Every second, the souls of billions of people from worlds across the omniverse are taken after death and sent to the Great Resting Area or Grest, a place beyond the reach of any being save for those who manage it and those who have been chosen to inhabit. Each species, religion and culture are separated into facsimiles of their previous lives, somewhat idealized but realistic enough for a certain degree of suffering to be imposed. Once in a while, the managers of the Grest choose a small number of these souls to lead an expedition and found a colony in one of the omniverse's innumerable pocket dimensions - for you see, while the Grest's capacity to house souls is immense it is far from infinite, and from time to time it becomes necessary to release the pressure on its housing capabilities.
Today is the day you have been chosen to lead one of these ventures. In your previous life, you were an inhabitant of a fantasy world, albeit not an individual of much importance. The way you see it this is a second chance at life, especially given the premature circumstances of the ending of your first.
But before you can begin, you must make a few decisions. First, choose your home world (or rather, group of home worlds), which will also be the world cluster that the vast majority of your fellow settlers will hail from. Save for time period and the common people who inhabit them, these worlds will all be identical to each other.
Please note that even in the case of mundane worlds such as the "real" Earth and After the End, the supernatural will still exist throughout all the instances that the Managers pull from.
[] [Main Source World] "Real" Earth
-Races: Humans
-Religions: Hellenism, Norse, Christianity, Islam, Judaism, Zoroastrianism, Hinduism, Buddhism, Taoism, Shintoism, Aztec, Incan, Mayan, etc...
-Cultures: English, Spanish, French, German, Italian, Greek, Swedish, Norwegian, Danish, Scottish, Irish, Polish, Arab, Turkic, Russian, Lithuanian, Mongol, Arab, Egyptian, Persian, Hindi, Han, Japanese, Aztec, Incan, Mayan, Inuit, Algonquin, Portuguese, Czech, Slovak, Serbian, Albanian, Roman, Macedonian, Korean, Celtic, Goth, Xiongnu, Hun, Bactrian...
Yeah, you get the point.
Any culture and faith from New Kingdom Egypt to Revolutionary France can be found within this single world cluster.
[] [Main Source World] After the End CK3
-Races: Humans
-Religions: Americanist, Evangelical, Riverlander, Omenteller, Galvanist, Diabolic, Mayflower, Remembrant, etc...
-Cultures: Southron, Beltway, Gothamite, Lobsterman, etc...
Over half a millennium after a mysterious Event shook the Old World and sent it up in flames, the lands of the American continents play host to a massive variety of peoples and creeds.
[] [Main Source World] D&D Forgotten Realms
-Races: Humans, Elves, Dwarves, Halflings, Goblinoids, Beastfolk
-Religions: Faerûnian, Seldarine, Goblinoid, Orcish, Dark Seldarine, etc...
-Cultures: Dalelander, Baldurian, Waterdhavian, Moon Elf, Dwarven, etc...
The continent of Faerûn is a fantastic place, full of great opportunity but also great danger. Even more strange peoples inhabit the continents of Kara-Tur and Zakhara, along with the rest of the planet of Toril and its surrounding solar system. Beyond even that are the myriad crystal spheres in which spelljammers prowl the phlogiston in between - but it remains quite too early for you to get colonists hailing from these places.
[] [Main Source World] The Elder Scrolls
-Races: Men [Humans], Mer [Elves], Beastfolk
-Religions: Nine Divines (incl. variations)
-Cultures: Breton, Redguard, Nord, Imperial, Dunmer, Argonian, Khajiit, Bosmer, Altmer, etc...
All time periods from the late First Era to the Fourth Era are available to the Managers, and by extension potentially available to you.
[] [Main Source World] Pathfinder RPG
-Races: Humans, Elves, Dwarves, Halflings, Beastfolk, Goblinoids
-Religions: Inner Sea pantheon, Mwangi Expanse pantheon, Iron Gods of Numeria, Vudran pantheon, Orc pantheon, Elven pantheon, Dwarven pantheon, etc...
Similar in many respects to the Forgotten Realms, but still different in oh-so-many ways. Most colonists will have been taken from the Age of Lost Omens, after the god Aroden's untimely death at unknown hands.
[] [Main Source World] Warhammer Fantasy
-Races: Humans, Elves, Dwarves, Halflings, Greenskins [Goblinoids], etc...
-Religions: Old World pantheon, Lady of the Lake worship, Dwarfen ancestor worship, Elf pantheon, etc...
The taint of Chaos is strong within this world cluster, and although its terrible presence will be felt regardless of your choices here it will become all the more present if you take this option as your primary.
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Then there is the matter of race, or species. Your choice below will determine both your own race and the race of most of the others joining you on your colonial expedition. It will also indirectly determine the race of those native to your destination, in the sense that they will be the opposite of what you choose here.
[] [Primary Race] Humans
These omniversal constants need no introduction.
[] [Primary Race] Elves
Lithe, pointy-eared cousins to humans, elves are often stereotyped as haughty and dismissive of other races.
[] [Primary Race] Dwarves
A short, sturdy folk, dwarves are renowned throughout many worlds as champions of tunneling and metalwork.
[] [Primary Race] Halflings
Akin to human children to a certain degree, halflings are usually thought of as gleeful merrymakers quite fond of song and dance.
[] [Primary Race] Beastfolk
A fusion of beast and man given intelligent, beastfolk are uncommon in comparison to humans and their close relatives. Their form and temperament are quite varied.
[] [Primary Race] Goblinoids
Tough, green-skinned warriors with a penchant for savagery. Not all of them are plain evil, although many are.
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Third in your list of decisions is the settler to supply ratio. This should not need much explanation.
[] [Settlers and Resources] 50 Settlers / 10 Months Supplies
[] [Settlers and Resources] 70 Settlers / 7 Months Supplies
[] [Settlers and Resources] 100 Settlers / 5 Months Supplies
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Finally, it is time for you to pick an ocean in which your voyage to new lands shall begin. Depending on where you come from, you may already recognize the names of one or both of these oceans.
[] [Ocean] Atlantic
[] [Ocean] Pacific