Vote tally - Finding the Spark (Pathfinder 1E Quest)

Adhoc vote count started by DragonParadox on Jul 11, 2024 at 1:54 AM, finished with 50 posts and 6 votes.

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DragonParadox
Finding the Spark (Pathfinder 1E Quest)
Post #6046
Post #6095

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  • [X] Know when to hold them and know when to fold them...
    -[X] Tightly secure Gorok to Warty's saddle. Carefully bind and gag him as well, making sure he's as comfortable as possible.
    -[X] Once we're a short distance away from the abandoned ruins, Kori will cast Protection from Evil on Mina and she will use her Slumber Hex on herself, willingly failing to resist the effect. Kori will then wake her up so that she can recreate Pepper at our current location.
    --[X] Depending on what Pepper can tell us about the state of the village and it's inhabitants before Mina recalled him, we will either decide to return to warn them or move to rejoin the expedition.
    ---[X] If it seems safe enough to return to the village we will do so, but carefully. Sirim will scout it out from the air and we won't approach far enough in to allow ourselves to be surrounded or a path of retreat to be blocked.
    [x] Plan: Sleep on it
    -[x] Mina will put herself to sleep with her own hex to recall Pepper, who will inform us of the happenings. You will take precautions to prevent re-possession while she sleeps.
    -[x] Burn the mutated skulls of tortured beasts and men, crush the bones and scatter the remains.
    -[x] Rest a bit, wait to heal and recover spells, then go back to the village. You know where the caravan is going, and you will catch up with them. Besides, they need Urgor to show them the way.
    -[x] Ward yourself against evil before attempting a confrontation. You've seen enough mind control tricks for the day.
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