Now in a world where magic has long been dead, where Dragons take to the sky and humanity is threatened by an eternal winter. Where will the defiler of Orleans go in this troubled fleeting existence of hers? What will she do when the world unravels itself? When it is falling apart.
QM Note: Hey SV! Longtime lurker here with a Jalter Character quest. Creating this quest was a spur of the moment thing and so I'm new with the whole "being a QM" gig and writing stories in general; I am also not as well versed in the lore of both Fate and Ice and Fire as I would like to be, so do please temper your expectations. I'll be basing my setting in the TV Adaptation of Game of Thrones rather than the books (though I may incorporate some elements of the book to this quest if it fits), though I will also use the wiki as a source of info too. Updates will be irregular, depending on my motivation and circumstances. Anyways let's get on with this quest!
The year is 2018, and humanity faces incineration. The fate of the species now depends on a single organization, the Organization for the Preservation of Human Order, dubbed Chaldea. Through the Guardian Heroic Spirit Summoning System or "FATE", as it is called. The organization utilizes mythological and historical figures to aid them in their quest for survival. Men and Women who have left their mark in human history now come to save the present.
Their mission? To prevent a being of godly powers from rewriting human history and creating a new world over the old. He does this by inserting Holy Grails into specific instances of human history. Thus, a singularity is born, an abnormality in man's story that would lead to the incineration of the present if left unchecked.
The summoned heroic spirits, called servants, travel back in time to these instances to fetch these Holy Grails and resolve these singularities, so that mankind can see another tomorrow.
Now in the eve of their victory or their defeat, Chaldea fights one final battle to prevent extinction.
But this quest is not about Chaldea's mission to save humanity, but of one errant soul who should not be able to exist. A vengeful spirit of a woman who was not at all vengeful in life, made by a grieving monster who couldn't let go.
You are nothing but a fake. A fictional villainess made real by the desires of a lunatic. A child-killing, sodomizing, heretical lunatic that deserved every bit of pain he received. Worst of all, it was that same lunatic who stayed close by your side till the end, only...he wasn't there till the end was he? was it a he?
Your mind's all fuzzy, somethings wrong. You try to recall your most recent memory, only to come up with nothing; remembering only the hate and regret of the distant past. The vile moments of THAT WAR from a life you've never truly lead are the only memories you can recall, and they accompany you in this hazy state. The more you try to think the lighter your head feels.
"uuggghhh"
You take a deep breath then the world around you becomes sharper, the blur in your vision gradually disappearing as if someone wiped away the fog from your glasses (are you even wearing glasses?).
The first thing you see were the stars in the sky. Were they ever so bright? So close? Shining so brilliantly that it reminds you of...of that woman. You feel your blood boil and the fire in your soul growing into a blaze. The hate drives you, ignites you, allowing the rest of your mind to be roused from a deep sleep
Your thoughts are much clearer now, and your memories are coming back to you, though only in incoherent fragments
Solomon...demon...trash heap
The synapses in your neurons finally propagate some impulse, and you feel the ground you were laying on. Its texture fills you with disgust. You feel fleshy tendrils around your exposed back, and your feet are trapped below some stone rubble. You realise that you're missing parts of your armour, making you feel naked and exposed.
"what the fuck just happened?"
You will your hands upwards only to see one rise up. A glance to your left shows that you're missing an entire arm and you began to notice the massive puddle of blood spread around your left side. You don't feel much pain, just numbness; it seems all of your senses haven't returned to working order yet. What other parts of your body are you missing? So you lift your head to discover the extent of the damage.
Immediately you feel your movement is restricted as sharp pains appeared all around your chest. Gritting your teeth, you raise your head despite it, only to see three obsidian spears jutting out of your stomach caked with your blood. Their design has a sort of familiarity to you that comes from the constant sight of it as if you've used those spears regularly.....
They're part of my noble phantasm! You realize.
But how did you get stabbed by it? Images of being shoved into the area you've cast your Noble Phantasm on by some cephalopod looking thing appears in your mind.
so that's how...
A-HAH, it's all coming back to you, Solomon, Demon Gods, and the trash heap, You're in the time temple and from what You could remember you were fighting the demon pillar Andromalus. You remember the satisfaction you felt burning its disgusting flesh in cinders.
Edmond, Shirou, Brynhildr...they were with you in that fight too. Did they leave you? Saw you as some deadweight and thought they were better off with HER.
You're starting to get irate now, but you feel something come up your throat before coughing out blood.
oh
You're dying
You're dying, and no one's here to see it
You're dying, and no one will ever mourn for you
Why did you even come here in the first place? It's not like---
BOOOOM
-- you feel a tremor in the ground you're laying on. Then a few more, before the entire world explodes. Debris begins to fall in the hundreds; this world is crumbling, falling apart, the end of a singularity. You sense a figure next to you, but you're too tired to look. The star above you brightens as your vision becomes saturated with white.
Consciousness comes back to you like a crashing freight train. A sudden intake of breath, eyes wide open, chest heaving upwards. It's peaceful here, the only sounds present are the swaying of grass and your labored breathing. You feel whole again and flex your previously dismembered left arm. The haze from before is gone, and you can think and remember clearly. It seems that you were revived from your dying state.
The faint sounds of galloping horses and the shouts of their riders inform you that you're not alone, and where there are horse riders, there is civilization.
This land around you must be a new singularity, another deviation in humanity's past. A servant's existence cannot persist without the grail. Therefore there must be a grail in this era because why else are you still living and breathing at this moment. The Human Order Foundation is again threatened, and the Grand Order has not finished. Chaldea might come. How exciting.
You rise, pushing aside the tuft of tall grass around you. You look around only the see a sea of tall grass swaying with the wind. Each gust of wind bends the grass in a way to make it look like waves in the ocean.
You hear the sound of galloping come closer to you. You look towards to where the sound was coming from to see 2 dark specks approach you. You squint your eyes the to see horses and its riders; 2 tan half-naked men sit atop the horses, showing off their arms and torsos to the rest of the world. The one to the left is skinny but tall and darker than the other; he wields a curved sickle-like blade, a Kopesh from the looks of it, with his right arm. The other is much shorter but has more mass in his muscles and has lighter skin. He too wields the same weapon.
They'll approach you any second now, well its time to make your first impression with the natives of this era.
[] Burn them, you should be able to in your reinvigorated state
[] Ask them for directions and a general description of the area.
[] Summon your sword to your side and look at them menacingly
[] write in___
So starts my first-ever Quest!
Since this is a character-driven quest made in the same vein as Flandre's Quest, there won't be much RPG elements to it other than a few dice rolls here and there. This quest will focus mainly on Jeanne Alter's adventure in Planetos, and player decisions will determine if Jalter continues being the vengeful villain that she is or becomes the holy saint that she was. Or maybe something else? Hopefully, this quest ends with Jeanne getting the Grail and ending this "singularity," but that depends on the players now, doesn't it?
The vengeful aspect of the holy saint made by a mad Gilles de Rais. You are Jeanne Alter, the Dragon Witch that brought France to heel, The Avenger whose hate burns eternally...and former Loli Santa?
Anyways, due to several peculiar events occurring not known to you, you find yourself in Essos alone and confused. Just by being a servant alone you are a being of immense power in this world, made even more so by how famous your legend is, giving you better parameters than most.
Now you are lost but you'll find your way maybe you'll find the grail and use it as a ticket out, or to summon dragons like Fafnir. What will you become in your journey in these lands full of suffering and sin, will you look past your burning hatred or will humanity's darkness validate your need to burn burn burn.
Abilities
Combat Prowess Offense is your Forte, you're fast but you're fragile against most servants. Use your speed and whittle your enemies down with St.Catherine despite having only average skills with it. You can deal massive damage in a short period of time so don't stand still and keep moving.
When battles are looking precarious, use your lance to attack enemies from a distance. That way most servants won't be able to pressure you in a duel.
Skills
Avenger B-rank : Self-Replenishment of mana. Mana generation increases during battle and surplus mana from Mana Generation can be used for initiating 1 or more Noble Phantasms.
Memory Correction A-Rank : You will never forget your hatred and what made you the vengeful being you are today. Though that hate of yours cannot be replaced, having more wonderful memories than hateful ones can help restrain your anger. Gives you better attack on people you have a grudge on.
Magic Resistance Rank-EX : Your ability to resist magic is immeasurable. Modern spells simply dissipate when targeted to you.
Dragon Witch Rank-EX : You posses a unique charisma that wills Dragons ( and wyverns) into submission. Though you've never tried breaking the bond between mother and child with that skill.
Ephemeral Dream Rank-A: You're born from the desire of an individual, a fictional interpretation of a woman from the diseased mind of that mad creator. Thus, you are a paradoxical existence, a contradiction. You exist, yet you do not, an illusion as real as reality itself, a reminder that your time alive is temporary. Gives you momentary invincibility and heightened fire damage.
Self Modification EX-Rank: You were modeled by a madman who used the grail to invert the Saint into a Witch. You can change how you're body looks so long as you have limbs and parts to spare.
Noble Phantasm Le Grondement de la Haine Anti-Army Noble Phantasms with two variations.
The first variant rains down dark fiery spears to the enemy and has the potential to kill hundreds, thousands even.
The second variant can create a trail of fire controlled by Jeanne. Once the fire finds its location it can enlarge itself and summon dark spears from the ground, similar to Kazikli Bey.
Le Grondement de la Haine's potency and size can be determined by how much damage is coming towards Jeanne + how much damage she has already endured. In extreme situations it can kill tens of thousands.
Winning vote
[X] Summon your sword to your side and look at them menacingly - number of voters: 4
Fire spreads out of your hand as it forms the grip of Saint Catherine, that ceremonial sword you barely used, a weapon the other you have never swung. It was meant to just be a symbol of your authority during your days in the army, for now, it'll be used to hopefully dissuade those horseriders from any act of malice.
The riders immediately stop their tracks at the outburst of flame, seemingly startled. They regain their composure and trod their horses towards you at a much sedate pace, 'kopesh' at the ready.
As they approach you, you begin to notice several details you've missed before. The darker one to the left has several sheaths around his waist, possibly for daggers, and you notice his young features: a stubble for a beard, big eyes, and lanky arms shows that he may be around the ages of 15 to 16, barely a man. You notice that his eyes are glued to your womanly assets as you suppress a deep sigh.
The one to your right seems like the least armed of the two but has the most decoration. Gold plates are strewn around his waist, each plate depicting some sort of religious iconography you think. You're not sure, a closer look would give you a definitive answer. He has both his beard and his hair braided and has sharp eyes. Definitely the elder of the two. But your mind is still stuck on the fact that there are golden plates around his waist. Maybe they're some sort of looters who pillage villages and kidnaps women. But villages usually don't have golden plates they're too poor to afford them for decoration, no...only cities do. They're not wearing any heraldry or indication of whatever army they're apart of. Are they nomads then? Well, the only instances a nomadic horse tribe ever had the capability to sack cities was...
was either Atilla or Genghis Khan
That can't be right, they don't look like --
A grunt from the left rider interrupts your thoughts. You look at him and he is positively blushing . "sigh"
You narrow your eyes and look imperiously at him whilst getting into a high stance with your sword pointing towards the rider. Challenging him to do his worst, so he'll find out why that would be the worst mistake of his short life.
He speaks to you in askance, "Westorosi?"
Ah, he's asking where you're from though you've never heard of a "westorosi"
You reply accordingly, " les Francais"
They look at you with a blank stare then looked at each other in askance.
Well, you're not surprised.
The right rider shrugs his shoulders and shakes his head when the left rider gave him an inquisitive look.
" Kisha Jif jinak zasqa noreth vikeesi Khal Forzo, athtihar athzhokwazar ki mae." The left one said with an anticipatory tone.
You're left confused, shouldn't the grail have given you knowledge of the languages in this era?
The rider to the right speaks "Haf" his booming voice commands," Athtihar kirekosi anna mae vov. Anna lajak "
This gets a snort from the left rider, " Anna vo lajak" he points at you, "Athtihar qisi "
The rider to the right scowls, "Yeri toki rakh".
The left one jumps from his horse and twirls his Kopesh at you, cutting some of the tall grass.
well if its a fight he wants..
[] Burn him
[] Use your fist, teach him humility
[] Make it quick, use your sword.
[] Try to negotiate? write in...
[] Write in.
I'm leaning more towards the whole "I hate everything" version of Jalter since I'm basing most of my knowledge of her from the Wikis. Though I might bring some elements of Fanon Jalter into the mix once we establish some relationships.
Morren never wanted to die like this, in the ocean with no one to help him or hear his pleas. The waters are so cold so treacherous, he had never wanted to end up here. The Dagger was the name of the ship he was on. And it was manned by true Ironborn like he, and the Ironborn were made to rule the world's ocean. No amount of waves nor storm would've brought that ship down.
No he rationalizes, it was pulled down, by what I don't know, a whirlpool? Some whale? Or maybe even a Kraken. Shit, come to think of it, things were bloody strange after we passed Cape Kraken. Maybe it really was a Kraken, one so big its tentacles can pull a longboat under........ah shit this is fucken mad, I'm starting to sound like that old fucker Aeron, I must be losing my mind.
He keeps on swimming to where ever he thinks the shore is, keeping in mind how much stamina he has left before he gets too tired to even keep afloat.
Just my fuken luck, stranded at Blazewater-Fucking-Bay
It was supposed to be a simple mission to bring provisions and men to reinforce the garrison in Moat Cailin. They were supposed to pass the Salts Spear and into the river to Moat Cailin and It seemed to start off really well too, the men were up for a good looting, and some of the younger lads were eager to bring some Saltwives. Their captain was a good captain, he had a good head on his shoulders and knew what he was doing. Thus Morren was absolutely-fucking-sure that it was no wave that brought the Dagger down in Blazewater Bay.
Things went mad after they passed Cape Kraken. Some of the Younger crew boys started whispering - nay- babbling to themselves real fast and scratching their arms real manic-like. Then one by one crewmate after crewmate started jumping off the boat to the ocean which was mad enough, but the worse part was their silence. They would have this blank look in their eyes and stop doing what they were doing. Their bodies become completely still, like a stone statue, Their chest would stop rising after every breath and they would just...freeze. Then came the walk. The afflicted men would walk- no glide- to the edges of the boat, then plop! Into the sea again and again.
He was rowing the Dagger when it was pulled down. The boat suddenly stopped at its track despite the amount of rowing everyone did and a sudden jerk occurred. Morren was one of the luckier ones as the jerking motion the ship had pushed Morren into the sea. The moment he got up to the surface the boat was gone, no trace and no noise. He had been swimming ever since and now a bloody fog had set in.
He stops swimming as he hears the rowing of a boat near him he doesn't know where, as the mists covers his vision. He hears the commands of the captain and the faint sounds of chatter be drowned by the sound of the singing crew.
"I offer my foe to the god in the Sea,
Wielding an axe I am setting men free,
Your life or mine doesn't matter to me,
When I'm dead I will feast with my god in the sea,
What is dead, canno----"
"SOMEBODY FUCKING HELP"
The angry groans from previously singing men fill Morren with amusement, he swims closer to where the sound was coming from. He spots the ship, looking like the longship he crewed.
"Pick me up I'm Ironborn" he shouts.
What is presumably the captain stands at the edge at the side of the ship facing towards him. He shouts back.
"What, In the fuck, Has happened to your ship?"
"It was sunk"
"Sunk how?!"
"I-I...I don't know"
The captain is starting to sound irate now.
"You. Don't. Know... listen here you fucking knobhead, if I catch you lying I will personally---"
"It was suddenly pulled down sir"
"Suddenly pull-- what? have you gone mad you bloody wanker!"
Yeah... mad, that's the word he'd use for this mess of a journey. Nothing was the same after Cape Kraken and he can feel he is losing more and more of himself into anger. He knows he's becoming unhinged but he doesn't know why. The impulse to kill that bastard son of a who- captain...the impulse to kill that captain grows. Fuck it, he's tired of all this; he just wants to be back home.
"The crew's gone mad!" Morren shouts at the top of his lungs, though he isn't that far from the ship to require that sort of volume, "It's been nothing but mad, I'm probably going mad too!. Ever since we passed Cape Kraken nothing was right!", now he's getting a tad excessive, " Our boys kept murmuring to themselves and some of 'em just jumped overboard! Then the Dagger was tugged down by something big I swear! There's something big enough to bring the Dagger down and it's out there in Blazewater Bay, I saw it with my own eyes! I've been swimming way to shore this entire time so will you please let me aboard!"
There was a long pause followed by some chatter. Someone from the ship throws a rope at him, it lands next to his face splashing his face with salt water.
He grasps for the rope and is then pulled towards the ship, he hears the Captain engaging in a very animated conversation with what he assumes to be his first mate. He ignores their conversation as he gets nearer and nearer to the stern of the ship. The noises of the ship and crew slowly fade into the background as he contemplates on the mess so far.
I'm finally going home, fock Moat Cailin, fock Blazewater-focking bay, and fock Cape Kraken
Now the stern blocks his entire view and he begins to climb up. He notices that something's wrong. An eerily silence has taken place, the chatter of the crew and that of the Captain and his first mate have just disappeared.
"No...NO"
The fog has increased in intensity, he could barely see past his arms and even then he has to squint hard enough to see his wrist. He climbs and climbs faster and faster, the horror slowly building up within him. His hand grasps a railing and he pulls himself up to the deck. The fog is still heavy as ever and all he ever sees is the oppressive white mist.
"HELLO!" he calls out, " IS THERE ANYONE HERE!"
It's futile, there was no response.
Then out of nowhere, he is pushed by a sudden gust of wind and falls on his back. The wooden deck didn't give as much cushion as the water and he reels in pain.
Then to his wonder, the fog around him dissipates. He could see the entirety of the ship but the sky and the horizon is still blocked by that damn white mist.
"My my" The voice of a little girl speaks, yet it lacks the bright bubbliness that children usually sound like when they speak. This voice is emotionless, listless even.
Morren jumps up from his prone state and frantically looks around. His heart is beating fast and his eyes widen as far as any man could. The voice sounded like it came from the fog, near the bow of the ship.
"What a resilient mind you have, to resist my loss of sanity skill" The voice speaks again only that it sounds like it came from the ship's stern.
Fock me
It speaks again, sounding closer to him, " You see, I am very dearly lost here. Usually, Ş̘͖̘̬͙̣̿̈́ͥ͛͗̀ͨ̍̈̄̌͛ͬͫ̀̅̍͘͢͠ư̵̸̔̓̃̋͒҉̴̜̲̩̩͉͚͉̞̠̻̩̙̪̹̳̲̙̺ţ̶̴̖͉̲̼̮͌ͭ͐́̒̒ͪͬ́̾̀͂̿͡-̵̡̗̹͓̝̘̮̭̯͎̆̂̔͑̓̅̚̕͝T͕̳̙͖̤̹̳͙ͥ̇ͩ̎̃̔͊͗ͥ̌̆ͬ͒ͥ̚͟͝y͑̈́ͥ͊̋͋̌̅ͪ̆̉҉̸͇̥̟͘͡ͅp̷̨͇͓̖̙͈̻̥̤͔͈̖͍̱̙̲̯̑͊͒̑̇ͬ̍̈ͭ̈́ͣ͆͢ḣ̶̵̳̺͈͚̼̥̘̂̇ͩơ̱̫̪̦̤̟̽̌̿̄ͭ̌̽̓̏̒ͯ́͟ǹ̨͙̱̗̇͑ͮ͌͋̽ͩ̌̔͗̎ͥͣ̕ tells me things when I'm very lost, but strangely he doesn't know anything about this world, and the men here were very incoherent when I asked them. They babble and froth at their mouth and say useless things, things about drowned gods and deep ones. It's all very frustrating, they tell me nothing useful, I can't help it when their weak minds succumb to my presence"
There's a banging in Morren's head like he's being hit by a hammer, again and again, it throbs violently. He grasps his hair with his hands and pulls, slowly succumbing to madness. His eyes become bloodshot and he begins to bleed from his nose.
It continues " You, however, seem coherent enough to tell me of this world. What are these drowned gods? and who are these deep ones? Please do enlighten me, you would have my gratitude".
Morren collapses and falls to his knees. In his addled state, he looks up to the visage of a white-haired girl. Her blue skin stands out in the white fog, she wears a large hat with many bowties, and she holds a massive intricate key with her left hand. There's something bright on her forehead but Morren can't really concentrate that well to see what it is.
"Even if you can't tell me anything useful", She smiles ear to ear showing her sharklike teeth, " You'd just be food for my children".
The last thing Morren ever sees was a writhing mass of tentacles grasping him.