Vote tally - Finding the Spark (Pathfinder 1E Quest)

Adhoc vote count started by DragonParadox on Sep 23, 2024 at 6:12 AM, finished with 30 posts and 5 votes.

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DragonParadox
Finding the Spark (Pathfinder 1E Quest)
Post #7774
Post #7803

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  • [X] PHENOMENAL COSMIC POWER...and the first thing we do with it is build a stone boat.
    -[X] The expedition will setup a temporary camp near the shoreline while Urgor and his fellow Dwarves will dig out a makeshift drydock/pit nearby, which can be opened to the river and flooded when the time is right. Diggy diggy hole!
    -[X] Pepper will use his Manifest Dream power to change his Skilled ability to Craft (Shipbuilding), then with engineering help from Cob if necessary, he will design and direct the construction of a large stone barge of sufficient size (length, width, and draft) to carry the entire expedition down this river given what we know of it. To provide additional buoyancy, his design will include a large number of small hollowed out airtight spaces which would normally be impossible to accomplish without magic or advanced construction techniques and materials. Having many such spaces rather than a small number of large ones will also preserve buoyancy in case of damage to the barge.
    --[X] To aid in the design process:
    ---[X] Mina will use Wild Arcana to cast a Tears to Wine spell so Pepper and Cob can benefit from the +2 INT bonus. The remainder of the wine (29-ish gallons) will be shared among the expedition. She will also cast Hermean Potential, Guidance, and Mythic Heroism on each of them. She will use her Fortune Hex to help out as well, where possible.
    ---[X] Sirim will use Wild Arcana to cast Crafter's Fortune and Fox's Cunning on Pepper while he designs the ship.
    ---[X] Kori will use Shadow Enchantment to cast Moment of Greatness on them.
    ---[X] Cob will use Mythic Surge to boost his Aid Another check while helping Pepper, if it's relevant and helpful to do so.
    ---[X] Pepper's Craft (Shipbuilding) Bonus = 28 + ??? [8 +2 (TtW) + 8 (+4 MH x 2 from MoG) +5 (CF) +2 (FC) +1(G) +2 & ??? (Aid Another & Mythic Surge), with up to 2 rerolls thanks to Hermean Potential.
    --[X] Gathering Materials:
    ---[X] Once a build site is located for him to deposit the materials, Sirim will use Wild Arcana to cast Expeditious Construction, creating 90 cubic feet of stone with each spell. He can only do this twice per day due to the cost of using Wild Arcana to cast Conjuration spells.
    ---[X] To provide additional stone for the barge, if Pepper's design calls for more than Sirim can provide in a reasonable amount of time, the Dwarves will collect what they dig up from the drydock pit they are building, and Gorok, with his fellow Iruxi and some of Leontas' men will search for nearby stone along the shoreline that can be collected as well.
    ---[X] Before he needs to start using his Mythic power to cast Stone Shape spells once the ship design is finished, Kori will use Inspired Spell to cast Ant Haul: Communal on those working to prepare the drydock and gather extra stone.
    --[X] Construction:
    ---[X] Once a build site is ready, Kori will follow the plans drawn up by Pepper and Cob, with assistance from Sirim projecting illusory images of the necessary shapes using Silent Image spells, to transform the gathered stone into a barge using Inspired Spell to cast Stone Shape spells. Since he can only affect 18 cubic feet of stone per casting, it might take a few days to finish the work.
    ---[X] Once construction is finished and everyone is loaded into the barge, the earthen bank between the shoreline and our drydock will be torn down to allow the space to flood. Then we the barge can be poled and towed out into the river to begin it's journey downstream.
    --[X] Preparations:
    ---[X] While materials are gathered, and the drydock is being dug out, those not involved with other tasks and who have the necessary skills, will begin disassembling the wagons and carts used by the expedition so they can fit more easily on the barge.
    ---[X] Mina, with Gorok providing assistance via Handle Animal, will use Wild Arcana to cast four Carry Companion spells each day on the expedition's draft animals and the mounts used by Leontas' people to further reduce the load the barge will need to accommodate. After he is done creating the stone needed for the barge, Sirim will assist Mina with this by casting a few Carry Companion spells each day as well. It might not be enough to affect all of them, but each casting removes a Large-sized passenger from the barge. The figurines will be stored in our satchel, unless the owners of the mounts wish to keep them close at hand.
    ---[X] If there are enough tarps and canvas material (such as that used in large tents) among the expedition to make it practical, makeshift sails will be fashioned that can be used with the barge to possibly increase its speed once we're on the river.
    -[X] Launch:
    --[X] The barge will be launched into the river early in the morning to maximum our travel time on the first day. Gorok will prepare and cast a Read Weather spell beforehand to determine what weather conditions we might face, and if they seem particularly bad we will delay the launch until they pass. Kori will perform a Divination before we launch as well, to try to discern other threats we might face in transit.
    --[X] Pepper will change his Skilled ability to Profession (Sailor) before we launch the barge so that he can help pilot it. If Mina happens to make him a cute little Captain's hat to wear while he does it, then that is only right and proper.
    [X] PHENOMENAL COSMIC POWER...and the first thing we do with it is build a stone boat.
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