Vote tally - Finding the Spark (Pathfinder 1E Quest)

Adhoc vote count started by DragonParadox on Oct 13, 2024 at 9:24 AM, finished with 26 posts and 7 votes.

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DragonParadox
Finding the Spark (Pathfinder 1E Quest)
Post #8149
Post #8174

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  • [X] "Step into my parlor," said the Slurk to the fly.
    -[X] Leontas takes charge of his men and those left behind by Sir Prisca, preparing them to assault the enemy ship. Urgor rallies the Dwarven contingent, at least those willing and able to fight, to defend the Dancing Slurk from anyone who might try to board her, including pirates, angry villagers, etc. They are assisted by our Iruxi allies.
    -[X] Mina uses Wild Arcana to cast a Stinking Cloud spell positioned so that the pirate ship will have to pass through it approximately 150 feet from the Dancing Slurk. She then casts Mythic Heroism on Cob. Once the enemy ship closes with the Dancing Slurk, she uses her staff to cast Daylight overhead.
    --[X] Stinking Cloud: DC 17 Fortitude saving throw to avoid being Nauseated for 1d4+1 rounds.
    -[X] Sirim uses Wild Arcana to cast a Wall of Nausea spell 45 feet between the Dancing Slurk and the pirates, positioned so that the crew of the enemy ship will have to pass through the effect as they approach. He then casts Mythic Haste on the party and Warty, followed by Magic Circle Against Evil. He will use Dispel Magic to Counterspell an enemy spell instead of casting the Magic Circle if they attempt anything.
    --[X] Wall of Nausea: DC 19 Fortitude saving throw to avoid being Nauseated for 1 round. Nauseated targets must succeed on a DC 12 Acrobatics check or fall Prone.
    -[X] Kori uses Inspired Spell to cast a Wind Wall spell directly in front of the Dancing Slurk to protect against ranged attacks and poison gas like the sailor we rescued warned us about. He then casts Divine Favor on himself. He will use Dispel Magic via Inspired Spell to Counterspell an enemy spell instead of casting Divine Favor as the ship approaches, if he notices one being cast. Once the enemy ship closes, he will cast Barbed Chains. He targets one pirate with both chains if there are none in range who are not Nauseated (intending to damage them), or targets two separate pirates if there are any who are not Nauseated (intending to Trip them).
    --[X] Barbed Chains: +14 attack bonus [+9 + 1(Morale) + 1(Haste) + 3(Divine Favor)]. Damage: 1d6+3 per chain, CMB to Trip: +14. Successfully struck targets must make a DC 16 Will save to avoid being Shaken for 1d4 rounds.
    -[X] Gorok casts Lead Blades on his sword and Magic Fang on Warty. Once the enemy ship closes with the Dancing Slurk, he will expend one Mythic power to use Fleet Charge as a Swift Action, targeting whoever he believes to be the leader of the pirates, or the greatest threat among them, with a Power Attack. He continues Power Attacking them for the remainder of the round, or until they die, before using his additional Move Action to move to Warty's position unless needed elsewhere. Warty attacks an enemy pirate at Gorok's command, prioritizing one that is not Nauseated if there are any available.
    --[X] Sudden Strike: +15 [+12 + 1 (Mythic) + 1(Morale) + 1(Haste)], Damage: 2d8+10; 18-20/x2
    --[X] Power Attacks: +14/+14/+7 [+12 + 1(Morale) + 1(Haste)], Damage: 2d8+10; 18-20/x2
    --[X] Warty Bite: +10/+10 [+7 + 1(Morale) + 1(Haste) + 1(Enhancement)], Damage: 2d6+7
    -[X] Cob quickly throws on Kori's Cloak of the Hedge Wizard and uses it to cast Detect Magic. He'll wait until the pirates close with the Dancing Slurk to find their mage by the auras of their magic, if he can't tell by the usual markers of a typical magic user. Once they are spotted, he will expend one Mythic power as a Move Action to use Shadow Stealth, teleporting behind them into their shadow. He'll then expend another Mythic power to use Surprise Strike as a Swift Action to target them with a Sneak Attack using Piranha Strike, inflicting the Bewildered (-2 AC, or -4 AC vs Cob) condition on them, before attempting to Sneak Attack them twice more (unless they're already dead). After finishing his attacks, he'll use his additional Move Action to reposition and make a Stealth check in preparation for the next round. If he can't find a mage to target, he prioritizes a pirate who is either not Nauseous or seems most dangerous.
    --[X] Surprise Strike: +20 [+13 + 4 (Mythic Heroism) + 1(Morale) + 1(Haste) + 2(Flat-footed Enemy) +1(Trait) - 2(Piranha Strike)], Damage: 1d4+14+3d6; 19-20/x2
    --[X] Piranha Strikes: +18/+18 [+13 + 4 (Mythic Heroism) + 1(Morale) + 1(Haste) +1(Trait) - 2(Piranha Strike)], Damage: 1d4+14, plus 3d6 damage via Sneak Attack if still Flat-footed or otherwise eligible; 19-20/x2
    -[X] Pepper will wait in reserve to use the Gem of Foe's Pyre to Summon the Large Fire Elemental if he believes it necessary.
    [X] "Step into my parlor," said the Slurk to the fly.
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