Vote tally - Finding the Spark (Pathfinder 1E Quest)

Adhoc vote count started by DragonParadox on Dec 28, 2024 at 9:31 AM, finished with 26 posts and 4 votes.

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DragonParadox
Finding the Spark (Pathfinder 1E Quest)
Post #10297
Post #10322

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  • [X] Shadowrunning for a Good Cause
    -[X] Cob and Kori will infiltrate House Basri's manor, with Pepper riding along in Cob's Handy Haversack and peaking out of it to examine wards and magical auras when necessary. Between the three of them, they can enter unseen, do what needs to be done, and depart without anyone ever knowing they were there.
    --[X] They will first approach the manor using the upper path, flying by spell or innate power, in order to closely examine what protections it might possess before deciding on whether to make entry from there or to do so through the more highly trafficked areas. They will pay special attention to chimneys which might leave an easy path into the manor, open windows, etc., defeating the manor's protections might not be necessary if the inhabitants have been lax in basic security.
    --[X] The rest of the party waits nearby, ready to provide a distraction or attempt a rescue if things go wrong, or even to teleport directly to the manor should that prove necessary. Even if the manor is warded against teleportation, the grounds themselves likely are not. Gorok is sneaky, but the more people we take on this mission, the more difficult it will be and the more likely we will be discovered and forced to fight our way out. Sirim will make the argument to that effect to convince him.
    -[X] Preparations
    --[X] Kori will use his Shadow Projection power to accompany Cob on the mission, taking advantage of its Incorporeal nature and enhanced stealth, to provide magical support for the mission. Before he and Cob set out, he will cast Deeper Darkness on a random pebble found on the ground nearby, which Cob can then store in his Handy Haversack for later use. He will activate his Cloak of Darkness ability to raise his Stealth bonus to +30 (+34 in Dim light, +26 in Bright light) and cast Mythic Invisibility on himself and Cob before attempting to enter the manor.
    --[X] Cob will use his Chameleon power, augmented with 6 Power Points to raise the Stealth bonus it provides to +13. Before he attempts to enter the manor, he also uses his Minor Metamorphosis power to shrink down to Tiny-size (increasing his DEX by +2 and his Stealth bonus by another +4). Between the two effects, his Stealth bonus will increase to +46. He will wear his Cloak of the Hedge Wizard and Sirim's Jaunt Boots, and make sure he has our Potion of Fly readily available in case he needs to take to the air after Mina's spell elapses. He clears the Divine Favor spell from his Ring of Spell Storing to make room for Mina's spell. Shoffe stays behind with the rest of the group to facilitate telepathic communication between them and Cob. Just in case he is discovered, Cob will make sure to change his appearance to that of a Liminal Sprite. They are known to be mischievous but not malicious, and it would not be a surprise if one took up residence beneath the eaves of the manor.
    --[X] Mina will cast Hermean Potential into Cob's ring to go with the Invisibility spell already there. Before they depart, she will use Wild Arcana to cast Fly on Cob, then use her and Gorok's 1st level Pearls of Power to cast Hermean Potential spells on Cob and Kori, and her Pass Without Trace SLA on everyone. She will use her 2nd level Pearl of Power to recover her See Invisibility spell, place it in her own Ring of Spell Storing, then allow Cob to use it to cast the spell on himself before he departs.
    --[X] Pepper uses Figment's Fluidity to change his both of his Evolution points to Skilled (Knowledge Arcana & Spellcraft). He casts Mage Armor on himself and Cob before they depart.
    --[X] Sirim uses Wild Arcana to cast a Greater Magic Aura spell on Cob to completely hide all of the magic auras from his buffs and gear, and casts Marionette Possession to possess Kori's body while he is using his Shadow Projection.
    [X] Shadowrunning for a Good Cause [I am ONCE AGAIN stealing Goldfish's hard work]: Sirim goes with
    -[X] Cob and Kori and Sirim (possessing Cob) will infiltrate House Basri's manor in an attempt to acquire the evidence Eutropia needs to accomplish her goals.
    --[X] Kori will use his Shadow Projection power to accompany Cob and Sirim-in-Cob on the mission, taking advantage of its Incorporeal nature and enhanced stealth, to provide magical support for the mission. Before they get close to the estate, he will cast Deeper Darkness on a random pebble found on the ground nearby, which Cob can then store in his Handy Haversack for later use. He will activate his Cloak of Darkness ability to raise his Stealth bonus to +30 (+34 in Dim light, +26 in Bright light) and cast Mythic Invisibility on himself and Cob before attempting to enter the manor.
    -[X] Cob will use his Chameleon power, augmented with 6 Power Points to raise the Stealth bonus it provides to +13. Before he attempts to enter the manor, he also uses his Minor Metamorphosis power to shrink down to Tiny-size (increasing his DEX by +2 and his Stealth bonus by another +4). Between the two effects, his Stealth bonus will increase to +46. He will wear his Cloak of the Hedge Wizard and Slippers of Spider Climbing, and make sure he has our Potion of Fly readily available in case he needs to take to the air. He clears the Divine Favor spell from his Ring of Spell Storing to make room for Mina's spell. Shoffe stays behind with the rest of the group to facilitate telepathic communication between them and Cob.
    -[X] Mina and Gorok with Kori's body will hide close enough to the house that Mina can Dimension Door the three of them to any point within it via Wild Arcana. Shoffe is ready to dive into a Bag of Holding if she needs to teleport in. [Intention is for Kori to return to his body the instant it appears. Alternatively, Kori's body can be kept in the Bad of Looting for the duration, left open so the air is always fresh].
    -[X] Mina will cast Hermean Potential into Cob's ring to go with the Invisibility spell already there. Before they depart, she will also use her and Gorok's 1st level Pearls of Power to cast Hermean Potential spells on Cob and Kori, then casts her Pass Without Trace SLA on everyone. She will use her 2nd level Pearl of Power to recover her See Invisibility spell, place it in her own Ring of Spell Storing, then allow Cob to use it to cast the spell on himself before he departs.
    -[X] Pepper casts Mage Armor on Cob and Sirim.
    -[X] Sirim uses Wild Arcana to cast a Greater Magic Aura spell on Cob to completely hide all of the magic auras from his buffs and gear, and casts Marionette Possession to possess Cob's body.
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