FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

Or since we know about Control Freak existing we could see if Father is aware of H.I.V.E Academy. Seems a place we could try hiring graduates from if he's aware and able/willing to contact them.
Unfortunately getting involved with the H.I.V.E. Academy would also mean getting involved with Brother Blood and I'd rather stay far away from his mind controlling shenanigans.
 
Uh... I don't think control freak exists. I'm pretty sure that initial post about control freak was about Sarah BEING a control freak, and also maybe a reference to when she got the fic note. DC is not in this I'm pretty sure
The only other person who seemed to like it was this weird fat guy named Control Freak.
Ah yeah he's into a lot of obscure show's, he sometimes comments on my fics.
This canon Omake implies otherwise and the note that while mainline DC won't appear Teen Titans and specifically Jump City might also adds a bit of weight.

Edit:
Unfortunately getting involved with the H.I.V.E. Academy would also mean getting involved with Brother Blood and I'd rather stay far away from his mind controlling shenanigans.
While true and a very valid point, Father has absolutely no qualms with using mind control himself and I believe is likely resistant to some degree. Admittedly though that's a shaky foundation to work off of.
 
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huh

Didn't notice that

I'm thinking of the three questions I've seen so far, I think the Santa question for immediate Intel on how worried we have to be about December, the letter question to get some character info on father and sector z, and Moltar to get info on the person standing between us and the moonbase.

~30 MINUTES REMAIN~
 
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And, seriously, guys, we need some allies. I personally like Eddy (he's tricky, but I think we can outfox him).
Eh, the Rage mechanic is far too exploitable for that. We'd be least able to anticipate backstabbing when it's most important (ie when something else is going wrong)
I'm holding out for hopefully getting access to Count Spankulot (even though that might drive away Mr. Wink and Mr. Fibb).

He's one of the more moral sooper villains, I'd a decent guy that might help Father out either some of his issues, would be a pretty good Martial/Occult unit...

And we can hopefully brand him as a bootleg Count Chocula for Adult Co. brand cereal.
I'm more partial to Knightbrace. Tooth decay is no joke and he has only ever been defeated with taffy.
"Well yeah, you should write for yourself and all but maybe if your fanfics are good enough it can get enough "rubes" to see it that the original caste and crew might want to make a new season"
First, "cast" not "caste". The first use might have been a Gem Caste pun but I'm not sure.
Second, the canonization of this omake implies that Camp Pining Hearts has been cancelled, but it's likely not common knowledge that Chris was the one to order it, given the belief that a stronger fan community could rekindle the show, as well as the fact that Peridot isn't already frothing for Chris's blood.
Those already exist and follow in the wake of Sān's grim ship: Charon's Rainbow.
If we do go down the ice cream route we need to figure out a way to recover the 4th flavor
I suspect grape due to (admittedly debunked) irl ice cream lore. Supposedly it used to be pretty popular but was discontinued when someone's dog got into a carton and died, even though the same would have happened with chocolate. Additionally though, it would set up a nice pairing of strong and subtle flavors and berries and beans. Punchy Grape and Chocolate, soothing Vanilla and Strawberry. We also know it's a clearly identifiable flavor from 5's interrupted statement and berry-adjacent from 0's craving for blurpleberry.
Or, if we want to go with boring, legitimate confectionary history, Butterscotch used to be as common as Chocolate, Vanilla and Strawberry in the 1850s when ice cream first became a widespread American treat, before falling out of favor sometime in the 1900s. It'd also fit the golden color. I like grape better though.
 
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Ehem...

The roll has occured

It was... 2

Oh great and POWERFUL father!

Please, can you tell us the EXACT contents of the letter you recieved from Sector Z!

I burn 1000 xp in tribute!
 
Ask Father if he knows anything about the updog.

"Updog? You mean
These nuts?"
Ehem...

The roll has occured

It was... 2

Oh great and POWERFUL father!

Please, can you tell us the EXACT contents of the letter you recieved from Sector Z!

I burn 1000 xp in tribute!


The Letter...

The exact words are hard to remember. It's hard to even recall, really. You've tried VERY hard not to think about it. But when asked? You recall the basics. You remembered it was from your "children" and you remember it being more than a little critical of you, your actions and your own parenting style. It told you that they were leaving. You had no idea where they were. No idea what state they were in. You only knew that they were leaving with your Brother, and that they seemed to hate you; But whether that was because you were weak or because of what you had done, you couldn't tell.

Just thinking about it makes you feel a pit in your stomach.
 
TURN 2: One Sweet Deal 10.03.20XX
It was early in the morning when the pirate ship pulled up your driveway. Or rather, plowed through it. Gravel, grass, turf and soil were rolled up, and ripped apart, forced to make way for a titanic mass of wood and sugar-coated sails. Your morning routine was interrupted, as vibrations caused plates to fall over and drop your morning pot of coffee onto the floor.

This was hardly the most annoying thing that had happened this month. After all, you had worked so hard to build that gosh-darned robot, only for that POINDEXTER to make a new one just to show you up! And then there was that whole kerfuffle with all the ads from that weirdo Eddy, that visit with your Sister-In-Law, and having to go into negotiations with Hank on how a different fuel system was not the highest item on your priority list. Over all, it had been a busy season. The whole time you were trying to bring back a company together and find those no-good Kids Next Door, Toiletnator wouldn't stop bragging about how he bagged Numbuh Thirteen!

Really, it was amazing how well you were holding together. Almost happy, even, with how you had gotten so much done! But perhaps even more amazing to you was how fast things were moving. It almost felt a little… Strange. While you didn't think you were conceited, you once thought that you were the big mover and shaker in these parts. And by these parts, you meant the world. I mean, sure, that creepy girl Mandy nearly took over the world as the Delightful Reaper while you were on vacation to Aruba, but at the end of the day you were top dog. Those freaky bug-eyed powder-poof-kids or whatever never bothered you, either. Though the more you learned, the more you began to ponder what exactly was happening.

Had you really been gone that long? Long enough for all these businesses and villains to start stepping on your toes? How did they not fear and respect you, as you obviously deserved? It was puzzling. Sure, you had seen some weird things, such as killer ice-cream or living cafeteria food, but typically you were either inflicting it on the KND or having the KND drop the weirdness on your head. Being stuck in a maelstrom of oddity almost left you feeling… vulnerable.

But you weren't going to let that get your mood down. Even when the pirate ship reversed into your front yard and rear-ended the marble fountain. You felt your eye twitch and took a loooooong sip of coffee. You weren't angry yet, but if this wasn't important…

Peeking out the window, that anger quickly vanished! You recognized that Jolly-Ranching Roger anywhere!


"STICKYbeard!"

Finishing your coffee, you leave the mess for Sir Toasty to incinerate, and head outside. Ah! At last, Stickybeard! Your favorite candy-coated-corsair has come back at last! You knew your old underlings would return sooner or later. As you exited your home, you watched as the gang-plank slammed down, crushing Toiletnator's port-a-base.

You think you hear something like Toilletnator being crushed by a wooden plank. Might need your hearing checked.


"Ahoy Father! Permission to come ashore?" asked a salty-saccharine scowl of a voice.

"PERMISSION
Granted."

Hobbling down from the ramp, a peppermint peg-leg clacking against the deck, came a large, boisterous, and undeniably sticky man. His beard was a multi-colored mass of beard hair and lollipops. At one side was a candy-cane rapier, and the other, a gumball shooter. His teeth (what few he had left) seemed to be held in place more so from how adhesive his saliva was than any remaining roots. An eye patch was firmly stuck over his eye, and was almost certainly impossible to pry off by any conventional means. You made the same assumption about the hat.

It could only be one man. An old salt who was more obsessed with sweets than saltiness.


"HA HA, put it there!"

You shook hands with Captain Stickybeard as he stepped aboard your patio deck.

"Yarr, Father! Ye old scallyway! Nice to see your alive and kickin' like a hard lick'a Pixie dust!"

"Of COURSE. Takes more than a few THOUSAND pounds of SPACE scrap to take me down! BUT that's in the past. I take it you ARE here to join back up, correct?"

Stickybeard's body language changes, as his eye drifts elsewhere. His arms move away from his sides.

"I heard ye needed some help gettin' back on yer feet. Tis a different time, me hearty. Things come more strange than sweet upon the tides. I'd like to offer me hook to an old friend in thar time of need."

As you heard Stickybeard speak, you had some strange wriggling feeling at the back of your neck, like some sort of anxious little gummy worm. Thankfully, seeing an old fiend in these challenging times helped push it away. You had known Stickybeard for quite some time; those years in the Sodagasso and dealing with the cursed Aztec-chocolate-coins were some wild adventures that helped you become the man that you were today.

"I see.
WELL, glad to have you ABOARD! Why don't we talk about this over a big, cold bowl of Rainbow MUNCHIES! My treat!"

"Yar Har! Now you're talkin'! I'll get me milk!"

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Stickybeard, the Candy Pirate Lord, is a Free Agent in Adult Co territory!

For this round only, Stickybeard can be assigned to the following actions as though he were a hero under your control: Clean the Lawn, Cut Down KND Treehouses, Fight Against the Gem Empire, Implement Candy Stock Exchange, and Invent New Ice Cream Flavor (as taste testers).


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FATHERQUEST - ROUND 2
FATHER IS CURRENTLY [WARM AND FUZZY] [36]

Effects: +5 to Diplomacy, -5 Intrigue


NATIONAL ACTIONS

[ ] Clean the Lawn
DC 65
That big pufferfish wasn't the only giant monster sniffing around in your neck of the woods. The fringes of the state are becoming the stalking grounds for all manners of creepy crawlies. The kids can wait while you teach these mutant freaks that you're the alpha around these parts
Reward: Giant monsters, mutants, and other weird things become pacified, reducing the chance that they try to attack again any time soon. May impress monster hunters.

[ ] Cut Down KND Treehouses
DC Variable
You've got those naughty Kids Next Door on the run. The dumb ones have already been rounded-up, but that leaves the kids that think they're oh-so-clever, hiding inside their sector treehouses. The joke's on them! They've got treehouses, but you've got chainsaws! Saw those strongholds of dissent down, and throw any KND operatives you get your hands on into permanent detention!
Reward: Sector treehouses in North America are cut down, further destabilizing the Kids Next Door remnant. Chances to capture notable KND operatives and confiscate 2x4 hardware are based on your level of success.

[ ] Fight Against the Gem Empire
DC 80
After watching the war on TV, you decide to take a more active role in supporting the Good Ol' US of A. You won't be supporting the war effort with your checkbook. You're gonna make this personal! The ice cream men will head north and freeze the silicon scoundrels surrounding Niagara Falls and Toronto in their tracks! Let's see if they can handle this kind of fire power!
Reward: Gem military expansion is hampered. Increased relations with the USA and groups opposed to Gems and/or aliens in general. Relations with the Gems are reduced… if they ever figure out which Earth groups are who.

[ ] Reach Out to Corporate Competition
DC 50
You've recently heard about some other businesses that have cropped up during your leave of absence. Well, it's high time you got a taste of the competition! Reach out to as many as you can, and maybe you can figure out how they tick.
Reward: Father introduces himself to the other megacorp magnates in the USA. Should notify the job market that you're back in business.

[ ] Set Up Government Cooperation
DC 60
Seeing as it's tough times, and in a tougher world, the government has agreed to set up a proper partnership of sorts. They will send an agent to act as your liaison and ask for favors now and again. You can do the same, so long as you agree to some possible concessions. Play your cards right, and you can end up with some sweet benefits once the government regains its footing. Or convince the government your side is worth backing in any future power plays.
Reward: Direct line of contact with the US government, with possible cooperation on projects and plans. Possible Hero Recruits in the future.

[ ] Restructure Adult Co.
DC 65
Adult Co has gotten slow and lazy in your absence, and Mr. Boss putting in his two week's notice while you weren't looking hasn't helped things in the slightest. The company needs to shape up. Crack the whip! Double the quotas! And GET BACK TO WORK!
Reward: Adult Co resumes proper functions and starts making money again. You can use this opportunity to institute new guidelines and policies. Like Casual Friday, the one day where no one has to wear ties. Or make it even more oppressive than before.

[ ] Implement Candy Stock Exchange
DC 75
The economy took some funny turns as of recent. Nation-backed currencies are out, and candy is in. If Stickybeard and his candy pirate ilk could become wealthy buccaneers overnight, why can't you get a sweet cut of the action? Set yourself up a candy stock market to take advantage of the new status quo.
Reward: Info on the economics of the world, and current extent of candy piracy. Keeps track of candy stocks.

[ ] Buy a News Network
DC 70
After witnessing Chris' little stunt on Telly-vision, you've been inspired to try your hand at a little media production, or what-ever-they call it. As you look through the catalog, you find a few that catch your eyes. Unfortunately, what comes next is paperwork intensive.
Reward: Father obtains a news network to learn more about what's going on in the world and tell people what he wants them to hear. Unlocks sub-vote to determine which one you buy.

[ ] Buy Scam Co. Products
DC 20
Advertising works, even on you. After the elventy-billionth ad, you cave in and decide to buy a smattering of different products, items, services and more. For what it's worth, everything you decide to buy will be extremely cheap. With these prices, it's hard not to buy them!
Reward: Whatever your money gets you! Opens sub-vote for suboptimal products.

[ ] Look into Aliens
DC 70
Aliens? You thought Hank was pulling your leg about ETs and little green men, when the truth is that you metaphorically slept through first contact. Or maybe literally, depending on if it was before noon. Learn about your new neighbors from outer space, and figure out if those space cadets online were on to something.
Reward: Father becomes aware of major alien factions active on Earth. Unlocks actions to establish (late) contact with them.

[ ] Investigate the "Guild"
DC 70
So there's some other tough guys trying to edge in on your turf, eh? Well, you were the original one to set up villainy! Well, at least adult-themed villainy, and that's got to count for something. Monstroso mentioned something about these costumed villains while signing, and with a little sleuthing, you might be able to learn about them.
Reward: Discover the Guild of Calamitous Intent, and what their whole deal is.

[ ] Look for Your Soopervillains
DC 60
According to Toiletinator, most of your soopervillains up and abandoned you during your leave of absence. Skipped town! Now they're doing who-knows-what. Not including the ones you do know what they're doing. Toiletinator stuck around. Wink and Fibb have been messing with their robots. Mr. Boss got a new job. Nightbrace has his day job. It might take a few months of making phone calls and issuing threats, but you should be able to locate the rest.
Reward: Father learns what happened to all of the soopervillains he hasn't already caught up with. Higher results lead to more specific information.

[ ] Invent New Ice Cream Flavor
DC 60
Monstroso definitely isn't backing this one, but you don't care. Now that you've got the free time, you're gonna try and take a crack at inventing a new flavor of ice cream for your side company, Tasty Taste Ice Cream, to sell. How hard could it be?
Reward: Boost to ice cream income, and gain the attention of frozen treat aficionados. Potential to find relevant hero unit. Moderate RAGE loss.

[ ] Build an Even Bigger Robot
DC 75
That Mandark punk made a robot that's bigger and tougher than yours. You could be the bigger man about this and let it slide. On the other hand, you could be a bigger and better man by making a bigger and better robot that'll put that junior poindexter in his place!
Reward: Increased bonuses for your Giant Robot. This may instigate an escalating mech-building contest between you and Mandark. As the Even Bigger Robot is being made for spite first and practicality second, there will be diminishing returns and higher DCs if this keeps being taken.

[ ] Investigate 2x4 Technology
DC 80
After sending the KND remnant running home for their mamas, you came to an unpleasant realization. Those pesky Kids Next Door left without cleaning up all of their junk! Normally you would have torched the lot of it, but maybe it wouldn't hurt to have the lab techs study how those kids built all their little toys out of such haphazard, el-cheapo building material.
Reward: Father learns the base principles of 2x4 technology, the equipment and vehicles utilized by the Kids Next Door. Determines if industrial or commercial applications are possible.

[ ] Look into Artifacts
DC ??
Speaking of magic, on the other hand, there are all those cool, magical and probably not-cursed artifacts. While you weren't much for it, a lot of rumors are swirling around the use of these artifacts.
Reward: Magical or unique artifacts, or at least locations of them.

[ ] Read the Family Journals
DC 60
Searching for leads on Numbuh One and Monty has left you feeling… introspective. All of your family members were notable as being a real force of power in whatever they put their minds to, white sheeps included. Maybe you can learn something from your ancestors if all of them were as skilled as you think. Time to walk into the attic, crack open a few journals and curl up on your armchair by the fire.
Reward: Information on family members, possible leads on your family's strange powers.


PERSONAL ACTIONS

Father receives 4 Personal Actions per round. Heroes have 1 Personal Action in addition to being assigned to a National Action.

[ ] Call the Moonbase
It's taken two repeated calls and more then a few appointments being made, but eventually, you've managed to arrange a call with Numbuh 362. Frankly, this whole thing has been incredibly unprofessional! And very out of character for her, to be frank. You had always thought the head brat was a bit more organized and direct than this. And what is all this talk about Moltar Productions?

[ ] Hold a Barbeque
If you were gonna get people back to your side, you knew the key to a lot of people's hearts. A good, old fashioned, personally cooked, Barbeque! And you were the best cook you knew. Not that'd you say it in front of Gramma Stuffum.

[ ] Go Through Your Rolodex
When did you even buy a rolodex? It doesn't matter though, going through it could help put you in touch with old acquaintances, and see how things are. Couldn't hurt, right? At the very least, it might give you a place to hold you, your associates, and your enemies and rival's business cards…

[ ] Work on Sir Toasty (Again)
Well, now that Sir Toasty is up and running again, you're thinking about possibly adding some different bells and whistles to him. Maybe make him a bit smarter? Slight RAGE decrease.

[ ] Eat Ice Cream
Indulge yourself. RAGE decreases.

[ ] Visit Spankulot in Prison
Last you heard, Spankulot was in the hoosegow. You're not sure when that happened, but you can understand why. Sure, he was a villain, but even you admit, the whole "hunt down naughty kids and spank them" thing was a little too weird. It seems he was "canceled", both online and in real life. Better go visit and see how bad things have gotten.

[ ] Check on Peggy and Bobby
It's the least Hank can do, since he's on business and so far away. Hank will take some time off and explain what's going on, and talk about his new work.

[ ] Hang Out in the Alleyway
Well, it's not really the alleyway, but the CEO's office corridor would be a good way to boost morale and meet people. He could even invite Mr. Father!

[ ] Look into What All This "Super Villainy" Is
Becoming a CEO of a big corporation is stressful. It can be even more disconcerting when he finds out that it also produces supervillain weapons and tools. Hank will try to come to an understanding with what he does.

[ ] Hold a Barbeque
Have a barbeque! It won't be as good as Father's, but it will be certifiably Texan. Hank will host a barbeque and see who shows up!

[ ] Build an homage to Father
Tolienator did kinda mess up his fountain. Let's make a new one! Although, it will primarily be made of plumbing pipes and urinals. He'll probably like it?

[ ] Look for Friends!
Well, since all the villains left, Tolienator has mostly been left without a social circle. Time to fix that! Tolienator will try and find some friends to talk to. Keyword try.

[ ] Deal with Numbuh 13
Your newest rival! Father has assigned you the goal of dealing with him!


[ ] Recruit a Hero
Hire a hero of the hero units currently available for acquisition. This costs two Personal Actions from Father to perform, and can only be taken once per round.

[ ] Knightbrace
The Plaque Crusader, the shining knight of shiny teeth, and the retainered foe of all things unhygienic. It seems that he has lagged behind the other soopervillains in their rampages, as he has personally taken his time to hunt down each and every cavity in the area before moving on. This has made his progress rather slow, and easy to find: Just follow the dental floss and you'll find your man.

[ ] Mr. Wink and Mr. Fibb
The ominous, chair-bound Mr. Wink and Mr. Fibb are masters of engineering and are technical wizzes, making incredibly sophisticated robotic-chairs to do their dirty work. After seeing you make your return with a giant robot, they've approached you and are looking to join up once more.

[ ] Doctor Orpheus
Necromancer Supreme, Dr. Orpheus greets you with formality and diligence, although there is also a hint of apprehension. He entered your office with an unnecessary flourish, and proclaimed your dark destiny, and how he is but a mere servant of greater powers and how the world was in great peril, blah, blah, blah… You stopped paying attention until he mentioned needing a new place after his last one burned down. He offers exceptional mystic protection and insight, but when asked about the previous villainous experience, he seemed unquestionably uncomfortable.
SPECIAL: Cannot be recruited with Hex. Expires at the end of Turn 3.

[ ] Hex
Hex enters your office quietly, but with purpose. He gets straight to business, introducing himself as a master magician of great renown. Rather than being a "servant" like Orpheus, Hex commands mystical forces. His knowledge of black magic is more focused on offensive applications than defensive ones, but he's no slouch in any fields. After years of performing some impressive feats of villainy on his own, Hex has come to you seeking the opportunity to apply his occult powers for profit. You can respect that.
SPECIAL: Cannot be recruited with Doctor Orpheus. Expires at the end of Turn 3.

[ ] Izzy
Izzy is the wild card of Total Drama, appearing in multiple seasons of the show as an unpredictable maverick. Her skill list is vast and occasionally contradictory, making it hard to guess which parts are true and which parts aren't. The parts that are confirmed show her to be an incredibly skilled fighter. Though entertaining for the viewing audience, Izzy's antics have resulted in her making Chris McLean's "never going back on the island" list. Love her or hate her, Izzy has left everyone who's met her with the impression that she's totally bonkers.
SPECIAL: Expires at the end of Turn 3.

⏰ Since this is coming in late, there will be a 12-hour moratorium on this vote.
 
you had some strange wriggling feeling at the back of your neck, like some sort of anxious little gummy worm. Thankfully, seeing an old fiend in these challenging times helped push it away.
Looks like Father is experiencing some anxiety, and Stickybeard has his own plans. Nothing wrong with that, and there's no reason Father can't stay in contact; just, Stickybeard will no longer be an Agent he can command.
 
I see a few promising options here, like liasioning with the government, building a bigger and better robot, reach out to the Soopervillains, ans recruiting Izzy, and so on.

Now KnownParadox, I hear you asking, why should we rush recruit Izzy now? When it states that she'll still be here next turn? We'll I'll tell you, I'm afraid other factions will recruit her first, and thus want her now. I can be convinced to vote for Hex or the chair twins first though.
 
Nothing wrong with that, and there's no reason Father can't stay in contact; just, Stickybeard will no longer be an Agent he can command.
Eh, I'm sure we can make an agreement with Stickybeard especially for sweet treats, but we should at least make him a privateer while in our territory so people will know he's an ally even if he doesn't always work with us.
 
[ ] Recruit a Hero
Hire a hero of the hero units currently available for acquisition. This costs two Personal Actions from Father to perform, and can only be taken once per round.

[ ] Knightbrace
The Plaque Crusader, the shining knight of shiny teeth, and the retainered foe of all things unhygienic. It seems that he has lagged behind the other soopervillains in their rampages, as he has personally taken his time to hunt down each and every cavity in the area before moving on. This has made his progress rather slow, and easy to find: Just follow the dental floss and you'll find your man.

[ ] Mr. Wink and Mr. Fibb
The ominous, chair-bound Mr. Wink and Mr. Fibb are masters of engineering and are technical wizzes, making incredibly sophisticated robotic-chairs to do their dirty work. After seeing you make your return with a giant robot, they've approached you and are looking to join up once more.

[ ] Doctor Orpheus
Necromancer Supreme, Dr. Orpheus greets you with formality and diligence, although there is also a hint of apprehension. He entered your office with an unnecessary flourish, and proclaimed your dark destiny, and how he is but a mere servant of greater powers and how the world was in great peril, blah, blah, blah… You stopped paying attention until he mentioned needing a new place after his last one burned down. He offers exceptional mystic protection and insight, but when asked about the previous villainous experience, he seemed unquestionably uncomfortable.
SPECIAL: Cannot be recruited with Hex. Expires at the end of Turn 3.

[ ] Hex
Hex enters your office quietly, but with purpose. He gets straight to business, introducing himself as a master magician of great renown. Rather than being a "servant" like Orpheus, Hex commands mystical forces. His knowledge of black magic is more focused on offensive applications than defensive ones, but he's no slouch in any fields. After years of performing some impressive feats of villainy on his own, Hex has come to you seeking the opportunity to apply his occult powers for profit. You can respect that.
SPECIAL: Cannot be recruited with Doctor Orpheus. Expires at the end of Turn 3.

[ ] Izzy
Izzy is the wild card of Total Drama, appearing in multiple seasons of the show as an unpredictable maverick. Her skill list is vast and occasionally contradictory, making it hard to guess which parts are true and which parts aren't. The parts that are confirmed show her to be an incredibly skilled fighter. Though entertaining for the viewing audience, Izzy's antics have resulted in her making Chris McLean's "never going back on the island" list. Love her or hate her, Izzy has left everyone who's met her with the impression that she's totally bonkers.
SPECIAL: Expires at the end of Turn 3.

⏰ Since this is coming in late, there will be a 12-hour moratorium on this vote.
Ah hell, it looks like we either are going to have to be happy with just hiring Izzy or well have to miss out on personals this turn.

Honestly, I'm fine leaving the wizards till next turn if we can get done calling up the moonbase. That feels more important than getting a mid tier wizard on our payroll.

If we aren't going to diplomacy the KND the cut down the treehouses option is probably the best choice we have to get 2x4 and maybe kid hero units, since diplomacy rolls on the captured kids would actually be buffed by fathers trait.

Plus it fits into the FUCK THEM KIDS spirit.

So here's my preliminary plan

[] Plan Operation G.E.M K.I.D.S (Grind Enemy Minerals, Kollect Investments, Diplomance Suits)
[ ] Fight Against the Gem Empire
DC 80
After watching the war on TV, you decide to take a more active role in supporting the Good Ol' US of A. You won't be supporting the war effort with your checkbook. You're gonna make this personal! The ice cream men will head north and freeze the silicon scoundrels surrounding Niagara Falls and Toronto in their tracks! Let's see if they can handle this kind of fire power!
Reward: Gem military expansion is hampered. Increased relations with the USA and groups opposed to Gems and/or aliens in general. Relations with the Gems are reduced… if they ever figure out which Earth groups are who.
--[ ] Asign Stickybeard
-[ ] Set Up Government Cooperation
DC 60
Seeing as it's tough times, and in a tougher world, the government has agreed to set up a proper partnership of sorts. They will send an agent to act as your liaison and ask for favors now and again. You can do the same, so long as you agree to some possible concessions. Play your cards right, and you can end up with some sweet benefits once the government regains its footing. Or convince the government your side is worth backing in any future power plays.
Reward: Direct line of contact with the US government, with possible cooperation on projects and plans. Possible Hero Recruits in the future.
--[] Assign Hank Hill
-[ ] Restructure Adult Co.
DC 65
Adult Co has gotten slow and lazy in your absence, and Mr. Boss putting in his two week's notice while you weren't looking hasn't helped things in the slightest. The company needs to shape up. Crack the whip! Double the quotas! And GET BACK TO WORK!
Reward: Adult Co resumes proper functions and starts making money again. You can use this opportunity to institute new guidelines and policies. Like Casual Friday, the one day where no one has to wear ties. Or make it even more oppressive than before.
-[ ] Look into Aliens
DC 70
Aliens? You thought Hank was pulling your leg about ETs and little green men, when the truth is that you metaphorically slept through first contact. Or maybe literally, depending on if it was before noon. Learn about your new neighbors from outer space, and figure out if those space cadets online were on to something.
Reward: Father becomes aware of major alien factions active on Earth. Unlocks actions to establish (late) contact with them.
-[ ] Invent New Ice Cream Flavor
DC 60
Monstroso definitely isn't backing this one, but you don't care. Now that you've got the free time, you're gonna try and take a crack at inventing a new flavor of ice cream for your side company, Tasty Taste Ice Cream, to sell. How hard could it be?
Reward: Boost to ice cream income, and gain the attention of frozen treat aficionados. Potential to find relevant hero unit. Moderate RAGE loss.
--[] Assign Toiletnator (as taste tester)
-[ ] Read the Family Journals
DC 60
Searching for leads on Numbuh One and Monty has left you feeling… introspective. All of your family members were notable as being a real force of power in whatever they put their minds to, white sheeps included. Maybe you can learn something from your ancestors if all of them were as skilled as you think. Time to walk into the attic, crack open a few journals and curl up on your armchair by the fire.
Reward: Information on family members, possible leads on your family's strange powers.
-[] Call the Moonbase
I mean, sure, the KND direct line was reserved purely for when they were holding your factories hostage or during negotiations, and definitely not for visiting… But you were really dying to see who would pick up. Would be this Moltar guy? Would it be 86? Or Numbuh 362? What exactly WAS going on up there?
-[ ] Go Through Your Rolodex
When did you even buy a rolodex? It doesn't matter though, going through it could help put you in touch with old acquaintances, and see how things are. Couldn't hurt, right? At the very least, it might give you a place to hold you, your associates, and your enemies and rival's business cards…
-[] Check on Peggy and Bobby
It's the least Hank can do, since he's on business and so far away. Hank will take some time off and explain whats going on, and talk about his new work.
-[ ] Deal with Numbuh 13
Your newest rival! Father has assigned you the goal of dealing with him!
-[ ] Recruit a Hero
Hire a hero of the hero units currently available for acquisition. This costs two Personal Actions from Father to perform, and can only be taken once per round.
--
[ ] Izzy
Izzy is the wild card of Total Drama, appearing in multiple seasons of the show as an unpredictable maverick. Her skill list is vast and occasionally contradictory, making it hard to guess which parts are true and which parts aren't. The parts that are confirmed show her to be an incredibly skilled fighter. Though entertaining for the viewing audience, Izzy's antics have resulted in her making Chris McLean's "never going back on the island" list. Love her or hate her, Izzy has left everyone who's met her with the impression that she's totally bonkers.
SPECIAL: Expires at the end of Turn 3.
 
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[] Operation: W.A.R.F.A.R.E. (Weaponizing American Robots Fighting Alien aRmada Efficiently)
-[] Fight Against the Gem Empire
--[] Stickybeard
-[] Set Up Government Cooperation
--[] Toiletnator
-[] Restructure Adult Co.
--[] Hank Hill
-[] Look for Your Soopervillains
-[] Invent New Ice Cream Flavor
-[] Read the Family Journals
-[] Call the Moonbase
-[] Go Through Your Rolodex
-[] Check on Peggy and Bobby
-[] Deal with Numbuh 13
-[] Recruit a Hero: Doctor Orpheus

I think for Martial, Diplo, and Stewardship, we should definitely face the Gems, continue government contracts to actually set them up and get a benefit from them after reaching out, and restructure Adult Co. The rest I'm more open to changing although I am really tempted to buy the news station, I think it might have to wait for Adult Co to be restructured first.

@HellaCooltricks Could we see Stickybeard's stats?
 
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[] Operation: W.A.R.F.A.R.E. (Weaponizing American Robots Fighting Alien aRmada Efficiently)
-[] Fight Against the Gem Empire
--[] Stickybeard
-[] Set Up Government Cooperation
--[] Toiletnator
-[] Restructure Adult Co.
--[] Hank Hill
-[] Look for Your Soopervillains
-[] Invent New Ice Cream Flavor
-[] Read the Family Journals
-[] Call the Moonbase
-[] Go Through Your Rolodex
-[] Check on Peggy and Bobby
-[] Deal with Numbuh 13
-[] Recruit a Hero: Doctor Orpheus

I think for Martial, Diplo, and Stewardship, we should definitely face the Gems, continue government contracts, and restructure Adult Co. The rest I'm more open to changing although I am really tempted to buy the news station, I think it might have to wait for Adult Co to be restructured first.

@HellaCooltricks Could we see Stickybeard's stats?
... Really? You would prefer recruiting orpheus instead of Izzy? I mean, well get the wizards next turn if not this turn, and Izzy is a crit hero, which means she's probably good to get first

I can understand wanting an occult expert but it seems better to get the crit hero out of the way first is all
 
[ ] Visit Spankulot in Prison
Last you heard, Spankulot was in the hoosegow. You're not sure when that happened, but you can understand why. Sure, he was a villain, but even you admit, the whole "hunt down naughty kids and spank them" thing was a little too weird. It seems he was "canceled", both online and in real life. Better go visit and see how bad things have gotten.
Well at least this answers us on what happened to Spankulot...we should really keep in mind to visit him to see how he's doing.
 
Going after the Treehouses seems like a waste of time compared to the Gem Empire, especially since even if we fail on the latter it will still get our name out there with a throwaway asset if we use Stickybeard.
 
I figured that it would be better to do a investigation action on the gems first before we go to Toronto, since its doubtful they'll be able to crush resistance this turn. They rolled poorly enough last turn that it was actually noted in the rival report that their siege wasn't going well, so I think we should have at least one turn to gather intel before charging headfirst into the warzone

If we aren't going to diplomatically approach the KND, we need to make absolute, 100% sure that they are not going to be a problem anywhere in the immediate future imo

[] Operation: W.A.R.F.A.R.E. (Weaponizing American Robots Fighting Alien aRmada Efficiently)
-[] Fight Against the Gem Empire
--[] Stickybeard
-[] Set Up Government Cooperation
--[] Toiletnator
-[] Restructure Adult Co.
--[] Hank Hill
-[] Look for Your Soopervillains
-[] Invent New Ice Cream Flavor
-[] Read the Family Journals
-[] Call the Moonbase
-[] Go Through Your Rolodex
-[] Check on Peggy and Bobby
-[] Deal with Numbuh 13
-[] Recruit a Hero: Doctor Orpheus

I think for Martial, Diplo, and Stewardship, we should definitely face the Gems, continue government contracts to actually set them up and get a benefit from them after reaching out, and restructure Adult Co. The rest I'm more open to changing although I am really tempted to buy the news station, I think it might have to wait for Adult Co to be restructured first.

@HellaCooltricks Could we see Stickybeard's stats?
... You want... Toiletnator... to be our government outreach? I just noticed that. If we want to be taken seriously by the government thats... probably not the best move?
 
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Ah hell, it looks like we either are going to have to be happy with just hiring Izzy or well have to miss out on personals this turn.

Honestly, I'm fine leaving the wizards till next turn if we can get done calling up the moonbase. That feels more important than getting a mid tier wizard on our payroll.

If we aren't going to diplomacy the KND the cut down the treehouses option is probably the best choice we have to get 2x4 and maybe kid hero units, since diplomacy rolls on the captured kids would actually be buffed by fathers trait.

Plus it fits into the FUCK THEM KIDS spirit.

So here's my preliminary plan

[] Plan D.E.M K.I.D.S (Defeat Enemy Minors, Kollect Investments, Diplomance Suits)
-[ ] Cut Down KND Treehouses
DC Variable
You've got those naughty Kids Next Door on the run. The dumb ones have already been rounded-up, but that leaves the kids that think they're oh-so-clever, hiding inside their sector treehouses. The joke's on them! They've got treehouses, but you've got chainsaws! Saw those strongholds of dissent down, and throw any KND operatives you get your hands on into permanent detention!
Reward: Sector treehouses in North America are cut down, further destabilizing the Kids Next Door remnant. Chances to capture notable KND operatives and confiscate 2x4 hardware are based on your level of success.
--[] Assign Toiletnator
-[ ] Set Up Government Cooperation
DC 60
Seeing as it's tough times, and in a tougher world, the government has agreed to set up a proper partnership of sorts. They will send an agent to act as your liaison and ask for favors now and again. You can do the same, so long as you agree to some possible concessions. Play your cards right, and you can end up with some sweet benefits once the government regains its footing. Or convince the government your side is worth backing in any future power plays.
Reward: Direct line of contact with the US government, with possible cooperation on projects and plans. Possible Hero Recruits in the future.
--[] Assign Hank Hill
-[] Implement Candy Stock Exchange
DC 75
The economy took some funny turns as of recent. Nation-backed currencies are out, and candy is in. If Stickybeard and his candy pirate ilk could become wealthy buccaneers overnight, why can't you get a sweet cut of the action? Set yourself up a candy stock market to take advantage of the new status quo.
Reward: Info on the economics of the world, and current extent of candy piracy. Keeps track of candy stocks.
-[ ] Look into Aliens
DC 70
Aliens? You thought Hank was pulling your leg about ETs and little green men, when the truth is that you metaphorically slept through first contact. Or maybe literally, depending on if it was before noon. Learn about your new neighbors from outer space, and figure out if those space cadets online were on to something.
Reward: Father becomes aware of major alien factions active on Earth. Unlocks actions to establish (late) contact with them.
-[ ] Invent New Ice Cream Flavor
DC 60
Monstroso definitely isn't backing this one, but you don't care. Now that you've got the free time, you're gonna try and take a crack at inventing a new flavor of ice cream for your side company, Tasty Taste Ice Cream, to sell. How hard could it be?
Reward: Boost to ice cream income, and gain the attention of frozen treat aficionados. Potential to find relevant hero unit. Moderate RAGE loss.
-[] Look into Artifacts [DC: ?]
Speaking of magic, on the other hand, there are all those cool, magical and probably not-cursed artifacts. While you weren't much for it, a lot of rumors are swirling around the use of these artifacts.
REWARD: Magical or unique artifacts, or at least locations of them.
-[] Call the Moonbase
I mean, sure, the KND direct line was reserved purely for when they were holding your factories hostage or during negotiations, and definitely not for visiting… But you were really dying to see who would pick up. Would be this Moltar guy? Would it be 86? Or Numbuh 362? What exactly WAS going on up there?
-[] Check on Peggy and Bobby
It's the least Hank can do, since he's on business and so far away. Hank will take some time off and explain whats going on, and talk about his new work.
-[ ] Deal with Numbuh 13
Your newest rival! Father has assigned you the goal of dealing with him!
-[ ] Recruit a Hero
Hire a hero of the hero units currently available for acquisition. This costs two Personal Actions from Father to perform, and can only be taken once per round.
--
[ ] Izzy
Izzy is the wild card of Total Drama, appearing in multiple seasons of the show as an unpredictable maverick. Her skill list is vast and occasionally contradictory, making it hard to guess which parts are true and which parts aren't. The parts that are confirmed show her to be an incredibly skilled fighter. Though entertaining for the viewing audience, Izzy's antics have resulted in her making Chris McLean's "never going back on the island" list. Love her or hate her, Izzy has left everyone who's met her with the impression that she's totally bonkers.
SPECIAL: Expires at the end of Turn 3.

I think you forgot to assign Stickybeard to an action.

Regarding that, do we have his stats? He doesn't seem like a Stewardship-type guy...but at the same time I feel like he would be best suited for making the Candy Stock Exchange...candy is practically his living after all
 
[] Plan S.U.P.E.R D.A.R.K (Starting Up the Production of Eventual Robotic Domination And Rock Krushing)
-[] Fight Against the Gem Empire
--[] Stickybeard
-[] Set Up Government Cooperation
--[] Toiletnator
-[] Restructure Adult Co.
--[] Hank Hill
-[] Look for Your Soopervillains
-[] Build an Even Bigger Robot
-[] Read the Family Journals
-[] Call the Moonbase
-[] Go Through Your Rolodex
-[] Check on Peggy and Bobby
-[] Deal with Numbuh 13
-[] Recruit a Hero: Izzy

How's this for a plan?

Edit: name no longer pending!
 
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I think you forgot to assign Stickybeard to an action.

Regarding that, do we have his stats? He doesn't seem like a Stewardship-type guy...but at the same time I feel like he would be best suited for making the Candy Stock Exchange...candy is practically his living after all
Fixed it

And people, like Hella and Shadow said, we can't use stickybeard for the gem war. Which makes him less useful, and makes the Gem war a lot less no loss, as we don't have a disposable one turn asset

Ignore the tired ramblings of a madman
 
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wait, am i blind

I'm blind as fuck, my eyes just glanced over the gem war part.

God, I got home from work and I'm exhausted, ignore that part
 
Fixed it

And people, like Hella and Shadow said, we can't use stickybeard for the gem war. Which makes him less useful, and makes the Gem war a lot less no loss, as we don't have a disposable one turn asset
uhhh, it says right there we can use him to fight the gems.
For this round only, Stickybeard can be assigned to the following actions as though he were a hero under your control: Clean the Lawn, Cut Down KND Treehouses, Fight Against the Gem Empire, Implement Candy Stock Exchange, and Invent New Ice Cream Flavor (as taste testers).

Edit: no prob my guy! Anyways, what do you think of my plan (and more importantly do you have a better acronym)
 
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