Goldfish
Friendly Spider-Fish Abomination
- Location
- Formerly of the Far Realm
So, how about a two-pronged strategy?
Here's what I'm thinking:
The Ghosts attack from below while Leontas and his men, with support from Sirim and Pepper, focus everyone's attention topside. A Pyrotechnics spell from Sirim won't hurt any tavern patrons, but it is pretty damned debilitating and should make it seem like the barge is either being attacked. The Drow aren't likely to attempt to flee immediately.
While that's going on, Cob uses a Knock spell courtesy of Sirim to open the hatch so the group can assault the barge from below.
This wouldn't work without having Leontas' people along. Hopefully they don't see too much dangerous combat, but there are 21 of them and some of them will be buffed. Sirim and Pepper will also be available to help.
[X] Operation Salty Barnacle
-[X] After regrouping to share what Cob and Gorok learned, they decide to:
--[X] Gorok's Ghosts plus Sir Pisca, minus Sirim who cannot travel underwater and is needed topside, will infiltrate the Floating Bloat using the hidden entrance Cob discovered.
---[X] They'll use the Abductor Beast to quickly reach the hidden entrance while holding their breath and to provide a stable platform to enter the barge. Cob will use his Ring of Spell Storing to cast Invisibility on the Abductor, then Sirim will use Wild Arcana to cast a Knock spell into the ring. Cob will use the Knock spell to force open the hidden entrance when the time is right.
---[X] On the surface, Sirim will wait for the others to get into position, then use Wild Arcana to cast a Pyrotechnics (smoke version) spell on any open flame in the tavern area, even a candle or lantern will work. A few seconds after his spell has a chance to rile up the guests and hidden Drow, the Ghosts will make entry through the hidden entrance.
-[X] Preparing for the attack:
--[X] Gorok will cast Lead Blades on his sword immediately before going into the water. He, Cob, and Sir Pisca will each use his Scabbard of Keen Edges to buff their weapons. He will cast Divine Favor and Mirror Image from his Ring of Spell Storing just before they assault the barge. He will activate his Boots of Speed as a Free Action immediately upon making entry to the barge.
--[X] Mina will cast Invisibility on herself and use Gorok's Pearl of Power to regain her Hermean Potential spell so she can cast it on Sirim.
--[X] Kori will cast Invisibility on himself and Cob, Shadow Enchantment: Bestow Insight (Intimidate) on Sirim, and Extended Bless on everyone, Leontas' men included. He'll cast Silent Divine Favor and Silent Channel Vigor (Torso option) spells on himself using the Metamagic Rod of Silent Spells just before they assault the barge.
--[X] Cob will cast Divine Favor from his Ring of Spell Storing just before they assault the barge. He will activate his Boots of Speed as a Free Action immediately upon making entry to the barge.
--[X] Sir Pisca will cast Defensive Shock and Mirror Image on himself. Upon making entry to the barge, he will activate his Bloodrage as. Free Action, gaining the effects of the Blur and Haste spells.
--[X] Everyone, including Sir Pisca who will be lent Sirim's for this mission (along with his Ring of PfE), will activate their Unfettered Shirts before assaulting the barge to gain a Freedom of Movement spell effect for 10 minutes.
--[X] Pepper will hide himself out of sight on the shore near where the barge is moored. If necessary, he will use the Gem of Foe's Pyre to target an enemy with the Large Fire Elemental.
--[X] Sirim will cast Magic Circle Against Evil, Shield, Lesser Angelic Aspect, Invisibility and Mirror Image. Once the assault begins, he will cast Haste on Leontas and five of his men.
--[X] Leontas and his men will all be arrayed to keep the barge from being unmoored and to subdue Drow who attempt to flee or attack them, as well as civilians. They will attempt to subdue rather than kill anyone who flies the barge.
---[X] To further aid them in this, we will give them 3 vials of Liquid Ice, 2 Tanglefoot Bags, and a Fungal Stun Vial to use against the Drow, if necessary. Cob will also lend Leontas his Launcher to help deliver the Fungal Stun Vial. We'll also give Leontas' 4 Potions of Cure Light Wounds for emergency use if his men are injured and need them before we can provide healing.
---[X] If there is someone among Leontas' men capable of activating them, we will also lend him our Wand of Dispel Magic and the Wand of CLW we captured from the pirates.
-[X] Assaulting the Barge:
--[X] Cob will enter first, Shadow Teleporting as a Move Action if he spots the Alchemist, in order to appear behind him and make a Sneak Attack while still Invisible in order to inflict the Disoriented condition on him. He makes another attack thanks to being Hasted, and if the Alchemist is still conscious, expends another Mythic power to use Surprise Strike to make another Sneak Attack against him. Cob tries to subdue the Alchemist rather than kill him, disarming him (literally), if necessary.
--[X] Sir Pisca will follow Cob, moving to engage the nearest threat, if there is one present. Gorok follows him, but stays by the entrance to provide cover for Kori and Mina.
--[X] Immediately upon entry, unless the situation dictates otherwise (such as spotting an open flame nearby), Mina will cast a Web spell to fill as much of the space in the hold as possible while also blocking easy use of the exit for those who do not benefit from Freedom of Movement or similar effects. If she can still cast the spell to block off the entrance without igniting it, assuming an open flame is far enough away that the Web can be positioned so as to not touch it, she will do so.
--[X] Kori responds as the situation dictates, depending on the number of enemies and their proximity to allies.
--[X] Once the fight begins in the hold, Sirim telepathically communicates with everyone within range, attempting to Intimidate them into inaction. "By the authority of the Governor of Cassomir, you are under arrest for suspicion of smuggling, tax evasion, and forgery. Surrender peacefully and you will not be harmed!". He uses a reroll from Hermean Potential to achieve the best possible result.
Here's what I'm thinking:
The Ghosts attack from below while Leontas and his men, with support from Sirim and Pepper, focus everyone's attention topside. A Pyrotechnics spell from Sirim won't hurt any tavern patrons, but it is pretty damned debilitating and should make it seem like the barge is either being attacked. The Drow aren't likely to attempt to flee immediately.
While that's going on, Cob uses a Knock spell courtesy of Sirim to open the hatch so the group can assault the barge from below.
This wouldn't work without having Leontas' people along. Hopefully they don't see too much dangerous combat, but there are 21 of them and some of them will be buffed. Sirim and Pepper will also be available to help.
[X] Operation Salty Barnacle
-[X] After regrouping to share what Cob and Gorok learned, they decide to:
--[X] Gorok's Ghosts plus Sir Pisca, minus Sirim who cannot travel underwater and is needed topside, will infiltrate the Floating Bloat using the hidden entrance Cob discovered.
---[X] They'll use the Abductor Beast to quickly reach the hidden entrance while holding their breath and to provide a stable platform to enter the barge. Cob will use his Ring of Spell Storing to cast Invisibility on the Abductor, then Sirim will use Wild Arcana to cast a Knock spell into the ring. Cob will use the Knock spell to force open the hidden entrance when the time is right.
---[X] On the surface, Sirim will wait for the others to get into position, then use Wild Arcana to cast a Pyrotechnics (smoke version) spell on any open flame in the tavern area, even a candle or lantern will work. A few seconds after his spell has a chance to rile up the guests and hidden Drow, the Ghosts will make entry through the hidden entrance.
-[X] Preparing for the attack:
--[X] Gorok will cast Lead Blades on his sword immediately before going into the water. He, Cob, and Sir Pisca will each use his Scabbard of Keen Edges to buff their weapons. He will cast Divine Favor and Mirror Image from his Ring of Spell Storing just before they assault the barge. He will activate his Boots of Speed as a Free Action immediately upon making entry to the barge.
--[X] Mina will cast Invisibility on herself and use Gorok's Pearl of Power to regain her Hermean Potential spell so she can cast it on Sirim.
--[X] Kori will cast Invisibility on himself and Cob, Shadow Enchantment: Bestow Insight (Intimidate) on Sirim, and Extended Bless on everyone, Leontas' men included. He'll cast Silent Divine Favor and Silent Channel Vigor (Torso option) spells on himself using the Metamagic Rod of Silent Spells just before they assault the barge.
--[X] Cob will cast Divine Favor from his Ring of Spell Storing just before they assault the barge. He will activate his Boots of Speed as a Free Action immediately upon making entry to the barge.
--[X] Sir Pisca will cast Defensive Shock and Mirror Image on himself. Upon making entry to the barge, he will activate his Bloodrage as. Free Action, gaining the effects of the Blur and Haste spells.
--[X] Everyone, including Sir Pisca who will be lent Sirim's for this mission (along with his Ring of PfE), will activate their Unfettered Shirts before assaulting the barge to gain a Freedom of Movement spell effect for 10 minutes.
--[X] Pepper will hide himself out of sight on the shore near where the barge is moored. If necessary, he will use the Gem of Foe's Pyre to target an enemy with the Large Fire Elemental.
--[X] Sirim will cast Magic Circle Against Evil, Shield, Lesser Angelic Aspect, Invisibility and Mirror Image. Once the assault begins, he will cast Haste on Leontas and five of his men.
--[X] Leontas and his men will all be arrayed to keep the barge from being unmoored and to subdue Drow who attempt to flee or attack them, as well as civilians. They will attempt to subdue rather than kill anyone who flies the barge.
---[X] To further aid them in this, we will give them 3 vials of Liquid Ice, 2 Tanglefoot Bags, and a Fungal Stun Vial to use against the Drow, if necessary. Cob will also lend Leontas his Launcher to help deliver the Fungal Stun Vial. We'll also give Leontas' 4 Potions of Cure Light Wounds for emergency use if his men are injured and need them before we can provide healing.
---[X] If there is someone among Leontas' men capable of activating them, we will also lend him our Wand of Dispel Magic and the Wand of CLW we captured from the pirates.
-[X] Assaulting the Barge:
--[X] Cob will enter first, Shadow Teleporting as a Move Action if he spots the Alchemist, in order to appear behind him and make a Sneak Attack while still Invisible in order to inflict the Disoriented condition on him. He makes another attack thanks to being Hasted, and if the Alchemist is still conscious, expends another Mythic power to use Surprise Strike to make another Sneak Attack against him. Cob tries to subdue the Alchemist rather than kill him, disarming him (literally), if necessary.
--[X] Sir Pisca will follow Cob, moving to engage the nearest threat, if there is one present. Gorok follows him, but stays by the entrance to provide cover for Kori and Mina.
--[X] Immediately upon entry, unless the situation dictates otherwise (such as spotting an open flame nearby), Mina will cast a Web spell to fill as much of the space in the hold as possible while also blocking easy use of the exit for those who do not benefit from Freedom of Movement or similar effects. If she can still cast the spell to block off the entrance without igniting it, assuming an open flame is far enough away that the Web can be positioned so as to not touch it, she will do so.
--[X] Kori responds as the situation dictates, depending on the number of enemies and their proximity to allies.
--[X] Once the fight begins in the hold, Sirim telepathically communicates with everyone within range, attempting to Intimidate them into inaction. "By the authority of the Governor of Cassomir, you are under arrest for suspicion of smuggling, tax evasion, and forgery. Surrender peacefully and you will not be harmed!". He uses a reroll from Hermean Potential to achieve the best possible result.
Last edited: