[X] Suggest that the Revisionists use your story to show what manakete are really like. This will likely be polarizing: drawing more people to your side on the one hand, but also risking particularly hard-line anti-manaketes making a fuss. You have your protections, but it is a risk.
[X] Stay and talk to the Heads. They might be able to provide some insight into what's going on, and you do have some questions for them. Besides, the Archmage will likely return soon, and he'll probably already be irritated. You don't want to make his mood worse by skipping his meeting.
[X] Find Apollo. You have a bad feeling about this, it must have taken many minutes for that messenger to rush his way up here. If there's even the slightest possibility he's in danger, then your place is by his side.
[X] Find Apollo. You have a bad feeling about this, it must have taken many minutes for that messenger to rush his way up here. If there's even the slightest possibility he's in danger, then your place is by his side. Also, warn the Heads about Master Blitzbolt sudden exit and where are you going, just to give them the know.
[X] Follow Master Blitzbolt. He seemed... genuinely surprised by this, but you still don't completely trust him. If he's up to something, you want to be able to head it off fast. You might not have time to get help if he does try something.
[X] Stay and talk to the Heads. They might be able to provide some insight into what's going on, and you do have some questions for them. Besides, the Archmage will likely return soon, and he'll probably already be irritated. You don't want to make his mood worse by skipping his meeting. Also, warn the Heads about Master Blitzbolt sudden exit.
[X] Follow Archmage Stormspeaker. You have to know exactly what happens down there, who says what, what decisions are made. Lives could depend on it, and even if they don't Archduke Letoro will want to know.