Vote tally - Finding the Spark (Pathfinder 1E Quest)

Adhoc vote count started by DragonParadox on Jan 27, 2025 at 12:50 PM, finished with 26 posts and 5 votes.

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DragonParadox
Finding the Spark (Pathfinder 1E Quest)
Post #10902
Post #10927

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5
26

  • [X] Caught In The Net
    -[X] Kori uses Inspired Spell to cast Solidify Earth to trap the fleeing Vampire while the party deals with the Golem.
    -[X] Mina casts Summon Monster IV to transform Pepper into a Guardian Spirit.
    -[X] Sirim casts Ashen Path on everyone.
    -[X] Cob expends one Mythic power to make a Sneak Attack against the Golem using Surprise Strike as a Swift Action, he then continues attacking using Piranha Strike. He inflicts the Bewildered (-2 AC for 1 round, -4 vs Cob's attacks) condition on his first Sneak Attack.
    --[X] Surprise Sneak Attack Strike: +22 (+1 Mythic, +2 Morale, +1 Haste, +1 Trait, +1 smaller Size, +1 extra DEX), 1+12+4d6 damage (Ignores DR); 17-20/x2
    --[X] Piranha Strikes: +19/+19 vs -4 Penalized AC (+2 Morale, +1 Haste, +1 Trait, +1 Size, +1 extra DEX, -2 Piranha Strike), 1+12 damage, +4d6 Sneak Attack damage if applicable due to Flanking (which provides another +2 attack bonus); 17-20/x2
    -[X] Gorok expends one Mythic power to use Fleet Charge to Power Attack the Golem as a Swift Action after Cob makes his first attack, then continues to Power Attack it, providing Flanking for Cob to continue making Sneak Attacks against it.
    --[X] Fleet Charge Power Attack: +18 vs -2 Penalized AC (+2 Morale, +1 Haste, +1 Mythic), 3d6+9 damage (Ignores DR); 15-20/x2
    --[X] Power Attacks: +17/+17/+10 vs -2 Penalized AC (+2 Morale, +1 Haste), 3d6+9 damage; 15-20/x2
    -[X] Warty makes a full attack against the Golem.
    --[X] Full Attack: 2 Bites +16/+16 and 2 Claws +16/+16 vs -2 penalized AC (+2 Morale +2 Charge, +1 Haste), Bites: 3d8+8 damage, +1d4 Acid damage per bite (+1d4 in the following round as well), Claws: 1d6+7 damage
    -[X] Pepper sasses the Golem again, then targets it with a Snowball spell.
    --[X] Snowball Spell: +11 vs -2 penalized Touch AC, 3d6 Cold damage, DC 15 Fortitude saving throw to avoid being Staggered for one round.
    -[X] Avarice remains overhead out of sight, looking for additional attackers. He will telepathically warn the party of new threats.
    [X] Caught In The Net
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