[X] Welcome to Cassomir -[X] At Kegfoot's, before we go anywhere: --[X] Preliminary Information Gathering: Kori uses Shadow Enchantment to cast Bestow Insight (Perception) on Cob, then Sirim uses Wild Arcana to cast Ears of the City on him. Cob uses Perception to gather the information rather than Diplomacy. --[X] Mina uses Wild Arcana to cast Carry Companion on Warty so that Gorok can keep him close by without attracting even more attention. --[X] Speak With Sir Pisca: Ask that he continue to assist us with our stay in Cassomir in exchange for our help with lessening the danger when he imbibes the Numerian fluids. We can't guarantee to make them safe, but we can make them safer, and we will be on hand to provide immediate magical help if necessary. --[X] Use the Pathfinders' mirror to contact the organization and ask how we should approach the local Lodge, and if they have any important information to share with us. -[X] Once those matters are handled (unless our previous efforts reveal information that changes how we would respond): --[X] Kori, Cob, Leontas, and a detachment of his men will join Urgor in getting the adamantine certified and prepared for reforging. --[X] Gorok, Mina, and Sirim, along with the Iruxi and more of Leontas' men will join Sir Pisca to escort Marik the Masterful and Tarik the Wise to their new, temporary home in the rather ominously named 'Swift Prison'.