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As All The World's Evils laid waste to what was left of Emiya Shirou, he had expected death. Instead, he gets dragged into another world without any explanation. And what the hell is a Persona?

(Fate/Dead End Agency v2)
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Paycheck (Character Creation) New
Pronouns
He/She/They
You slump back in your chair exhausted. You've been guiding your chosen Soul for a decent while now, and he is just tiring to deal with, not to mention the two distractions…

"Heyyyy buddy!" Speaking of… "I have something for you~"

"Is it pay?" You're officially unemployed, and you're only living off the free food either Divine or Abyssal bring, and you've been living in your… 'office'.

"It is!" You're honestly shocked. "Due to your accomplishments with that timeline, we've been granted some funds!"

"Is it enough for us to move out of this closet?"

"...no… but, it's still a paycheck, right!?"

You let out a sigh and grab the offered check. It's… about a third of what you would have made at your planned job.

"Oh, and they say they're going to need to see a bit more from us to keep up the funding, so we'll have to take on another Soul."



You desperately keep yourself from saying all of the expletives that appear in your mind, barely able to hold on.

"So, I've brought the files again, and I was able to make some pretty interesting changes!" She looks at one of the other chairs in the room, where Abyssal is snoring softly, and frowns. "ABYSSAL, wake up!" She snaps her fingers at him, causing a small beam of light to apparate and knock him down to the ground.

"Shit-!" He's able to land without too much injury. "Not cool."

"We have to help them pick another Soul! Also, you were supposed to be awake to help me break the news about that."

"You say 'help' but we just made some random comments last time, and I doubt it will be any different now."

So you don't have to sleep here anymore, so you don't have to sleep here anymore, so you don't have to sleep here anymore-

You repeat the mantra in your head over and over as you once again look over the files.



One choice per section. Just like last time.

Character Archetype:

[ ] Heaven's Fall
Timeline Designation: F20S04N.UBW24-D

Destination Worldline: Honkai:Star Rail
Transfer Point: As a Stellaron is implanted in a receptacle
Transfer Location: On the Herta Space Station, in a horde of Voidrangers

Combat Difficulty: Very High (You'll be up against things and people that can destroy worlds.)
Social Difficulty: Easy (Companions will essentially fall into your lap. Probably not literally.)

Notable Physical Differences: None. Red hair, amber eyes, unchanged height or skin tone. Your everyday Shirou Emiya.

Origin Synopsis:

Your circuits were exhausted, but you had won. You couldn't let there be even a chance of him getting out alive, so you threw yourself into the rift he was attempting to climb out of. Feet first, too, just for the split second of satisfaction of kicking him while he's down.

As the void swallows you whole, you lament that it had to come to this, that your wish to save people will go no further. A traitorous part of you feels that this was the only outcome for someone like yourself.

Even so, you'll stay true to that hypocrisy no matter where it leads.

Stats:

Strength: D
Endurance: D+
Agility: D
Mana: C-
Luck: C-

Tagged Skills: Reflex, Awareness, Initiative.
Deteriorated Skill: Research

Starting Weapons: Kanshou & Bakuya (The Married Blades)

Perk Gained: Streamlined Manufacturing
Archer's shared experience has made your tracing far more effective than it would've been. However you're still a long way from the heights he had reached.

Projecting weapons causes 20% less strain on your magic circuits, and their quality won't be affected by mana overuse.

Flaw Gained: Martyr Complex
You've already given your life to save others, and you'd easily do it again. Far too easily, actually.

Choosing not to attempt to help someone, no matter how impossible the situation, will cause stacking penalties. (-1 to every roll per instance. You are curently unaware of a way to clear this debuff.)



[ ] Holy Grail Completed
Timeline Designation: F20S04N.F14-D

Destination Worldline: Persona 5 Royal
Transfer Point: March 31st, 2016
Transfer Location: A random street in Tokyo, where a man is forcing a woman into a car.

Combat Difficulty: Easy (Possible threats are rather powerful, but you'll be granted powers to match and surpass them.)
Social Difficulty: Moderate (You'll be heading to school with criminal charges, which may make it a challenge to have people to talk to in the first place.)

Notable Physical Differences: Darkened irises, near black with light speckles of gold.

Origin Synopsis:

There are five original penalties. Life penalty, body penalty, freedom penalty, fame penalty, fortune penalty. Give the penalty that extends so much punishment, mud, darkness, and malice.

All of humanity's sins crash against your consciousness, cementing your loss, your agony. You were utterly dissected in that fight if you could even call it one.

death penalty penal servitude imprisonment custody fine penalty, crime from a grudge, crime from self-interest, unconscious crime, self-conscious crime, civil war, inducement

Your thoughts start to drift, an endless cold replacing an endless pain. Your very self begins to crack, then shatter.

false statement, theft, robbery, kidnap, suicide, rape, tyranny, arson, bombing, violation, negligent homicide, mass violence, death at work, overconfident accident

The last of your thoughts before you fade away is that you hope Saber is alright.

dirty dirty dirty dirty dirty dirty you are dirty atone atone atone atone atone atone every violence every crime every victim atone atone atone with death

You know that she isn't.

Stats:

Strength: D
Endurance: C
Agility: D-
Mana: E
Luck: C+

Tagged Skills: Grit, Tinker, Influence.
Deteriorated Skill: Composure

Starting Weapon: Caliburn(The Golden Sword of the Victorious)

Perk Gained: The Everdistant Utopia
Her sheath is still within you, granting protection. Its strength is far weaker with her gone, but it stubbornly holds on.

0.5% of your health will be healed every minute, and major wounds will take half of the time to recover from. You are immune to poison.

Flaw Gained: All The World's Evils
Being touched by Angra Mainyu is already a terrible outcome. Taking the equivalent to a bath in the stuff is considering "way fucking worse".

You now have a voice in your head with absolutely no one's best interest in mind. Also, it seems to have some minor control over your actions. Congrats, buddy.



[ ] Sparks Liner High
Timeline Designation: F20S04N.HF38-E

Destination Worldline: RWBY
Transfer Point: As the Beacon initiation test begins.
Transfer Location: In the sky above the Emerald Forest.

Combat Difficulty: Variable (Your ability level will vary wildly for quite a while, as you attempt to rebuild yourself.)
Social Difficulty: Very Easy (You'll find yourself surrounded by people attempting to be heroes, or at least something similar. The remnants of your personality make it simple to get along with them.)

Notable Physical Differences: Patches of tanned skin and white hair.

Origin Synopsis(?):

Spirit and technique, flawless and firm.
Our strength rips the mountains.
Our swords split the water.
Our names reach the Imperial Villa.
The two of us cannot hold the heavens together.

It's still as incomprehensible as last time, though considering your newfound experience, you'd wager it's some form of aria? How broken does one soul have to be for the summary of their entire existence to be 5 lines of a poem?

Stats:

Strength: C
Endurance: E
Agility: C
Mana: D-
Luck: D+

Tagged Skills: Athletics, Research, Insight
Deteriorated Skill: Stealth

Starting Weapons: K??s?ou & ??ku?a

Perk Gained: Artificial Phantasm
You are capable of sudden and seemingly impossible bursts of effectiveness, as though being possessed by an unseen force.

Your critical successes will add an Explosive Die to the roll, possibly skyrocketing the result.

Flaw Gained: Shattered Soul
You are missing far more than just your memories. There's a disconnect in everything you do, hindering your actions.

Every roll will have a -5 penalty.

[ ]Hero of Justice
Unavailable, Soul is currently in deployment.

Adding accumulated experience…



Form Modification:

[ ] Giant's Might C+
Your power is enhanced by the spirit of the mad Berserker.

Your Strength increases by a rank, as does your Athletics skill.

[ ] Swallow's Grace B
Your dexterity is enhanced by the spirit of the serene Assassin.

Your Agility increases by a rank, and a roll is considered a critical success if it is 95 or above, instead of 100.

[ ] Hound's Tenacity B
Your constitution is enhanced by the spirit of the dogged Lancer.

Your Endurance increases by a rank, and each rank of Endurance gives an extra 10 max health.

[ ] Hound's Tenacity C-
(Sparks Liner High rankdown)
Your failing constitution is stitched together by the spirit of the dogged Lancer.

Your Endurance increases by a rank, and your max health increases by 10.

[ ] Witch's Potency D
Your magecraft is enhanced by the spirit of the lovesick Caster.

Your Mana increases by a rank, and your circuits take half the amount of time to warm up.

[ ] King's Garden A
(Holy Grail Completed only)
Your soul is revitalized by the spirit of your king.

Your Luck increases by a rank, and the regeneration granted by The Everdistant Utopia is increased to 1% per minute. You have immunity to non-unique mental status effects. (Fear, Dizzy, Confusion, etc)

"Still cute."

"Still cute."



Combat Specialties:

[ ] Goliath Slayer C+
Following in Archer's footsteps, your CQC is designed around exploiting your opponents greater capabilities, allowing you to cut them down to size.

When fighting a clearly physically superior foe your Strength and Agility are considered to be a rank higher, and all of your physical Skills temporarily have a + to their rank. (ex. Rank C -> Rank C+)

"I was able to squeeze a bit more info about this out of that 'Archer' guy since your other Soul had to fight him recently, hope it helps!"

[ ] Superior Tactician C
Your Mind's Eye is rapidly developing, allowing you to analyze situations and use the people and things around you to greater effect.

Your surroundings will be given more in-depth descriptions, and when fighting in a team each member gains a +5 to applicable rolls.

[ ] Superior Tactician E+
(Holy Grail Completed rankdown)
Most of your plans are some form of 'hit it till it dies', but you're working on it.

You'll sometimes notice a convenient position or useful object, and when fighting in a team each member gains a +3 to applicable rolls.

[ ] Bloodied Survivor C
Each injury you receive fuels your determination to live through the fight.

When below half health you gain a +1 bonus to physical rolls for every 10% of your health missing. The first time you hit 0 health you'll restore 20% of your max HP. This ability can be restored in different ways depending on the Archetype chosen.

[ ] Prodigious Archer C+
You've tapped back into your gift of archery, allowing you to stay a threat at long ranges.

A bow is added to your starting weapons, and you can alter blades into arrows at Quest start. This can now be done in the same action as projecting them.

"I don't know how we missed this last time, honestly."

[ ] Bladed Bombardier C-
(Heaven's Fall Only)
Developed as a counter to the Gate of Babylon, you are now able to fire off your projections much in the same way the golden king did.

Gain the ability to project weapons at a distance and fire them off. If multiple of the same blade are used in a single barrage every projection after the first has half the cost.



Trait Resurgence:

[ ] Eroge Protagonist B
You still got it.

Your Influence rolls when talking to women is increased by 10, and Affection gain with them is increased by 25%. Your Insight goes down a rank.

"...I know what it means now…"

"I told you not to look it up…"

[ ] Bloodhound C
You've always had an in-built sensitivity to magical irregularities, expanding its ability has made you hyper aware of their presence.

Your Awareness increases by a rank, and rolls attempting to track something magical(or equivalent) will be calculated as though your Awareness was two ranks higher. If you sense something before you see it, you'll be able to add your Awareness modifier to the subsequent roll to avoid or endure it.(Reflex, Grit, even Composure in some weird circumstances.)

"Who's a good boy?"

[ ] Signature Weapon(s) C+
Attempting to follow the path of a proper heroic spirit, you've begun to mainly use and train with a single or specific few weapons, though that means focusing less on others.

Your starting weapons cause half the magical strain, and rolls using them have a +5 added to the result. All other projections are 25% more expensive.

[ ] Signature Weapons D-
(Heaven's Fall rankdown)
Your consistent use of Kanshou and Bakuya have made them more comfortable to use, though you've noticed your other weapons have started being harder to trace.

Your starting weapons are 25% cheaper, and have a bonus of +3. Non-signature weapons cost 10% more.

[ ] Misfortune Avoidance B+
An ability taken from another 'you', that helped him escape the hollow dream. A strange form of precognition.

Upon reaching a Bad End, all rolls will be made at advantage for the next two updates. Your Luck decreases by a rank.

[ ] Body of Blades B
(Sparks Liner High Only)
As your body dies your soul seems to ignite, and pours determination(swords) into your dying body.

While below 10% of your health, you don't receive the usual penalties, and Shattered Soul's effect is inverted into a bonus of the same value. Health gained from Endurance is halved.

"Still metal as fuck."



Legacy Boon:

"Because of your great work so far with the other Soul, we've been able to transfer some of his experience to the next!"

"Are there any side effects of this?" You find yourself asking.

"...Probably not?" Of course…

Legacy Boons are a way of implementing some cross-progression, they'll start off rather underwhelming but their rank will increase when progress is made in the other quest. Don't worry, he'll be getting his own soon enough once you start accomplishing noteworthy feats in this one.

No this is not just a way to shamelessly promote both, shut up.

[ ] Competency E
Taking some of the 'ruthless efficiency' from the Mind of Steel but removing the ruthless, you find your skills honed.

Select a Skill, and its rank increases by one.
-[ ]Write in a Skill.

[ ] Foxtail Blessing E
(Heaven's Fall or Sparks Liner High only)
That 'eccentric' Caster has marked your Soul causing a resonance with all of the others, allowing you to more easily interact with those similar to her.

Your rolls with social stats increase by +2 when talking to someone with animal traits, and your Affection gain with them is 5% faster.

"I'm not certain what to think of her just yet…"

[ ] Eleventh Hour E
(Sparks Liner High or Holy Grail Completed only)
A minor ability to defy Fate, unreliant on Luck. Gained by saving the 'Valkyrie'.

Your first critical failure per update will be rerolled.

"He's been able to change others' fates already, so if I make that conceptual effect apply to the him that is this new one it's technically another person so it works out? I think?"

"It is astonishing you are anywhere near as good at this as you are."

[ ] Wind's Fury E
(Holy Grail Completed or Heaven's Fall only)
Your other self's great speed has been partially transferred, making you more nimble.

Your Agility is changed to the plus(+) version of its current rank(even if it's currently a minus(-), and you can add half of your Agility modifier to any Reflex, Stealth, or Athletics check you make.

"It's honestly absurd how fast he is."

Divine is silently calculating the chances of his past successes with Agility and looking incredibly confused.



Author's note: Surprise! I did it even earlier. (I found the motivation to finish my remaster of the CC system faster than I thought, and I am impatient.)

Welcome/welcome back to character creation! I'm once again looking forward to everyone's builds, and I'd love to see your reasoning behind each of them!

The options have gone through some changes, some buffs/removals/additions based on what I noticed last time, so I'm hoping for a bit of competition here.

Also, bonus points to whoever can help me come up with a name for the last one! Fate/Dead End Agency was meant to be a placeholder until I thought of one, but I got nothing. (The bonus points aren't real and they don't do anything, but I'll be really thankful.)

Please vote in plan format, like this:

[X] Plan: Athletic as FUCK
-[X] Sparks Liner High
-[X] Giant's Might C+
-[X] Goliath Slayer C+
-[X] Body of Blades B
-[X] Competency E
--[X] Athletics

You could my plan as your own I guess, but I demand 50% of the non-existent profits.

Happy voting!
 
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Mechanics New
Copied over from v1, which I should really update the mechanics threadmark for soon.
Rolls will be made with a d100, and then stats/skills/perks/etc will modify the result, which will be used to see if it can pass a specific number (The DC/Difficulty Class). You probably didn't need to know that, but it's here in case this is your first ever time with anything relating to a TTRPG.

Critical Failures are when the base roll(with no modifiers) is 5 or below. A Critical Success is when the total is above 100.

Votes are Majority Wins, with a coin flip in case of a tie. Write-ins will only be allowed if the option "[ ]Write-in?" is present. Or if something is suggested and I really take a liking to it, but don't count on it.
Base Stats

Strength: Used when brute force is needed
Endurance: The toughness of your body, your health and resistance.
Agility: Measures your pure speed as well as your technique
Mana: Increases the amount of strain your circuits can take.
Luck: Influences events outside of your control.

Physical Skills
Athletics: Use your body. Climb, leap, sprint, slide, or swim.
Stealth: Skulk and sneak. Eavesdrop or even assassinate.
Reflex: React and counteract. Dodge attacks, traps, and awkward situations.
Grit: Brace yourself. Ignore pain and injuries.

Mental Skills
Willpower: Keep moving. Don't let anything affect you.
Research: Learn and grow. Excel in academics or training.
Tinker: Interact with objects. Repair, improve, disassemble.
Awareness: Notice your surroundings. An obvious ambush or a hidden button.

Social Skills
Insight: Read faces and bodies. Find out their emotions and thoughts.
Composure: Keep your cool. Hide your weaknesses.
Initiative: Take the leap. Act first, be it in combat or conversation.
Influence: Sway the people. Use persuasion, deception, or other such tools.

Ranks
Each rank of a stat or a skill above D increases the bonus associated with it by 5, and an E rank is a -5.

A + or a - rank will add or subtract 2 from the base rank, respectively.

Ranks are essentially just cosmetic for perks, but may be used to show growth when they upgrade.

Each rank(including E) of Endurance will add 30 to your base health of 100. A + or - will have an increase or decrease of 10 in this instance.
Rather than consuming a source of MP or spell slots, casting accumulates strain on your magic circuit, which will lead to consequences for overuse. If a spell causes more strain than a single stage can take, it will fail. Strain is reduced by rest.

Every level (except for the Warming state) has a base 100 points of strain attributed to it, which is increased by 10 for every Mana rank above E.

Deactivated(Warming)
The starting stage, as your circuits begin to acclimate to the mana flow. Competent mages skip this step entirely. You are not them. Has a 50 point capacity, which is not lowered by Mana, but can be by perks.

Magecraft is cast with a -5 penalty in this state.

Nominal
The optimal level for operation. Sane people would say the only level, but desperate times, desperate measures.

No penalties or bonuses.

Stressed
Pushed a bit further than they should be. Enough to cause some pain, but no actual damage.

Magecraft is cast with a -5 penalty in this state.

Struggling
You'll be feeling this for hours afterward. Mana flow is significantly reduced.

Magecraft is cast with a -10 penalty, and your Grit will be temporarily lowered by a rank.

Burnt Out
For world-ending situations only. It will feel like lava is flowing through your circuits. There is no actual limit to this stage, but going past the recommended level can and will lead to permanent damage or even death.

Magecraft is cast with a -20 penalty, all Physical skills are temporarily lowered by a rank, and you'll sustain health damage for every point of circuit strain you generate.
 
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Character Sheets New

Emiya Shirou

Health: 190/190
Circuit State: Deactivated(0/50)
Yen: 20,000

Current Status Effects:
Beginner's Luck Plus: Grants a reroll whenever a check is failed, once per update. 5 uses remaining. Your first critical failure is replaced by a 100 on the die.

Strength: D (0)
Endurance:C (+5)
Agility: D- (-2)
Mana: E (-5)
Luck: B+ (+12)

Physical Skills
Athletics: D (0)
Stealth: D (0)
Reflex: D (0)
Grit: C (+5)

Mental Skills
Willpower: D (0)
Research: D (0)
Tinker: C (+5)
Awareness: C (+5)

Social Skills
Insight: D (0)
Composure: E (-5)
Initiative: D (0)
Influence: C (+5)

Combat Perks:

Prodigious Archer C+
You've tapped back into your gift of archery, allowing you to stay a threat at long ranges.

A bow is added to your starting weapons, and you can alter blades into arrows at Quest start. This can now be done in the same action as projecting them.

Social Perks:

None.

General Perks:

The Everdistant Utopia
Her sheath is still within you, granting protection. Its strength is far weaker with her gone, but it stubbornly holds on.

0.5% of your health will be healed every minute, and major wounds will take a half of the time to recover from. You are immune to poison.

King's Garden A
Your soul is revitalized by the spirit of your king.

Your Luck increases by a rank, and the regeneration granted by The Everdistant Utopia is increased to 1% per minute. You have immunity to non-unique mental status effects. (Fear, Dizzy, Confusion, etc)

Bloodhound C
You've always had an in-built sensitivity to magical irregularities, expanding its ability has made you hyper aware of their presence.

Your Awareness increases by a rank, and rolls attempting to track something magical(or equivalent) will be calculated as though your Awareness was two ranks higher. If you sense something before you see it, you'll be able to add your Awareness modifier to the subsequent roll to avoid or endure it.(Reflex, Grit, even Composure in some weird circumstances.)

Eleventh Hour E
(Sparks Liner High or Holy Grail Completed only)
A minor ability to defy Fate, unreliant on Luck.

Your first critical failure per update will be rerolled.

Flaws:

All The World's Evils
Being touched by Angra Mainyu is already a terrible outcome. Taking the equivalent to a bath in the stuff is considering "way fucking worse".

You now have a voice in your head with absolutely no one's best interest in mind. Also, it seems to have some minor control over your actions. Congrats, buddy.
Structural Analysis
Scans something in view, providing you knowledge of its structure, materials, history, and current status.

While looking at something with a blade, it is considered always active and has zero cost.
Anything else will cost 3 points of strain.

Reinforcement
Enhances an object's effects. Makes blades sharper, armor harder, and yourself stronger.

When used on yourself, it costs 25 points of magical energy and will increase one of your physical stats(Strength, Agility, Endurance) by one.
When used on something inanimate, costs half as much as the same object would cost to project.

Projection(Tracing)
Creates a replica of an item, reproducing its form, effects, and history.
Making nondescript blades (swords, spears, axes, etc) cause 10 points of circuit strain.
Any other standard weapon will cost 20.
Unique weapons are case-by-case and can be viewed in the Armory.

Any non-weapon projection will be determined when it is necessary.
Mysterious Bow
A bow who's blueprint randomly found its way into your mind. While far sturdier than a mundane bow, it will likely shatter if used to fire a Noble Phantasm.

Magical Energy Expenditure: 25

Caliburn, The Golden Sword of the Victorious
Saber's original sword. The one that made her king, made her 'inhuman'. Not as strong as Excalibur, but with similar effects.

Magical Energy Expenditure(Projection): 200
Magical Energy Expenditure(True Name Release): Currently Impossible
Plain clothes
Her lion plushie
 
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[X] Plan: Blessed Archer
-[X] Heaven's Fall
-[X] Swallow's Grace B
-[X] Prodigious Archer C+
-[X] Eroge Protagonist B
-[X] Foxtail Blessing E

[X] Plan: Speed Demon of Archery in Space
[X]Plan: The Other Type of Ranged Combat
[X] Plan: Hyperesthesia
 
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[X]Plan: Lucky Devil
-[X] Holy Grail Completed
-[X] King's Garden A
-[X] Prodigious Archer C+
-[X] Bloodhound C
-[X] Eleventh Hour E
[x] Plan Frankenstein Shirou
 
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I did mention it so here's a plan for em.

[X]Plan: Lucky Devil


[X] Plan Frankenstein Shirou
-[X] Sparks Liner High
-[X] Giant's Might C+
-[X] Superior Tactician C
-[X] Body of Blades B
-[X] Eleventh Hour E

[X] Plan Crits be rolling Shirou
-[X] Sparks Liner High
-[X] Swallow's Grace B
-[X] Superior Tactician C
-[X] Body of Blades B
-[X] Eleventh Hour E

[X] Plan Crits be rolling Shirou Archer Style
-[X] Sparks Liner High
-[X] Swallow's Grace B
-[X] Prodigious Archer C+
-[X] Body of Blades B
-[X] Eleventh Hour E
 
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[X] Plan: Charismatic Amnesiac Barbarian
-[X] Sparks Liner High
-[X] Giant's Might C+
-[X] Goliath Slayer C+
-[X] Eroge Protagonist B
-[X] Competency E
--[X] Influence

[X] Plan Frankenstein Shirou

[X] Plan: I don't die when I am killed
-[X] Heaven's Fall
-[X] Swallow's Grace B
-[X] Goliath Slayer C+
-[X] Misfortune Avoidance B+
-[X] Eleventh Hour E


[X]Plan: Lucky Devil

[X] Plan Crits be rolling Shirou
 
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Legacy Boons are a way of implementing some cross-progression, they'll start off rather underwhelming but their rank will increase when progress is made in the other quest. Don't worry, he'll be getting his own soon enough once you start accomplishing noteworthy feats in this one.

No this is not just a way to shamelessly promote both, shut up.
you tempt me... You tempt me... LET'S DO IT!
 
[X]Plan: Lucky Devil
-[X] Holy Grail Completed
-[X] King's Garden A
-[X] Prodigious Archer C+
-[X] Bloodhound C
-[X] Eleventh Hour E
 
If we choose P5R as the setting, will Shirou get a persona or just be Caliburning Shadows?
 
[X]Plan: The Other Type of Ranged Combat
-[X] Heaven's Fall
-[X] Witch's Potency D
-[X] Bladed Bombardier C-
-[X] Eroge Protagonist B
-[X] Wind's Fury E

[X] Plan: Hyperesthesia

I honestly do not know what I was thinking with this one :)
 
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Well, the theme for P5 personas is rebels, and with this Shirou specifically it would probably be one who ended up dying heroically.
Maybe Stephen Petrichenko, Enjrolas or some other doomed idealistic martyr
 
[X] Plan: Speed Demon of Archery in Space
-[X] Heaven's Fall
-[X] Swallow's Grace B
-[X] Prodigious Archer C+
-[X] Eroge Protagonist B
-[X] Wind's Fury E

[X]Plan: The Other Type of Ranged Combat
 
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