Hey guys, this is my first time writing a story on SV! This is a story about Shirou's gaining...
User | Total |
---|---|
dnkru135 | 6 |
You have chosen Male as your gender. Is this correct?
Yes / No
You hit Accept quicker that you expected. Now all you had to do was find a man named Kiritsugu Emiya.Blood of the Family: You are currently investigating your family.
Objective:
Talk to Kiritsugu Emiya for more information
-Reward:
+670000 Exp.
+Unlock Family Gifts
+Ancestrial Home.
+Memories of Past.
+Memoirs of Parents.
Accept / Deny
WELCOME TO THE HARWEY MEDICAL DIAGNOSTIC CENTER. PLEASE PLACE YOUR HAND ON THE FINGERPRINT SCANNER INDICATED BY THE BLUE LIGHT.
TESTING...TESTING...TESTING. THERE ARE NO HIDDEN ANOMALIES CONTAINED IN THE SUBJECT.
THERE ARE MAGIC CIRCUITS LOCATED IN THE BODY.
ANALYSING...ANALYSING...ANALYSING THERE ARE TWENTY-SEVEN NATURAL CIRCUITS CONTAINED IN THE SUBJECT.
ATTEMPTING TO ACTIVATE
WELCOME TO THE HARWEY MEDICAL DIAGNOSTIC CENTER. PLEASE PLACE YOUR HAND NEXT TO THE FINGERPRINT SCANNER INDICATED BY THE BLUE LIGHT.
TESTING...TESTING...TESTING. THERE ARE NO HIDDEN ANOMALIES CONTAINED IN THE SUBJECT.
Quest Gained;
Complete Tutorial: It's time for you to learn about your new abilities. Finish the tutorial to get a working idea of how your new abilities work.
Reward:
+100 EXP
+Ebony Battle Gear
+2000 ¥
Accept/Deny
WELCOME TO FATE THE GAME'S TUTORIAL
THIS IS THE GUIDE TO YOUR UNIQUE ABILITY: THE GAMER
THIS SCREEN REPRESENTS YOUR BASIC CHARACTER INFO. ALL CHARACTERS AND ITEMS HAVE LEVELS.
LEVELS ARE A GENERAL REPRESENTATIONS OF A CHARACTER OR ITEM'S STRENGTH. RELATIVE SKILL CAN MAKE A CHARACTER OR ITEM STRONGER THAN THEY APPEAR, SO A WISE GAMER NEVER UNDERESTIMATES AN OPPONENT.
ABOVE IS THE CHARACTER NAME. BELOW THE NAME IS THE CHARACTER TITLE. MULTIPLE TITLES CAN BE EARNED, SOME ARE MERELY DECORATIVE BUT SOME GRANT ADDITIONAL BONUSES TO STATS OR REPUTATION.
BENEATH THE TITLE LINE IS THE LIFE BAR WHICH IS CONNECTED TO YOUR OVERALL HEALTH. GAMERS CAN RESTORE HEALTH RATHER QUICKLY IN COMPARISON TO A NPC (Non-Player Character) BUT THERE ARE CONSEQUENCES IF YOUR LIFE REACHES 0.
NEXT IS THE THE BLUE EP WHICH REPRESENTS YOUR ENERGY POOL. ENERGY IS DIRECTLY CONNECTED TO YOUR SPECIAL ABILITIES. MORE POWERFUL POWERS USE MORE OF THE ENERGY POOL. A GAMER CAN LEARN POWERS BEYOND THE NORMAL FOR HIS WORLD THROUGH HARD WORK.
FINALLY ANY STATUS EFFECTS EITHER POSITIVE OR NEGATIVE ARE LISTED BELOW THE HEALTH BAR.
IN THE UPPER RIGHT YOU SEE THE SCREEN MAP OR MINI-MAP. THE MINI-MAP DISPLAYS LOCAL TERRAIN, NPC'S, QUESTS AND OTHER ITEMS OF INTEREST DEPENDING ON YOUR SKILLS.
NOTE MANY SKILLS SUCH AS STEALTH HIDE OPPONENTS FROM THE MINI-MAP.
TO BRING UP THE CHARACTER SCREEN EITHER VOCALIZE [STATUS] OR USE YOUR INDEX FINGER TO SWIPE DOWN IN THE AIR.
CHARACTER: SHIROU
LEVEL: 1
EXP: 0/300
TITLE: THE GAMER
RACE: HUMAN
ALIGNMENT: LAWFUL NEUTRAL
LIFE = 200
LIFE REGEN = 10/Hour
EP = 200
EP REGEN = 10/Hour
ELEMENT:
ORIGIN:
STATS:
STRENGTH:10
ENDURANCE:10
AGILITY: 10
MENTAL PROWESS: 10
ORIGIN:10
CHARISMA: 10
LUCK: ?
POINTS: 5
SKILLS:
GAMER'S MIND: LEVEL MAX
GAMER'S BODY: LEVEL MAX
INTIMIDATE!: LEVEL 1
OBSERVE!: LEVEL 1
PERKS:
??? (PASSIVE): ADDITIONAL +3 MP & +5 ORG PER LEVEL, +25 EARTH AFFINITY, NO DEGRADATION OF MAGECRAFT.
??? Magic Crest(PASSIVE)(ACTIVE): ADDITIONAL +1000 EP, +15 FIRE AFFINITY, +10 METAL AFFINITY, ? MAGECRAFT.
DIVINITY (PASSIVE): (D) DESCENDED FROM AN UNKNOWN GODDESS, AND BLESSED BY ???, SHIROU HAS DIVINE SPIRIT APTITUDE EVEN IF THE RANK IS LOW. +20 EARTH AFFINITY, +20% BONUS TO ??? SKILL, +1 TO All STATS PER LEVEL
FLAWS:
SURVIVOR'S GUILT (PASSIVE)(PERMANENT): DUE TO THE GAMER BEING THE ONLY SURVIVOR OF THE FUYUKI FIRE HE HAS LOST ALL RELATIONSHIP S. HE REFUSED TO HELP THOSE WHO WERE DYING. HE SEEKS ATONEMENT. THIS FLAW CAN BE REMOVED BUT METHOD IS UNKNOWN AT THIS TIME.
CIRCUIT SKILLS:
EXPLOITATION
-MENTAL POLLUTION: (F)
???
-??? (LOCKED)
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-??? (LOCKED)
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-??? (LOCKED)
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-??? (LOCKED
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-??? (LOCKED)
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-??? (LOCKED)
???
-??? (LOCKED)
???
-??? (LOCKED
???
-??? (LOCKED)
MONEY: 0¥
THIS SCREEN HAS SEVERAL FUNCTIONS. FIRST THE CHARACTER SHEET THAT DISPLAYS THE GAMER'S CURRENT STATS.
STATS ARE HALF OF THE MAIN METHOD FOR A GAMER BEING ABLE TO DETERMINE HIS POWER. THE OTHER HALF IS SKILLS WHICH WILL BE REVIEWED IN THE SKILL SCREEN. STATS ARE AS FOLLOWED:
STRENGTH IS RAW PHYSICAL STRENGTH. A HIGH STRENGTH IS GOOD FOR PHYSICAL CHARACTERS. IT MODIFIED MELEE WEAPONS SKILL, MELEE DAMAGE, CARRY WEIGHT AND WHICH WEAPONS THE GAMER IS STRONG ENOUGH TO USE.
NOT MEETING THE STRENGTH REQUIREMENT OF A WEAPON WILL DECREASE THE POWER OF YOUR SWINGS (FOR MELEE/UNARMED COMBAT).
ENDURANCE IS STAMINA AND PHYSICAL TOUGHNESS. A CHARACTER WITH a HIGH ENDURANCE WILL SURVIVE WHERE OTHERS MAY NOT. ENDURANCE DETERMINES A CHARACTER'S ENVIRONMENTAL RESISTANCES (POISON, RADIATION), LIFE, AND REGENERATION RATE
AGILITY IS COORDINATION AND THE ABILITY TO MOVE WELL. AND HIGH AGILITY IS IMPORTANT FOR ANY ACTIVE CHARACTER.
MENTAL PROWESS IS INDEED HOW MUCH KNOWLEDGE, WISDOM AND THE ABILITY TO THINK QUICKLY. A HIGH MENTAL PROWESS IS IMPORTANT FOR ANY CHARACTER. DETERMINES THE MAGICAL POTENTIAL A PERSON POSSESSES AND EP
CHARISMA IS A COMBINATION OF APPEARANCE AND CHARM. A HIGH CHARISMA IS IMPORTANT FOR CHARACTERS THAT WANT TO INFLUENCE PEOPLE WITH WORDS
CHARISMA INCREASES THE DISPOSITION OF ALL NPCs, WHICH MAKES SPEECH CHECKS EASIER. DISPOSITION IS ALSO AFFECTED SOMEWHAT BY LUCK (MOST NPCs LIKE GOOD CHARACTERS MORE), QUESTS (DOING A QUEST IN A WAY AN NPC LIKES CAN DRAMATICALLY BOOST DISPOSITION), AND DIALOG (BEING A JERK IN CONVERSATIONS CAN LOWER DISPOSITION A LITTLE). CHARISMA ALSO AFFECTS THE TRADE AND SPEECH SKILLS
LUCK IS ESSENTIALLY FATE. KARMA. AN EXTREMELY HIGH OR LOW LUCK WILL AFFECT THE CHARACTER - SOMEHOW. EVENTS AND SITUATIONS WILL BE CHANGED BY HOW LUCKY (OR UNLUCKY) YOUR CHARACTER IS.
NOT MEETING THE LUCK REQUIREMENT OF A WEAPON WILL DECREASE THE ACCURACY OF YOUR SHOTS (FOR RANGED COMBAT)
ORIGIN REFLECTS HOW DEEPLY SOMEONE HAS EXPLORED THEIR AKASHIC ORIGIN AND HOW ATTUNED THEY ARE TO IT.
AT THE BOTTOM OF THE STAT SCREEN YOU WILL NOTICE A + SIGN. THIS WILL BE VISIBLE WHENEVER YOU HAVE STAT POINTS TO INVEST. STAT POINTS ARE ACQUIRED WHEN YOU LEVEL UP AND CAN BE SPENT ON THE STAT OF YOUR CHOICE. THINK CAREFULLY BEFORE YOU SPEND YOUR POINTS. CERTAIN SKILLS REQUIRE CERTAIN STATS. A IMBALANCED CHARACTER TOO HEAVY IN ONE STAT MAY FIND HIMSELF DEFEATED BY A WEAKER BUT MORE WELL-ROUNDED OPPONENT.
THE OTHER IS THE EQUIPMENT SCREEN THAT DISPLAYS THE GAMER'S CURRENTLY EQUIPPED GEAR. GEAR CAN BE SWAPPED OUT FROM THIS SCREEN IN ADDITION TO THE REAL WORLD.
WEARABLE GEAR CAN BE MOVED DIRECTLY TO THE CHARACTER SHEET BY EITHER BRINGING UP THE EQUIPMENT SCREEN AND MOVING THE ICON OR DOUBLE TAPPING THE ICON TO AUTO EQUIPPED.
PERHAPS MORE SO THAN STATS IT IS THE SKILLS THAT TRULY MAKES THE GAMER UNIQUE. SKILLS ARE ABILITIES THAT AFFECT THE OVERALL POWER OF A CHARACTER. SKILLS REPRESENT ALL THE ABILITIES OF THE GAMER.
THERE ARE SEVERAL WAYS TO ACQUIRE SKILLS.
FIRST: WHEN PERFORMING AN UNIQUE OR REPEATED ACTION A SKILL CAN BE CREATED.
SECOND: SKILLS CAN BE TAUGHT BY A TRAINER.
THIRD: SKILLS CAN BE LEARNED THROUGH ITEMS.
FOURTH: SKILLS CAN BE OBTAINED BY DEVELOPING THE CIRCUITS CONTAINED WITHIN YOUR ORIGIN(S)
IT SHOULD BE NOTED THESE ARE ONLY THE MAIN WAYS TO LEARN SKILLS. HOWEVER SOME SKILLS CAN BE ACQUIRED BY UNIQUE SITUATIONS.
ONCE LEARNED, SKILLS ARE EITHER PASSIVE MEANING THEY ARE ALWAYS ACTIVE AND HAVE LITTLE OR NO COST OR THEY ARE ACTIVE MEANING THERE IS EITHER A COST OR LIMIT TO THEIR USE. SOME SKILLS HAVE ELEMENTS OF BOTH PASSIVE AND ACTIVE. MOST SKILLS CAN BE LEVELED. BESIDES BECOMING STRONGER LEVELED SKILLS CAN TAKE ON NEW POWERS.
THIS IS THE INVENTORY SCREEN. HERE A GAMER CAN STORE AND REMOVE ALL NEEDED GEAR AND ITEMS FOR QUESTS. EACH SLOT CAN HOLD ONLY ONE ITEM. HOWEVER SOME ITEMS OF SIMILAR TYPE ARE STACKABLE AND CAN HOLD MULTIPLE ITEMS IN THE SAME SLOT. BEGINNING INVENTORY IS 40 SLOTS. INVENTORY CAN BE EXPANDED OVER TIME WITH INCREASED LEVELS OR ITEMS.
FINALLY ON THE INVENTORY SCREEN YOU CAN VIEW YOUR MONEY (Yen). MONEY CAN BE ACQUIRED FROM OPPONENT DROPS, QUESTS OR SELLING ITEMS. MOST MONEY IS AUTOMATICALLY DEPOSITED TO YOUR INVENTORY BUT SOME MUST BE ADDED DIRECTLY. YOU HAVE SAVED FUNDS AND QUEST REWARDS AVAILABLE. PLEASE TRY TO DEPOSIT NOW.
PLEASE SWIPE OR SAY GUIDE IN ORDER TO BRING UP THE GUIDE SCREEN.
THIS SCREEN HAS IMPORTANT INFORMATION FOR THE GAMER. HERE YOU WILL FIND CHARACTER PROFILES FOR PEOPLE YOU MEET. MONSTER PROFILES FOR CREATURE INFO. LOCATION PROFILES FOR AREAS YOU HAVE DISCOVERED. THE QUEST LOG TO SEE ACTIVE, PREVIOUS OR PENDING QUESTS. THIS INFORMATION IS DYNAMIC AND CHANGES AS MORE IS LEARNED ABOUT THE WORLD AND PEOPLE AROUND YOU. SOME INFORMATION MAY GIVE CLUES TO ONGOING QUESTS OR UNLOCK ENTIRELY NEW QUESTS ALL TOGETHER.
THIS COMPLETES THE TUTORIAL. ENJOY YOUR ADVENTURING GAMER!
Complete Tutorial (Completed): You have learned the basics of your power and are ready to begin questing! Good luck adventurer!
+200 EXP
EBONY BATTLE ARMOR
+2000¥
You have five new pieces of armor from finishing the tutorial! First try viewing the stats for the item. Press and hold the icon for the set piece.
Ebony Battle Attire: Level Requirement: 10, Rank: Uncommon, Durability 100/100, AC: 12.5% increase to magecraft. Set bonus: Entire set adds +5 to Elemental Resistance and an additional 50% EXP Bonus to Mental Prowess. Its formal style also provides an increase to Charisma by 25%. Description: Made with prana enhanced thread this is high end gear for a starting magus. Normally only afforded to young magi with wealthy backgrounds.
Optional Quest:
-The Doctor's Appreciate: You have been curious about the place you have been recuperating for a while. Ask the Doctors and Nurses about their job and this place you have been.
-Rewards:
Gain the Skill: Medical Knowledge.
500 Exp.
Medic Kit.
Skill Acquired:
Snoop (Passive): Lv. 1. This skill gives you a 5% bonus to overhear whispered conversations. Keep on butting into other people's business to increase levels!
Do you accept Kiritsugu Emiya as your father?
Grants Title: 'Son of the Magus Killer'
'Emiya Clan Heir'
[Yes]/[No]
You are now the son of Kiritsugu Emiya. Genetic structure has been altered to be Kiritsugu Emiya's son.
Title: 'Emiya Clan Heir gained.
Title: 'Son of the Magus Killer' gained.
Congratulations! You have revived a title. Titles may give a wide variety of special powers and/or abilities. Currently you have three titles, 'Emiya Clan Heir', '??? Clan Heir', and 'Son of the Magus Killer'.
Emiya Clan Heir:
Grants the Skill: Time Magecraft
Son of the Magus Killer:
20% More EXP to Stealth,
20% To Gun Handling,
10% More EXP to Time Magecraft .
Choose your title:
Emiya Clan Heir
??? Clan Heir
Son of the Magus Killer.
[Skills Menu]
Personal Skills
A Gamer's Mind (Passive): Lv. Max. Allows the user to calmly and logically think things through.
A Gamer's Body (Passive): Lv. Max. Grants a body that allows for the user to live the real world like a game.
Observe (Active): Lv. 2. MP cost: 4. This skill allows the user to gather information about a target. Higher level items or NPCs may require higher levels in Observe to view. Higher levels also allow more information to be gained.
Snoop (Passive): Lv. 1. This skill gives you a 5% bonus to overhear whispered conversations. Keep on butting into other people's business to increase levels!
Medical Knowledge (Passive): Lv. 1. This skill allows the user access to information about medicine. Higher levels allow more information to be gained.
Heir of the Emiya Clan (Passive): Lv. Max. Being the last of the Emiya clan this user has access to their gifts. The Gamer only has three of the gifts unlocked at this time.
-Specialized Magic Circuits: User has easier access to [Time Control Magecraft] due to the specialization of generations of Emiya Magi in comparison to most Clans.
-Emiya Magic Crest: The Emiya Clan are masters in the use of [Time Control Magecraft], this is due to the clan's emphasis in the specialization of only one type of Magecraft. They are a family with a history that extends itself back to the Victorian Era. Crest Location:[back].
-Time Magecraft(Active): Lv. 1. MP cost: 450/s.. This skill is a High-Thaumaturgy in the form of a Bounded Field. It allows for "time adjustment" that can stagnate the time which has passed and accelerate time in the future. Higher Levels allow the cost of MP to decrease and longer range.
Survivor's Guilt Flaw (Passive) (Permanent): Due to the Gamer being the only survivor of the fire, he has lost all the people he cared about. He refused to help the people who were dying. He wishes to seek atonement.This flaw can be removed but method is unknown at this time.