And if we were to check whether the staff reacts to him? No reaction?
Or would we have to vote for it?
You would have to vote for it, Cob is not specifically interested in pocking it, but if someone asks him to he's game.
And if we were to check whether the staff reacts to him? No reaction?
Or would we have to vote for it?
I am confused. Are we travelling downriver, or upriver? I was under the impression that Sellen flows into the Inner Sea."The battle was leagues upriver, the ship could well have returned to shore to resupply and hide their gleamings. You could hide a hundred pirates' nests under all these trees and I for one would rather not go looking."
I am confused. Are we travelling downriver, or upriver? I was under the impression that Sellen flows into the Inner Sea.
[x] The Dancing Slurk should make itself attractive to pirates and attempt a counter-ambush
My first thought was that any pirate choosing to attack an obviously abnormal stone ship is asking for it. Don't think they are packing anything that could threaten our hull (and therefore our cargo). Besides, we have some Taldan soldiers to tank for us, and a financially troubled noble in charge willing to risk them. I'd say as far as pirate hunts go, these conditions are close to ideal.
True, wouldn't be against this either, but could help rep wise too if we take down pirates, especially for whoever's cargo we recover once we eventually set out on dwarf city mission.I don't want to deliberately seek out trouble, nor am I inclined to try to hide from it. We're on the water, warned of the threat, and have two ships. If the pirates come for us, then so be it, we kill them all and take their stuff, but if they are smart enough to leave us be, we can go about our business uninterrupted.
That is a bad idea. Don't split the party, especially if you expect an attack.-[X] Have one of our companions who can see in dark and enchanted to see through fog with him to act as lookout
Fair enough, will fix.If you want to be able to communicate more easily with the other ship, Kori can use his Dark Whispers spell to link everyone relevant up for communication.
True, but pirates are more likely to attack what looks like a weird merchant ship than a River Guard one.If Prisca's ship gets attacked, they'll serve as an adequate distraction while we can act with less initial opposition, and if we get attacked first, Prisca's ship will arrive very shortly afterward to provide assistance.
Normally the range of Dark Whispers is much shorter than that, limited to 400 feet plus 40 feet per level, so 640 feet at Kori's current level. If you want to houserule it to be able to reach out for miles, however, I'm not going to complain."Perhaps they know," Gorok flicks one clawed hand back up stream. the fog the gelley is unseen even with a mere three miles between you.
Normally the range of Dark Whispers is much shorter than that, limited to 400 feet plus 40 feet per level, so 640 feet at Kori's current level. If you want to houserule it to be able to reach out for miles, however, I'm not going to complain.
It also wouldn't hurt to just have Prisca's ship be much closer. In low light and heavy fog, 600 feet might as well be miles as far as visibility is concerned.
We'll be in touch via Dark Whispers.[x] The Dancing Slurk will slow and wait for Sirim Prisca's ship to catch up, then both vessels will dock together. Our party, along with Sir Prisca and a small detachment of his and Leontas' men will accompany us, while the rest remain behind to secure the ships.
If we take all hero units away, we should probably maintain a communication line with the ships, especially since we are docking them in a suspicious area, with precious cargo and all.