FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

It's an odd note that Marceline is a vampire (again, going by blurb), since we know that she shouldn't have become one until she started hunting Ooo's vampires later in her life. This does not pose well for Simons chances at sanity.

Oh yeah, I'm reminded Hunson Abadeer and Gunter exist. That's a scary thought.
Could you imagine if Argost learnt about Gunter?

Actually what is the most terrifying beast Argost could in theory find?
 
It's an odd note that Marceline is a vampire (again, going by blurb), since we know that she shouldn't have become one until she started hunting Ooo's vampires later in her life. This does not pose well for Simons chances at sanity.

Oh yeah, I'm reminded Hunson Abadeer and Gunter exist. That's a scary thought.

This version of Simon is probably dead and gone metaphorically speaking, he's all Ice King now.

Is Princess Bubblegum dead here? What about Finn and Jake? Do we know?
 
This version of Simon is probably dead and gone metaphorically speaking, he's all Ice King now.

Is Princess Bubblegum dead here? What about Finn and Jake? Do we know?
Finn and Jake are generally agreed to be on deep freeze somewhere in ice kings domain.

And due to the laws of cartoon cryogenics, that means they are alive and you just have to dethaw them.

PB might be stuck as that fake happy go lucky tiny candy thing that those potions the bad gum guy was throwing around in the finale turn you into

Edit: Personally, I'm more interested in the state of flame princess. If she's dead we might be the next best choice for the flame elemental, and if not she might be a good place to get training for our powers or vice versa
 
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Actually what is the most terrifying beast Argost could in theory find?
An immediate thought I have is not one that's world ending or anything at first glance but there was a spinx like being in Adventure Time that knew approximately everything. Or it knew everything, approximately.

It might not know anything exactly, but that's still fairly abusable and could easily help along some rather difficult goals.
 
While I do like the idea of helping the war effort against the Gems, I think that cutting down KND treehouses is more urgent. If we give them a chance to regroup, they'll probably be a thorn in our side for a good while. Once we're in a more stable position, though, I'm all for it.
 
Personally, I think we should leave the whole Operation naming of Plans to the Kids No More. Instead we should follow a more professional type of soulless corporate design and use catchy powerpoint-able pneumonic devices.

Allow me to introduce you to:
The 5 Cs of Publicity

The first C is Callous Disregard for Children. We need to stick to our company's mission statement. We've gotta ramp up the pressure on the KND and just stick it to 'em. Using Sticky Beard to do that will that emphatically clear, and who better to loot than a pirate?

The second C is Corporate Consolidation. Adult Co. is slacking, and we need to get stuff done. We technically don't have a fully operational company. Let's fix that. Hank can take a backseat for a bit while we let the guy who admittedly has some experience within Adult Co. try to figure things out. In the meantime, let's get Hank out there. Have him shake some hands as only he can.

The third C is Constant Pressure. I welcome the increasingly ludicrous mech building contest with OPEN ARMS, BABY. We'll get Mr. Wink and Mr. Fibb in on this in a turn or two, they'll love it.

The fourth C is Community Outreach. Supervillainy was our bread and butter, let's see what happened with Count Spankulot and if we can't help with his public image. And reaching out to these Guild guys seems like a worthy investment. And who knows, maybe we can mold young Izzy into a respectable young lady.

Finally, the fifth C. The most important one. Care Of The Self. Take some time to chill. Catch up with family, do some theraputic work on a loyal family servant, torture a hideously unlucky KND operative. Make it clear that Adult Co. doesn't just make the lives of kids worse, it makes the lives of adults better.

National Actions:
- Cut Down KND Treehouses (Stickybeard)
- Reach out to Corporate Competition (Hank Hill)
- Restructure Adult Co. (Toiletnator)
- Investigate The "Guild"
- Build An Even BIGGER Robot
- Read The Family Journals

Personal Actions:

Father:
- Recuit A Hero [Izzy]
- Work On Sir Toasty (Again)
- Visit Count Spankulot

Hank Hill:
- Check on Peggy and Bobby.

Toiletnator:
- Deal With Number 13
 
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Personally, I think we should leave the whole Operation naming of Plans to the Kids No More. Instead we should follow a more professional type of soulless corporate design and use catchy powerpoint-able pneumonic devices.

Allow me to introduce you to:
The 5 Cs of Publicity

The first C is Callous Disregard for Children. We need to stick to our company's mission statement. We've gotta ramp up the pressure the KND and just stick it to 'em. Using Sticky Beard to do that will that emphatically clear, and who better to loot than a pirate?

The second C is Corporate Consolidation. Adult Co. is slacking, and we need to get stuff done. We technically don't have a fully operational company. Let's fix that. Hank can take a backseat for a bit while we let the guy who admittedly has some experience within Adult Co. try to figure things out. In the meantime, let's get Hank out there. Have him shake some hands as only he can.

The third C is Constant Pressure. I welcome the increasingly ludicrous mech building contest with OPEN ARMS, BABY. Let's get Mr. Wink and Mr. Fibb in on this, they'll love it.

The fourth C is Community Outreach. Supervillainy was our bread and butter, let's see what happened with Count Spankulot and if we can't help with his public image. And reaching out to these Guild guys seems like a worthy investment.

Finally, the fifth C. The most important one. Care Of The Self. Take some time to chill. Catch up with family, do some theraputic work on a loyal family servant, torture a hideously unlucky KND operative. Make it clear that Adult Co. doesn't just make the lives of kids worse, it makes the lives of adults better.

National Actions:
- Cut Down KND Treehouses (Stickybeard)
- Reach out to Corporate Competition (Hank Hill)
- Restructure Adult Co. (Toiletnator)
- Investigate The "Guild"
- Build An Even BIGGER Robot
- Read The Family Journals

Personal Actions:

Father:
- Recuit A Hero [Mr.Wink & Mr. Fibb]
- Work On Sir Toasty (Again)
- Visit Count Spankulot

Hank Hill:
- Check on Peggy and Bobby.

Toiletnator:
- Deal With Number 13
I'll be honest, I'd prefer one of the 2 Limited time choices of Izzy or a Wizard over Fink and Wibb. Since I imagine Izzy has good martial she can allow us to play in the Icy mode to get the Learning and Intrigue buffs earlygame without to much issues, while Hex and Orpheus help us both with fathers weakest stat/ Both of these guys are limited time, leaving at the end of next turn, so if we want both we need to get em now.
 
Oh, I fully intend to try and grab either of those occult heroes next turn, but the sooner we have people to work on our Learning stat the better, and hiring a fresh-faced, freshly released convict doesn't really fit our branding. Too disruptive for the office environment.

I'll be honest, I'd prefer one of the 2 Limited time choices of Izzy or a Wizard over Fink and Wibb. Since I imagine Izzy has good martial she can allow us to play in the Icy mode to get the Learning and Intrigue buffs earlygame without to much issues, while Hex and Orpheus help us both with fathers weakest stat/ Both of these guys are limited time, leaving at the end of next turn, so if we want both we need to get em now.
 
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Oh, I fully intend to try and grab either of those occult heroes next turn, but the sooner we have people to work on our Learning stat the better, and hiring a fresh-faced, freshly released convict doesn't really fit our branding.

Nah, stats over branding in this case. We got Izzy off a crit so we know she'll be decent. We also don't have to have her in a public, well known position either, she can be a semi-deniable asset.
 
Oh, I fully intend to try and grab either of those occult heroes next turn, but the sooner we have people to work on our Learning stat the better, and hiring a fresh-faced, freshly released convict doesn't really fit our branding. Too disruptive for the office environment.
I honestly really don't think a more involved father wants a super office based enviroment. Mostly because hes a manchild.
 
We'll be sharing Stickybeard's stats tonight. We would have done it in the round post but we forgot it and now our QM is at work.
 
[x] Operation: W.A.R.F.A.R.E. (Weaponizing American Robots Fighting Alien aRmada Efficiently)
-[x] Fight Against the Gem Empire
--[x] Stickybeard
-[x] Set Up Government Cooperation
--[x] Toiletnator
-[x] Restructure Adult Co.
--[x] Hank Hill
-[x] Look for Your Soopervillains
-[x] Invent New Ice Cream Flavor
-[x] Read the Family Journals
-[x] Call the Moonbase
-[x] Go Through Your Rolodex
-[x] Check on Peggy and Bobby
-[x] Deal with Numbuh 13
-[x] Recruit a Hero: Doctor Orpheus

Benefits of the Plan
  1. Gets us started on the Gem stuff and combos that with government deals for massive defense spending potential
  2. Recruits Dr Orpheus which could get us Guild connections and intel which could be useful, especially to potentially recruit some powerful units, plus occult is important as Toiletnator can do martial stuff in the meantime, and able to recruit Izzy next turn.
  3. Focuses on Hank restructuring the company as he is the actual CEO
  4. Ice Cream income
  5. Look for Soopervillains + Rolodex combo for barbecue next turn.
 
[X] Plan: Villainy
-[X] Cut Down KND Treehouses
--[X] Toiletnator
-[X] Reach Out to Corporate Competition
--[X] Hank Hill
-[X] Implement Candy Stock Exchange
--[X] Stickybeard
-[X] Look for Your Soopervillains
-[X] Invent New Ice Cream Flavor
-[X] Read the Family Journals
-[X] Call the Moonbase (Father)
-[X] Go Through Your Rolodex (Father)
-[X] Recruit Hex (Father)
-[X] Check on Peggy and Bobby (Hank Hill)
-[X] Deal with Numbuh 13 (Toiletnator)

According to my clock. 12 hours have passed.
 
(I'll be honest, the main reason I didn't have Hank try his hand at restructuring the company this time is that if he fails again, he may feel bad. And I don't want our obviously unsuited for it CEO to feel bad.)
 
Moratoriums up!

[X] Plan: Operation B.A.N.A.N.A. (Beneficial Acquisition Negotiations about Nefarious Allowances)
-[X] Fight Against the Gem Empire
--[X] Stickybeard
-[X] Set Up Government Cooperation
--[X] Toiletnator
-[X] Restructure Adult Co.
--[X] Hank Hill
-[X] Look for Your Soopervillains
-[X] Invent New Ice Cream Flavor
-[X] Read the Family Journals
-[X] Call the Moonbase
-[X] Go Through Your Rolodex
-[X] Check on Peggy and Bobby
-[X] Deal with Numbuh 13
-[X] Recruit a Hero: Hex

Basically the same as Nysticals, but I view Hex as a better choice do to fitting into the company culture better, not potentially have issues with how we go ahead with the company (I don't want to be the guy stuck figuring out Orpheus' Arching status if we join the guild), and a better speciality.
 
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[X] Plan S.U.P.E.R D.A.R.K (Starting Up the Production of Eventual Robotic Domination And Rock Krushing)
-[X] Fight Against the Gem Empire
--[X] Stickybeard
-[X] Set Up Government Cooperation
--[X] Toiletnator
-[X] Restructure Adult Co.
--[X] Hank Hill
-[X] Look for Your Soopervillains
-[X] Build an Even Bigger Robot
-[X] Read the Family Journals
-[X] Call the Moonbase
-[X] Go Through Your Rolodex
-[X] Check on Peggy and Bobby
-[X] Deal with Numbuh 13
-[X] Recruit a Hero: Izzy
 
[x] Operation: B.E.G.U.N. (Building a basE sUpport Now)
-[x] Fight Against the Gem Empire
--[x] Stickybeard
-[x] Set Up Government Cooperation
--[x] Toiletnator
-[x] Restructure Adult Co.
--[x] Hank Hill
-[x] Look for Your Soopervillains
-[x] Invent New Ice Cream Flavor
-[x] Read the Family Journals
-[x] Call the Moonbase
-[x] Go Through Your Rolodex
-[x] Check on Peggy and Bobby
-[x] Deal with Numbuh 13
-[x] Recruit a Hero: Izzy

This plan is about going in on the government support while we have Stickybeard as a disposable hero and doing work to get Adult Co. up and running properly. Izzy is the hero pick over one of the occult units mainly since while Occult is useful, it seems like a good chunk of the occult actions are at a slightly lower priority than our Intrigue to get a knowledge base going. Izzy probably is a hero with at least some Intrigue focus and so she should have more immediate use.
 
I'll go with nicholas' plan for now, though might change dependnign on Stickybeard's stats

[x] Plan Operation G.E.M K.I.D.S (Grind Enemy Minerals, Komplete Investigations, Diplomance Suits)
-[x] Fight Against the Gem Empire
--[x] Asign Stickybeard
-[x] Set Up Government Cooperation
--[x] Assign Hank Hill
-[x] Restructure Adult Co.
-[x] Look into Aliens
-[x] Invent New Ice Cream Flavor
--[x] Assign Toiletnator (as taste tester)
-[x] Read the Family Journals
-[x] Call the Moonbase
-[x] Go Through Your Rolodex
-[x] Check on Peggy and Bobby
-[x] Deal with Numbuh 13
-[x] Recruit a Hero
--[x] Izzy
 
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