of our guilt and of more… higher callings." Truth replied cryptically.
"I didn't…" That was a lie… in the back of your mind, you decided, that truth was better. "I don't know why I'm here… or what you want?"
"Are you so certain that I want something?" The Truth asked. He then chuckled. "Perhaps your mind wishes you to relive the trauma of me ripping your voice from your body… a nightmare from hell?"
You nodded. The truth hurt… but never maliciously… that you learned being a journalist. It was only the reaction to that Truth that caused someone to be hurt by it.
Accepting it as what it was, no matter how painful was part of the job. Hiding from the nacked facts in front of you was… just that… hiding.
"No… you need my help…" The question was quiet.
But the Answer, more than the smile… allowed you to think you were right.
But Truth only gave a chuckle "Really? You believe I need assistance… or is it you, who needs a mission? To pay a price for something you have lost… like your voice?"
"I-"
"You will know what is desired of the World… but until then."
The air sucked from your lungs. "Only in dreams will you hear the sound you create."
"Do not fail me young seeker of the Truth. For if you fail, it will not just be your life that will be forfeit... but the entire world."
-------
May 15th, 1901, Ishval
You awoke as you reached for the ceiling…
You didn't understand a god damn thing.
But somehow… you knew that it was something far more… Ahead of you. A Journey that would not stop until you finally finished what Truth wanted.
Reward: Soon, your adventure will begin. And the quest for your Voice and the Truth begins.
AN:
Yes, the Arrest Roll not being here is intentional. That clusterfuck deserves a whole update for itself.
Also, the next update will see Central take center stage.