FATHER QUEST - A Cartoon Network: Villains Victorious CK2-Style Quest Cross Over

Turn 5: A Not so Sweet Goodbye 1.24.20X1
Not So Sweet Goodbye

You really didn't know what you did wrong.

And frankly, that was almost the worst thing about the whole ordeal.

Walking just steps behind the bulky, candy-coated pirate, you puzzled and picked at the enigma filling your brain, all the while trying to keep pace with the jawbreaking buccaneer as he departed to his ship. His candy pirates were busy loading essential supplies and making last-minute preparations upon your lawn, but truth be told, you didn't really notice them all that much. There was a simple question that was burning up your mind.

Why?


"YOU can't be Serious Stickybeard."

"Aye, I be as serious as a Skittle in a bowl of M&M's. I've made me decision, and I be sticking to it."

"COULD you at least explain yourself?

You could practically hear his eyes rolling in their sockets, clacking like the last few gumballs in a dying dispenser. Your fists clenched themselves. He had told you this before, or so he claimed. But it was clearly, obviously a lie.

"I've told ye before, Benedict."

The pirate stopped, his peppermint peg-leg clacking against the driveway with a sense of finality as he came to a stop.

"Things have changed."

No they hadn't. Everything was the same. You were the same. He was the same. The only thing different was that you didn't understand what went wrong.

"The world has become a much larger place, larger than either you nor I can grasp our sticky hands upon. New powers be openin' up, and opportunities be abeckonin'."

"YEAH I guess. But why are you leaving ME? I THOUGHT we were BUDDIES."

"That has not yet changed, me bucko."
The pirate said, walking over and placing a sugar-encrusted hand upon your shoulder. Pouting before your silhouette, you crossed your arms. If you hadn't changed, then why? Why would he be leaving?

"Ahuh."

"There be tales of a new, brave world fulla' candy and treasures awatin' plunderin'! New adventures, new foes, new tales, new candys of all sorts and varieties!"

"But why CAN'T you look for them here?"

Stickybeard goes quiet, thinking for a moment. Or at least, you think that he's thinking. It was always so hard to tell sometimes what was going on behind that tangled mess of facial hair and lollipops.


"Because truth be told, I think I see that the world has changed. And I'd like to change with it."

You couldn't help but be infuriated and relieved. Part of you still, furiously, wanted to know what was wrong. What you had done to bring upon this change. What miscalculation in your evil schemes, what error in your ways you had made, how exactly you had displeased him, eager to solve the problem, to overcome and outplot and manipulate the outcome to something more favorable to you.

The other part of you was just happy it seemed like he was telling the truth.


"But WHAT about those meddlesome KND BRATS! They're still out there."

"Aye. That they be. Mayhaps I worry that they too have changed. But that might be the paranoia of an old sea dog. In either case, Ben, I know that ye will handle it. Those sugar-snot seapups never kept ye down before!"
There was a reassurance in his voice. Conflicting emotions told you to despise the pity it provided, but you couldn't help but feel a bit more bolstered by it.

"Besides, would it not be a wise course'a action to have somebody runnin' those kiddos that fled by sea to ground? Or to have some one keepin' an eye on the big wild wonder of the globe? There's more out there for me, Ben, but I can still be helpin ye'."
Silence overtook the conversation.

It took what felt like forever. Forever forever.

But eventually.

Eventually.

You decide.

To be.

The.

Bigger man.

Who cares if Sticky Beard wouldn't tell you what you did wrong or why he was leaving. Some nonsense about 'freedom' and a 'changing' world. Whatever. You were the adult here, and you knew what was best. And for the sake of an old friendship and the aid he has lent to you so far, and potentially will lend the future, you decide to ignore it.

For him.


"Bah, WHATEVER. GO play pirate."

Stickybeard just shook his head, before prying his hand off you, and leaving only the faintest impression of a sugar residue upon your shoulder.

"Ye still don't get it Ben. Ye didn't do anything wrong. I just be seeking a new future in new times. The horizons are greater than ye might even imagine. Goodbye Ben. I'll see ye soon."

He says with a curt nod. Your better nature gets to you.

"Bye Fuzz."

That earns a snicker out of the old captain.

"Haven't used that name since we first met."

"WELL, you didn't have a beard yet."

"Aye. Still waiting on that facial hair to grow in?"

"I could grow a BEARD when ever I want!"

"So ye say Benny!"

With that, Sticky Beard gave a lazy salute before catching the last gumdrop gallyplank onboard the Sweet Revenge, leaving you alone on the front porch of your estate.

As you watched the Sweet Revenge slowly set sail, mixed emotions began to stir within you. Still, you wondered, what had you done wrong to send him away?



NOTES:

Firstly, I'd like to acknowledge and deeply thank Tadpoleon for joining us in helping write FatherQuest.

Secondly, upon reflection, we decided to change Skips stats slightly to help better internally balance the quest.


FATHER IS CURRENTLY [SMOLDERING COALS] [42]
Effects:
+5 to Stewardship, -5 Diplomacy. Father in his most industrious and productive state, and seeks to complete his goals.


NATIONAL ACTIONS

Select one in each category.

[ ] Mow the Lawn
DC 120
Alright. Things are starting to get out of hand. Giant monsters are one thing---at least you can see those coming---but you've had it up to here with the rumors of spooky, unexplainable, and downright weird. Death Bears and bulletproof goblins and drunken unicorn fraternities. What a buncha baloney! The only monster under the bed should be the one you lie to kids about to make them behave. Still.. couldn't hurt to look into them.
Reward: Giant monsters, mutants, and other weird things become pacified, reducing the chance that they try to attack again any time soon. May impress monster hunters.

[ ] Cut Down KND Treehouses
DC Variable
You've got those naughty Kids Next Door on the run. The dumb ones have already been rounded-up, but that leaves the kids that think they're oh-so-clever, hiding inside their sector treehouses. The joke's on them! They've got treehouses, but you've got chainsaws! Saw those strongholds of dissent down, and throw any KND operatives you get your hands on into permanent detention!
Reward: Sector treehouses in North America are cut down, further destabilizing the Kids Next Door remnant. Chances to capture notable KND operatives and confiscate 2x4 hardware are based on your level of success.

[ ] Hunt Down Mother-Tie
DC 80
Your journal speaks of an ancient beast, hidden deep, deep within the forgotten mini-malls of Delaware. A monstrous creature, known only as the Mother-Tie, birther of all lesser ties. Its progeny have proven to possess a strange power to possess people, increasing their bureaucratic power, but at the rumored eating of the wearer's will to live. Hunting down the progenitor of them all could prove a boon to your business.
Reward: Capture of the Mother-Tie, Thread Decision

[ ] Perform War Heroics
DC 70
Your government handlers have tactfully explained to you that while you've done good work so far, the impact just one flaming man can have on a 5,000 mile front is decidedly limited. That said, the propaganda value of a super-powered patriot bashing gems and rescuing our boys from peril cannot be understated.
Reward: Opinion boost with the US government and general public.

[ ] Challenge Jasper
DC 150
Your previous encounter with the hulking gem warrior known as Jasper may have opened up a way for you to make a more tangible contribution to the fight. If you can tie up half of their leadership brawling mano a mano, the coordination of the rank and file might falter long enough for human forces to make a push. Of course that relies on Jasper falling for it. And on your own victory. You may have beaten her last time, but this time she'll be ready for you.
Reward: Another shot at Jasper, gem leadership hobbled for a turn, slim chance to capture her.

[ ] Build Partnership with VenTech
DC 90
Building relations with the up and coming VenTech would be very profitable, that much is certain. You've opened the door, now all you need to do is set up an appointment with its owner, J.J. Venture. He's an optimistic sort, but after the loss of his brother, he's been looking for someone else to help support him; even if his brother didn't do much of that in the start.
Reward: Stronger relations with J.J. Venture and VenTech, opportunity for a collab action

[ ] Set up a Lobbyist Group
DC 80
Listen, between you and the world, you're not quite sure what these people are doing, nor why you would pay them. But they have nice suits, and you've heard they can be good at talking the government into doing things.
Reward: Increased Influence in Government, future actions to push for favorable decisions

[ ] Campaign for I.M. Weasel
DC Variable
You haven't quite tossed your hat in with the weasel– a mighty fine weasel, to be honest– but it might not be such a terrible idea to do so. Helping a beloved icon of the people get elected might not look the best for your super villain optics, but I.M. Weasel has never been the kind of man– er, weasel to forget a helping hand. Formally endorsing his bid for the white house will probably lead to him lending an ear when you need it.
Reward: Increased chance of I.M. Weasel's electoral victory. He'll remember your contributions if he wins, making it significantly easier to lobby for favorable legislation.

[ ] Recruit News Staff
DC 80
So as it turns out, World Weekly News is guilty of false advertising. Oh sure, they report and news and they do it every week, but most of their foreign correspondents went AWOL after… whatever happened while you were away. A slew of resignations have left the home front just as understaffed. Small wonder they were so willing to sell. You're going to need a lot of help to whip their newsroom back into shape.
Reward: Potential Hero Recruitment, unlock news agency related diplomacy options, first step in unlocking a second National Action each turn.

[ ] Locate Mr. Fizz
DC 65
You've finally gotten a lead on where your old Root Beer Baron wound up. Evidently, he's been hunting down soda-drinkers for the longest time in the Midwest. Rumor has it that he's even gotten in good with Katz as a hunter for soda.
Reward: Potential Hero Recruitment

[ ] Contain Gem POWs
DC 80
Effectively dealing with these Gem POW is going to be tricky. On one hand, they don't have to eat, they don't need to sleep, and so long as they are in their gems, they don't cause trouble. When they're not in their gems, they can cause a big mess for everyone involved. Figuring out some way to properly contain them, or at least get them to stop thrashing their prisons would be very beneficial.
Reward: Risk of Gem POWs breaking out of confinement goes down. Cues thread decision.

[ ] Buy Scam Co. Products
DC 20
Advertising works, even on you. After the eleventy-billionth ad, you cave in and decide to buy a smattering of different products, items, services and more. For what it's worth, everything you decide to buy will be extremely cheap. With these prices, it's hard not to buy them!
Reward: Whatever your money gets you! Opens sub-vote for suboptimal products.

[ ] Re-Establish Coffee-rigs
DC 80
While it was true that you could "grow" certain beans, you knew that was just the weak sauce. What every adult craved was that dark-brown gold, Coffee! Capitalized for the trademark! Buried under the ocean floor, fermenting for thousands of years, this liquid motivator was the perfect choice to help boost production. The only problem was getting there; supposedly, pirates were abound these days, as were sea monsters. But the temptation of money (and coffee) was there.
Reward: Coffee Rigs, Future Sea Base Expansion, Adult Co. actually starts making money again

[ ] Develop Luxury Housing for Employees
DC 70
Well, not all your employees. That'd be silly. But it couldn't hurt to build some nicer housing for your biggest and most valuable underlings would make sense. After seeing all of your super villains run off the moment you left, it probably wouldn't hurt to keep them all anchored in one spot to ensure they don't run off. They'll probably appreciate the idea, and will (hopefully) keep them from moving into your house.
Reward: Increased Loyalty for Heroes, bonus loyalty for new recruited heroes

[ ] Refurbish Ice Cream Factories
DC 80
Now that he's been formally invited onto the staff, Professor XXXL is chomping at the bit to get back to his life's work. Trouble is, Adult Co's ice cream plants have been left abandoned for much too long. Turns out your Ice Cream Men are a lot better at serving and eating frozen treats than they are at making them. A little elbow grease to get them back up to code should bring them into working order.
Reward: Start manufacturing ice cream, new Learning actions to develop your products, Adult Co. actually starts making money again

[ ] Hunt down the K.N.D.
DC 130
Hunting down the K.N.D., or brats as you call them, has slowly become a priority. After trouncing their little pockets of resistance, they seem to have really gone to ground, covering their tracks as much as they possibly can. But you are certain they're up to something! Even in defeat, you know their tenacity, resourcefulness and ability to annoy you can bring them back from the verge of utter collapse. Besides, that weird thing with the Ice Cream men proves that they are out there! Still!
Reward: Information regarding the last holdouts of the K.N.D.

[ ] Investigate the "Guild"
DC 70
So there's some other tough guys trying to edge in on your turf, eh? Well, you were the original one to set up villainy! Well, at least adult-themed villainy, and that's got to count for something. Monstroso mentioned something about these costumed villains while signing, and with a little sleuthing, you might be able to learn about them.
Reward: Discover the Guild of Calamitous Intent, and what their whole deal is.

[ ] Begin Total Drama Productions Sabotage
DC 80
As a sign of good faith, and for added protection, Izzy has spilled the beans on pretty much everything she knew about Total Drama Productions. And oh boy, it's a doozy. Just from memory, she's been able to explain some of the different weak points in TDP's broadcasting, infrastructure and management. She's more than eager to get back at that idiot McLean, and this would be the first step forward.
Reward: Sabotaging of Total Drama Productions, weakening of Chris McLean

[ ] Investigate Paradigm City
DC 50
It was only a few months ago when you noticed a strange new city on the map. Paradigm City, a bustling metropolis located in a desert and right off the coast. You had never heard of such a place before, but evidently, it had been there for years. It was pretty reluctant to make contact with the wider world, but in doing so, it's grown to be quite the place of commerce. Its secured, enclosed domes have proved to be a reliable deterrent to outside threats when coupled with its mysterious robotic protectors.
Reward: Information about Paradigm city, establish contact with people within

[ ] Break Endsville Energy Solutions & Morbucks Oil Partnership
DC 115
The partnership between Morbucks Oil and Endsville Energy Solutions could potentially prove catastrophic for any future energy sector ventures of yours. Morbucks Oil owns thousands of oil reserves around the world, and is one of the biggest names in drilling. Meanwhile, Mandy has proven the viability of her Underworld Reactors. Combined, it could result in a massive power house - Quite literally in this case.
Reward: Damaging Mandy's economic power, halting merger

[ ] Locate Sector V Members
DC 80
Sector V, your arch-enemy. While there's no trace of Sector Z or Monty, there have been a few whispers here and there of what Numbuh 2, 3, 4 and 5 have gotten up to since your disappearance. You're inclined to hunt them down, and find out exactly what those little-snot-nosed children have gotten up to! The only thing you know for certain right now is that they seemed to have split up.
Reward: Leads on Sector V's locations.

[ ] Build an Even Bigger Robot
DC 70
That Mandark punk made a robot that's bigger and tougher than yours. You could be the bigger man about this and let it slide. On the other hand, you could be a bigger and better man by making a bigger and better robot that'll put that junior poindexter in his place!
Reward: Increased bonuses for your Giant Robot. This may instigate an escalating mech-building contest between you and Mandark. As the Even Bigger Robot is being made for spite first and practicality second, there will be diminishing returns and higher DCs if this keeps being taken.

[ ] Investigate 2x4 Technology
DC 80
After sending the KND remnant running home for their mamas, you came to an unpleasant realization. Those pesky Kids Next Door left without cleaning up all of their junk! Normally you would have torched a lot of it, but maybe it wouldn't hurt to have the lab techs study how those kids built all their little toys out of such haphazard, el-cheapo building material.
Reward: Father learns the base principles of 2x4 technology, the equipment and vehicles utilized by the Kids Next Door. Determines if industrial or commercial applications are possible.

[ ] Gem Solar Power
DC 100
Even ignoring their ability to generate matter from light, gemtech generators offer unparalleled solar efficiency. If you can learn how to replicate it you might just be able to edge out that little blonde sourpuss from Endsville with a cheaper and less theologically dubious source of clean energy.
Reward: Unlocks Stewardship action to build advanced solar arrays, inroads into competing with Mandy in the energy sector.

[ ] Gem Tech Integration
DC 95
Hank's work with the captured gem ship has provided a solid proof of concept for integrating human and gem technology. Gem hardlight generators offer enormous potential for reducing weight loads in heavy vehicles, and if you can crack their hover technology the sky is literally the limit. Being the first to a patent a method for incorporating gem tech into your products could give Adult Co a formidable edge in several industries. On the other hand given Peridot's current reliance on retrofitted human vehicles, the knowledge gained could also prove invaluable as military intelligence.
Reward: Better understanding of Gem Tech principles, thread vote on whether to keep gemtech integration methods proprietary or share as military intelligence.

[ ] Research Shen Gong Wu
DC 85
Whatever that buffoon with the spiky red hair was on about sounded interesting. These 'Shen Gong-Wu' as Hex put it, are evidently mystical items capable of giving their wielders amazing powers. While your helmet was mostly just good at letting you look around, Hex says he has heard of more powerful artifacts; but first and foremost, you need a way to find them.
Reward: Unlock further actions to hunt for and exploit Shen Gong Wu.

[ ] Research the Book of K.N.D.
DC 80
Looking over to the shelf, you spot the book. A chill runs down your spine, as just the sight of it brings back some bitter, hurting memories. That was the thing your brother had held so dearly, had caused your own fathers defeat twice, and eventually… his death. Gingerly picking it up, you dust off the cover. You supposed you were out to read it. Cracking open the book, you are met with singed paper, slight bits of ash, and something entirely incomprehensible. Page after page of gibberish, the words squirming and wriggling under your sight, never quite making sense. Oh wait, your glasses were off. Putting them on, and nope, it didn't help. Something strange was at work here, and you'd need to take some more time to figure it out.
Reward: Lowered Investigate 2x4 Tech DC and unlock further actions to reverse engineer it. Unlock tech openers related to Imagination, KND Mythology, & Magic.

[ ] Un-Hypnotise Ice Cream Men
DC 60
Your Ice Cream Men haven't been acting like themselves lately. In fact, they've been acting like a bunch of KND operatives. Between their glazed over eyes and droning voices, the internet tells you they're experiencing the classic symptoms of hypnosis. The only question is; how do you reverse it? You've already tried snapping your fingers and dumping cold water on their heads. All you've got left to go off of is one really ugly snake.
Reward: Removed +5 bonus to KND martial sabotage. Restore Train Ice Cream Men action, ???

[ ] Study the Human Soul
DC 100
You can't help but sizzle enviously at the (possibly) literal killing Endsville Energy Solutions is making off infernal power. Your initial investigation into alternative energy sources revealed that harvesting the energies of the underworld directly is only possible with a stable portal. However, you also learned that a good portion of the power generated is derived from the souls of the darned. Maybe H-E-Double Hockey Sticks is where souls end up, but it might just be possible to get ahold of one without making the trip. First, though, you'll have to figure out what makes them tick.
Reward: Unlocks Develop Soul Traps Occult Action.


PERSONAL ACTIONS

Father receives 4 Personal Actions per round. Heroes have 1 Personal Action in addition to being assigned to a National Action.

[ ] Hold a Barbeque
If you were gonna get people back to your side, you knew the key to a lot of people's hearts. A good, old fashioned, personally cooked, Barbeque! And you were the best cook you knew. Not that you say it in front of Gramma Stuffum.

[ ] Meet with the Black Knight
Providence is beginning to irk you. Last time you came calling they gave you the cold shoulder. When you finally got through to a secretary they gave you an appointment to meet with somebody called the Black Knight. Dramatic name. Might be worth your while.

[ ] Tinker with Sir Toasty
Well, now that Sir Toasty is up and running again, you're thinking about possibly adding some different bells and whistles to him. Maybe make him a bit smarter? Having a totally loyal, fire-proof, fire-slinging, fire-fueled fire-knight robot does sound handy, especially if he has some initiative of his own. Slight RAGE decrease, possible Sir Toasty Hero, ???

[ ] Eat Ice Cream
Indulge yourself. RAGE decreases.

[ ] Visit Spankulot in Prison
Last you heard, Spankulot was in the hoosegow. You're not sure when that happened, but you can understand why. Sure, he was a villain, but even you admit, the whole "hunt down naughty kids and spank them" thing was a little too weird. It seems he was "canceled", both online and in real life. Better go visit and see how bad things have gotten.

[ ] Hang Out in the Alleyway
Well, it's not really the alleyway, but the CEO's office corridor would be a good way to boost morale and meet people. He could even invite Mr. Father!

[ ] Look into What All This "Super Villainy" Is
Becoming a CEO of a big corporation is stressful. It can be even more disconcerting when he finds out that it also produces supervillain weapons and tools. Hank will try to come to an understanding with what he does.

[ ] Mow the Yard
Literally this time, not metaphorically. A healthy lawn leaves a healthy state of mind, doing some lawn work on Father's property is good exercise.

[ ] Hold a Barbeque
Have a barbeque! It won't be as good as Father's, but it will be certifiably Texan. Hank will host a barbeque and see who shows up!.

[ ] Build an homage to Father
Tolienator did kinda mess up his fountain. Let's make a new one! Although, it will primarily be made of plumbing pipes and urinals. He'll probably like it?

[ ] Look for Friends!
Well, since all the villains left, Tolienator has mostly been left without a social circle. Time to fix that! Tolienator will try and find some friends to talk to. Keyword try.

[ ] Send Audition Tapes
Izzy will create audition tapes, mostly for movie studios not owned by Chris. While technically black listed, that hasn't stopped her before.

[ ] Spread Gossip
Nothing creates chaos like a good bit of drama, and Izzy can't help but push some dominoes over. She'll create some gossip and carefully put it into places outside of Adult Co.

[ ] Perform a stunt
Gotta give the people what they want, and what they want is Izzy! Izzy will go out and perform a death defying insane stunt - Or at least, that's what it will look like. In truth, it will just be an illusion, designed to trick the public.

[ ] Study new forms of magic
Despite his great deal of traveling, Hex claims that there are a great deal more magics in the world than he realized. Hex will take some time to study all this strange sorcery and make heads or tails out of it.

[ ] Set up a new Library
Every good magician needs a library. Where else would he study, store his studies, and think about more studies? Not to mention it would act as a place to store Hex's mystical tomes, artifacts and more. But he calls it a Sanctum. Whatever that is.

[ ] Take a sample from Father's suit
Hex's last attempt to understand the peculiar source of your fiery might ended in frustration. Although he determined that your magic was probably hereditary, he's equally interested in your weird shadowy suit. Come to think of it, you're not really sure when you first started wearing it…

[ ] Hunt Down Ingredients
As the man who will one day perfect the humble snow cone, Professor XXXL is always on the lookout for rare and enticing flavorings. With the candy market booming like never before, it never takes long for the rumor mill to fill up with tales of sweet sensations.

[ ] Catalogue your germ collection

Aside from his obsession with frozen treats Professor XXXL has the bizarre side hobby of collecting deadly diseases and lab grown viruses. He can't remember what he started gathering them for but ever since that incident with the monkey his specimens have been in terrible disarray.

[ ] Stabilize your mutations

An unfortunate lab accident years ago left the Professor with a constantly mutating body. Most of the time his adaptations never linger long enough to be much use, but a little genetic tinkering can stabilise them temporarily.

[Roll on a table for random animal mutation with mixed benefits.]

NEW STATBLOCK:

Martial: 20
Diplomacy: 15
Stewardship: 15
Intrigue: 15
Learning: 10
Occult: 15

I've Seen This All Before: Skips is worldly and well-travelled. he knows a little bit of everything. That said, he isn't a researcher. +15 to Occult or Learning rolls that don't involve actual spellcasting or laboratory testing. (This applies to most tech-tree openers)

Handyman: Skips's main trade. +10 to Stewardship rolls that involve maintenance, repairs, or mundane construction work.



[ ] Prepare for the Ritual
As part of settling into his new job Skips has been getting to know the area a little better. You know, day to day stuff. Where to eat, what's the traffic like, where he can find an isolated forest clearing no less than twelve miles from civilisation with an unobscured view of the moon and stars and enough dry brush to build a bonfire. Okay maybe that last one is a little out of the ordinary, but hey, whatever makes your employees comfortable right?

[ ] Do some landscaping
When Skips started talking about adding some parks to the city he had you worried for a second that he meant playground equipment. After he assured you there would be no monkey bars or monkey business, you gave him the go ahead to plant a few greenways.

[ ] Learn to code
Skips seems pretty handy with just about everything except computers. He somehow managed to install a virus on his work laptop while trying to print a schedule. The only weekend computer class he could find was being taught at a senior center, but he doesn't seem to mind. He said he had a feeling that he wouldn't be the youngest person there.

[ ] Collect VA benefits
Skips has listed on his resume that he's an active duty veteran, which would be great if you could actually collect the tax break for it---except that he seems oddly hesitant to actually register with the government. When you asked what war he'd served in he just told you "The first one."


[ ] Recruit a Hero
Hire a hero of the hero units currently available for acquisition. This costs two Personal Actions from Father to perform, and can only be taken once per round.

[ ] Knightbrace
The Plaque Crusader, the shining knight of shiny teeth, and the retainered foe of all things unhygienic. It seems that he has lagged behind the other soopervillains in their rampages, as he has personally taken his time to hunt down each and every cavity in the area before moving on. This has made his progress rather slow, and easy to find: Just follow the dental floss and you'll find your man.

[ ] Mr. Wink and Mr. Fibb
The ominous, chair-bound Mr. Wink and Mr. Fibb are masters of engineering and are technical wizzes, making incredibly sophisticated robotic-chairs to do their dirty work. After seeing you make your return with a giant robot, they've approached you and are looking to join up once more.

[ ] Mr. Black and Mr. White
These two government agents are the picturesque men-in-black. Black suits, black glasses, crew cuts, and earpieces 24/7, they hit every checkmark one possibly could. Heck, the two look almost near identical. But personality-wise, they seem a bit more lax, and willing to help brush things under the rug, so long as it serves the Government's agenda overall.



THERE WILL BE A 12 HOUR MORATORIUM ON VOTING.[/SPOILER]
 
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docs.google.com

FatherQuest Hero Cards

FatherQuest Hero Cards Your Heroes: FATHER Adult Soopervillain HANK HILL Adult TOILETNATOR Adult Soopervillain TIER: KING FACTION: ADULT CO TIER: ZERO FACTION: ADULT CO TIER: ZERO FACTION: ADULT CO ⚔️ MARTIAL: 🔥🔥🔥🔥 🤝 DIPLOMACY: ⭐⭐ 💰 STEWARDSHIP: ⭐⭐ 🎭...

I've taken over from Arch making Hero Cards for this quest.



I've updated them with most of the major players Father has encountered so far. Will try to keep this up to date.
 
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Knew it was coming. But it was still bittersweet. *salutes Stickybeard and wishes him well*

Ben, you're changing too, especially if these voters have anything to say about it.
 
SABOPTAGE CHRIS!
SABOTAGE CHRIS!
SABOTAGE CHRIIIIIIIIIIIIIIIIIIIIS!

Other then the intrigue option, I feel unhyponotising and getting a News Staff are important.

War Heroics would be a nice and easy Martial to take that Toiletnator can't really mess up

Skips maybe on Ice Cream Factory? It seems to be mostly matienance work and Skips can do that, while Freeing Up Hank for a Diplo and Izzy for some sweet, sweeti sabotage.

Also let's get the secret agents now
docs.google.com

FatherQuest Hero Cards

FatherQuest Hero Cards Your Heroes: FATHER Adult Soopervillain HANK HILL Adult TOILETNATOR Adult Soopervillain TIER: KING FACTION: ADULT CO TIER: ZERO FACTION: ADULT CO TIER: ZERO FACTION: ADULT CO ⚔️ MARTIAL: 🔥🔥🔥🔥 🤝 DIPLOMACY: ⭐⭐ 💰 STEWARDSHIP: ⭐⭐ 🎭...

I've taken over from Arch making Hero Cards for this quest.

I've updated them with most of the major players Father has encountered so far. Will try to keep this up to date.
My love of collectable trading cards increases by the day.
 
docs.google.com

FatherQuest Hero Cards

FatherQuest Hero Cards Your Heroes: FATHER Adult Soopervillain HANK HILL Adult TOILETNATOR Adult Soopervillain TIER: KING FACTION: ADULT CO TIER: ZERO FACTION: ADULT CO TIER: ZERO FACTION: ADULT CO ⚔️ MARTIAL: 🔥🔥🔥🔥 🤝 DIPLOMACY: ⭐⭐ 💰 STEWARDSHIP: ⭐⭐ 🎭...

I've taken over from Arch making Hero Cards for this quest.



I've updated them with most of the major players Father has encountered so far. Will try to keep this up to date.
That doesn't seem right for Mandy dipo and martial seem a bit high as she never fights her self about. I seen Eddy go into fights more then her she more likely to imatate people instead of fight them.
 
[ ] Operation: M.C.L.E.A.N. (Maniacally Crushing Losers Exasperating Alliance Negotiations)
-[ ] Perform War Heroics (Toiletnator)
-[ ] Recruit News Staff (Hank Hill)
-[ ] Refurbish Ice Cream Factories (Skips)
-[ ] Begin Total Drama Productions Sabotage (Izzy)
-[ ] Gem Tech Integration (Professor XXXL)
-[ ] Un-Hypnotise Ice Cream Men (Hex)
-[ ]Recruit a Hero
--[ ] Mr Black and Mr White
-[ ] Meet with Black Knight
-[ ] Tinker with Sir Toasty
-[ ] Look into What All This "Super Villainy" Is
-[ ] Look for Friends!
-[ ] Spread Gossip
-[ ] Set up a New Library
-[ ] Hunt Down Ingredients
-[ ] Prepare for the Ritual

Very early version of my plan, though only really learning action and the heroes personals (and even then, only Izzy and Hex) I feel comfy changing.
 
That doesn't seem right for Mandy dipo and martial seem a bit high as she never fights her self about. I seen Eddy go into fights more then her she more likely to imatate people instead of fight them.
Martial represents more than just physical brawn.

A cunning military strategist could have high Martial to reflect their ability to command armies.

Also... Mandy's changed since you all last saw her : )
 
[] Plan T.S.P.W.A.C.A (The Second Plan Without A Cool Acronym)
-[ ] Mow the Lawn
--[ ] Hex
We literally have to this, now, no more delays. Mow. The. Damn. Lawn.

-[ ] Recruit News Staff
--[ ] Hank
Our just bought news organization needs staff, stat. Else it's just sitting there. Getting a second diplo action is just groovy.

-[ ] Re-Establish Coffee-rigs
--[ ] Toiletnator
Money money money, more professional than ice cream as well.

-[ ] Break Endsville Energy Solutions & Morbucks Oil Partnership
--[] Izzy
Matches well with...

-[ ] Gem Solar Power
--[ ] Professor XXXL
...This. Let's break into the energy sector. Gem Tech Integration next?

-[ ] Un-Hypnotise Ice Cream Men
--[ ] Skips
Necessary so those damn kids don't try and kick our ass. Unsure if this is direct wizardry but his Occult score is an alright 15.


-[ ] Recruit a Hero
--[ ] Mr Black and Mr White
Get them. Now.

-[ ] Meet with the Black Knight
Who's this asshole?

-[ ] Tinker with Sir Toasty
New hero unit *eyes*

-[ ] Look into What All This "Super Villainy" Is
Hank's gotta learn eventually.

-[ ] Look for Friends!
Don't screw this up again.

-[ ] Perform a stunt
Synergy with her national action perhaps.

-[ ] Take a sample from Father's suit
Try again.
-[ ] Catalogue your germ collection
Maybe he'll find something good.
-[ ] Prepare for the Ritual
This sounds... important.

Anyways that's my thoughts.

Unsure what to do for Father's actions.

Edit: figured it out.
 
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War heroics seems like a bad plan at the moment.

We already got what we wanted out of fighting the Gems- they're on the back foot and we got a working relationship with the Feds. And we've been told that at this point, our ability to contribute beyond raising morale is limited.

In return, we'd get increaded opinion with the feds, which we're not exactly wanting for, and a more heroic reputation, which Father does not remotely want.
 
Am I remembering wrong but didn't we have a previous vote about taking care of our monster problem and helping our icecream men against the knd?

Is that still happening?

Also 100% Glad this is live again.

Edit:
Appears I misunderstood and this is national actions my bad.

Edit2 ascended Edit:
Would mowing the lawn be able to combine with war heroics as the Patriarch standing up for Truth, Justice, and the American Way against not just the jewel menace but monstrous entities?
 
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Poor Ben, he never really had a chance to form a healthy way of looking at the world and dealing with people, did he? Living in his father's shadow put him in a state of arrested development long before he grew up and out of it, and now that he's gotten out from beneath his father's thumb, it's left him adrift and rudderless. In a way, you can see a lot of what he's doing as trying to cling to bits of his former life, things that used to be his rocks. His relationship with his old allies, his antagonism with the KND, ultimately it feels like he's just trying to hold onto the few bits of the world that still make sense to him as everything else changes around him. This update was surprisingly sad, but there's a bittersweet hope to it as well. Even if he refuses to admit it, Ben is changing as well, slowly, stubbornly, but this really is a chance for him to come into his own and finally establish his identity separate from his father.
 
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