FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

[X] Plan: Eliminating Loose Ends
-[X] Mow the Lawn
--[X] Hex
-[X] Set up a Lobbyist Group
--[X] Hank Hill
-[X] Contain Gem POWs
--[X] Skips
-[X] Locate Sector V Members
--[X] Izzy
-[X] Gem Tech Integration
--[X] Professor XXXL
-[X] Un-Hypnotise Ice Cream Men
--[X] Toiletnator
-[X] Meet with the Black Knight
-[X] Tinker with Sir Toasty
-[X] Recruit a Hero
--[X] Mr. Black and Mr. White
-[X] Hold a Barbeque
-[X] Look for Friends!
-[X] Spread Gossip
-[X] Take a sample from Father's suit
-[X] Catalogue your germ collection
-[X] Collect VA benefits
 
[X] Plan T.S.P.W.A.C.A.B.A.W.H.C (The Second Plan Without A Cool Acronym, But Atleast We Have Coffee)
Edit : fixed the little girl referenced
I don't wanna touch Mandy yet. We don't have a great power base for distrubting her yet
 
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[] Operation: P.R.O.B.L.E.M. (Proper Rebuilding Operations Belay Ludicrously Extreme Measures)
Deals with the ice cream factories which is the steward action I'm most into.

[ ] Plan: Super Not Avoiding Failure, Unfortunately
But this one has Hank mowing the lawn on the same turn Father and Hex do the same, so they could share a funny interlude

Same DC for the stewardship options and both put Toiletnator on it...

...fffffffffFFFFFFFFFF-

[X] Operation: P.R.O.B.L.E.M. (Proper Rebuilding Operations Belay Ludicrously Extreme Measures)
 
[X] Plan: Super Not Avoiding Failure, Unfortunately

I really like the Hank interludes and hope this time we get Hex along drinking some beer with both Father and Hank.
 
Hm...Maybe switch to the winning team...
[X] Plan T.S.P.W.A.C.A.B.A.W.H.C (The Second Plan Without A Cool Acronym, But Atleast We Have Coffee)
 
[X] Operation: P.R.O.B.L.E.M. (Proper Rebuilding Operations Belay Ludicrously Extreme Measures)

My only concern is Toiletnator on Ice Cream rather than doing something like shuffle Izzy to Diplo, Hank to Steward, and Toiletnator to Paradigm (to replace Sector V search due to the DC) but that's frankly minor and the slightly higher News Staff bonus is fine too.

So let's look at the main areas where I think potential arguments can be made and why each one should win out imo.

Ice cream vs Coffee is tough but Ice Cream opens up Learning options over what I presume is Stewardship, where XXXL has synergy with the ice cream and Learning is a less populated category.

News Staff vs Ventech is the other annoying one but I think News Staff wins out due to role compression. It helps with getting our action economy up and running but importantly, opens up potential hero units. Which I do think should be a major focus for us still for the next bit so we can stop having to use Toiltetnator as a pinch hitter. So I figure News Staff, directly recruiting Black and White, and the Toasty roll should catapult us to that spot singlehandedly.
 
[X] Plan T.S.P.W.A.C.A.B.A.W.H.C (The Second Plan Without A Cool Acronym, But Atleast We Have Coffee)
 
While I hate the Acronym (I am open for freelance Plan Naming if needed) this plan both has one, recruits who I want, and Coffee might allow us to start questing soon.

[X] Plan T.S.P.W.A.C.A.B.A.W.H.C (The Second Plan Without A Cool Acronym, But Atleast We Have Coffee)
 
[X] Plan T.S.P.W.A.C.A.B.A.W.H.C (The Second Plan Without A Cool Acronym, But Atleast We Have Coffee)

I love gem stuff, I really do, but I do not want to recruit Wink and Fibb. Sorry!
 
[X] Plan T.S.P.W.A.C.A.B.A.W.H.C (The Second Plan Without A Cool Acronym, But Atleast We Have Coffee)
We should really go with this plan.

It's the best chance of winning that actually recruits Mr. Black and White, and they give us much more effective ways to actually utilize that "license to kill" that we've received from the government, by getting an intrigue unit that is not officially connected to our corporation which is great for starting to do sabotages and the like, less chance things lead back to us.

Plus, being better able to utilize US gov info and potentially assets in their investigations and missions, such as sabotaging a competing villain such as Chris.

And we don't really need a learning hero, we got Professor XXXL and others that can flex to learning.
 
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Plus Mr. Black and Mr. White are deranged enough to blow up Malaysia with little apparent regrets, perfect for our level of sanity here at Adult Co.
 
Heres a list of the likelyhood of every action
Martial: 37+5+27+3=+72. 120-72=48. 101-48=53% Success
Diplomacy: 21-5+23+4=43 80-43=37 101-37= 64% Success Chance
Stewardship: 19+5+10+2=36 80-36=44 101-44= 57% Success Chance
Intrigue: 27+29+2=58 80-58=22 101-22=79% Success Chance
Learning: 19+31+4=54 95-54=41 101-41=60% Success Chance
Occult: 15+15=30 60-30=30 101-30= 71% Success Chance (Goes to 86% if Skips Trait Procs)

No real likely actions, but all more likely then not. Best bet is finding where Sector V went.
 
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We should really go with this plan.

It's the best chance of winning that actually recruits Mr. Black and White, and they give us much more effective ways to actually utilize that "license to kill" that we've received from the government, by getting an intrigue unit that is not officially connected to our corporation which is great for starting to do sabotages and the like, less chance things lead back to us.

Plus, being better able to utilize US gov info and potentially assets in their investigations and missions, such as sabotaging a competing villain such as Chris.

And we don't really need a learning hero, we got Professor XXXL and others that can flex to learning.
While I support the plan myself, I do have a couple things: 1. I'd prefer not to murder people given the option, 2. Chris isn't a villain, just a dick. I refer to sully our noble profession of violently battling small children with his antics.
 
While I support the plan myself, I do have a couple things: 1. I'd prefer not to murder people given the option, 2. Chris isn't a villain, just a dick. I refer to sully our noble profession of violently battling small children with his antics.
Counterpoint: Chris bullies Teenagers, not Small Children, and therefore is an enemy to adultkind and must be destroyed.
 
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