[X] Operation Salty Barnacle, Stage Three -[X] Cob throws his last Fungal Stun Vial Through the doorway, carefully avoiding the Eidolon blocking the opening and angling it so that the detonation flash doesn't shine through into our chamber. --[X] Anti-Touch Attack to Throw Fungal Stun Vial Through Doorway: +19 [+1 (Haste) +2 (Luck) +5 (Morale)] --[X] Fungal Stun Vial: Creatures who fail a DC 20 Will save and are within 10 feet of the flash are Stunned for 1d2 rounds, or Confused for 1 round if between 10 and 20 feet of the flash. -[X] Mina either uses her Fortune Hex on Cob if he needs help with his throw, or casts a Web spell in the doorway, deliberately filling both chambers with the resulting webs. --[X] Web Spell: DC 18 Reflex saving throw to avoid being Grappled. -[X] Gorok Power Attacks the Alchemist. If the Drow survives his full attack, Gorok expends one Mythic power to use Fleet Charge as a Swift Action to attack him again. If the Drow does not survive the full attack, he instead uses Fleet Charge to attack the Eidolon. --[X] Power Attack: +20/+20/+13 vs Disoriented AC (-2 AC vs attacks) [+1 (Haste) +2 (Luck) +5 (Morale)], 1d10+16 damage [+2 (Luck) +5 (Morale); 15-20/x2 --[X] Fleet Charge: +21 vs Disoriented AC (-2 AC vs attacks) [+1 (Mythic) +1 (Haste) +2 (Luck) +5 (Morale)], 1d10+16 damage [+2 (Luck) +5 (Morale); 15-20/x2 -[X] Sir Pisca Power Attacks the Eidolon. --[X] Power Attack: +19/+19/+11 [+1 (Haste) +2 (Morale)], 2d6+9 damage [17-20/x2] -[X] Kori changes his Channel Vigor buff to the Mind effect as a Move Action, then casts a Barbed Chains spell, intending to damage the Alchemist if he still lives or to make Trip attacks against two Drow in the other chamber. --[X] Barbed Chains Spell: x2 chains; +19/+19 [+6 (CHA) +2 (Morale) +3 (Luck) +4 (Competence)], 1d6+3 damage or Trip on successful hit, plus each hit requires a DC 17 Will save to avoid being Shaken for 1d4 rounds.