Vote tally - Finding the Spark (Pathfinder 1E Quest)

Adhoc vote count started by DragonParadox on Nov 25, 2024 at 7:53 AM, finished with 49 posts and 8 votes.

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DragonParadox
Finding the Spark (Pathfinder 1E Quest)
Post #9267
Post #9315

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  • [X] Bring your prisoner and the corpses to the governor (after stripping them of valuables and magic items of course)
    -[X] We'll stash the unconscious Alchemist in our larger Bag of Holding while being careful to open it enough every few minutes to let fresh air circulate inside. If necessary to make room in the bag, we'll redistribute its contents to our Handy Haversacks and have Leontas' men carry bulkier, low value items.
    -[X] Kori will also cast Cure Light Wounds on the Alchemist once. It's not enough to restore him to consciousness, but it will pull him back somewhat from the edge of death.
    -[X] When we speak with the governor, Sirim, with Aid Another assistance from Sir Pisca, will attempt to convince him to let us quietly execute the Alchemist after he has been interrogated and to dispose of his remains in a manner that insures they cannot be used for Divinations and to make it exceptionally difficult to restore him to life. We did what he asked and uncovered widespread Drow activity in Cassomir, but in doing so unwittingly exposed ourselves to an extremely powerful and dangerous faction who have allies and resources we cannot hope to overcome. Mina will use her Fortune Hex on Sirim to help his argument.
    --[X] If the governor is not convinced, and Sirim doesn't believe making the attempt will blow up in our faces, Kori will activate his bracers to gain the Glibness effect (+20 bonus to Bluff) and begin exaggerating the truth about how we learned these Drow are part cult who worships the Demon Lord Shax, an especially murderous example of his kind. Allowing his worshipers to survive makes it that much easier for them to learn what happened here, endangering not just us but the city itself and all those who live here, including the princess who will be visiting soon. Sirim will provide Aid Another assistance while telepathically feeding Kori information about Demons, if necessary, and Mina will use her Fortune Hex to help if she hasn't already used it on Kori today.
    [X] Bring your prisoner and the corpses to the governor (after stripping them of valuables and magic items of course)
    -[X] We'll stash the unconscious Alchemist in our larger Bag of Holding while being careful to open it enough every few minutes to let fresh air circulate inside. If necessary to make room in the bag, we'll redistribute its contents to our Handy Haversacks and have Leontas' men carry bulkier, low value items.
    -[X] Kori will also cast Cure Light Wounds on the Alchemist once. It's not enough to restore him to consciousness, but it will pull him back somewhat from the edge of death.
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