Ah hell, it looks like we either are going to have to be happy with just hiring Izzy or well have to miss out on personals this turn.
Honestly, I'm fine leaving the wizards till next turn if we can get done calling up the moonbase. That feels more important than getting a mid tier wizard on our payroll.
If we aren't going to diplomacy the KND the cut down the treehouses option is probably the best choice we have to get 2x4 and maybe kid hero units, since diplomacy rolls on the captured kids would actually be buffed by fathers trait.
Plus it fits into the FUCK THEM KIDS spirit.
So here's my preliminary plan
[] Plan D.E.M K.I.D.S (Defeat Enemy Minors, Kollect Investments, Diplomance Suits)
-[ ] Cut Down KND Treehouses
DC Variable
You've got those naughty Kids Next Door on the run. The dumb ones have already been rounded-up, but that leaves the kids that think they're oh-so-clever, hiding inside their sector treehouses. The joke's on them! They've got treehouses, but you've got chainsaws! Saw those strongholds of dissent down, and throw any KND operatives you get your hands on into permanent detention!
Reward: Sector treehouses in North America are cut down, further destabilizing the Kids Next Door remnant. Chances to capture notable KND operatives and confiscate 2x4 hardware are based on your level of success.
--[] Assign Toiletnator
-[ ] Set Up Government Cooperation
DC 60
Seeing as it's tough times, and in a tougher world, the government has agreed to set up a proper partnership of sorts. They will send an agent to act as your liaison and ask for favors now and again. You can do the same, so long as you agree to some possible concessions. Play your cards right, and you can end up with some sweet benefits once the government regains its footing. Or convince the government your side is worth backing in any future power plays.
Reward: Direct line of contact with the US government, with possible cooperation on projects and plans. Possible Hero Recruits in the future.
--[] Assign Hank Hill
-[] Implement Candy Stock Exchange
DC 75
The economy took some funny turns as of recent. Nation-backed currencies are out, and candy is in. If Stickybeard and his candy pirate ilk could become wealthy buccaneers overnight, why can't you get a sweet cut of the action? Set yourself up a candy stock market to take advantage of the new status quo.
Reward: Info on the economics of the world, and current extent of candy piracy. Keeps track of candy stocks.
-[ ] Look into Aliens
DC 70
Aliens? You thought Hank was pulling your leg about ETs and little green men, when the truth is that you metaphorically slept through first contact. Or maybe literally, depending on if it was before noon. Learn about your new neighbors from outer space, and figure out if those space cadets online were on to something.
Reward: Father becomes aware of major alien factions active on Earth. Unlocks actions to establish (late) contact with them.
-[ ] Invent New Ice Cream Flavor
DC 60
Monstroso definitely isn't backing this one, but you don't care. Now that you've got the free time, you're gonna try and take a crack at inventing a new flavor of ice cream for your side company, Tasty Taste Ice Cream, to sell. How hard could it be?
Reward: Boost to ice cream income, and gain the attention of frozen treat aficionados. Potential to find relevant hero unit. Moderate RAGE loss.
-[] Look into Artifacts [DC: ?]
Speaking of magic, on the other hand, there are all those cool, magical and probably not-cursed artifacts. While you weren't much for it, a lot of rumors are swirling around the use of these artifacts.
REWARD: Magical or unique artifacts, or at least locations of them.
-[] Call the Moonbase
I mean, sure, the KND direct line was reserved purely for when they were holding your factories hostage or during negotiations, and definitely not for visiting… But you were really dying to see who would pick up. Would be this Moltar guy? Would it be 86? Or Numbuh 362? What exactly WAS going on up there?
-[] Check on Peggy and Bobby
It's the least Hank can do, since he's on business and so far away. Hank will take some time off and explain whats going on, and talk about his new work.
-[ ] Deal with Numbuh 13
Your newest rival! Father has assigned you the goal of dealing with him!
-[ ] Recruit a Hero
Hire a hero of the hero units currently available for acquisition. This costs two Personal Actions from Father to perform, and can only be taken once per round.
--[ ] Izzy
Izzy is the wild card of Total Drama, appearing in multiple seasons of the show as an unpredictable maverick. Her skill list is vast and occasionally contradictory, making it hard to guess which parts are true and which parts aren't. The parts that are confirmed show her to be an incredibly skilled fighter. Though entertaining for the viewing audience, Izzy's antics have resulted in her making Chris McLean's "never going back on the island" list. Love her or hate her, Izzy has left everyone who's met her with the impression that she's totally bonkers.
SPECIAL: Expires at the end of Turn 3.