Fate/Ethereal Order
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You are a depressed twenty-nine year old Enforcer, joining Chaldea for a year in search of something more. Whatever happens, it's not the end of the world.
Last edited:
Quest Info & Index


Chapter List:

Chaldea - 2019 AD
Chapter 1: Just a Dream
Chapter 2: Aviation Hazard
Chapter 3: Still Not The Worst Day You've Ever Had
Chapter 4: Director Animusphere
Chapter 5: Servant
Chapter 6: Firstborn
Chapter 7: First in its Path
Fuyuki - 2004 AD
Chapter 8: Fuyuki City
Chapter 9: Occupied Airspace
Chapter 10: Archer
Chapter 11: Shielder
Chapter 12: Plan of Attack
Chapter 13: Family Reunion
Chapter 14: King of the Beasts
Chapter 15: Lancer
Chapter 16: Sibling
Chapter 17: Saber
Chapter 18: War
Chaldea - [UNKNOWN]
Chapter 19: The New Normal
Chapter 20: House Arrest
Chapter 21: Somehow The More Pleasant Option
Chapter 22: Tea Time
Chapter 23: Self-Care
Chapter 24: 1431 AD
France - 1431 AD
Chapter 25: Into The Woods
Chapter 26: Fairy Tales
Chapter 27: Tenebrism
Chapter 28: Rose Garden
Chapter 29: Once Upon A Time
Chapter 30: Widow Capet
Chapter 31: Valent'huomo
Chapter 32: Daughter of Avalon
Chapter 33: Half-Blood
Chapter 34: A Little Chat
Chapter 35: A Mhuintir
Chapter 36: Artist's Block
Chapter 37: March on Paris
Chapter 38: Up In Flames
Chapter 39: Chiaroscuro
Chapter 40: Truth
Chapter 41: Castle of Thorns


Chaldea Servants:
Edward Information Matrix - Level 3
Class: Shielder

True Name: Edward Dempsey/???

Stats:-
STR: D
END: B
AGI: C -> B
MAG: C
LCK: E

Skills:-
Magic Resistance: B
A skill expressing a resistance to all forms of thaumaturgy. As a defensive class, Shielder naturally boasts a high rank in this skill. All spells under three verses are completely ineffective against Edward, and the effects of higher ranked spells may be reduced.

Guardian Knight: B
A skill for those heroes who were not meant for killing others, but for protecting instead. When acting in the defence of another, Edward's stats receive a rank up equivalent to the same rank of Mad Enhancement.

Instinct: C+
Supernatural instincts for combat, allowing limited precognition when in battle. Though ordinarily C Ranked, if Edward is acting to defend another, it momentarily becomes equivalent to Instinct at A rank instead.

Natural Body (Purity): A -> D
A skill that denotes perfection of the body, generally possessed since birth. This variation represents a spirit so incredibly pure that the body is shaped to better represent the soul within. At its full power, this skill would provide complete immunity to all forms of poison, disease, and corruption, including magical and mental. However, due to Edward being an ill-suited vessel for such purity, this skill has been ranked down, merely providing immunity to mundane corruptions, as well as an increased resistance to all forms of "charm" effects.

Noble Phantasm:-

Lord of Steel Chains: Imaginary Phantasm Pseudo-Deployment (Barrier - C)
While Edward is unaware of the true name of his shield, he has learned to call on its power all the same, creating an imaginary Noble Phantasm by overlaying his own spirit onto the framework granted by the formidable relic. Effectively, this False Phantasm deploys a barrier in front of the shield that draws strength and form from his own indomitable will. So long as Edward remains focused and determined, the barrier will hold.

Further information is hidden.
Archer - Bond Level 2
Class: Archer

True Name: ???

Stats:-
STR: C
END: D
AGI: B
MAG: B
LCK: E

Skills:-
Magic Resistance: C
Class Skill of the Archer class, expressing a resistance to all forms of magecraft and thaumaturgy. At this rank, Archer is protected from all spells of two verses or lower.

Independent Action: E-
Class skill of the Archer Class, representing the capacity to act independently of a Master's mana supply and anchor to the world. At this rank, Archer can persist without her bond to her Master providing her the means to maintain her existence for up to thirty minutes. Archer is completely unsuited for this skill, possessing it only due to her container.

Oni-Kind Demon: ?
With her appearance and her abilities in tandem, there is no question that Archer bears the blood of an oni. Thus far, this skill appears to grant her the skills of Natural Demon and Monstrous Strength. Any further applications are hidden.

Mana Burst (Storm): ?
Archer is capable of converting mana into the terrible power of a tempest, allowing her to augment her strikes and maneuvers with stormwinds and lightning. The exact rank of this skill and its origin are hidden.

Further information is hidden.
Circe - Bond Level 2
Class: Caster

True Name: Circe

Stats:-
STR: E
END: C
AGI: D
MAG: A++
LCK: C


Skills:-
Territory Creation: A
Class Skill of the Caster class, representing the capacity to create a workshop that proves bonuses towards one's mysteries and magecraft. At this rank, Circe is capable of creating Temples to the goddess Hecate. If there is even a scrap of life where she chooses to build her Temple, it will quickly overflow with abundant foods and drinks, in addition to providing a reduction in both cost and time for her works.

Item Creation: A
Class Skill of the Caster class, representing the capacity to create magical items to help allies or hinder enemies. Circe's specialties revolve around creating potions with various helpful or harmful effects. At this rank, she is capable of producing certain simple compounds directly from her own mana supply, bypassing the need to mix any materials or herbs beforehand.

Divinity: B
A representation of one's closeness to being a Divine Spirit. As the daughter of the sun god Helios, Circe naturally boasts a high rank in this skill. While bathing in the sun's rays, the costs of Circe's magecraft are halved, and she will slowly recharge her natural store of mana at double the normal rate.

High Speed Divine Words: A+
The ability to speak magical incantations at high speeds. By utilizing a language from the Age of the Gods, Circe is capable of casting spells of the highest rank as if they were mere cantrips, all but erasing the need for vocalizations entirely save for the most powerful of rituals.


Noble Phantasm:-

Diskopótiro Scylla: The Piteous Devouring (Anti-Army - B+)
While a powerful witch and descendent of divinity, Circe was nevertheless a selfish and jealous woman, especially when it came to matters of her love. When she fell for she sea-god Glaucus, who had eyes only for the naiad Scylla, her fury drove her to atrocity. To punish Scylla for daring to captivate the man that Circe loved, the witch covered her with a potion as she bathed, transforming her from a beautiful water nymph to a terrifying monster, a six-headed monstrosity with snakelike necks, the maw of a dog, and rows of teeth like a shark.

As a Servant, Circe is capable of calling forth the monster that she created and binding it under her control, guiding her Phantasmal Beast to destroy all that she sees fit. Due to her nature as a sea-monster, Scylla can only be maintained in the sea of poison that Circe creates for a short time, but were she to be summoned on the ocean itself, she would become only a hair short of self-sustaining, held back only by Circe's control of her decayed mind.

Further information is hidden.
Goemon - Bond Level 0
Class: Assassin

True Name: Ishikawa Goemon

Stats:-
STR: D
END: B+
AGI: B
MAG: E
LCK: C

Skills:-
Presence Concealment: A
Class Skill of the Assassin class, allowing the wielder in question to hide their presence as a Servant, increasing their ability to perform clandestine operations such as espionage and assassination. At this Rank, Assassin is capable of near-completely erasing his presence while disappearing entirely from view, though this Skill drops severely in rank once an attack is launched. Assassin was formally trained as a ninja, a master of stealth and concealment, and made use of that training throughout his life to engage in many successful instances of thievery. It is even said he was only able to be detected during an assassination attempt by a mystical incense burner.

Eyes of the Great Thief: C
A Skill that denotes the ability to appraise value. Decades of ceaseless thieving, in addition to the keen analysis skills granted by training as a ninja, have given Assassin an inherent eye for the value of the items that he steals. Assassin is unafraid of to contradict the appraisals of others, as noted in the famous anecdote regarding the "eyes of Goemon", able to ascribe an accurate monetary value even to a spring view.

Assassin has the capacity to assign a monetary value to anything he gazes upon, and from there discern a number of an object's attributes based on that value. The observation time necessary to make his appraisals is directly correlated with the value of the object; mundane objects are judged instantly, while items such as Noble Phantasms require time, effort, and luck to get an accurate reading. Additionally, while he can make judgements on a Noble Phantasm's Rank and physical makeup, its more esoteric abilities will escape his notice until used. This Skill is not necessarily limited to physical objects, but due to the necessary criteria of "something he can derive value from", it is rare that he is capable of assessing individuals or abstract concepts—however, given the opportunity, it is possible that Goemon will be able to unearth value in someone that they cannot see themselves.

Ninjutsu: C-
A Skill that denotes the secret intelligence techniques, combat techniques, larceny techniques, torture techniques, etc. employed by ninjas. In life, Assassin was the pupil of the Iga ninja leader Momochi Tanba, and was even known to be particularly skilled. In the end however, he fled from his master and took up the role of a thief.

Assassin is trained in the Iga school of Ninjutsu, and is modestly proficient at explosives, medicines, poisons, unarmed combat, climbing, water walking, and the many weapons of a shinobi. Due to his decision to forsake the path of a ninja, Assassin is somewhat unwilling to make use of these techniques, and suffers reduced effectiveness when employing them.
Further information is hidden.
Leonardo Da Vinci Information Matrix - Level EX
Class: Caster

True Name: Leonardo da Vinci

Stats:-
STR: E
END: E
AGI: C
MAG: A
LCK: B


Skills:-
Territory Creation: B
Class Skill of the Caster class, representing the capacity to create a workshop that proves bonuses towards one's mysteries and magecraft. While all of Chaldea is effectively part of Da Vinci's conceptual workshop, the majority of its benefits towards her manufacturing and inventing capacity are restricted to the laboratory Da Vinci spends most of her time in. For all other locations, Da Vinci receives a simple but significant boost to her efficiency, requiring an extremely low amount of mana to maintain her existence so long as she does not leave Chaldea.

Item Creation: B++
Class Skill of the Caster class, representing the capacity to create magical items to help allies or hinder enemies. Da Vinci is capable of creating powerful tools based on magecraft, modern technology, or a mixture of both. Due to her Polymath skill, Da Vinci possesses an incredibly broad range of potential creations, far eclipsing most other Casters.

Polymath: EX
A skill unique to Leonardo da Vinci, representing her incredibly broad range of interests, and the incredible talent she possessed in each one. Effectively a composite skill, this skill grants Da Vinci an A rank in skills based on a foundation of intellect and science, such as Astronomy, Engineering, Mathematics, Chemistry, and so forth. As she was not a magus in life, her rank in Magecraft is effectively only C and applies only to theoretical knowledge, but her time in Chaldea has given her ample practice with blending mystery with machinery.

Noble Phantasm:-

Donna Universale: Renaissance Woman (Anti-Unit (Self) - E)
Leonardo da Vinci is remembered as the greatest polymath of her time, a mind beyond compare constrained only by the technology she worked with, for her vision far surpassed what could be brought to light in her life. As a Servant in the modern day, this is no longer the case. Da Vinci's intellect has effectively sublimated into a Noble Phantasm, allowing her to learn, understand, innovate, and create at a pace and on a level that would put modern scientists and engineers to shame. Problems considered impossible are rendered merely improbable, so long as Da Vinci has enough resources to learn and experiment, and even the blending of magecraft and modern technology becomes a simple matter of course for the Universal Woman. It is through this Noble Phantasm that Chaldea has been able to grow into the facility it is today, and it is only by her continued maintenance and presence that it continues to function without threat of failure.


Fuyuki Servants:

Rider of Fuyuki Information Matrix - Level EX
Class: Rider

True Name: Medea

Stats:-
STR: C -> B
END: C -> B
AGI: B - > A
MAG: A++
LCK: E

Skills:-
Riding: C++
Class Skill of the Rider class, denoting the capacity to control all kinds of mounts and vehicles, whether living or artificial. At this rank, Medea is capable of controlling most animals and vehicles with above-average skill, though she cannot ride any form of Phantasmal Species. The sole exception is her Noble Phantasm, which ordinarily she could control with an effective A++ rank in Riding. Due to her corruption, Medea instead controls her Noble Phantasm as an extension of her own body, increasing her skill and prowess with it.

Magic Resistance: C -> B
Class Skill of the Rider class, expressing a resistance to all forms of thaumaturgy. Medea possesses an unusually high rank in this skill for her class despite her corruption, owing both to her expertise and the nature of her change. Cancels all spells below three verses, including high-thaumaturgy and greater rituals.

High-Speed Divine Words: A -> C
As a witch from the Age of the Gods, Medea would ordinarily be capable of casting spells on the level of high-thaumaturgy with but a single word, even outside of the Caster class. Due to her corruption, this skill has been ranked down, and she requires a full sentence to cast spells of that level.

Divinity: C -> D
A mark of divine lineage, conferring various bonuses and drawbacks depending on the deity one is related to. Ordinarily, Medea would possess a middling rank in this skill as Helios' granddaughter, but her corruption into a monster has degraded this skill's rank. Currently, she experiences only a mild lessening of her mana cost while basking in the sun's rays, though her connection to Fuyuki's mud makes such a benefit irrelevant.

Noble Phantasm:-

Heiress Helios: Escape on the Wings of Light (Anti-Army - A)
The chariot upon which Medea fled from Corinth upon committing her murders, sent by her grandfather Helios, the god of the sun. Pulled by two golden dragons, this would originally have functioned as both offense and defence for Medea, allowing her a safe haven among the skies while raining down dragonbreath and magecraft upon those below her. However, due to the corruption staining Fuyuki, Medea and her Noble Phantasm have both been warped.

Rather than a chariot she can dismiss and summon at will, Medea has fused with her chariot and dragons, becoming a chimeric beast of scale, steel, and Servant. Doing so has ranked up her physical stats and her Magic Resistance skill and increased her control over her mount, at the cost of her sanity being diluted among three minds and further corroded by her corruption. By opening her draconic mouths, Medea can spill dragon's teeth into the world below, instantly raising an army of dragon-tooth warriors to destroy all those they come across, in addition to possessing the considerable might of a dragon's breath still. So long as one head remains, whether human or draconic, Rider will not die, and can retreat to restore herself as she gorges upon the infinite mana provided by the mud of Fuyuki.
Assassin of Fuyuki Information Matrix - Level EX
Class: Assassin

True Name: The Unknown Soldier

Stats:-
STR: E
END: E
AGI: E
MAG: E -> A++
LCK: E

Skills:-
Presence Concealment: C- -> X
Class Skill of the Assassin class, allowing the wielder in question to hide their presence as a Servant. The Unknown Soldier's manifestations would ordinarily b capable of appearing as simple humans to the naked eye, though continuous observation would reveal the façade of life they cling to. In the blasted hellscape of Fuyuki and under the corruption of the mud, they have no use for this skill, revealing themselves for the walking dead that they are at all times.

Military Tactics: C
Tactical knowledge meant not for duels, but for battles with many soldiers on each side. The effectiveness of Anti-Army Noble Phantasms utilized by the Unknown Soldier is raised, while the effectiveness of Anti-Army Noble Phantasms used against them are reduced. As their consciousness is distributed across all their manifestations, the Soldier suffers no degradation to this skill despite their corruption.

Noble Phantasm:-

The Unknown Soldier: Dulce Et Decorum Est (Anti-Army – EX)
There is no difference between the Unknown Soldier's manifestation as a Servant and the crystallization of their "legend", such as it is. They are in essence a living Noble Phantasm, constantly under its effects and incapable of suppressing or deactivating it, as to do so would kill them. The Soldier is capable of manifesting countless bodies at minimal mana cost, their core distributed across their manifestations. Each one is as weak as a human, and each possesses weaponry appropriate for a soldier that died in one of the many wars that have plagued human history.

By expanding their supply of mana and entrenching themselves within the world they are summoned to, the Unknown Soldier is capable of increasing the amount of bodies they can maintain, as well as advancing the technology they are capable of bringing to bear. While they may start with muskets and bayonets, given time, they can outfit themselves with weapons up to the level of those deployed in the Second World War, theoretically up to and including the power of an atomic bomb.
Lancer of Fuyuki Information Matrix - Level EX
Class: Lancer

True Name: Cú Chulainn

Stats:-
STR: B-> A
END: C -> B
AGI: A - > A+
MAG: C - > A++
LCK: E-

Skills:-
Magic Resistance: C
Class Skill of the Lancer class, expressing a resistance to all forms of thaumaturgy. Cú Chulainn possesses an average rank in this skill from his class and his divine blood, and through his remarkable feats of tenacity throughout his legend has avoided any degradation of the skill due to his corruption.

Disengage: C -> X
The ability to withdraw from battle in the middle of combat, resetting one's status to before they took action. While ordinarily Cú Chulainn would possess a middling rank in this skill that would make him more suited for reconnaissance and hit-and-run attacks than other Servants, his corruption has sealed this skill completely. Within the area he has claimed as his territory, he will never once retreat, and will defend it to his last breath.

Rune Magecraft: C -> X
A skill marking the ability to make use of runic magecraft. During his training with the warrior-witch Scáthach, Cú Chulainn was taught the secrets of runic magecraft through both ancient Ogham and the Elder Futhark. That he retains a middling rank in this skill despite being a Lancer is a testament to his great skill, though as with most higher functions, it has been sealed away by his corruption. Cú Chulainn's mind has degenerated into that of a beast, unsuited for anything but guarding that which it has deemed belongs to it.

Battle Continuation: A -> C
The ability to withstand lethal blows and continue fighting as though one is utterly uninjured. Cú Chulainn met his end only after tying himself to a rock with his own intestines, continuing to challenge the army of Connacht until the last traces of life fled from him hours later. There is nothing left of this noble spirit within Lancer as he exists now, and as such his ability to withstand mortal damage has lessened considerably. A fatal blow remains fatal, but Lancer is able to cheat death for far longer than should be possible.

Protection from Arrows: B
The ability to deal with any form of projectiles. An inborn gift that remains strong even now, and essentially makes Lancer immune to any form of thrown or launched weaponry. Regardless of its source, whether or not he can see the projectile, or even if it is something on the level of a Noble Phantasm, Cú Chulainn will avoid being hit like a leaf slipping through the wind. The sole exception to this is wide-scale weaponry that aims to destroy vast swathes of land.

Divinity: B -> D
A mark of divine lineage, conferring various bonuses and drawbacks depending on the deity one is related to. As the child of the sun god Lugh, Cú Chulainn's rank in this skill should be approaching the limit for any being that was not once a god, but his monstrous corruption has degraded his divine blood. While originally this would provide a rank up to his Magic and Luck during the day, his corruption has provided him effectively limited mana, and in return has cancelled his luck bonus.

Noble Phantasms:-

Gae Bolg: Barbed Spear that Pierces with Death (Anti-Unit - B, Anti-Army - B+)
The cursed spear carved from the bones of a great sea monster by the warrior-witch Scáthach, passed down to her greatest student once he surpassed her and returned to his home. Though represented as a single Noble Phantasm, it is in fact capable of two different implementations. The first is an invention of Cú Chulainn himself, calling upon the curse of the spear and using it to reverse causality, such that its target's heart is pierced before the thrust has even begun. While there exists a few ways to avoid this, such as a shield with enough magical energy to overcome the curse, having high enough Luck to resist the manipulation of fate, or through some unique ability that prevents the heart from being pierced, should the curse be successful, it will result in a gruesome, instantaneous demise as the target's heart and body are flooded with barbs. Due to its relatively low cost and extreme utility, this could be considered one of the most dangerous Noble Phantasms in a typical Grail War.

The second implementation is how Gae Bolg was originally designed, namely as a powerful throwing weapon. Upon leaping into the air, Cú Chulainn can throw his spear and unleash its curse as an extremely powerful, extremely wide-ranged attack. This method of use sacrifices the efficiency and always-accurate attributes of the other in exchange for vastly increased range and power, equivalent to a carpet bombing of the targeted area.

While both of these methods are deadly, they also require significant skill, as the Gae Bolg was a spear that none but the most exceptional could master. In his current state, Cú Chulainn is incapable of making use of either of these abilities, restricting him to simple force in combat.

Ríastrad: Battle Frenzy Warp-Spasm (Anti-Unit (Self) - A+)
Cú Chulainn's famous battle frenzy, known as the Ríastrad, or the warp-spasm. In moments when he was gripped with terrible rage, Cú Chulainn would change from a beautiful warrior-demigod into a hideous monster that made no distinction between friend and foe, mercilessly slaughtering everything in range until he calmed down enough to reverse the change. His corruption has forcibly activated and sustained this Noble Phantasm, further corrupting him from a simple monster into something far closer to his moniker, resulting in a true Hound of Ulster. While in this state, Cú Chulainn's physical stats are ranked up as though he possessed an equivalent rank in Mad Enhancement, as well as gaining temporary C ranks in both Monstrous Strength and Natural Monster. Finally, this Noble Phantasm allows Cú Chulainn to harness his boundless rage through his howl, inflicting a mental attack on all beings in range once he roars. Without sufficiently high mental or magical resistance, the targets will suffer a rank down to all stats and be affected by supernatural fear until they are able to compose themselves, disrupting any sort of rituals, spellcasting, or other forms of activity that require concentration.
Saber of Fuyuki Information Matrix - Level EX
Class: Saber

True Name: Arturia Pendragon

Stats:-
STR: A -> A+
END: B -> A
AGI: B - > D
MAG: A++
LCK: E

Skills:-
Magic Resistance: A
Class Skill of the Saber class, expressing a resistance to all forms of thaumaturgy. While ordinarily the corruption caused by tainted mud would result in a reduction in this skill's rank, the exact nature of Arturia's corruption brings her more draconic aspects to the forefront, allowing her to avoid any such effect.

Riding: X
Class Skill of the Saber class, representing the ability to ride and direct all forms of mounts. As she is now, Arturia eschews any steed, and so this skill has been sealed.

Instinct: A -> B
Supernatural instincts for combat, allowing limited precognition when in battle. As a result of the mental corruption that Arturia has undergone, this skill's rank has been reduced. Despite the madness and rage that lies beneath the surface, Arturia has retained some semblance of sanity, and as such this skill remains a powerful tool.

Charisma: B -> E-
A skill representing the capacity to lead and inspire others, all but required for a ruler. Naturally, Arturia possesses a B rank in this skill, marking her as a truly great candidate for a king, but in her corrupted state she no longer possesses such charm, nor does she care for it. She leads through fear and domination, and though her subjects may follow her, their morale will be extremely low.

Mana Burst: A -> A+
The ability to expel mana from one's body in order to strengthen themselves and their equipment. Arturia's corruption has enhanced her draconic aspects, and as such her Mana Burst has been strengthened as well. Each and every blow contains immense destructive force, and with the tainted mud providing her effectively limitless fuel for as long as it burns within her veins, Arturia is capable of abusing this skill with impunity.

Noble Phantasm:-

Excalibur Morgan: Sword of Promised Victory (Anti-Fortress - A++)
The legendary blade of King Arthur, granted to him by the Lady of the Lake alongside the scabbard of immortality, Avalon. Once the pinnacle of holy swords, it has been corrupted along with everything else about Arturia. Where once the light of humanity's hope would have shone freely, this blackened version instead emits darkness that devours light and bring nothing but despair, like the shadowy flames of the dragon Vortigern.

Upon activation, the sword converts Arturia's mana into an incredibly destructive beam of black energy that completely destroys all in its path. With the mud burning away her very existence into energy, Arturia is capable of unleashing this devastating Noble Phantasm as many times as she pleases.

France Servants:

Berserker of the Forest Information Matrix - Level 2
Class: Berserker


True Name: Little Red Riding Hood?


Stats:-
STR: E
END: C
AGI: D
MAG: D
LCK: C


Skills:-
Mad Enhancement: D

The Class Skill of the Berserker class. In exchange for raising one's physical parameters, madness is inflicted upon the Servant, and their capacity for reason is reduced. At this rank, Berserker's Endurance and Agility are both ranked up. Though she retains some level of sanity, it has been twisted into something more akin to a beast than anything recognizably human, and any form of understanding is all but impossible without a similar mindset, or certain exceptions.

Animal Dialogue: A
A Skill that denotes the ability to communicate with animals and reach a mutual understanding. While complex conversation is impossible, Berserker nevertheless bears the capacity to communicate with and command beasts that are considered to be "below" her. Obedience is not magically compelled, but her orders are nevertheless followed without hesitation.

Further information is hidden.
Avenger of Thorns - Bond Level 1
Class: Avenger

True Name: Lionel du Gannes


Stats:-
STR: C
END: A
AGI: C
MAG: B
LCK: E


Skills:-
Avenger: B+

Class skill of the Avenger class, marking an existence that lives only to accumulate hatred and claim vengeance, that will never rest nor forget until burnt to nothingness. This skill allows Avenger to recover moderate amounts of mana simply by existing, and boosting the rate of generation while acting towards fulfilling her personal revenge. Clinging desperately to life in defiance of all logic, existing only to destroy themselves as they seek to sate their impossible hunger. Such is the lot of an Avenger, a fate that cannot be avoided.

Princess of Loveliness: B+
A Skill somewhat similar to Charisma, but rather than denoting the capacity for leadership, this instead represents the ability to draw those around them to the bearer. When awake, Avenger is difficult to part from and holds the attention and affection of others far more easily than normal. However, when Avenger falls asleep, this Skill receives a rank up, increasing from a mundane ability to a powerful supernatural charm. Those around her are struck dumb by her beauty and find themselves incapable of harming her, and those of a knightly character will be drawn to her as a protector, willing to fight and kill for her sake.

Additionally, while a powerful blessing, it is also curse. Avenger requires as much sleep as the average human, and will suffer from the same afflictions as them should she be unable to fulfil this requirement.

Protection of the Faeries: A-
A Skill that denotes a blessing from the Elementals known as the faeries, typically bestowing increased luck upon the bearer on the battlefield. Where it is possible to perform feats of arms, Avenger may temporarily raise her Luck by one rank. Avenger's ties to the Lady of the Lake, her foster mother, would grant her this Skill regardless, but due to the composite nature of Avenger's existence, she also benefits from additional blessings such as those of beauty, wit, grace, dance, song, and goodness—boons granted by the myriad faeries of Briar Rose's tale. However, the curse which bestowed the name to Briar Rose's legend was inflicted by a faerie as well, and as such the stability of this Skill is negatively affected—Avenger cannot control when the effect ends, for better or for worse.

Unbridled Heart: A
A Skill that denotes Avenger's unmitigated fierceness of heart and indomitable strength of mind. Avenger bears a natural resistance to both physical and mental damage, reducing the effectiveness of wounds dealt to her and allowing her to ignore any and all pain. Additionally, mental interference that attempts to affect Avenger through fear or despair are utterly ineffective.

In life, Avenger was known as the Unbridled Heart, a title earned through their unyielding tenacity. Even when bleeding from a hundred wounds, Avenger did not flinch, and though he was smote down more than once, he always returned to the battlefield. The sole exception to this protection is the pain of abandonment or betrayal—such agonies drove Avenger to murder and hatred in life, and will subject Avenger to uncontrollable rage and despair as a Servant.

Noble Phantasm:-

Briar Rose, Castle of Thorns: The Rotten Tree Yet Dreams (Fortress - B+)
Avenger's sole Noble Phantasm, the crystallization and composite of her own horrific experiences in life and the anecdotes concerning the Phantom composited with her Saint Graph, her vengeance made manifest in the very thorns that pierced her flesh and deemed her unworthy of being saved.

Avenger is capable of summoning enchanted thorns, briars, and brambles at will, conjuring them from the tip of her blade Florent and all it has pierced, or from within her own flesh itself should she be disarmed. While she bears direct control of them, the thorns also act as an automatic defense, attempting to snare and entrap any threat that draws too close to Avenger, even should she be asleep or otherwise incapacitated. Due to the fusion with the Phantom of Briar Rose, Avenger's thorns are imbued with a powerful curse—though they cannot deal much damage physically, they are capable of enforcing an enchanted sleep upon those whose bodies are pierced by the thorns. Victims of her thorns without some form of resistance to mental interference will be struck with intense drowsiness, and upon being pierced enough times they will slip into a dreamless slumber, the thorns continuing to feed on the blood and mana of their victims in order to spread.

This expression, however, is only a partial release of her Noble Phantasm. Upon invoking the true release, Avenger falls into a slumber of her own as she is consumed by a rotten tree, an eruption of thorns instantly creating a vast castle of cursed growth to entrap those around her. This castle will expand indefinitely as long as it has victims to drain—the more blood and mana it drinks, the swifter its grounds spread. The curse of slumber is magnified while this castle is active, with even a tiny prick of the thumb capable of lulling a Servant into endless sleep.

So long as Avenger herself remains alive, the castle will regenerate from any and all blows—but should the inner sanctum of the castle be breached, Avenger is left utterly helpless, asleep and incapable of defending herself, dreaming of the hero who shall cut down the rotten tree she has become and grant her eternal rest.
Caravaggio Information Matrix - Level EX
Class: Saber

True Name: Michelangelo Merisi da Caravaggio

Stats:-

STR: C -> D
END: D -> E
AGI: D -> E
MAG: C -> D
LCK: C -> D

Skills:-
Magic Resistance: E
Class Skill of the Saber class, expressing a resistance to all forms of thaumaturgy. Saber possesses this Skill solely due to his class, and has no particular aptitude for it. The damage from hostile magecraft is blunted somewhat, but the effect is not cancelled out.

Riding: E
Class Skill of the Saber class, expressing the ability to ride a mount. Saber possesses this Skill solely due to his class, and has no particular aptitude for it. At best, he is capable of riding a domesticated mount for a short while to make a getaway, but is at risk of being tossed from the saddle should his concentration slip.

Item Construction (False): E
A Skill that acts as an equivalent to Item Construction for those who lack the aptitude of a magus. Saber was not a magus in life, nor does his Saint Graph possess any particular abnormalities, and thus he would normally lack the Skill of Item Construction entirely. He has been granted this Skill solely to denote his ability to produce paintings. Saber is capable of producing paintings at a blistering pace and with little preparation beforehand, and even do so under the harshest of conditions. However, the paintings he produces with this Skill possess no unusual attributes, not differing at all from those made by a human; they serve no practical use whatsoever.

Saber was an infamous and unorthodox painter nevertheless possessed of undeniable prowess. Uniquely among artists of his era, he made no preparatory drawings, painting directly onto the canvas with daring improvisation. He was well known for his preference to work quickly and take shortcuts whenever possible, impatient enough even to paint wet-in-wet rather than wait for the layers to even dry.

Territory Creation: E
A Skill that denotes the ability to create a terrain advantageous to one's self. At this Rank, the setting of a 'Scene' can be performed. Saber is well capable of the arrangement of props and lighting in a given area, especially around a model, heightening the dramatic realism of his paintings. While it is possible that the setting of a scene could be useful in rare situations, this Skill generally serves little practical use.

Saber did not have a studio or workshop in the conventional sense, generally painting wherever he might be lodged at a given time. He did however take a uniquely theatrical approach to the composition of his paintings, making careful use of props, models, and especially the lighting to create scenes and fragments of scenes, joined together by shadow upon his canvas. His methodology can genuinely be deemed a prototype to cinematography.

Tenebrism: A
A Skill that denotes the unique style of painting that Saber especially pioneered, encompassing as well the techniques that Saber used in order to realize it. As the true form of Saber's Human Observation, it is a composite Skill that includes Human Observation and Human Anatomy Research equivalent to Rank C. Saber's painting style is defined by dramatic illumination, the use of intense darkness to effect equally intense lighting to dramatically highlight the realism of his subjects. Saber was well known for his finely tuned sensitivity and observational skills, missing not the smallest detail when looking at a face. In order to depict human bodies as realistically as possible, Saber frequently made use of actual corpses, studying carefully the anatomy and wounds of criminals executed in Rome.

Self-Preservation: A-
A Skill that denotes the ability to escape from most dangers in exchange for a reduction in combat ability. After committing a murder, Saber was a fugitive on the run for the last four years of his life, audaciously continuing to produce paintings for the various patrons that sheltered him all the while. Most prominently, he even managed to escape from the guva, an underground cell carved into the rock of Malta that, prior to Saber's flight, none had ever escaped from. However, his pursuers eventually caught up to him after three years, ambushing him as he exited a bar. They inflicted sfregiato upon him, a disfiguring facial scar to avenge his insults and mutilate his honor, a festering wound that would contribute to his death a year later.

Though his parameters are lowered so long as the Skill is active, Saber is capable of getting away from virtually any dangerous situation, shake off any pursuers, and remain at large even when prominently present somewhere. A bonus is added to attempts to ingratiate himself with any who would shelter him, and he is even capable of breaking out of imprisonment with some effort on his part. However, this Skill has a limit. Eventually it will cease to function, and he will be forced to stand his ground and fight. Saber receives no warning when this failure occurs, and as such cannot plan his final stand in advance.

Noble Phantasm:-

La Morte Della Virgine: Darkness Illuminating Reality (Anti-Unit – C)
Saber's sole Noble Phantasm, the crystallization of a lifetime pursuing naturalism in his paintings and a refusal to idealize even the great Christian figures his contemporaries depicted without flaw—to go so far as to paint the holy as meek and poor.

In order to activate this Noble Phantasm, Saber must observe the subject to his satisfaction—a timeframe dependent solely on Saber's own impressions and temperament, though usually relatively short with the aid of Saber's Tenebrism. Once this condition has been met, Saber is capable of invoking it upon the target, calling forth a surge of darkness from his right arm that envelops them and the area around them, altering their vision to view the world in the extremes of light and darkness that Saber painted in life. However, this is merely an aesthetic effect, the true nature of this Noble Phantasm manifesting moments after invocation.

Echoing Saber's own rejection of the ideal in favor of the natural, this Noble Phantasm forcibly rejects the idealization and lionization inherent in a Servant, peeling away the layers of legend to reveal the figure beneath. When used upon those legends from centuries past whose own power and prowess far eclipse what can be manifested as a Servant, or when used against those who are wholly inhuman, this Noble Phantasm is effectively useless, as it cannot reduce the true strength of the subject. However, when used upon a Servant who has been empowered far beyond what they were capable of in life, it becomes a devastating debilitation. Parameters are forcibly lowered to the level the target possessed when alive, and any and all Noble Phantasms and Skills not intrinsic to the target are forcibly sealed for the duration of Saber's Noble Phantasm. There is no way to resist this effect once it has been enacted, though Saber must maintain close proximity or it will fade. Aside from this, only Saber's own will or death can dispel this forcible reminder of humanity.

Finally, as this Noble Phantasm reflects "Saber's truth" rather than "objective truth", it possesses a curious side-effect for Servants who have no true basis in legend, or created through the fusion of Phantoms. In recognizing these beings as individuals and eschewing whatever legend empowers them, Saber inadvertently provides Servants of these varieties with a stronger foundation in the world, granting a significant boost to the stability and power of the created being—an unexpected implementation of this Noble Phantasm that Buné has thoroughly taken advantage of in the creation of his Servants.
Jeanne d'Arc Information Matrix - Level 4
Class: Ruler

True Name: Jeanne d'Arc

Stats:-
STR: B
END: B
AGI: A
MAG: A
LCK: C

Skills:-
Magic Resistance: EX
Class Skill of the Ruler class, expressing a resistance to all forms of thaumaturgy. With the exception of sacraments of the Church, Ruler is effectively immune to hostile magecraft, all spells simply washing over her as it strikes. As this is closer to an evasion than a cancellation, wide-ranging magecraft will still affect those around her—it is solely the maiden of Orléans who is spared.

True Name Discernment: D-
Class Skill of the Ruler class, expressing their capacity to know all participants in the war they are adjudicating. Ordinarily, Ruler would possess a much higher rank in this Skill, which would allow her to instantly comprehend the True Name, class, statistics, Skills, and Noble Phantasms of any Servant she sees. Due to the circumstances of her summoning and the unconventional nature of the war, this Skill has been ranked down significantly. Ruler may, upon passing a luck check, comprehend a Servant's True Name, but no other information.

God's Resolution: X
Class Skill of the Ruler class, expressing their right to administrate the Holy Grail War. In ordinary circumstances, Ruler would possess two unique Command Spells for each participating Servant, to be used as she pleased. Due to the circumstances of her summoning and the unconventional nature of the war, this Skill has been completely sealed. The only Command Spells Ruler possesses are for the Servants she has contracted with.

Charisma: C+
A Skill representing the capacity to lead and inspire others. Warriors who fight alongside Ruler are motivated to fight beyond their normal limits, raising their performance in battle as long as her standard is in view. Additionally, the information gleaned through Ruler's Revelation Skill is believed as a matter of course.

Revelation: B
A Skill that represents the capacity to hear the voice of the heavens, a sixth sense somewhat equivalent to Instinct, but applicable to all circumstances rather than simply battle. Ruler is granted information as she moves through the world—whether hearing the voices of those in peril, understanding that an enemy ambush is ahead, or even simply realising that one path will be swifter than another, Ruler can confidently claim to know the most optimal action to take at a given moment.

Saint: A
A Skill granted to those recognized as a saint, whether canonized or not. As one of the most famous saints in the Catholic canon, Ruler naturally possesses an extremely high rank in this Skill. Ruler is capable of performing powerful holy sacraments used for offense, defense, and healing purely through her prayer, and is rendered immune to all forms of corruption or infection as though she possessed an equal rank in Natural Body (Purity).

Further information is hidden.
Charles Henri-Sanson Information Matrix - Level EX
Class: Assassin

True Name: Charles Henri-Sanson

Stats:-

STR: D
END: D
AGI: C
MAG: D
LCK: A

Skills:-
Presence Concealment: D

Class Skill of the Assassin class, allowing the wielder in question to hide their presence as a Servant, increasing their ability to perform clandestine operations such as espionage and assassination. Sanson's rank in this skill is pitifully low, as he was an executioner whose killings were treated as a spectacle. The pinnacle of what he can achieve is disguising his presence as a Servant so long as he is not preparing an attack.

Executioner: A++
In life, Sanson personally executed over three thousand people, including Louis XVI, Marie Antoinette, and Robespierre. Disregarding all considerations such as age or social class, he executed all those the courts judged guilty without hesitation, and was the greatest proponent of the guillotine for its efficiency and comparative mercy. This skill grants a boost to Sanson's parameters that increases in proportion to the severity of the crimes committed by his target, with an upper limit of two rank ups. At this rank, it also offers Sanson an intuitive sense of the sins of those around him – a boon that, to his shame, allows him to act as jury, judge, and executioner at once.

Medical Techniques: C+
In life, Sanson was a trained doctor, and in fact the path of a healer was his preference, only becoming an executioner to carry on the family tradition when pressed. Sanson is supernaturally adept at treating illness and injury, reducing severe threats to one's health to mild ones without much difficulty as long as he has time and tools. The rank of this skill represents the state of medical techniques when Sanson was alive, but given the right tutelage it is possible for him to effectively rank up this skill with time.

Human Anatomy Research: B
As a doctor and executioner both, Sanson had a profound interest in the human body. In his early years, he studied how to heal, in his later, how to harm. This skill represents Sanson's ability to target weak points in his enemy's body as they fight, either to non-lethally incapacitate them, or enhance his killing blows. Naturally, this manifests only for humans and supernatural creatures with similar bodies. Additionally, as a quirk of Sanson's studies being motivated by a desire to kill painlessly, Sanson's strikes cause remarkably less pain than they would ordinarily inflict.

Noble Phantasm:-

La Mort Espoir: Death is Hope for Tomorrow (Anti-Unit - B)


The materialization of Sanson's true nature – not a "killer", but rather an "executioner". While unable to physically materialize a guillotine, Sanson is nevertheless capable of enforcing the concept of a merciful, just death upon an enemy in certain conditions.

Upon activation, tendrils of shadow resembling grasping hands burst from Sanson's shadow, aiming to bind and entangle his target. Those who have sinned greatly or were executed in life will find it especially difficult to escape their touch. So long as his target is bound, Sanson may then attempt to perform an execution.

Firstly, he must aim only for the neck. Secondly, he must aim only to kill, not harm. Finally, he must strike without hatred.

Should these conditions be met, Sanson's blade becomes impossible to stop, severing through all enchantments, shields, armors, and protections. Carried by the force of the justice Sanson serves, his blade swiftly and painlessly brings an end to the lives of those sentenced to death.
Alexandre Dumas Information Matrix - Level EX
Class: Caster

True Name: Alexandre Dumas

Stats:-
STR: C
END: D
AGI: E
MAG: D
LCK: A

Skills:-
Territory Creation: E

Class Skill of the Caster class, allowing the wielder to create a favourable territory. Dumas bears this skill only by virtue of being a Caster, and is utterly incapable of creating anything beyond a small "writing room", and even then only when given the proper implements and furniture.

High-Speed Writing: A
Dumas wrote several dozen works in his life, ranging from adventure and fantasy to romance and drama and even works of non-fiction. His prolific body of work has sublimated into a skill representing his capacity to write at incredibly high speeds. At this rank, Dumas is able to easily pass a few hundred pages a day when struck by inspiration, and is somewhat less susceptible to writer's block.

Bravery: C
This skill represents the wielder's ability to resist all forms of mental interference. Alexandre Dumas père was famously big-hearted and egotistical, possessing an endlessly positive and generous spirit that carried him throughout his life. As a result, he possesses this skill despite not being a typical "hero." At this rank, Dumas is outright immune to lesser spells and abilities that influence the mind, and highly resistant to more powerful effects.

Gourmand: A
A Skill that expresses the wielder's wide knowledge, full skill and refined taste necessary to cook anything from a peasant's dinner to royal court meals, including techniques for hunting and gathering ingredients. Dumas was a noted hedonist in life, especially with regards to food, even writing a combination cookbook and encyclopaedia based on his experiences that was published posthumously. As a Servant, he has attained an extremely high rank in this skill, thus even food made with lower quality ingredients will be delicious, so long as Dumas prepares it.

Noble Phantasm:-

Masquerade Musketeers: Musketeers, Challenge the Windmill (Anti-Unit – A+)

A representation of the power of the written to change an individual that Dumas held, sublimated into an extremely powerful Noble Phantasm. By selecting a target that Dumas himself finds potential in, Dumas is thereafter capable of writing their tale himself with their consent, documenting and enhancing that which he records and reflecting these changes on the target, effectively allowing him to empower those he chooses to heights far beyond their natural limits.

This power comes at a cost, however, as Dumas is incapable of using it on anyone that does not pique his interest, cannot change his target until their story is written to completion, and cannot bestow more than one story upon any given individual.
Marie Antoinette Information Matrix - Level 4
Class: Rider

True Name: Marie Antoinette


Stats:-
STR: D
END: D
AGI: B
MAG: C
LCK: E


Skills:-
Riding: C
Class skill of the Rider class, denoting the capacity to control all kinds of mounts and vehicles, whether living or artificial. Marie can handle most animals and vehicles with above-average competency, but cannot ride any form of Phantasmal Beast.

Charisma: D-
A skill representing the capacity to lead and inspire others, all but required for a ruler. Marie was initially popular with the people of France once she began bearing children, enjoying for a few years some level of sway among them. However, her popularity sharply dropped as the years went by. At this rank, Marie may inspire vague resolve in those she fights with temporarily, but with sharply dropping effectiveness.


Princess of Loveliness: D-
A skill somewhat similar to Charisma, but rather than denoting the capacity for leadership, this instead represents the ability to draw those around them to the bearer. At this rank, Marie is capable of drawing others around her easily, albeit without any particular feelings towards her that would be applied at a higher rank. However, should this skill be applied to someone with a distaste for the nobility, it would rapidly induce aggression and distaste, encouraging the spread of rumours and slander.

Innocent Monster: C
A skill possessed by those whose legends have been twisted and polluted by rumour and falsehood, influencing their manifestation as a Servant physically and mentally. Marie Antoinette in life was quite simply a queen from a foreign land, who enjoyed some level of popularity before the beginning of the French Revolution, but lacked political savvy and made unpopular decisions such as her opposition to economic reform. In her later life, however, many lies were spun to stoke hatred for the royal family, claiming that Marie was responsible for bankrupting the nation, that she was a gluttonous simpleton, that she was a promiscuous adulterer. These rumours tainted her legend, and have twisted this incarnation of her.

Marie's disposition is turned towards the sinful, bearing many greedy and gluttonous desires, and she is also naturally dismissive and haughty when regarding those of lower status. Additionally, her association with wealth and overspending have resulted in physical changes, most notably in the form of gemstones growing from her body.

Marie is keenly aware of how she has been twisted and is capable of keeping the mental changes at bay through an effort of will, but is incapable of suppressing them completely or permanently as she is now.

Noble Phantasm:-

Flight to Varennes: A Comedy of Errors (Anti-Army – C)
The Flight to Varennes was an attempt by the royal family of France to escape the growing rage directed towards them from the masses, wherein they would escape Tuileries Palace in disguise and travel to Montmédy, where it was the king's misguided belief that the royalty would be supported by the people. However, there were numerous issues with the escape, such as the constant shifting of schedules, ill-timed visits from officials, broken carriage-wheels, and more. Despite these setbacks, the National Guard was almost unable to apprehend them, only succeeding due to pure chance – a man recognising the king from a portrait on a coin, who raised the alarm in the town of Varennes, where they were arrested.

Marie is capable of calling forth the carriage that was used for the attempted escape, a large and conspicuous vehicle that is pulled by six horses. It has no offensive capacity whatsoever, and ordinarily functions as a simple carriage, albeit one that is pulled by horses with no need for rest or food. When the carriage is pursued, however, its more esoteric abilities activate. By drawing on the legend of the Flight and the cavalcade of complications and issues that plagued both the royal family and their pursuers, Marie can reduce all factors involved in a chase to a simple luck check between the pursuer and those within her vehicle. If Marie and her entourage succeed, they will escape without fail, but if their enemy succeeds, they will be captured without fail.

Further information is hidden.
Melusine Information Matrix - Level 4
Class: Alter Ego

True Name: Melusine?

Stats:-

STR: C -> B (A)
END: C+ (B+)
AGI: B (A)
MAG: A (A+)
LCK: E- (D-)

Skills:-
High Servant: B

A Skill indicating that the Servant is currently comprised of multiple mythological essences. At this moment, it is unknown what figures Melusine has become a composite of.

Magic Resistance: B+
Melusine's strongly mystical nature grants her a powerful resistance to all forms of thaumatury. Invalidates Magecraft of three verses and lower. Furthermore, she is completely immune to water magecraft of the Common Era, and bears a significant resistance to water-aspected magecraft from the Age of the Gods. As a payment for this benefit, however, Melusine possesses a heightened susceptibility to fire-based magecraft.

Territory Creation: A
Typically a Caster Class Skill, expressing the capability to create a beneficial homefield on the level of a Temple. Any lake or body of freshwater becomes Melusine's territory immediately upon her declaration, with no requirement to develop or improve it. Normally this speed would come at the cost of one's ability to establish territory elsewhere, but as the matron of Lusignan, Melusine sidesteps this penalty.

Mixed Blood (Cursed): B
A skill denoting the holder as a hybrid, born from two opposing and irreconcilable entities, in this case a powerful king and a wild free-spirited fae. For Melusine, this skill would have manifested as ranks in both Charisma and Independent Action, however her attack against her father and subsequent exile from Avalon resulted in her being cursed and losing these boons.

Melusine's body bears the characteristics of a great snake, and her serpentine body benefits from a constantly active "+" rank to Endurance. The sole exception is when Melusine is targeted by Christian sacraments or the weapons and strikes of saints, where her Endurance is effectively halved. With sufficient focus, she can suppress the curse's effects and appear almost completely human to hide her identity, though holy or consecrated ground will expose the curse for all to see.

Monstrous Strength: B
A skill that denotes the possession of a monstrous bloodline, allowing the user to tap into its power at will. Due to her Mixed Blood (Cursed) Skill, this skill is considered to be always active, providing a permanent rank up to Strength.

Natural Spirit (Water): A+:
Even when the other boons of her blood were taken from her or twisted into curses, Melusine retained her attunement to water, powerful enough that no curse could diminish it. In the present, Melusine endures as a symbol practically synonymous with water magecraft.

Melusine possesses a natural aptitude for water-based Magecraft, enough to qualify for the Caster class, and can draw mana from natural bodies of water and imbue them with healing properties.

Noble Phantasm:-

Arondight: Shine Evermore, Parallel Light of the Lake (Anti-Unit/Anti-Army — B++)

The Holy Sword wielded by Sir Lancelot, or rather, a near perfect imitation of it. Using a vast body of magical energy, Melusine may call upon a Projection of Arondight to wield as her own, boosting all of her parameters and allowing her to wield the darkened blades of light that this corrupted sword can create. The sword requires a large amount of magical energy to summon each time it is created and as such cannot be called upon haphazardly or without limit.

Arondight, the holy blade granted to Sir Lancelot by the Lady of the Lake, is not a weapon ever wielded by Melusine. That she bears it in this incarnation is merely additional proof, if it was ever needed, of Melusine's calibre as a Water Spirit.

Further information is hidden.
Matchstick Information Matrix - Level 1
Class: ???

True Name: The Little Matchstick Girl?

Stats:-
STR: E
END: D
AGI: E
MAG: B
LCK: E

Skills:-
Guiding Light (False): A

A skill that apparently denotes the capacity to guide one down a path or towards a goal, to act as a beacon to illuminate one's journey forward. In truth however, it is a skill to deceive people into bringing ruin upon themselves, to enchant someone to be led astray. Matchstick is endowed with a natural persuasiveness as pertains to the notion of improving one's reality, of being directed to a means to fulfill one's dreams. She can direct people towards reward they will find at the end to only be illusion. On those without mental resistance the effect is even more pronounced, allowing her to even guide people to their own demises without their being the slightest bit aware.

Further information is hidden.
Jeanne d'Arc (Alter) Information Matrix - Level 1
Class: ???

True Name: Jeanne d'Arc (Alter)

Stats:-

STR: A
END: C
AGI: A
MAG: A+
LCK: C

Skills:-
Pyromancy: A

It was flames that once ended Jeanne d'Arc's life, and now it is flames that grant the blackened saint her strength. Jeanne Alter is capable of creating and manipulating vast quantities of fire dyed pitch black and bloody scarlet, and may call upon this intense fire with but a thought. Though this skill lacks the explosive force of a Mana Burst imbued with the attribute of fire, it nevertheless allows for a far greater level of manipulation and finesse.

Further information is hidden.
 
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