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Welcome to the Fifth Holy Grail War. Oddly enough, the war is placed in Athens, Greece. Not Fuyuki or somewhere in Romania. In this Grail War, everything is going right; there are no stray Servants from previous wars, there's no corrupting influence in the Grail, nothing like that. It's all going as it should.

And that's the problem. Welcome to Fate/Nominal Condition.​
Day 1, Chapter 1

PlaguePaladin

The Bird Lady
Pronouns
She/Her
You dream of steel and bloodshed. It's not an ordinary dream for you, nor does it represent your waking life. You can't find your breath; choking on thick dust and smoke, surrounded by nothing but allies and enemies, who you know nothing of. It's difficult to really convey pain in a dream; and indeed, it feels dulled to you, but nevertheless it is not pleasant. Regardless of circumstances, you have your duty, and you have your enemies. You-

Jolt awake, your dream already mostly faded from your mind. Your taxi driver, who picked you up from Athens International Airport, is tapping you on your shoulder.

"You awake?" You nod. "Good. This is your stop." In a stroke of great luck, you found a taxi driver that speaks your native tongue. You didn't have enough time to learn Greek, so that's a godsend. You step out of the car to find yourself on the side of a street. Greek surrounds you; you can't speak it, but that just gives it an air of mystique. Or it would, if it weren't for the boring, regular signs that the words take up.

A moment of searching takes you to where you were supposed to go. You find yourself in front of what you think to be a Mexican restaurant, which is odd, but you suppose you can ask when you get inside. If you care enough. The note you got on arrival (given by an airport guard who you think might've been hypnotized, or perhaps he was just a friend of the Church) said to meet someone here; apparently the moderator of the war. You wonder what kind of man he is, because the notes didn't give you much more than a job and a gender.

You scramble together a basic description of yourself, though under your tired haze it comes out messy:
[] Alina Maccoy, a Scottish rune user. Your Origin is Fiat and your Element is Ether. Your Circuits are good, and your Magic Crest is large and originates from 1500s Scotland, and all-in-all if your circuits were to fire all at once at full capacity you could put out around 4000 units of mana. You're an expert at your field, easily a first-rate magus, but you're only moderately fit and have effectively no combat experience. You're a magus, not an Enforcer. You're traditional and well-off, as evidenced by the nice clothes you're wearing, though you've shown to be kinder and less self-absorbed compared to most other magi.

[] George Hendrix, an English alchemist. Your Origins are Collapse and Burst, and your Elements are Earth and Fire. Your Magic Crest is relatively recent, coming from the late 1700s a few generations back. To make up for this, your non-Magic Crest circuits are actually exceptional, and put together you might pull up around 6000 units of mana, exceptional for a magus of your low stature and bloodline. Though you have potential, you're second-rate at best. You've come up with a few volatile solutions that are cheap and easy to make into grenades. You're more fit than the average magus. You're not very traditional, and your rebelliousness has gotten you into a few spots of trouble, but you cave when things start to get really bad.

[] Ethan Sharp, an American… nothing, really. Your Origin and Element are Fire. Your Magic Crest only spans one generation, your father, who was a third-rate magus, and your paltry Magic Crest only contains a few (admittedly good) formalcraft techniques. You've been starved for material since your father died, so you've bought some books from the Clock Tower after finding them and plan to go through them soon. Your natural magic circuits and Magic Crest put together might let you get something close to 800 units of mana. You were a part of your school's boxing club and still practice, with good combat skill and great fitness. You have a short temper and are very erratic.

[] Write-In. Those are only examples, and I won't keep you down. Do keep it on the level of the above examples. As a rule of thumb, you can trade in existing skill and a solid foundation for higher potential. You can be non-specific in creating this character. I only need three things; a name and gender, a general overview of their personality, and their skill in magecraft. If needed, I can take things from there. Feel free to go crazy, so long as they meet the above rules.

You find some humor in your jumbled thoughts. You pat your bag, and you are assured that your catalyst is safe. It better be, because it cost you a lot of money. You got it from:

[] Japan. This wooden handle, supposedly for a practice blade (or so the experts guessed) was confirmed to have come from the early 1600s, and is also oddly well made for such low quality wood, which begs the question of why it was made. They were able to tell that it was important, but the holders slowly forgot where it actually came from over the years, since they never bothered to pass down the story, and the children weren't curious.

[] France. This breastplate has been confirmed to be from the 1400s, and given the quality of both the craftsmanship and steel, along with analysis showing that it went through a lot of tough times, shows that it likely belonged to a military leader of some kind.

[] Scotland. This wheel is not only very ornate, but very well constructed too, showing remarkable craftsmanship for the era, which was guessed to be somewhere around the transition from BC to AD. The craftsmanship and time era lead you to believe that it's probably from someone important.

With that assured, you finally get ready to head in.

What do you do?

[] Head in and find your man; no point in wasting time.
-[] Ask questions.
--[] What kind of questions do you ask? Do you want to know about your allies in this war? Any questions about the Grail War itself? Why did he choose to meet you at a Mexican restaurant? Maybe you just want to know more about him.
[] Don't head in yet.
-[] Why not?
[] Other (Write-In)

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Please be gentle, I've never posted a thread before and this is my first Quest. Criticism and suggestions are welcome, and I'm not too picky about who comes here. I'll ask a few things of the audience, though;
1. Don't let this turn into a Vs. Debate thread. I don't want anybody getting heated over stuff like that. Fortunately I probably won't have to worry, since this Quest will contain mostly original characters and Servants.
2. Please leave your notions and knowledge of FGO at the door. This universe takes mostly after Zero, Fate and Apocrypha. As such, most of the stuff that you see will be based off of it.
And with that, I'm off to do stuff and panic at the possibility of screwing up my first thread.
 
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Oh shit, we're live. Well, I feel awkward about throwing my hat in the ring on the matter of voting for a player character, because I know who our potential servants are and I know for a fact I'm going to be biased. Oh, do I vote for Archer or Rider? A little disappointed to see that Caster isn't on the playable roster, but I suppose that's only fair. Well, I guess I'm going to go for the combination that makes the most sense to me given the choices we've been given.
[X] Alina Maccoy, a Scottish rune user.
-[X] Scotland. This wheel is not only very ornate, but very well constructed too, showing remarkable craftsmanship for the era, which was guessed to be somewhere around the transition from BC to AD. The craftsmanship and time era lead you to believe that it's probably from someone important.

We're Scottish, our catalyst is from Scotland. That makes the most logical sense to me, because it means we've got a better idea of who we're trying to summon as a servant than if we went with any of the other combinations. If we summon them while we're still in Scotland, we'll also be giving them a fame boost by summoning them in their country of origin, netting us a better value than if we picked any of the other choices.

We'll grind our enemies down to offal and use their remains to make our haggis.
 
A little disappointed to see that Caster isn't on the playable roster, but I suppose that's only fair.
You know why, man.

If we summon them while we're still in Scotland, we'll also be giving them a fame boost by summoning them in their country of origin, netting us a better value than if we picked any of the other choices.
I'll have to say this; you've just arrived in Athens, and your Servant has not been summoned yet. Still though, that doesn't mean that this particular Servant will be weak.
 
[X] George Hendrix, an English alchemist. Your Origins are Collapse and Burst, and your Elements are Earth and Fire. Your Magic Crest is relatively recent, coming from the late 1700s a few generations back. To make up for this, your non-Magic Crest circuits are actually exceptional, and put together you might pull up around 6000 units of mana, exceptional for a magus of your low stature and bloodline. Though you have potential, you're second-rate at best. You've come up with a few volatile solutions that are cheap and easy to make into grenades. You're more fit than the average magus. You're not very traditional, and your rebelliousness has gotten you into a few spots of trouble, but you cave when things start to get really bad.

[X] Japan. This wooden handle, supposedly for a practice blade (or so the experts guessed) was confirmed to have come from the early 1600s, and is also oddly well made for such low quality wood, which begs the question of why it was made. They were able to tell that it was important, but the holders slowly forgot where it actually came from over the years, since they never bothered to pass down the story, and the children weren't curious.

are you useing fgo servants?

also the fame bonus only applies when their fighting on the land their famous in where their summoned doesn't matter
 
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Oh, absolutely, I know why. They'd be easy cheesing the whole way through. But that doesn't change the fact that I'm disappointed not to have them as a choice.
I'll have to say this; you've just arrived in Athens, and your Servant has not been summoned yet. Still though, that doesn't mean that this particular Servant will be weak.
Doesn't change my vote. I think our character having that much more of an idea who they plan to summon from their specific catalyst is the best way to go about it. That's not something the other choices have; well, maybe the Brit and the French breastplate, but I mean... I can't imagine that going over well if the catalyst is from the 100 Years' War period; can you?
mare you useing fgo servants?
There may be a few familiar faces you're familiar with from FGO, but each of these servants is 100% custom-made.
 
[X] Alina Maccoy, a Scottish rune user.
-[X] Scotland. This wheel is not only very ornate, but very well constructed too, showing remarkable craftsmanship for the era, which was guessed to be somewhere around the transition from BC to AD. The craftsmanship and time era lead you to believe that it's probably from someone important.
 
Real quick, I forgot to say; don't forget to vote for actions on top of the character vote. We still need to do something other than stand in front of a restaurant, right?
 
[X] Ethan Sharp, an American… nothing, really. Your Origin and Element are Fire. Your Magic Crest only spans one generation, your father, who was a third-rate magus, and your paltry Magic Crest only contains a few (admittedly good) formalcraft techniques. You've been starved for material since your father died, so you've bought some books from the Clock Tower after finding them and plan to go through them soon. Your natural magic circuits and Magic Crest put together might let you get something close to 800 units of mana. You were a part of your school's boxing club and still practice, with good combat skill and great fitness. You have a short temper and are very erratic.

[X] France. This breastplate has been confirmed to be from the 1400s, and given the quality of both the craftsmanship and steel, along with analysis showing that it went through a lot of tough times, shows that it likely belonged to a military leader of some kind.

I like to go with the fresh blood, and a military leader from France? hmm... With this being 100% custom Servant, it can't be Jeanne, but I'm interested in someone from the Hundred-Years War.

Also, Our Lord and Savior @PlaguePaladin has started a Quest! What a joyous occasion!

EDIT:
[X] Head in and find your man; no point in wasting time.
-[X] Ask questions.
--[X] Why are you meeting at a Mexican restaurant instead of somewhere like a local church and is there anything he'd recommend from the menu?
--[X] Is there anything he can tell you about the war or any of the other participans

I think that we may have forgotten a little about the dialogue...
 
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[X] George Hendrix, an English alchemist. Your Origins are Collapse and Burst, and your Elements are Earth and Fire. Your Magic Crest is relatively recent, coming from the late 1700s a few generations back. To make up for this, your non-Magic Crest circuits are actually exceptional, and put together you might pull up around 6000 units of mana, exceptional for a magus of your low stature and bloodline. Though you have potential, you're second-rate at best. You've come up with a few volatile solutions that are cheap and easy to make into grenades. You're more fit than the average magus. You're not very traditional, and your rebelliousness has gotten you into a few spots of trouble, but you cave when things start to get really bad.

[X] Japan. This wooden handle, supposedly for a practice blade (or so the experts guessed) was confirmed to have come from the early 1600s, and is also oddly well made for such low quality wood, which begs the question of why it was made. They were able to tell that it was important, but the holders slowly forgot where it actually came from over the years, since they never bothered to pass down the story, and the children weren't curious.

We could get up to some real crazy stuff with elements and origins like that, just go full Megumin on the fate setting.
 
[X] Ethan Sharp, an American… nothing, really. Your Origin and Element are Fire. Your Magic Crest only spans one generation, your father, who was a third-rate magus, and your paltry Magic Crest only contains a few (admittedly good) formalcraft techniques. You've been starved for material since your father died, so you've bought some books from the Clock Tower after finding them and plan to go through them soon. Your natural magic circuits and Magic Crest put together might let you get something close to 800 units of mana. You were a part of your school's boxing club and still practice, with good combat skill and great fitness. You have a short temper and are very erratic.

[X] France. This breastplate has been confirmed to be from the 1400s, and given the quality of both the craftsmanship and steel, along with analysis showing that it went through a lot of tough times, shows that it likely belonged to a military leader of some kind.

If our Origin and Element are aligned, I wonder what bullshit we will be able to pull.
 
[X] Alina Maccoy, a Scottish rune user. Your Origin is Fiat and your Element is Ether. Your Circuits are good, and your Magic Crest is large and originates from 1500s Scotland, and all-in-all if your circuits were to fire all at once at full capacity you could put out around 4000 units of mana. You're an expert at your field, easily a first-rate magus, but you're only moderately fit and have effectively no combat experience. You're a magus, not an Enforcer. You're traditional and well-off, as evidenced by the nice clothes you're wearing, though you've shown to be kinder and less self-absorbed compared to most other magi.

[X] Scotland. This wheel is not only very ornate, but very well constructed too, showing remarkable craftsmanship for the era, which was guessed to be somewhere around the transition from BC to AD. The craftsmanship and time era lead you to believe that it's probably from someone important.
 
[X] Ethan Sharp, an American… nothing, really. Your Origin and Element are Fire. Your Magic Crest only spans one generation, your father, who was a third-rate magus, and your paltry Magic Crest only contains a few (admittedly good) formalcraft techniques. You've been starved for material since your father died, so you've bought some books from the Clock Tower after finding them and plan to go through them soon. Your natural magic circuits and Magic Crest put together might let you get something close to 800 units of mana. You were a part of your school's boxing club and still practice, with good combat skill and great fitness. You have a short temper and are very erratic.

SET EVERYTHING ON FIRE!

[X] Scotland. This wheel is not only very ornate, but very well constructed too, showing remarkable craftsmanship for the era, which was guessed to be somewhere around the transition from BC to AD. The craftsmanship and time era lead you to believe that it's probably from someone important.

Older is better?
 
Are we allowed to write in a catalyst as well?
 
[X] George Hendrix, an English alchemist. Your Origins are Collapse and Burst, and your Elements are Earth and Fire. Your Magic Crest is relatively recent, coming from the late 1700s a few generations back. To make up for this, your non-Magic Crest circuits are actually exceptional, and put together you might pull up around 6000 units of mana, exceptional for a magus of your low stature and bloodline. Though you have potential, you're second-rate at best. You've come up with a few volatile solutions that are cheap and easy to make into grenades. You're more fit than the average magus. You're not very traditional, and your rebelliousness has gotten you into a few spots of trouble, but you cave when things start to get really bad.

[X] France. This breastplate has been confirmed to be from the 1400s, and given the quality of both the craftsmanship and steel, along with analysis showing that it went through a lot of tough times, shows that it likely belonged to a military leader of some kind.

[X] Head in and find your man; no point in wasting time.
-[X] Ask questions.
--[X] Why are you meeting at a Mexican restaurant instead of somewhere like a local church and is there anything he'd recommend from the menu?
--[X] Is there anything he can tell you about the war or any of the other participans.
 
Are we allowed to write in a catalyst as well?
Unfortunately not. I'm not ready to go through rewrite hell again trying to make another Servant. Sorry.

On that note, we're literally in a perfect tie. If this doesn't resolve in about 6 hours, I'll probably just do a dice roll to decide which one gets the win.

Edit:
[X] Head in and find your man; no point in wasting time.
-[X] Ask questions.
--[X] Why are you meeting at a Mexican restaurant instead of somewhere like a local church and is there anything he'd recommend from the menu?
--[X] Is there anything he can tell you about the war or any of the other participans.
ALSO THANK YOU.
 
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[X] Alina Maccoy, a Scottish rune user.
-[X] Scotland. This wheel is not only very ornate, but very well constructed too, showing remarkable craftsmanship for the era, which was guessed to be somewhere around the transition from BC to AD. The craftsmanship and time era lead you to believe that it's probably from someone important.
-[X] Head in and find your man; no point in wasting time.
--[X] Ask questions.
---[X] Why are you meeting at a Mexican restaurant instead of somewhere like a local church and is there anything he'd recommend from the menu?
---[X] Is there anything he can tell you about the war or any of the other participants.

On that note, we're literally in a perfect tie. If this doesn't resolve in about 6 hours, I'll probably just do a dice roll to decide which one gets the win.
I do hate to further complicate your tie, but I suppose since someone else has come along with a better sense of direction than I, I might as well go and pilfer their ideas for my own. Still retaining my choice for master and servant, though that breastplate is still rather tempting. I suppose if that servants wins out instead I'll still be happy; just, maybe not as happy.
 
[X] Ethan Sharp, an American… nothing, really. Your Origin and Element are Fire. Your Magic Crest only spans one generation, your father, who was a third-rate magus, and your paltry Magic Crest only contains a few (admittedly good) formalcraft techniques. You've been starved for material since your father died, so you've bought some books from the Clock Tower after finding them and plan to go through them soon. Your natural magic circuits and Magic Crest put together might let you get something close to 800 units of mana. You were a part of your school's boxing club and still practice, with good combat skill and great fitness. You have a short temper and are very erratic.
[X] Scotland. This wheel is not only very ornate, but very well constructed too, showing remarkable craftsmanship for the era, which was guessed to be somewhere around the transition from BC to AD. The craftsmanship and time era lead you to believe that it's probably from someone important.

[X] Head in and find your man; no point in wasting time.
[X] Do you want to know about your enemies in this war?
 
Unfortunately not. I'm not ready to go through rewrite hell again trying to make another Servant. Sorry.

On that note, we're literally in a perfect tie. If this doesn't resolve in about 6 hours, I'll probably just do a dice roll to decide which one gets the win.

Edit:

ALSO THANK YOU.

Thank you for the information. I think I'll just lurk on this one. I'm not in the right headspace to write in just a mage origin right now and this seems like it could be good, but I'll probably just come back in a little while to binge (re-)read it when it gets going more.
 
Day 1, Chapter 2
[X] Ethan Sharp, an American… nothing, really. Your Origin and Element are Fire. Your Magic Crest only spans one generation, your father, who was a third-rate magus, and your paltry Magic Crest only contains a few (admittedly good) formalcraft techniques. You've been starved for material since your father died, so you've bought some books from the Clock Tower after finding them and plan to go through them soon. Your natural magic circuits and Magic Crest put together might let you get something close to 800 units of mana. You were a part of your school's boxing club and still practice, with good combat skill and great fitness. You have a short temper and are very erratic.

[X] Scotland. This wheel is not only very ornate, but very well constructed too, showing remarkable craftsmanship for the era, which was guessed to be somewhere around the transition from BC to AD. The craftsmanship and time era lead you to believe that it's probably from someone important.

-[X] Head in and find your man; no point in wasting time.
--[X] Ask questions.
---[X] Why are you meeting at a Mexican restaurant instead of somewhere like a local church and is there anything he'd recommend from the menu?
---[X] Is there anything he can tell you about the war or any of the other participants.

You decide that you should probably head in already. No point in keeping the man waiting. The moment you step in, the smell of cooking taco meat reaches your nose. It's a nice smell, you think, though you've got to wonder what kind of halfwit would try to host a discussion about a Grail War in the middle of a Mexican restaurant.

You look around for your man and lock eyes with what you assume is the moderator. After all, he's wearing a cassock, and his 6'3 stature and brown mullet stand out like a sore thumb. He beckons you with a wave of his hand and gestures you to sit down. Now that you're in front of him, you're able to get a better look. Frankly, he's kind of intimidating; not just because he's tall, but because under his sleeves his muscles are very well defined, hidden mostly by his clothes. Of course, this is ruined by him scarfing down a taco that's stuffed to the brim with what you assume to be hot sauce. He takes a moment to wipe his mouth with a napkin, and he takes off the outer layer of his cassock to cool down.

"Ethan Sharp, I presume?" Not surprising that he knows your name. You assume that he's a part of the Eighth Sacrament, and if what little experience you have with the magical side of the world lets you know anything, it's that they're efficient.

"Yeah, that's me. First thing's first, who are you, and why are we in a Mexican restaurant? Not somewhere like, say, a church?" You notice that for a moment he eyes you up and finally settles on the blue markings on your hand. The man lets a smirk play across his face, likely in affirmation that you are who you say you are.

"I am Kotomine Kirei, and as I presume you already know, I am the moderator of this Holy Grail War. As for your second question, the church has had an unfortunate history of never being a safe place despite neutrality, due to being mostly unprotected. I have an associate ensuring that it's safe while we're here, and I believe that a place as normal as this would provide an air of normality."

You consider his words. A waiter comes by, but you can't speak Greek all that well. Kirei offers to translate for you; he recommends the chalupa with extra hot sauce, and you ask him to order one without the extra hot sauce. You've never tried a chalupa, but they look good.

"So, there's some questions I have. What are my allies like? Have you met them at all?"

"Ah, I suppose it would be practical to know that. I can safely say that I've met three of the four Masters of Blue so far, not including you. On the side of Blue, the three that I've met are the Einzbern representative who is the master of Lancer, a young man by the name of Shirou Fukui who is the master of Saber, and a young woman by the name of Abigail Cohen, who I believe is the master of Assassin. Caster has been summoned by someone named Ringo Blackmore, but I have not met them, and they seem uninterested in checking in." You don

"Anything more specific? I've heard of the Einzbern, but I've never heard of the Fukui or Cohen families."

"I did not meet them for long, but I suppose there are some worthwhile things you would want to know. For example, the Einzbern representative seemed glazed over, and her Servant seemed to do most of the talking for her. I assume that she was made for the sole purpose of supporting her Servant, and not much else. Fukui comes from an enforcer background, and I presume he is skilled in direct combat, as he carried a mystic code not unlike the Black Keys used by the Church. He seemed to be rather reasonable and shy. Cohen comes from a similar background, and supposedly practices Kabbalah, though what field is uncertain to me. She also regularly took sips from a hip flask and appeared to live in squalor. I don't know much about Blackmore, but supposedly he practices Elementalism."

"What happened to the other two candidates that should be here?"

"Brayden O'Malley, a master from Ireland, had a delay on his plane. Sean Seger, a candidate from England, supposedly lives in poverty and was unable to afford the ride over here. He's taken a boat to get here, but he should be arriving at the same time as Brayden O'Malley." This means you're short on bodies. It's already bad enough that Caster has apparently distanced herself from the team, but the two other candidates aren't going to be here for a day or two.

"Anything you can tell me about their Servants?"

"Other than a basic description, no. Saber looked to be Japanese, but wore no armor despite bearing a katana and a wakizashi. Lancer appeared to wear armor that I believe is Spartan, with a red cloak, minimal armor and brush helmet. I did not see his weapons. I have not seen Assassin, as one might expect.

Your chalupa arrives, and it's… dripping in hot sauce. You look to Kirei with anger in your face, and the asshole just smirks at you. You know what? You won't let it get to you. You begin stuffing it down your face, and it feels like your body has been shoved into an oven. About ten minutes later, you've finished your chalupa with sweat dripping down your face. Kirei almost looks impressed. He gives you a napkin, and you graciously take it to wipe yourself off.

"Once you're done with that, might I offer that you come to the church with me? The masters of Saber, Lancer and Assassin are there, and we have a summoning circle already drawn." Going with him might allow you to meet and plan with the other Masters. On the other hand, some minor degree of paranoia is clawing at you.

[] Do you take his offer?
-[] What do you do when you get there? Do you want to talk to the Masters, try to get information about their Servants, or other questions you want to ask? Of course, summoning your Servant is an obvious conclusion.
[] No, you'll go somewhere else.
-[] Why do you not take his offer? You have a hotel that you've booked for tonight, so you can perform the summoning there. Ultimately you'll be worse off, however.
[] Other (Write-In)

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Character sheets coming soon. Sorry if my writing seems a little janky, I'm not good at working slight exposition into this.
Also, thanks to Theadier for breaking the deadlock. Ethan Sharp won by a single vote, and the Scottish wheel won by two votes.
 
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Character Sheets
Masters of Blue:
An American with no specializations and a minor Magic Crest.

Total Mana: 800 units
Physical Skill: C

Skills:
- A proficient boxer, and is physically fit enough to compete in tournaments with a good chance of winning.
- He also has decent Formulacraft skills, and is very proficient with using Reinforcement. His skill with projection is lacking, and hypnosis is almost impossible for him.
- An Origin and Element of fire, though it is currently unused.

Items:
- A briefcase.
-- This briefcase contains mana batteries, and a mana reactor that burns flammable objects to make magical energy. You have 3 mana batteries that can store up to 100 units of mana each, but leak about 5 units an hour. The mana reactor is efficient, so with a some firewood you should be able to top off your mana batteries in about half an hour.
-- Your catalyst, an ornate Scottish Wheel.
-- About 300 Euros.
-- A few books to study Magecraft with.

Runes currently being learned:

None, as of now.

The Einzbern representative, who seems to be pretty out of it. Lancer seems to be guiding her around, leading you to believe that she's supposed to be little more than a battery.

Total Mana: ? (given what Kirei told you, it's assumed to be high)
Physical Skill: ? (given what Kirei told you, it's assumed to be low)

Skills:
- Supposedly she should have skill with Alchemy, but given that her mind was not given much attention during making, she might not have been taught to do that.

Items:
?


A Japanese man from a modest Enforcer family.

Total Mana: ? (Assumed to be decent)
Physical Skill: B

Skills:
- He has great skill with reinforcement and Elementalism.
- His Elements are Earth and Wind.

Items:
- Carries a modified Black Key.
- Recently, he's been using a baton in his left hand, due to inability to find a blade that he can hide in public and his new training in the Niten Ichi-Ryu style.

Skill Progress:

Niten Ichi-Ryu C (Progress completed)

No new skills are being learnt as of now.

The master of Assassin, a drunkard who lives in squalor and seriously needs to take a shower. She's already spent a Command Seal.

Total Mana: ?
Physical Skill: ?

Skills:
- She practices the Kabbalah, specifically the Notarikon, Gematria, and Temurah. She prefers to use simple mana bullet spells, as she doesn't trust her drunk self with complicated spells.
- She has an Element of Light.

Items:
?

The Master of Caster. If his actions so far are any indication, he's a lone-wolf type.

Total Mana: ?
Physical Skill: ?

Skills:
- Practices Elementalism.

Items:
?

Servants of Blue:
Bio: Founder of the Niten Ichi-Ryū school of dual-wielding and writer of the Book of Five Rings, it's obvious that Musashi is no slouch. Especially when you consider his feats; between his dozens of duels against supposed masters of his time and beating Sasaki Kojiro with a wood paddle using Sasaki's own style, Musashi is on the peak of what could be achieved during his era. His life finally ended after writing his final book, the Dokkōdō, due to thoracic cancer. Musashi follows the Dokkodo as closely as possible.

Strength: B
Endurance: B
Agility: B
Mana: C
Luck: B

Class Skills:

Magic Resistance B
Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.

Riding C
One can flawlessly manage beasts and vehicles if they have received the proper training and adjustments. Most vehicles and animals can be handled with above average skill. However, cannot ride the likes of Phantasmal Species such as Monstrous Beasts.

Personal Skills:

Hero Creation C
A greatly skilled ability to teach. Allows Musashi to teach the skills granted by the Book of Rings to average people at a reduced level. Limited to one at a time, and he is currently teaching Shirou.

Valor B
A level of bravery that transcends into the physical world. Allows heavy resistance to mental interference, and provides a small increase to melee damage.

Noble Phantasms:
Book of Five Rings EX
Five separate Noble Phantasms consolidated into one. It is not EX ranked because it is powerful, but rather because it is a consolidation of five separate Noble Phantasms, which are themselves consolidations of multiple skills. It consists of the Book of Earth, Book of Water, Book of Fire, Book of Wind, and the Book of Void. They are not exclusive to one another, but it should be noted that each one used will add strain with possible damage to his Saint Graph if overdone and increase mana usage, as using each Book is like supporting an extra Servant.

  • Book of Earth
The idea that adaptation, preparation and proper timing are a necessary component in the battlefield. It also involves the idea that specific weapons are designed for specific types of battle. Grants Musashi the ability to summon many varieties of weapons. It is correlated with:
Tactics A
Marksmanship C
Golden Rule D
Guardian Knight B
Eternal Arms Mastery A

  • Book of Water
The idea that flexibility is amongst the greatest tools in the battlefield, and that seeking the most efficient and productive path, along with the idea that variance is the most important part of preventing your enemy from taking advantage of your fighting style. Grants Musashi the ability to swap to fighting styles that he knew or experienced in his lifetime. It is correlated with:
Protection From Arrows D
Instinct B
Man Slayer A
Knowledge of the Sowa A

  • Book of Fire
The idea that through understanding the skills and tactics of your enemy, it becomes possible to combat those who are far above one's own self through trickery, tactics and wisdom, and to deal with a situation in which there are no winning answers. Grants Musashi the ability to resist defensive magics. It is correlated with:
Eye of the Mind (True) A
Disengage B
Battle Continuation B
Berserk C
Subversive Activities A

  • Book of Wind
The idea that understanding the style of your opponent, you can find the faults in it and exploit them with incredible efficiency. Grants Musashi the ability to identify the weaknesses of those he fights. It is correlated with:
Human Observation A
Aesthetics of the Last Spurt B
Knight's Tactics A

  • Book of Void
The idea that one should perceive that which they should not understand, and without bias, enter a state of zen and self-awareness. Grants Musashi the ability to see through illusions and lies. It is correlated with:
Divine Sutra C
Vitrification A
Clairvoyance B

Wears Hoplite armor, is bulging with muscles, and reaches around 7 feet tall. Likely comes from a Greek City State. It's probable that he underwent a Fame Booster from being in his homeland.

Bio: ?

Strength: ?
Endurance: ?
Agility: ?
Mana: ?
Luck: ?

Class Skills:

Magic Resistance ?

Personal Skills:

?

?

?

?

Noble Phantasms:

?

?


[Sorry if my drawing skills aren't too great.]
Bio: Aife is the evil twin sister of Scathach, showing legendary martial skill able to beat even her twin sister. She's primarily known for taking on both Cu Chulainn and Scathach, and she would have come out victorious if Cu hadn't pulled the classic 'look behind you' trick. She's completely bent on fighting constantly and loves her horses to death, and is glad to be summoned as Rider. She's also very touchy and holds little care for the well-being of others, being completely willing to send her son to death on his own at the age of 7 just to spite Cu. A main weakness of hers is that she's completely gullible, though she at least has enough intelligence to learn to not fall for the same trick.

Strength: B
Endurance: B
Agility: A
Mana: B
Luck: E

Class Skills:

Magic Resistance B
Cancel spells with a chant below three verses. Even if targeted by High-Thaumaturgy and Greater Rituals, it is difficult for them to be affected.

Riding A
All vehicles and all creatures but those of Phantasmal Beast and Divine Beast-rank can be used as mounts.

Personal Skills:

Celtic Martial Arts A
The degree of raw skill required for Aife to beat both Scathach and Cu Chulainn in succession, to the point where she would have won if it weren't for Cu Chulainn's trickery.

Lust For Battle A
A lust for battle that makes up Aife's core desires. When facing an opponent she considers equal, both mental speed and strength become immensely boosted, like a high-powered form of adrenaline.

Rune A
Unfortunately not the Primordial Runes that would be allowed to her as Caster, though still effective and helpful.

Noble Phantasms:

Beithíoch Agus Capall C
Anti-Unit
Two horses which are the descendents of Monstrous Beasts, Beithíoch and Capall. Although not even remotely as powerful as such legendary steeds like Pegasus or Grani, they still bear the ability to tread across water and possess great strength and speed. They also possess great resistance and grant increased Magic Resistance to the rider.

Sword Breaker C
Anti-Armament
Arising from Aífe's breaking of the young Cú Chulainn's sword during their battle, Sword Breaker is a technique capable of damaging or destroying enemy Noble Phantasms. All Noble Phantasms of rank D or lower are instantly destroyed, while those of higher rank sustain damage equal to their rank above D, with a bonus damage done to Noble Phantasms of Irish origin or those specifically "sword" in nature. It would ordinarily be much stronger in her Lancer incarnation, but being summoned as a Rider has reduced its strength somewhat.

Fáinne Connla - B
Anti-Unit
Named for the son she conceived with Cú Chulainn, this Noble Phantasm takes the form of the gold ring he gave to her after her defeat and subsequent humiliation. Though the ring prevents Aífe from ever coming into conflict with her sister, she can use its power to curse another, rendering them unable to come into conflict with her for as long as she supplies magical energy to the ring. Only one person can be cursed this way at a time.

Supposedly a lone-wolf type, if their actions are any indication.

Bio: ?

Strength: ?
Endurance: ?
Agility: ?
Mana: ?
Luck: ?

Class Skills:

Territory Creation ?

Item Creation ?

Personal Skills:

? (You can't even see their sheet, so you don't know how many Personal Skills they have.)

Noble Phantasms:

(You can't even see their sheet, so you don't know how many Noble Phantasms they have.)

You can't remember much about them, but from what little you do remember, they didn't seem like a member of the Hassan.

Bio: ?

Strength: ?
Endurance: ?
Agility: ?
Mana: ?
Luck: ?

Class Skills:

Presence Concealment ?

Personal Skills:

Information Erasure ?
You're pretty sure they have something akin to this.

? (You can't even see their sheet, so you don't know how many Personal Skills they have.)

Noble Phantasms:

(You can't even see their sheet, so you don't know how many Noble Phantasms they have.)

Masters of Red:
You haven't gotten the chance to see or hear about them yet. Kirei apparently hasn't seen much of them either.

Servants of Red:

[I'm still working on the portrait, give me a bit.]

An absolutely titanic man, with lead-colored skin and bulging muscles. He reaches around 8 or so feet tall.

Bio: The hero of Greek legend, who completed the Twelve Labors, nigh-impossible tasks set by Hera. This was in part due to Zeus being the father of Heracles, causing Hera to attempt to kill him out of spite. This would prove to be hard, as Heracles proved to be both abnormally strong and clever on multiple occasions.

Strength: A+
Endurance: A
Agility: A
Mana: B
Luck: B

Class Skills:

Independent Action A
It is possible to take action even without a Master. However, to use Noble Phantasms of great magical energy consumption, backup from the Master is necessary. At Rank A, it is possible for a Servant to stay in the world for about a week without a Master.

Magic Resistance A
Cancel spells of A-Rank or below, no matter what High-Thaumaturgy it is. In practice, the Servant is untouchable to modern magi, so it would not be an exaggeration to title the Servant a "Magus Killer".

Divinity A
Being a mixed-race child of the King of Gods, Zeus, and a human, and becoming a god after death, Heracles naturally possessed the highest level of the Divinity Skill.

Personal Skills:

Eye of the Mind (False) A
Gained through many ordeals and adventures, he is capable of calm analysis of battle conditions, by which competent grasp of the status of the self and the opponent are obtainable even in the midst of danger; utilization of such to deduce the appropriate course of action that permits escape from a lethal predicament.

Pankration A+
The martial art developed by Heracles himself. Nullifies Mental Interference, and massively increases melee damage.

Battle Continuation A
Since he is no longer a Berserker, he has lost his high Battle Continuation ranking. He still has a high enough ranking to matter, though.

Noble Phantasms:

Nine Lives C~A
The most trusted of all of Heracles's Noble Phantasms, a combat technique devised at the end of a lengthy battle by Heracles. Allows Heracles to make hundreds of attacks in a short period of time. The power depends on the quality of weapon.

God Hand A
A blessing granted by the gods. It provides the three effects of resurrection up to 11 times, attack-nullification to attacks below a conceptual 'A rank', and triples the resistance to an attack after Heracles has lost a life to it or suffered immense damage from an attack.

Lernaea Veli A+
The Hydra blood arrows of Heracles. These arrows are coated in a poison that can render even immortals helpless in pain. They also require no True Name to be released. On the other hand, they share no supernatural properties outside of the Hydra's blood, and thus can be easily broken. He also only has a bundle of them, meaning that they must be used sparingly lest he lose them permanently.

Nemean Pelt B-
The pelt of the Nemean Lion, which imparts its properties unto Heracles while worn. As it rejects the weapons of mortals, a rank of Divinity is needed to harm it. It does have a weakness, as blunt force can pierce through it's hide to some degree.

External Characters:


A member of the Church. You believe that he probably comes from the Eighth Sacrament, though you can't confirm this.

Total Mana: ?
Physical Aptitude: ? (It is assumed to be high)

Skills:
?

Items:
?
 
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[X] No, you'll go somewhere else.
-[X] As I remember once we defeat the enemy faction we will have to face each other for the grail, I would prefer to show as little information as possible even to my current allies.

[X] check if we have money, if I have money order some tacos
 
[X] Take his offer
-[X] Before you leave, see if you can buy something, maybe some Tacos would be nice?
-[X] Once you get there, attempt to do some small chat with the other Masters and attempt to discover what you can about their Servants... subtly, of course, we don't want to jeopardize our relationships with the other Masters yet.
--[X] Make some preparations for the Summoning of your Servant, and see if you can get some more information about the other Masters from Kotomine
---[X] ...Well, you have some curiosity: Why was a man, from a country considered 'unimportant' or 'inferior' by the Association and far from the Church's influence, selected as the Overseer for the Holy Grail War?

I don't trust Kotomine, but not going with him may do more damage than good on this stage.

We need to discover the other Master's Servants, and the best way to do so would be during the moment of summoning, beside, not going could cause damage to our reputation with the others, and we can't have that just yet.

Not when the War has just started.

EDIT:
After thinking about it a little, I added some more things, is valid more than one Write-In, @PlaguePaladin?
EDIT 2:
Done! and added one last detail @PlaguePaladin.
 
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Also, thanks to Theadier for breaking the deadlock. Ethan Sharp won by a single vote, and the Scottish wheel won by two votes.
Damn. If I'd known the American would win I'd have changed to the French breastplate. I think he, as an American, would appreciate more what that servant would bring to his table than what the winning choice would. But like I said, I'm happy with either of them winning. Also, the link to your picture is broken. Even though know we all know what Kirei looks like, if you want the picture to show up you'll want to chop off the "/revision/latest?cb=20141019084245" part of the URL.

Also also, our guy just cannot handle his spice. Maybe it's just the Mexican I've eaten, but I can tell them "Give me the spiciest chicken your establishment can provide" and it won't even taste slightly warm.

Also also also,
[x] Take his offer
-[x] make smalltalk with the other masters; try to learn as much about them and their servants as you can while revealing as little about yourself as you can
-[x] do your best to coordinate with the other masters, though; you will be acting a team for the foreseeable future
--[x] make preparations to summon your servant as soon as possible
 
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Also also, our guy just cannot handle his spice. Maybe it's just the Mexican I've eaten, but I can tell them "Give me the spiciest chicken your establishment can provide" and it won't even taste slightly warm.
What Kirei did is ask for the chalupa to literally be dunked in hot sauce. The chalupa was literally dripping on the plate. Also, as an American, our boy Ethan is pretty damn white. Or maybe it's just different in Greece.

Damn. If I'd known the American would win I'd have changed to the French breastplate. I think he, as an American, would appreciate more what that servant would bring to his table than what the winning choice would. But like I said, I'm happy with either of them winning.
Either way, there's still a lot of learning potential. I think that our choice would probably go well with any master.

After thinking about it a little, I added some more things, is valid more than one Write-In, @PlaguePaladin?
I would format it like this.

[] Take his offer
-[] Before you leave, see if you can buy something, maybe some Tacos would be nice?
-[] Once you get there, attempt to do some small chat with the other Masters and attempt to discover what you can about their Servants... subtly, of course, we don't want to jeopardize our relationships with the other Masters yet.
--[] Make some preparations for the Summoning of your Servant, and see if you can get some more information about the other Masters from Kotomine
 
What Kirei did is ask for the chalupa to literally be dunked in hot sauce. The chalupa was literally dripping on the plate. Also, as an American, our boy Ethan is pretty damn white. Or maybe it's just different in Greece.
And I'm whiter than a bedsheet - actually, I'm so white that I'm almost transparent in some places - but a nice spicy meal is no problem at all for me.
 
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