As a point of clarification, not only can she disguise herself, but as seen in Volume 6 she can affect other objects, including making a boat-with-propellers Mistralian airship look like a sleek sci-fi Atlesian airship. That included getting rid of the distinctive propeller noise and I THINK giving it a humming sound.
So yeah, our favorite ice cream villain is super OP.
[X] Ice cream Galore
-[X] A pregnant woman fall into the path of oncoming traffic.
-[X] Knowledge (You remember going through high school, college, and working.)
-[X] Girl
-[X] Neopolitan (Gender locked to Female. Race locked to Hume.)
-[X] Human (Hume)
-[X] Crimsonbreaker
-[X] Gunblade (Double)
-[x] Never managed to catch up to you. (Low EXP requirement.)
-[X] Exploit this trait. (Begin at level 10)
-[X] Beacon Academy
Introduction Cont'd Let's play Final Fantasy D20 in RWBY!
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'Tis the last rose of summer,
Left blooming alone;
All her lovely companions
Are faded and gone;
No flower of her kindred,
No rosebud is nigh,
To reflect back her blushes,
And give sigh for sigh.
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Officer Meches slammed down a stack of papers on the desk, "What're we looking at here Sullivan? Some kid from the slums?"
"High town, actually. Officers caught here pickpocketing upper class folk passing through the mall on 5th. They almost certainly would have missed it if it weren't for Melaine keeping' an eye on a nearby person of interest on our systems flagged on the watchlist."
Merches eased her old bones into her office chair and took a sip from a mug of coffee with a thoughtful expression, "That's Ulana down from op-sec? The one with the semblance that lets her see things from a mile away, right?"
Sullivan smirked chagrined, "That's the one. Been on the force for a month and already going places I'll never see. I guess Aura really makes all the difference."
"All at the low cost of being Grimm bait." Merches shot back contrite.
"Yeah… " Sullivan grumped.
"So who's the girl? We got an ID?"
"She ain't talkin'." Sullivan huffed and grabbed one of the files off the stack, flicking it open he began talking, "But we put her picture through the system and got some pings back. Neo Politan, the name sounds made up but it checks out. Thirteen years old, born in Mountain Glenn before it all fell to pieces. Far as we can tell she was the only member of her family who made it out. Probably had her evac expedited by one of the huntsmen on scene. She bounced around between foster homes for a few years before dropping off the grid entirely several months ago."
"Any clue what she's been doing?" Merches asked, turning away for a moment from her view of the small girl in the other room.
Sullivan shrugged, "No clue, no evidence we can connect to her if she were committing crimes. Most likely she's been pickpocketing to get by like when we caught her. Would've gotten herself killed before long, messing with one of the high rollers."
"Really? Who'd she mess with?"
"Ashford."
Merches cursed under her breath, "She sure knows how to pick'em."
"Biggest, baddest businessman in Vale. Some of our listeners have been wearing whispers of the kinds of things he's got planned for the girl if he ever gets his hands on her." Sullivan added with a wry smile.
Letting out a long suffering sigh Merches willed her aching joints out of the seat. Grabbing the girls file she tucked it under one arm, "I'm gonna see if I can get something out of her. Maybe see why she decided to disappear. Kids her age don't run unless they have a reason."
"Meh, go nuts. She ain't sayin nothin' to us grunts here. Maybe you'll get something outta her other than some shrugs or bratty smirks. I tell ya, I'm never having kids if this is how they're gonna be. I'll do the world a favor and spare it another one of these brats."
Merches chuckled heartily before making it out the door and closing it behind her. The playful smile on her lips vanished and her brows knit together as she stepped toward the other room. Making it to the door she relaxed her expression and put on her best grandmotherly smile before entering. Walking into questioning was always a trying endeavor. Merches hated the people that ended up here and hated having to waste her time trying to talk information out of them. Ten years ago the kid would've been wrapped up in tape and thrown in a cell for a few days before getting thrown back onto the street. Policy changes were actually good for something, she found herself thinking more and more as they years built up. She sat in the seat across from Neo and set down the girls file, flicking through a few pages before looking at the girl.
Merches smiled kindly at the small girl as best she could, using the kiddy gloves was probably her favorite part of the job nowadays. Most people simply caved the moment they were faces with her kindly grandmother persona. Neo was a tiny little thing when it came down to it. Barely four feet tall the girl could have easily passed for a seven year old.
"Miss Politan?" Merches began and then continued when Neo raised her brow in response, "I'm Eden Merches with the instigations department here. Am I correct in assuming you ran away because of difficulties you were having with your foster family?"
Neo frowned a moment before…
[ ] Nodding ( A troubled home life led to you living on the streets and doing what you had to. )
[ ] Shaking her head ( The street life was how your parents raised you, it's what you know. So you went back to what you knew when things didn't work out. )
Merches hummed in thought and flicked through the file before her as she skimmed each page, "You graduated from general education last year, from what I understand you could have graduated earlier? Was there any particular reason for why you hadn't? Problems with management? You were a bit of a trouble maker from what were got back from the academy. Any teachers held a grudge for the pranks you pulled on the staff there?"
Did someone hold a grudge?
[ ] Neo smiled, it wasn't a kind smile but one showing all her teeth. ( The teaching staff were your mortal enemies. The Principle in particular held you back and kept you from advancing because of some misguided sense of pride, and you hated them for it. )
[ ] Neo raised a brow locking gaze with Meches for the barest of moments before looking away and shrugging unhelpfully. ( Your foster parent had spent all the money your parents left you and refused to pay for "unnecessary" higher education. )
"I see…" Merches muttered getting next to nothing from her gestures.
The girl crossed her arms and hunched in on herself slightly. By this point Merches was almost certain they were getting nowhere. But pressed on with the next question anyway, "Can you tell me who put you up to it? Running off and resorting to crime? We want to understand whats happening Miss Politan. Let us help you."
Was resorting to crime to get by Neo's idea?
( Regardless of what you choose you and Roman are still friends. He's like the cool older brother you never had or something. )
[ ] Neo's lips quirked and she nodded unabashedly before pointing to herself. ( Your parents didn't want that life for you. But they taught you all their tricks, just in case. Gain Pickpocket Background Occupation and an inherent +2 to sleight of hand. )
[ ] Neo frowned and shook her head. ( Your best friend Roman was always there for you. Joining him and picking pockets for some start up funds was simple math. Gain Cat Burglar Background Occupation and an inherent +2 to climb. )
Merche let out another sigh, "If I got you some paper and a pencil would you cooperate?"
Would she cooperate? ( Regardless of what you choose you'll begin at Beacon at the start of Volume One. This is mostly just for choosing your age. )
[ ] Neo stared at the table for some time in thought before nodding. ( Problems with your foster family and school get fixed. Attend Beacon at age 19. )
[ ] Neo's eyes darted off to the side and she shook her head. (Problems with your foster family and school don't get fixed. You live on the street and steal enough to get you through school. Attend Beacon at age 21. )
This back and forth when for a while longer as Merches work through the information. Before long there wasn't anything else to bring up so she picked up her filed and walked out. The door clicked closed behind her and her expression fell. She felt like she should have been able to do more. Too many troubles and misguided kids came through here for her to act on anything though. WIthout clear evidence or a tip-off she wouldn't act on her desires. Bleeding hearts usually ended up dead in this city.
She flattened her expression before walking back into the observation room. Sullivan waved lazilly from where he sat at a computer, "Nice work talking to that wall. I think you really might have gotten through to it's cold brick masonry heart."
"Screw off Sullivan." Merche whined, "We communicated, there were responses. If you're too impatient to follow along you can't hang that on me."
Sullivan leaned back in his chair with a doubtful look, "Yeah… sure. Whatever you say."
The two of them looked in on the girl in a silence which drew out and hung heavy in the air almost like it'd become its own entity. A silence that was broken by Merches.
"So what now?"
Sullivan shrugged, "Slap on the wrist, pack her up and send her back into the foster system. It's a crummy system, but at least she'd have a roof over her head and food in her stomach."
"Right…" Merches said absentmindedly as she continued to stare at the poor child sitting on the other side of their two-way mirror, "Better than nothing."
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I'll not leave thee, thou lone one!
To pine on the stem;
Since the lovely are sleeping,
Go, sleep thou with them.
Thus kindly I scatter,
Thy leaves o'er the bed,
Where thy mates of the garden
Lie scentless and dead.
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"Okay, Neo. So what do you want to learn this time?" Father asked you as you sat in his lap.
Smiled up at him you made grabby motions at his holster gun. Father slapped your hands away and shook his head, "Not for a good few years sweety. You gotta learn to walk before you can shoot a man."
Giggling at what you assumed was a joke you put on your serious face as you thought… ( You have 30 points to allocate to skills, you cannot allocate more than 10 points to a single skill at the moment. You Class Skills are: Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (nobility) (Int), Knowledge (technology) (Int), Perception (Wis), Profession (Wis), Repair (Int), Ride (Dex), Sense Motive (Wis), and Slight of Hand (Dex). Putting a point into them gives you an extra plus +3 when rolling on that skill. )
[ ] Split 16 points between your class skills, 9 points into Acrobatics and the remaining 5 into Sense Motive.
[ ] Split 16 points between your class skills, 9 points into Craft: Mechanical and the remaining 5 into Craft: Explosives.
[ ] Split 20 points between Acrobatics and Slight of Hand, dump the rest into Perform.
[ ] Write in. ( Pick whatever you think is best, that stats you have to work with can be found on the character sheet )
"I wanna be the bestest Huntress ever." You said after a few moments thought, thought for some reason you also wanted to be an accountant.
In fact you remembered being an accountant, which made no sense to you. Why did you count things? What were you counting? Why? This tiny niggling urge to manage and count things that hung in the back of your head just refused to go away. It made no sense to you at all and was something that just randomly flared up at times. It was vexing.
It was like you'd spent years performing the most boring menial task in existence. For little to no gain with absolutely no context to the circumstances surrounding the performance of that single task. However the things before that added a layer of context over the top of it that almost seemed redundant. Knowledge, purified and distilled down to its purest form. You were performing a job, a job you did to get paid with money you needed to live.
Though it didn't end there. The world around you gained meaning and purpose. You no longer looked at it with half-lidded sleepy eyes, overwhelmed dazed by all the new and wonderful things surrounding you.
They were familiar, you knew them. You knew how they worked on some basic level, and understood the underlying principles behind them. You knew about electricity and how it was made, generated and harnessed as a tool. Though you couldn't build something if your life depended on it. You were after all only six years old.
It scared you. You knew so much and yet only understood enough to know you knew so little. The ground shook as suddenly the sky began to darken, walls closed in on you, oily black shadows clawed their way out of the dirt. A thick mist descended and hung in the air, hiding the scurrying, scratching horrors. In the distance a tide of black figured climbed over the city wall. Your mother screamed in the distance begging for help as oily shadows gathered around her.
Father was gone, there was nobody there to help you. A shock of orange hair cut through the shadows, a lanky boy in a dirty sweat stained shirt parted the sea of darkness. He extended a hand toward you and you…
Your eyes cracked open as you awoke to a stone ceiling, pain blossoming from a welt on your chin.
"You okay there, Neo? I- ugh, kinda didn't realize your Aura was down." A blond haired girl leaning over your prone form asked looking slightly abashed, her yellow gauntlets already retracted into their bracelet forms.
You tried to sit up and falter as everything suddenly began to spin. Holding your hand to your head you shook it and felt you stomach practically drop out from under you as the spinning picked up speed. Giving up you flipped back onto the tiles granite arena floor.
"She doesn't look okay to me. You did hit her pretty hard." Said one of the other eight students you'd been sparing with.
One of them nudge you with their foot before giving their opinion, "Yeah, I think she's done for. She didn't even try to gut me for that."
"Dude if she actually wanted to gut you, you'd be dead years ago." sniped another.
Instead of growling like you wanted to, you only managed a weak cough followed by a low groan. A small part of your mind came to admit that maybe fighting eight of them at once was a little too cocky of you.
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So soon may I follow,
When friendships decay,
And from Love's shining circle
The gems drop away.
When true hearts lie withered,
And fond ones are flown,
Oh! who would inhabit
This bleak world alone?
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A heavy frown marked your face as you watched the orange haired man you'd been friends with since you could remember. You got out of Mountain Glenn together, you committed crimes together, it just didn't feel right to leave him behind like this.
He was your best and only friend…
"Now don't give me a look like that, Neo. You're going on to bigger and better things. I'm happy for you, really." Roman flicked his cigar free of ash, his lips quirking up in a soft smile.
Your frown only deepened as he took things almost too well.
He chuckled lightly before shrugging, "Look, Neo. All I'm saying is that maybe it's for the best that you disappear from a while. If it's for fulfilling your dreams then all the better. I really am happy for you."
Confusion twisted your expression now. What'd he mean by that?
"What I mean is…" Roman began testily, "That maybe it's for the best. You weren't really ever much good at the whole criminal gig, Neo."
You stomped your foot and pointed at him in accusation. Screw that noise! You'd taught Roman everything he knew and the two of you had built up from there. Something was up, something wasn't right. Roman hasn't ever acted like this before, the hell was going through his head? He should be pissed at you, angry even. He was the thunder and you were the lightning. The two of you had been inseparable since the day you met.
Even if you were going away for a while that didn't mean anything. So just where was thin coming from? Was that angry with you? You couldn't help it. Becoming a huntress was just something you had to do. It was temporary at best, the street would always be there when you came back.
He's full of confetti! You're not buying this snake oil he's selling!
Roman clutched a hand over his heart and stumbled back as if struck, "Oh please, Neo. I would have managed just fine without you. I'm the protagonist here kid, I'm the most important person in this city and you're at best just a side character. See? Wake up, Neo. Go have fun at your goody-two-shoes Huntsmen Academy. Give me a call when you get tired of the act."
And like that the conversation was over. Roman tipped his hat to you and then walked away like you were just another of his random goons he could cast aside. You scowled and stomped and hissed and pointed at the man. But he never once even bother to look back as left you there.
Your clenched fists shook with barely contained rage, your aura the only thing preventing your nails from slicing through the palms of your hands. Roman was such an idiot! Something was obviously going on with him and he wasn't letting you in on it. The mere thought made you want to stab something and watch it beg as it bled out. Screw him! You'd become a Huntress, that was never not going to happen. You'd become the greatest Huntress on Remnant and- and… and you didn't know what to do.
Despite yourself you slumped in defeat, regret gnawing at you. Was it really so wrong to want to be a Huntress?
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"The Last Rose of Summer" by Thomas Moore
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[ META ] Select 5 Gunbreaker talents… ( Because apparently I'm just that forgetful…? )
[ ] Write in.
[ META ] Select 3 Gunbreaker Techniques… ( Because I really am apparently just that forgetful! )
[ ] Write in.
Vote Reminder: (Please bunch your votes together in a Plan)
(I'll wait 48 hours before calling to vote.)
Runner
Grudge
Idea
Cooperate
Skills
Perks
A/n: For the first little section I decided to begin with an outsider's perspective, mostly because I couldn't think of a way of getting these choices out of our protagonist without it. For the rest of it I originally wanted to do more and give you all a lot more control over building Neo's character sheet. After about a day of thinking on this I ended up having to give up on a lot of that. I wanted to keep Neo's back story vague while also setting up the infrastructure for anyone who wanted to expand upon it. My original idea would have required me to do a bit of a play by play of Neo's early to mid life and it would have completely ruined the flow of things and been unnecessarily long. I also really don't like throwing a load of different things to vote on at you like I did in the first part. So I scrapped that idea pretty quickly. I'm sure I could have done it a better way but I latched onto the idea of focusing on the changes from canon. The Last Rose of Summer is a poem about death if I remember correctly, so I decided to use that as a sort of metaphor about the change from canon. Also because it's a small but important part of canon lore. The line "Thus kindly I scatter" is a phrase from the poem engraved on Summer's grave. And Summer Rose is the mother of one of the protagonists of RWBY for the ten people who watched the show and for some reason don't know. The idea of using it was around the idea of Death also representing Change and all that. I kinda over thought on it a bit and even then I'm not really sure I managed what I was going for, haha. Even though I'm sorta glad with how it turned out, I wanted to write more. I just couldn't think of a way to include more without feeling like I was adding unnecessary exposition. Again I originally planned for it to end differently, I was going to have it end with Neo on the airship to Beacon. But after writing the admittedly sorta clumsy break up between Roman and Neo I decided to end it there. Also yes that was a Yang cameo.
EDIT: Sweet that's that done, there's probably a bunch of grammatical errors and spelling mistake or something. I'm going to bed.
EDIT:EDIT: Apparently I'm a forgetful moron, so there's that. I completely forgot about Gunbreaker Talents and Techniques. Sorry about that. Vote's for them have been added onto the end. Though I really would have liked to have written it in, unfortunately I completely forgot. That's what I get for reading the Class features once or twice and never coming back to double check.
From what it looks, the default builds on offer are... fine? My lack of familiarity with Final Fantasy d20 further fucks with my ability to figure out with is good, but nothing looks like it blatantly doesn't work - assuming we can perform intimidate/performance checks on Grimm, ofc.
We'll prolly want to use default Perform option if we want to rely on Dazzling Display. IF, it seems like FF20 side of the system provides sufficient damage for us to just shoot people instead of being forced into stacking intimidate penalties until people can't move.
...Actually, all default skill distribution plans look a little bit strange.
Whatever we do, Neo's absurdly good Semblance would smoothen a lot of edges - so at worst, we could always default to being a spellcaster, more or less.
Well, it is rwby. Couple of points could be spared, I think.
We do not actually have enough points to make everything comfortably high, but we really want our performance as high as possible if we are doing stacking fear penalties/paralysis build, or else we might as well thrown those four feats required for it out of the window.
After that, perception check, stealth, acrobatics all needs to be somewhere in the range of "we do not suck at it."
Sense motive too, maybe, but... spreading ourself a little bit thin with all this.
[X] Plan Flashing Bullets
-[X] Nodding ( A troubled home life led to you living on the streets and doing what you had to. )
-[X] Neo raised a brow locking gaze with Meches for the barest of moments before looking away and shrugging unhelpfully. ( Your foster parent had spent all the money your parents left you and refused to pay for "unnecessary" higher education. )
-[X] Neo frowned and shook her head. ( Your best friend Roman was always there for you. Joining him and picking pockets for some start up funds was simple math. Gain Cat Burglar Background Occupation and an inherent +2 to climb. )
-[X] Neo stared at the table for some time in thought before nodding. ( Problems with your foster family and school get fixed. Attend Beacon at age 19. )
-[X] Skills: Acrobatics 1, Bluff 1, Climb 1, Craft(Explosives) 1, Craft(Mechanical) 1, Diplomacy 1, Heal 1, Intimidate 7, Knowledge(technology) 1, Perception 1, Perform(dance) 10, Repair 1, Ride 1, Sense Motive 1, Sleight of Hand 1
30/30 Skills
-[X] Feats: Power Attack, Weapon Focus(Gunblade (Double)), Dazzling Display, Dramatic Display, Mocking Dance, Masterful Display, Master Combat Performer
7/7 feats
-[X] Talents: Uncanny Dodge, Combat Ready(Performing Combatant), Wicked Talon, Savage Claw
4/4 Talents
-[X] Techniques: Divide, Fated Circle, Fire Cross
3/3 Techniques
Skill wise: Intimidate and Perform are greedy, so I just put 1 point in basically every class skill and let our class skill bonus carry us through with the base stat. Its not bad, a 1 point class skill puts you at a competent professional, because we're level 10.
Feat wise: Building around being Combat Troll. Power Attack is of course essential to any melee combatant, Weapon Focus and Dazzling Display are prereqs and not really significant on their own.
Then the meat of it, Performing Combatant basically means we can do combat performance rolls every fight(which is 1d20+2 BAB+10 Perform+ ? Cha + 2 Feat, we need to reliably make DC 20 checks, which at these mods should be 4/5 of the time, depending on Cha). Which basically means Neo will at the start of every round, make some flashy weapon movement, get a +2 to hit, immediately roll to intimidate every opponent near her and move.
Then she stabs everyone with power attack. Repeatedly.
Talent Wise: Uncanny dodge is just common sense, basically you get to dodge even when surprised(a useful ability given how perception can't get any more than the absolute minimum investment).
Wicked Talon is normally weak, but the Crimson Breaker gets to make many attacks due to Double Weapon Training and Divide. Rerolling damage dice is a lot more attractive when you generate 3-4 hits per round.
And Savage Claw is the Anti Grimm Horde technique, since it gives all our attacks splash damage
Technique wise: Divide is the anti-heavy type attack. Giant Grimm should have damage reduction, so this inflicting Melee + Firearm damage in one hit and trip and power attack all together would crack the shells. It also upgrades to a stunshot
Fated Circle is the mobbreaker, it doesn't do a lot of damage but it DOES hit everything near us and stagger them(i.e. allowing us to move out of the cluster without retaliation using Mocking Dance). Its mostly there to evac us from mistakes
And Fire Cross for annoyingly hard to hit armored combatants, since its a high damage touch attack.
Y'know, i actually completely forgot about that... Ah, I'll include it with you selections. I'm gonna add that vote to it, just tack it onto the end there. I knew there was something I was forgetting.
EDIT: Yeah now that I'd had some time to sleep and wake up I've decided that sleepy me needs to not post things. This part wasn't done at all... whatever. At the very least we'll just get this out of the way. Picking feats is just a huge pain if I'm honest. The suggestions I've given or lazy probably sub-optimal choices. But, yes. The Grimm have been shown to possess enough intelligence to be intimidated or at the very least wary. It'll just be difficult.
[X] Plan Flashing Bullets
-[X] Nodding ( A troubled home life led to you living on the streets and doing what you had to. )
-[X] Neo raised a brow locking gaze with Meches for the barest of moments before looking away and shrugging unhelpfully. ( Your foster parent had spent all the money your parents left you and refused to pay for "unnecessary" higher education. )
-[X] Neo frowned and shook her head. ( Your best friend Roman was always there for you. Joining him and picking pockets for some start up funds was simple math. Gain Cat Burglar Background Occupation and an inherent +2 to climb. )
-[X] Neo stared at the table for some time in thought before nodding. ( Problems with your foster family and school get fixed. Attend Beacon at age 19. )
-[X] Skills: Acrobatics 1, Bluff 1, Climb 1, Craft(Explosives) 1, Craft(Mechanical) 1, Diplomacy 1, Heal 1, Intimidate 7, Knowledge(technology) 1, Perception 1, Perform(dance) 10, Repair 1, Ride 1, Sense Motive 1, Sleight of Hand 1
30/30 Skills
-[X] Feats: Power Attack, Weapon Focus(Gunblade (Double)), Dazzling Display, Dramatic Display, Mocking Dance, Masterful Display, Master Combat Performer
7/7 feats
-[X] Talents: Uncanny Dodge, Combat Ready(Performing Combatant), Wicked Talon, Savage Claw
4/4 Talents
-[X] Techniques: Divide, Fated Circle, Fire Cross
3/3 Techniques
Skill wise: Intimidate and Perform are greedy, so I just put 1 point in basically every class skill and let our class skill bonus carry us through with the base stat. Its not bad, a 1 point class skill puts you at a competent professional, because we're level 10.
Feat wise: Building around being Combat Troll. Power Attack is of course essential to any melee combatant, Weapon Focus and Dazzling Display are prereqs and not really significant on their own.
Then the meat of it, Performing Combatant basically means we can do combat performance rolls every fight(which is 1d20+2 BAB+10 Perform+ ? Cha + 2 Feat, we need to reliably make DC 20 checks, which at these mods should be 4/5 of the time, depending on Cha). Which basically means Neo will at the start of every round, make some flashy weapon movement, get a +2 to hit, immediately roll to intimidate every opponent near her and move.
Then she stabs everyone with power attack. Repeatedly.
Talent Wise: Uncanny dodge is just common sense, basically you get to dodge even when surprised(a useful ability given how perception can't get any more than the absolute minimum investment).
Wicked Talon is normally weak, but the Crimson Breaker gets to make many attacks due to Double Weapon Training and Divide. Rerolling damage dice is a lot more attractive when you generate 3-4 hits per round.
And Savage Claw is the Anti Grimm Horde technique, since it gives all our attacks splash damage
Technique wise: Divide is the anti-heavy type attack. Giant Grimm should have damage reduction, so this inflicting Melee + Firearm damage in one hit and trip and power attack all together would crack the shells. It also upgrades to a stunshot
Fated Circle is the mobbreaker, it doesn't do a lot of damage but it DOES hit everything near us and stagger them(i.e. allowing us to move out of the cluster without retaliation using Mocking Dance). Its mostly there to evac us from mistakes
And Fire Cross for annoyingly hard to hit armored combatants, since its a high damage touch attack.
It's probably in part related to Mocking Dance, other than that I can only assume it's for the dance-dance revolution world champion cup. Or for the performance checks involved in stage fighting. Performance, Profession, and Craft are all pretty big point hogs.
Acrobatics is pretty great for jumping, doing cool stuff, and moving through enemies spaces without provoking attacks of opportunity. But performance has it's own uses if you're willing to get creative with it. Especially with those feats. Social and demoralizing feats can boarder on baseline mind control depending on how uncreative a DM is feeling. One of the funniest times I remember a DM just giving up on thinking creatively was when someone in a session I was playing decided to intimidate someone by staring at them as they squeezed a bottle of tomato sauce onto the floor. NPC was shaking in terror after that. All fear the terrifying tyrannical tiny halfling making a big mess!
Silly and it probably shouldn't have worked, but hilarious. Then again I really don't know how someone should react to that, honestly I still think the DC should have been like 50 or something higher. Because that was ridiculous.
Its actually at a flexible juncture after this, you probably want the +damage performance feat and you're set, the rest is probably expanding upon the class features.
It's probably in part related to Mocking Dance, other than that I can only assume it's for the dance-dance revolution world champion cup. Or for the performance checks involved in stage fighting. Performance, Profession, and Craft are all pretty big point hogs.
Acrobatics is pretty great for jumping, doing cool stuff, and moving through enemies spaces without provoking attacks of opportunity. But performance has it's own uses if you're willing to get creative with it. Especially with those feats. Social and demoralizing feats can boarder on baseline mind control depending on how uncreative a DM is feeling. One of the funniest times I remember a DM just giving up on thinking creatively was when someone in a session I was playing decided to intimidate someone by staring at them as they squeezed a bottle of tomato sauce onto the floor. NPC was shaking in terror after that. All fear the terrifying tyrannical tiny halfling making a big mess!
Silly and it probably shouldn't have worked, but hilarious. Then again I really don't know how someone should react to that, honestly I still think the DC should have been like 50 or something higher. Because that was ridiculous.
Yes, the hard part is the combat performance check, which is DC 20, increases by up to 11 depending on number and quality of opponents. Since the performance feats all key off your initial combat performance check and do nothing if you fail, you pretty much have to max it out.
A typical combat sequence:
-Swift action - Infuse bullets, activate Semblence and whatnot.
-Free action - Combat Performance check, flip into position with the free movement generated by Mocking Dance, load up on attack bonus from Dramatic Display. Generate free intimidate roll to taunt or demoralize opponents.
-Full action - 4 Power Attack hits with weapon on up to 4 opponents, splash damage hits all opponents adjacent to each other. OR Divide/Fire Cross against bossgrimm
Huh, a Neo-focused RWBY thing? Coloured me surprised. Though I never understand how Gunblade (double) looks or works, but it's unnecessarily impractical and cool enough for RWBY I suppose.
Calling the vote in... 4 hours? Yep, I think that's it. I might fall asleep before then so it might be another couple hours on top of that before I actually call the vote. Not many votes and only a single plan this time around. Which was kinda expected, feats and stuff are hard to pick.
When you level up enough to get another feat I'll suggest a minimum of five choices next time. I only gave one suggestion this time because it was a load of work so I put it off and only came back to it when I was sleepy and being a dummy. Which was so embarrassing I half wanted to take it down and redo it. It's too late now though. I'm gonna live with it and move on. If I freaked out over every little thing that didn't go perfectly I'd never leave the house...
Maybe I shouldn't be saying that, because I don't leave my house. Sometimes I ask myself if I have Agoraphobia? Then I begin answering that by saying, "Well, it has been eight years since I've been outside.", and immediately shut up. So it kinda looks that way, yeah.
Okay, I'm going to watch something funny to make me feel better and eat some icecream as I think about my life...
EDIT: I'm awake! And I'm not gonna double post so I'll be tacking this onto the end here. I'm calling the vote! The Winner is ugh... gimme a sec to check the name?
EDIT:EDIT: Plan Flashing Bullets! Yeah, it was the only plan. But a good plan all things considered. I'll be filling out the character sheet when I wake up properly, and then get on to writing!
Adhoc vote count started by H341ZP1Z on Jun 17, 2019 at 4:54 PM, finished with 17 posts and 4 votes.
[X] Plan Flashing Bullets
-[X] Nodding ( A troubled home life led to you living on the streets and doing what you had to. )
-[X] Neo raised a brow locking gaze with Meches for the barest of moments before looking away and shrugging unhelpfully. ( Your foster parent had spent all the money your parents left you and refused to pay for "unnecessary" higher education. )
-[X] Neo frowned and shook her head. ( Your best friend Roman was always there for you. Joining him and picking pockets for some start up funds was simple math. Gain Cat Burglar Background Occupation and an inherent +2 to climb. )
-[X] Neo stared at the table for some time in thought before nodding. ( Problems with your foster family and school get fixed. Attend Beacon at age 19. )
-[X] Skills: Acrobatics 1, Bluff 1, Climb 1, Craft(Explosives) 1, Craft(Mechanical) 1, Diplomacy 1, Heal 1, Intimidate 7, Knowledge(technology) 1, Perception 1, Perform(dance) 10, Repair 1, Ride 1, Sense Motive 1, Sleight of Hand 1
-[X] Feats: Power Attack, Weapon Focus(Gunblade (Double)), Dazzling Display, Dramatic Display, Mocking Dance, Masterful Display, Master Combat Performer
-[X] Talents: Uncanny Dodge, Combat Ready(Performing Combatant), Wicked Talon, Savage Claw
-[X] Techniques: Divide, Fated Circle, Fire Cross
[X] Plan Flashing Bullets
-[X] Nodding ( A troubled home life led to you living on the streets and doing what you had to. )
-[X] Neo raised a brow locking gaze with Meches for the barest of moments before looking away and shrugging unhelpfully. ( Your foster parent had spent all the money your parents left you and refused to pay for "unnecessary" higher education. )
-[X] Neo frowned and shook her head. ( Your best friend Roman was always there for you. Joining him and picking pockets for some start up funds was simple math. Gain Cat Burglar Background Occupation and an inherent +2 to climb. )
-[X] Neo stared at the table for some time in thought before nodding. ( Problems with your foster family and school get fixed. Attend Beacon at age 19. )
-[X] Skills: Acrobatics 1, Bluff 1, Climb 1, Craft(Explosives) 1, Craft(Mechanical) 1, Diplomacy 1, Heal 1, Intimidate 7, Knowledge(technology) 1, Perception 1, Perform(dance) 10, Repair 1, Ride 1, Sense Motive 1, Sleight of Hand 1
-[X] Feats: Power Attack, Weapon Focus(Gunblade (Double)), Dazzling Display, Dramatic Display, Mocking Dance, Masterful Display, Master Combat Performer
-[X] Talents: Uncanny Dodge, Combat Ready(Performing Combatant), Wicked Talon, Savage Claw
-[X] Techniques: Divide, Fated Circle, Fire Cross
Beacon. A New Home; a Past behind Us. "I didn't choose the mute life, the mute life chose me!"
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Legends. Stories scattered through time. Mankind has grown quite fond of recounting the exploits of heroes and villains, forgetting so easily that we are remnants, byproducts, of a forgotten past.
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Stepping onto the platform you tried to keep confident as you made your way through the crowd and onto the airship. You'd only ridden a number of different bullheads in the past. The model of Airship the academy was using was some old luxury cruiser you'd never seen before. Probably a custom job, but you didn't know enough about airships to say for sure.
An attendant took notice of you a few steps into the entrance and pointed you toward a small cargo bay off to the side of the entrance to the lobby. It was already mostly full with cases from the other students on the ship with you. Without much fuss you slotted your carry case in between a hot pink plastic case and a large gunmetal grey one before heading into the lobby. The lobby was filled to the brim with teens fresh out of Primary Combat School, which immediately made you one of the oldest people here that weren't a member of staff. A fact that you couldn't help but feel slightly bitter about.
Sometimes it seemed like people were falling over themselves to ruin your life. Even now that you'd finally reached the final stretch to becoming a Huntress, and are so close you can taste it? It tasted like ash in your mouth. Somehow someone managed to ruin that for you as well. That it was someone you actually cared about only made it a million times worse. You had to work that much harder to make it all worth it. If nothing else in your life could work out, you wanted just this one thing to go well. For once in your life if a single thing could go well? Please for the love of Oum let it be this. You silently begged the cosmos.
Looking amongst the people here you were relieved not to see anyone you recognized. You found a place to sit near the entrance and settled in for the next hour as you waited for people to load in and for the ship to take off. The trip to the academy would take another hour and that was only because they'd be taking the scenic route. The school was only on top of the cliffs just outside of Vale, which would normally only take a minute at most to travel via bullhead.
The hour passed relatively quickly as you played with apps on your Scroll. There weren't any important messages for you, and absolutely nothing from Roman. So you tried to distract yourself with Flappa-More which was a silly little game where you played as a Nevermore and had to tap the screen to make it flap its wings so you could get through a short obstacle course. An announcement came through the intercoms that the ship was ready to take off. You quit the game and put your Scroll away in favor of watching the scenery go by out the window. As the scenery went by and the Airship slowly inched away from Vale in the circular route you couldn't help but feel a weight settle in your stomach. It was stupid but you couldn't help but feel the significance of this moment. You felt like a moron getting emotional about it, but you'd waited all your life for this moment and it was nothing like you'd dreamed it would be. You wanted to be excited, you wanted to be happy, you wanted to feel some sense of pride in what you were doing. But there was none of that. Nothing but the taste of ash and a bottomless pit in the bottom of your stomach telling you that you'd made a mistake. You couldn't help but feel like it almost wasn't worth it anymore.
A couple minutes out from Beacon Academy the displays which had been showing the news powered down for a moment before lighting up with a hologram of Glynda Goodwitch, the headmistress of Beacon. She was a tall blond woman who's huntress uniform was something between business and casual, though the general theme was similar to your outfit her bordered more on the side of business and lacked any of the nuances of street chic. Your outfit was of course better and had a good helping of street chic stacked on top, plenty of expensive onyx beaded necklaces, a made to order blazer and dress pants from one of the best tailors in Vale made in your colors over a dark grey leotard. Your knee high boots were probably worth more than the woman's entire outfit.
"Hello, and welcome to Beacon!" She greeted with what you assume or at least hoped was false cheer.
"You are among a privileged few who have received the honor of being selected to attend this prestigious academy! Our world is experiencing an incredible time of peace, and as future Huntsmen and Huntresses, it is your duty to uphold it. You have demonstrated the courage needed for such a task, and now it is our turn to provide you with the knowledge and the training to protect our world."
Once she'd said her piece her hologram faded leaving a blank blueish-grey sheet behind. You honestly wanted to say you bought into it, but that would've been a lie. With the White Fang stepping up from their passive attempts at equality and taking more and more aggressive action in the pursuit of it. You couldn't honestly believe you were in a time of peace. And the more you thought about it the more your pursuit of becoming a Huntress seemed like an escape.
It felt like you were running away from the life you'd lived. Like none of that mattered. But you knew that wasn't the case, that life was part of you and nothing could take that away. Yeah, you wanted to do this. You wanted to do this more than anything. That didn't mean you had to forget who you were or things you'd done. There was nothing you felt you had to be ashamed of, you were proud of the things you'd done and the people you'd put in the ground to get where you are today. Taking someone's stuff and making it your own was a lifestyle you hadn't had a choice in at first, but you made it your own. Becoming a Huntress was different; it felt like something tangible, something real – something you could live by.
Looking around you noticed as people made their way out of the Airship. You'd arrived at Beacon Academy while you were deep in thought. Which was very unlike you. Begrudgingly you admitted to yourself that your last conversation with Roman must have gotten to you.
You retrieved your carry case from the cargo area and stepped off the Airship. You left those insidious thoughts of regret and nostalgia behind on the Airship. Today was the first day of the rest of your life; and the past was behind you no matter how much that fact hurt you. You had a new place to call home.
Hopefully it would be worth it.
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Man, born from dust, was strong, wise, and resourceful, but he was born into an unforgiving world. An inevitable darkness – creatures of destruction – the creatures of Grimm – set their sights on man and all of his creations. These forces clashed, and it seemed the darkness was intent on returning man's brief existence to the void.
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Two girls, a yellow and red themed pair stopped in the middle of the path in front of you and started talking animatedly about whatever. Sidestepping around them with an irritated frown you made your way to your locker and put your case away inside. You'd organize things and put your equipment away properly later when you didn't have an opening speech thing to attend.
Making it back to the assembly hall with time to spare you pulled out your phone and played some more Flappy-more. You almost beat your high score when Ozpin, Headmaster of Beacon walked onto the stage and tested the mic. Glynda stood off to the side shortly behind him in what you assumed was a statement of shared responsibility or something. You reluctantly switched your phone off and put it away, you'd have to beat that high score later.
"I'll... keep this brief." Ozpin began softly.
"You have traveled here today in search of knowledge, to hone your craft and acquire new skills, and when you have finished, you plan to dedicate your life to the protection of the people."
Something within you felt as though it was filling as the Headmaster spoke. You felt… a sense of purpose you hadn't felt since you were a child inflate within you.
Ozpin continued after a slight pause, "But I look amongst you, and all I see is wasted energy, in need of purpose, direction. You assume knowledge will free you of this, but your time at this school will prove that knowledge can only carry you so far. It is up to you to take the first step."
Finishing his speech Ozpin wondered off the stage. You watched as the faces of the people around you twisted into various expressions of confusion at the Headmasters words. But they made a lot of sense to you, maybe too much sense.
No one ever got anywhere in life without a goal. It didn't matter much smart you where or how good your grades were. None of that mattered if you couldn't carry through with it. Because at the end of the day no one was going to carry you up the mountain and put you on top. You had the crawl through the gravel and grit, and claw your way up to where you want to be.
Gylnda stepped up to the mic after the Headmaster had left the stage and informed you and the other students that, "You will gather in the ballroom tonight; tomorrow, your initiation begins. Be ready. You are dismissed."
The feeling building within your chest didn't disappear. Instead it felt stuck like something was trying to pass through a straw, but needed a firehose to properly accommodate it. It was like something within you wanted an outlet and couldn't find anything.
The feeling was irritating and just wouldn't go away. But it wasn't exactly new, you'd dealt with it in the past. If you waited and ignored it then it'd go away eventually.
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However, even the smallest spark of hope is enough to ignite change, and in time, man's passion, resourcefulness, and ingenuity led them to the tools that would help even the odds. This power was appropriately named "Dust".
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You spent the day familiarizing yourself with the academy grounds. There wasn't really anything else to do other than try to communicate with the other students. You weren't feeling particularly social at the moment though. So instead you wondered the ground, familiarizing yourself with it.
When you got bored of that, which didn't take long; you returned to your locker and went about organizing things there properly. Pulling out your carry case you unfastened the clasps and popped open the top to reveal the contents. Secured to the inside of the lid was a backpack filled with several matching changes of clothes, underwear and a second pair of boots. Inside the carry case itself were several compartments, most of which were empty at the moment. One compartment had a heavy metal box filled with two-hundred rounds of ammunition for your weapon, while another was filled to the brim with the plastic of Lien cards and their various colored denominations. Two blades, each as long as your arms were slotted away in the final and biggest compartment. When combined together these two swords made your weapon…
It didn't have a name yet, you'd always managed to find an excuse to put it off. Pulling the two swords out you unsheathed them and brought their pommels together before flicking a hidden lever in the underside of each of the swords hilts. The mechanisms locked into place, moving the blades into proper alignment as they did so. You hefted the familiar weight in your hands for a moment before separating the two blades and hanging it in your locker. Taking the sheaths for you weapon out of the carry case you hung them from the bottom rack away from your weapons. They were mounted as an apparatus made up of several tough white leather straps. You'd lost count of how many times it'd gotten tangled, you'd deal with it tomorrow.
You closed the locker and reset the security key to a seemingly random string of sixteen numbers you used for your safe back home. That safe was empty now and it's password set to quadruple zero, so there wasn't any reason not to use it here.
This was a new chapter in your life…
Perhaps it was time you gave them a name?
[ ] Maybe later. (Your weapon remains nameless. )
[ ] Write in. ( Gain a hero point if it's something music related. )
You left the rest of your things in the trunk. Your clothes would have to wait until after you got assigned to a team and had somewhere to put them.
Noticing it was getting late you took out some loose fitted pajamas, picking personal comfort over sex appeal. You weren't here to impress people. Taking advantage of a nearby bathroom you changed into them before heading over to the ballroom.
The place was packed full of your fellow classmates by the time you got there. The sun had gone down a few hours ago so it was getting pretty late, you supposed. A table off to the side had a pile of sleeping bags prepared for the students. Stepping around people laid out on the floor you walked up and grabbed a brown one, which you then rolled out in a spot you picked out for yourself by the door. The moment your head hit the cushion you conked out like a light.
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Nature's wrath in hand, man lit their way through the darkness, and in the shadow's absence came strength, civilization, and most importantly, life. But even the most brilliant lights eventually flicker and die. And when they are gone... darkness will return.
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"Hey! We should totally make a team. I think we'd make the best team!" A boisterous brunette you'd made the mistake of sleeping next to chatted as you tried to enjoy your breakfast.
You tried to ignore her but the dark haired snake faunus was fairly insistent. You were drawn from your search for the meaning of life in the bottom of your cereal bowl by a sharp gasp from the excitable girl, "Oh my god! I am so sorry. I didn't, like, mean to be insensitive or anything. I'm not being mean on purpose. I swear! Oh, I know! I'll do enough talking for the both of us. We're going to be the best of friends, just you wait. I'm, like, ninety percent sure of it."
You…
[ ] Rolled your eyes and ignored her. ( Potential of Ending up on OC team set to 12% )
[ ] Shrugged and flipped her off. ( Potential of Ending up on OC team set to 6% )
[ ] Smiled softly and nodded. ( Potential of Ending up on OC team set to 25% )
"We'd make the best team!" She exclaimed.
A sigh escaped the lips of her friend sitting across from the both of you, "Serafall, please. Can we not bothered the nice ice cream girl?"
"But, Bast! Don't you think the three of us would make the best team?"
"What? No! I think we'd make a terrible team. Ice cream girl, a snake faunus, me, and some random?" She pointed to each of you before flicking her bright purple fringe, "Sera, my semblance makes people see things out the corner of their eye. How is that useful? It doesn't even do anything to Grimm."
Serafall held her clenched hands against her chest as she earnestly stated, "It's not your semblance that matters to me Bast. It's your friendship and kickass guitar skills that I appreciate."
Bast snorted, "Sure. And when we all die after running into something with armor that my Lunar Cord can't smash; I'll blame you for convincing me to become a huntress instead of a musician or something."
"I think we would have made good musicians…" Serafall admitted with her bright green slitted eyes narrowed in thought.
"Yet you wanted to be a huntress." Bast grumbled.
Before Serafall could reply the intercom system crackled to life and the Headmistrisses voice blared out from them, "Would all first-year students please report to Beacon Cliff for initiation? Again, all first-year students report to Beacon Cliff immediately."
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So you may prepare your guardians, build your monuments to a so-called "free world", but take heed...
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The girls and you each exchanged a look before getting up from your seats. You each threw whatever trash you had into the bins and set your bowls and plates aside to be cleaned. Together with the two girls you left the cafeteria and made for the locker room.
"We'll make the best team! I'll see you on the cliff." Serafall exclaimed excitedly and gave you two thumbs up with a cheery smile on her face.
"Seeya later, it was nice meeting you." Bast said, waving lazily and the three of your split up to go to your separate lockers.
Finding your locker took little effort, it was by the far wall across from locker room entrance leading in from the ballroom. You input your security code and retrieved your weapons sheath the rack. The sheaths were strapped to a brown leather flap with white leather straps that when secured in place fit snugly against your lower back. The strapps holding the sheaths in place had a little extra length that cause them to bounce when you ran. It was annoying, but you needed it so you could actually draw the blades. They were a little too long to draw from their sheaths quickly otherwise. Taking out your swords you sheathed them both in a single motion with practiced ease and felt the nervous energy in your chest settle down, the familiar weight of your weapons setting you at ease.
Nothing had ever meant this much to you. You felt ridiculous for it. But you needed to do well, to feel like you belong here just like everyone else. Messing up and dropping out on the first day would crush you. And you felt kinda disgusted with yourself for even feeling that way. It was almost as bad as falling in love, if that ever happened you honestly hoped that a Grimm would hunt you down and off you.
Lastly you grabbed fifteen bullets and split them ten-five between the two inner pockets of your blazer. Much as you'd have liked to have more ammo on hand reloading your weapon was kinda clunky and not really the best idea in combat. Maybe a redesign implementing a magazine loader into the weapon so you could load it with fifteen rounds at once instead of having to do it individually? You'd have to talk with someone more skilled at weapons design than you are to get it done reliably. If you'd had the forethought of getting an ammo pouch you'd probably be fine for the moment. For now you'll have to be sparing with your ammo or you'll run out pretty quickly.
Your bag would have let you carry more, but it was full of clothes and you'd only really intended to use it for long trips outside of Vale. You'd need to get some pouches for short term field trips outside Vale they'd probably end up sending you on. If nothing else you needed the space for ammo, thirty rounds was nowhere near enough for a productive day of Grimm hunting. Before you forgot you went about feeding bullets into the receiver on the hilt of your swords. The first sword held ten rounds, while the right only held five because it housed the firing mechanism and the barrel. Both of which would fold out and slot into place when you activated the transformation. Firing it was a little awkward however since you had to hold your double blade like it was a bow in order to aim and fire the gun. It wasn't pretty but it worked, and that was more than good enough for you.
With your things gathered and as ready as you could be you put everything you didn't need away and shut you locker, the lock clicking into place. You checked yourself over one last time and followed the lazy stream of students out to the cliff. Ozpin stood to one side of the line sipping his everfull enchanted mug of coffee looking across the line of students with a calculating eye. Glynda stood beside him fiddling with fiddling with a tablet as everyone took their time lining up.
"Take position on a tile, we'll be beginning shortly." Ozpin called out as you and a few other stragglers made your way to the cliff.
You took position on a free tile thirteen or so spots down from the Headmaster and Headmistress. Serafall stood next to a pompous looking girl dressed in white, the Schnee heiress. Whitney or something. It didn't really matter, it wasn't like her name was important or anything. She had loads of money. That was all you needed to know.
Once everyone had gathered and taken their place on a tile Ozpin began, "For years, you have trained to become warriors, and today, your abilities will be evaluated in the Emerald Forest."
"Now, I'm sure many of you have heard rumors about the assignment of "teams." Well, allow us to put an end to your confusion. Each of you will be given teammates... today." Glynda interjected, looking up from her tablet as she addressed the gathered students.
"These teammates will be with you for the rest of your time here at Beacon. So it is in your best interest to be paired with someone with whom you can work well." Ozpin continued, "After you've partnered up, make your way to the northern end of the forest. You will meet opposition along the way. Do not hesitate to destroy everything in your path... or you will die."
Someone at the front of the line laughed nervously at the warning. One of the students standing by you shifted their feet looking a little more unsure of themselves then they had been. The headmaster was apparently trying to get the weak willed ones to quit here, or so you assumed.
It made a degree of sense. If they weren't willing to risk their lives now after around a decade of training for this moment, then they'd never be ready.
"You will be monitored and graded through the duration of your initiation, but our instructors will not intervene. You will find an abandoned temple at the end of the path containing several relics. Each pair must choose one and return to the top of the cliff. We will regard that item, as well as your standing, and grade you appropriately." Headmaster Ozpin finished his speech before asking, "Are there any questions?"
A boy at the front of the line raised their hand, "Yeah, um, sir?"
Rather than address the guy, Ozpin acted as if he hadn't heard him, "Good! Now, take your positions."
You watched the person before you get launched into the air and braced yourself just in time for the tile beneath you to suddenly shoot up and fling you into the air as well.
As you hurtled through the air above the emerald forest your mind raced as prepared to…
[ ] Take the dive. (You're sure your Aura could carry you through the landing, though you'd be vulnerable to Grimm until you recover. Take 1d6 non-lethal damage, 19d6 lethal damage, roll Acrobatics (DC15) to negate the first 1d6 of lethal damage.)
[ ] Helicopter Maneuver! (Spin! Spin with all your might! Roll Acrobatics (DC25), On a success Travel an additional 120d12 meters and take 8d6 non-lethal damage. On a failure take 20d6 lethal damage.)
[ ] Write in. (Make something up and I'll give a hero point, just keep in mind that you don't have any equipment other than your weapon, its sheaths, your clothes, your Scroll, and a few loose rounds of ammo in your pockets. I'll come up with the required roles for it to work out so don't worry about that.)
Once you'd recovered from your landing you straighten your clothes and dusted yourself off before making sure nothing had shaken loose. Checking your pockets a few rounds had come loose so you spent a few minutes searching through the underbrush.
You managed to find thirteen of them, the last two having probably fallen out during the fall.
Observing your surroundings you decided to head…
[ ] North north east (15% chance of partnering with Yang, 15% chance of partnering with Blake.)
[ ] North east (25% chance of partnering with Weiss, 5% chance of partnering with Phyrha.)
[ ] East north east (60% chance of partnering with Cardin, ?% chance of partnering with Serafall.)
[ ] East (98% chance of partnering with Ruby, 2% chance of partnering with ???.)
[ ] East south east (?% chance of partnering with Bast, 2% chance of partnering with Jaune.)
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there will be no victory in strength.
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Vote Reminder: (Please vote for what you want, choices with the most votes win.)
(I'll wait 48 hours before calling the vote.)
Weapon
Friends
Landing
Direction
A/n: Ugh… this is just terrible. Whatever, posting it anyway. Regardless; sorry for the long wait. This part really fought me and I had a lot of trouble with it. As a result the writing turned out pretty bland so I'm really not happy with it. I'm posting it anyway because it's been like a week or two? I can't ever remember it's been so long since I posted. Now I could give excuses like how I caught the flu and have been pretty much useless since. But I really just struggled that much with this chapter. Even so I powered through it and have brought you this steaming pile of subpar garbage I'm somewhat ashamed to ever bother posting. I'm posting it anyway since I promised myself I wasn't going to freak out about this and try and make everything perfect. Because honestly it's a fanfic quest thingy and no one really expects perfection. At least I don't think they do? Although I admittedly really appreciate good writing, grammar and spelling. I haven't proofread this yet, so whatever. I'm gonna go pass out somewhere now. Bye!
How's this:
[X] Harmonic Duet
[X] Shrugged and flipped her off. ( Potential of Ending up on OC team set to 6% ) [] Use your blades to scrape along the trees to reduce your momentum. Then, jump along branches like a skipping stone, before leaping off and doing a helicopter spin with your blades!
Magic stuff:
[X] When you start losing velocity start descending, summon a large dragon, soar through the air like a queen of everything for 10 rounds, then land and proceed on foot.
[X] North north east (15% chance of partnering with Yang, 15% chance of partnering with Blake.)
Baked Alaska is a go!
Though I do agree with veekie
That's very true... sure we'll do it by separate votes. I just copy pasted that part out of habit and didn't really think about it. But, you're right. I'll go edit than so peoples know to vote for whatever. EDIT: Scratch that I remember why it was a plan. Your chance of getting partnered with one of the OC's is reliant on how you treat them. It's a very thin reason, but it's there.
EDIT:EDIT: Scratch that again, wow. Sorry my brain is fried, vote for what you want I'm just gonna count them all and choose what gets the most votes. I'm gonna go edit that in and go sleep before I actually pass out.