"And that should be all of it." Sighing, Shirou Emiya finished cleaning up the archery dojo...
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IceStar | 2 |
Damn, it's been years since I played Historia.
So, I got to ask what happens if we do this scenario:
Shirou discovers how to do those 'permanent circuits' like in 'Nerve Damage' on 2/1 and then dies on 2/2; and reawakens back on 1/31.
Does Shirou keep the circuit he made permanent or does he have to restart from the beginning?
Like in Historia, you have your own personal timeline. You will keep anything that happens to your body if you go back in time. The first time is a exception as the White Chronicle was just activated.
However if you do die while there are consequences you will be fully healed in peak depending on the node you choose to resurrect in. For example if Shirou dies and chooses a timelime where his circuits are fully awakened then they will be activated.
However if you choose a timeline where they are not activated to resurrect in, you will not have them activated. Basically the peak health of that timeline's Shirou, not your personal timeline if that makes sense.
Also Shirou is a pretty bad magnus and even if you do try to create those nerve circuits, chances are you won't get them.
Also for 2/2, it is not a bolded node.
Hope this helps.
If you get Archer's arm you get to keep it if you time travel.
Okay.
Second question, will the effects of Time Travel cause different Servants to be summoned or are they going to stay the same regardless of the choices?
Emiya won't be able to make nearly as good a use of it as Stocke did.
Maybe, but Stocke was downright amazing. Easily Servant grade.Nonsense. Shirou's most iconic moments were possible because he level grinded like no tomorrow, so having infinite time would be a godsend for him.
EDIT: Sorry about this but after thinking it over, this would be better as a story instead as a quest. Mainly there are two options, really short updates involving decisions about node travel and all that and the other option where I write bigger updates but lower the choices where it might not even be a quest.
Hmm...Well the way RH worked in the grand scheme of things is that there were a bunch of nodes you reached as the game progressed, right? So I think the best idea would be shorter updates unless there's a big thing that happens at a particular node. For example, a node that involves a talk with Sakura would be a shorter update, but one that has the fight against Archer would be much longer.
Does that seem like a good idea? I feel like any other option would take away from the high concept of "Using RH mechanics to mess with F/SN's story."
Not exactly mutually exclusive. You don't need to vote on everything, or even just take votes as suggestions(see Subsumption)EDIT: Sorry about this but after thinking it over, this would be better as a story instead as a quest. Mainly there are two options, really short updates involving decisions about node travel and all that and the other option where I write bigger updates but lower the choices where it might not even be a quest.
[X] He exited the shed to prepare for the day and to meet up with Sakura.[X] He brought his hand down to the floor against a hidden pentacle craved into the floor. The red on his hand glowing brighter as it made contact.
Why aren't more people voting?
Nice idea, but it wont work with Arhuria, since she is not a proper spirit.Not particularly.
The book let's you save scum, unless something is outright granted to your soul (archer's arm) new stuff doesn't transfer back with you.
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I wonder if we can get any really interesting loops. Like Shirou somehow summoning Saber into his body, thus becoming Demiservant Saber.
Damn, was hoping to get that Magic core.Nice idea, but it wont work with Arhuria, since she is not a proper spirit.