Vote tally - Fire Emblem: Last of the Manakete

Scheduled vote count started by SoaringHawk218 on Nov 10, 2024 at 4:21 PM, finished with 26 posts and 21 votes.

Tally configuration

Simple majority
SoaringHawk218
Fire Emblem: Last of the Manakete
Post #5639
Post #5664

Disabled
Disabled
Enabled
Block
Yes
Enabled
Enabled
Enabled
Enabled
21
26

  • [X] Plan: The Paranoid Diplomat
    -[X] Spend time talking to Missionary Jogby, trying to get to know both him and the Divine Realm in general. After all, he apparently works closely with the Sun-Father, so it's both polite and wise to understand him better.
    --[X] Focus on talking about the present rather than the past. What's the Divine Realm like? How does it interact with its neighbors? All those things could be useful to know.
    -[X] Keep your eyes open for anything unusual or unexpected going on. Not only does this satisfy your niggling paranoia, but being in a new place is interesting!
    [X] Plan: Make New Friends.
    -[X] Spend time talking to Missionary Jogby, trying to get to know both him and the Divine Realm in general. After all, he apparently works closely with the Sun-Father, so it's both polite and wise to understand him better.
    --[X] Focus on talking about the present rather than the past. What's the Divine Realm like? How does it interact with its neighbors? All those things could be useful to know.
    -[X] The two Knight Flares both seem to be very skilled with White magic. Maybe, if you talk to them, you could get a few hints about how to get better, while at the same time making a good impression with the people who you're hoping will come help Artemis and the other Kingdoms fight off the Empire.
    [X] Plan Personal Insights
    -[X] You're traveling through a new area, and while you've seen maps none of them have focused on specific landmarks or towns. Spend a bit of time each day flying around (not too far, keeping in sight of the caravan and checking in with them regularly) just so you can get a solid feel for the terrain. Just in case.
    -[X] You've started taking the next step of the Path of Awakening. Since you have time on the road, continue working on allowing your dragon-self to operate in your heart-form so she can interact with the world more directly.
    [X] Plan: Make New Friends, Revelation Edition.
    -[X] Spend time talking to Missionary Jogby, trying to get to know both him and the Divine Realm in general. After all, he apparently works closely with the Sun-Father, so it's both polite and wise to understand him better.
    --[X] Show him Solariana's scroll and talk to him about the Union. Not only is that possibly the reason why you were invited in the first place, surely he'll find it interesting and it could help convince the average Realmer to be more favorable to manakete.
    -[X] The two Knight Flares both seem to be very skilled with White magic. Maybe, if you talk to them, you could get a few hints about how to get better, while at the same time making a good impression with the people who you're hoping will come help Artemis and the other Kingdoms fight off the Empire.
    [X] Plan Call Me Paranoid
    -[X] You're traveling through a new area, and while you've seen maps none of them have focused on specific landmarks or towns. Spend a bit of time each day flying around (not too far, keeping in sight of the caravan and checking in with them regularly) just so you can get a solid feel for the terrain. Just in case.
    -[X] Keep your eyes open for anything unusual or unexpected going on. Not only does this satisfy your niggling paranoia, but being in a new place is interesting!
Back
Top