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Hello, here I'll be posting a Primarch Creation Table. I want to see you create a Primarch and his Legion, I want to see how the Universe of Warhammer 40k play out with these men in place of the original guys. In laymen's terms, we'll basically be wondering 'What-If?' with these guys, and possibly writing short fluff stories about them and their Legions.
You ready? Let's Go!
You ready? Let's Go!
Primarch Homeworld (Roll 1d100):
[0-25] Hive World: This Primarch either has a sense of justice, or has taken over the planet as a ruling lord of all.
[26-30] Feral World: A wild and untamed Primarch, very protective of any possible facial hair or has tribal tattoos on his body.
[31-45] Death World: Strong and Hardy, this Primarch is made of some tough material to survive in a world like this.
[46-50] Forge World: A master of the Forge or a heroic warrior who freed his people, has a preference for cybernetic implants, even if he has none.
[51-60] Civilized World: Not much can be said about this Primarch, save for the fact that they are quite calm and open minded.
[61-70] Agri World: Grew up on the farm, hardworking and appreciative of the Emperor. Is quite bored, and loves combat.
[71-80] Xenos World: An odd sense comes from him, as if he had spent his entire life living a major lie. He doesn't hate xenos as much as his brothers, or at all.
[81-90] Isolated World: Grew up alone and abandoned, doesn't like to be around people much and prefers to be around animals.
[91-100] Fleet: Accidentally crash landed upon a nomadic fleet, and was taken in by one of the many workers up until he matured.
Homeworld Terrain (1d100, Disregard if Fleet Based):
[1-25] Jungle: Deep within the green forests rested a great champion, one resistant to any disease and capable of slaying great creatures.
[26-50] Desert: Under the burning sun, the Primarch lived and thrived among the people as a symbol of some sort.
[51-60] Ice/Tundra: Growing up in the cold tundras have changed this Primarch, as he has lasted where most would perish.
[61-65] Ocean: Having survived the oceans, they either lived upon the beaches or continent where the people lived and thrived.
[66-75] Wasteland: Despite initial troubles, this Primarch proved hardy enough to weather the radioactive wastes and insane tribes to survive.
[76-80] Urban: A large sprawling city had been the home of the Primarch, who enjoyed a simple life up until the Emperor found him.
[81-85] Toxic: Being forced to adapt to this environment, they may have a few mutations or odd quirks from years of living here.
[86-90] Volcanic: This ash blasted wasteland is home to the Primarch, who recalls this place with a disturbing nostalgia.
[91-100] Temperate: Not much happened here, and the Primarch didn't have to do much to conquer it.
Mutations (1d100):
[1-20] No Mutation: Was is by divine bloodline that he escaped being tainted, or was it something else at play?
[21-30] Wings: Be they angel or demonic wings, this Primarch and some of his sons have usable wings that prove useful in battle.
[31-40] Grand Psyker: Their mind is powerful, matched only by the Emperor. This Primarch seeks enlightenment, or is quite able with his psychic ability.
[41-45] Pariah: No psychic ability to speak of, nothing besides an inability to read others, or some other oddity about them.
[46-55] Imminent Death: Whatever it is, they are destined to die soon. They have either made peace with it, or are trying everything they can to stop it.
[56-65] Perpetual: Able to resurrect from all but the most unusual of phenomenon, they can be brought back from death.
[66-75] Visions Of The Future: Either by divine or demonic intervention, they gain flashes of the future in short bursts.
[76-85] Bestial Appearance: Having been corrupted, these Primarchs have traits similar to the beasts of their homeworld.
[86-95] Weakened Body: The Warp has weakened them, to the point they are just a bit stronger than the Space Marines yet weaker than their brothers.
[96-100] Other/Unknown: Nothing is known about their mutation, just that they keep it under wraps and hidden away from the public.
His adopted parents were… (Roll 1d35):
[1-5] Rulers or Noble Class
[6-10] Scientist/Blacksmith
[11-15] A Working Class Family
[16-20] Wild Animals
[21-25] Abandoned, feared by the people.
[26-30] Village Raised
[31-35] Military Raised
How did they conquer their homeworld? (Roll 1d14):
[1-2] Came to Power Peacefully
[3-4] Came To Power Violently
[5-6] Led an unsuccessful rebellion against the Rulers
[7-8] Fought off invading empires and enemies of their family/order/kingdom/people.
[8-9] Uplifted the standard of technology and living. (Only applies to Low Tech Worlds)
[10-11] Fought off unknown creatures that nearly destroyed his Homeworld, the only time the Primarch has been afraid.
[12-14] Banished a Daemon back to the Warp after it had attacked his people, giving him an insight to a world beyond his own.
Contact With The Emperor Of Mankind (Roll 1d10)
[1-2] Known: He expected his father or some other figure to arrive.
[3-4] Bad Blood: His father had accidentally or knowingly angered his son, starting a grudge.
[5-6] Friendly: Despite not knowing him, he welcomed his father with open arms.
[7-8] Force: Was brought into the Imperium by force, not exactly happy about it.
[9-10] Aggressive: The Primarch thought him an enemy force, and in turn raised an army against him, only to be crushed by superior might.
Primarch Personality (Roll three times, reroll if it's contradictory--Roll a 1d20):
[1] Honest
[2] Compassionate
[3] Underhanded
[4] Nihilistic
[5] Short Tempered
[6] Optimistic
[7] Pious
[8] Paranoid
[9] Atheist
[10] Anti-Psyker
[11] Psychotic
[12] Academic
[13] Blood Lust
[14] Split Personality
[15] Charismatic
[16] Bitter
[17] Stoic
[18] Stubborn
[19] Perfectionist
[20] Pragmatic
Relationship with Legion (Roll 1d5):
[1] Fanatic: They would follow him into the Eye Of Terror if he commanded them to.
[2] Loyal: They are not blindly loyal, instead they would follow his commands as a soldier would.
[3] Old/New Divide: There is a schism between his veterans and rookies, nothing too bad, right?
[4] Emperor Above All: The Marines look to his father more often than him, but still respect him.
[5] Loathed: Either secretly or openly loathed, they don't like their Primarch one bit.
Legion Tactics (Roll 1d10):
[1] Close Combat
[2] Ranged Combat
[3] Armoured Assault
[4] Stealth (Insurgency and or General Covert Ops)
[5] Lightning Strike
[6] Psychic Warfare
[7] Void Warfare
[8] Siege
[9] Chemical/Biological Warfare
[10] Terror
Now write in the rest of the fluff, give him a name, title, and whatever you want his legion to be called. You can also give him weapons, special armor, and maybe even elite soldiers if you have the capacity for it.
[0-25] Hive World: This Primarch either has a sense of justice, or has taken over the planet as a ruling lord of all.
[26-30] Feral World: A wild and untamed Primarch, very protective of any possible facial hair or has tribal tattoos on his body.
[31-45] Death World: Strong and Hardy, this Primarch is made of some tough material to survive in a world like this.
[46-50] Forge World: A master of the Forge or a heroic warrior who freed his people, has a preference for cybernetic implants, even if he has none.
[51-60] Civilized World: Not much can be said about this Primarch, save for the fact that they are quite calm and open minded.
[61-70] Agri World: Grew up on the farm, hardworking and appreciative of the Emperor. Is quite bored, and loves combat.
[71-80] Xenos World: An odd sense comes from him, as if he had spent his entire life living a major lie. He doesn't hate xenos as much as his brothers, or at all.
[81-90] Isolated World: Grew up alone and abandoned, doesn't like to be around people much and prefers to be around animals.
[91-100] Fleet: Accidentally crash landed upon a nomadic fleet, and was taken in by one of the many workers up until he matured.
Homeworld Terrain (1d100, Disregard if Fleet Based):
[1-25] Jungle: Deep within the green forests rested a great champion, one resistant to any disease and capable of slaying great creatures.
[26-50] Desert: Under the burning sun, the Primarch lived and thrived among the people as a symbol of some sort.
[51-60] Ice/Tundra: Growing up in the cold tundras have changed this Primarch, as he has lasted where most would perish.
[61-65] Ocean: Having survived the oceans, they either lived upon the beaches or continent where the people lived and thrived.
[66-75] Wasteland: Despite initial troubles, this Primarch proved hardy enough to weather the radioactive wastes and insane tribes to survive.
[76-80] Urban: A large sprawling city had been the home of the Primarch, who enjoyed a simple life up until the Emperor found him.
[81-85] Toxic: Being forced to adapt to this environment, they may have a few mutations or odd quirks from years of living here.
[86-90] Volcanic: This ash blasted wasteland is home to the Primarch, who recalls this place with a disturbing nostalgia.
[91-100] Temperate: Not much happened here, and the Primarch didn't have to do much to conquer it.
Mutations (1d100):
[1-20] No Mutation: Was is by divine bloodline that he escaped being tainted, or was it something else at play?
[21-30] Wings: Be they angel or demonic wings, this Primarch and some of his sons have usable wings that prove useful in battle.
[31-40] Grand Psyker: Their mind is powerful, matched only by the Emperor. This Primarch seeks enlightenment, or is quite able with his psychic ability.
[41-45] Pariah: No psychic ability to speak of, nothing besides an inability to read others, or some other oddity about them.
[46-55] Imminent Death: Whatever it is, they are destined to die soon. They have either made peace with it, or are trying everything they can to stop it.
[56-65] Perpetual: Able to resurrect from all but the most unusual of phenomenon, they can be brought back from death.
[66-75] Visions Of The Future: Either by divine or demonic intervention, they gain flashes of the future in short bursts.
[76-85] Bestial Appearance: Having been corrupted, these Primarchs have traits similar to the beasts of their homeworld.
[86-95] Weakened Body: The Warp has weakened them, to the point they are just a bit stronger than the Space Marines yet weaker than their brothers.
[96-100] Other/Unknown: Nothing is known about their mutation, just that they keep it under wraps and hidden away from the public.
His adopted parents were… (Roll 1d35):
[1-5] Rulers or Noble Class
[6-10] Scientist/Blacksmith
[11-15] A Working Class Family
[16-20] Wild Animals
[21-25] Abandoned, feared by the people.
[26-30] Village Raised
[31-35] Military Raised
How did they conquer their homeworld? (Roll 1d14):
[1-2] Came to Power Peacefully
[3-4] Came To Power Violently
[5-6] Led an unsuccessful rebellion against the Rulers
[7-8] Fought off invading empires and enemies of their family/order/kingdom/people.
[8-9] Uplifted the standard of technology and living. (Only applies to Low Tech Worlds)
[10-11] Fought off unknown creatures that nearly destroyed his Homeworld, the only time the Primarch has been afraid.
[12-14] Banished a Daemon back to the Warp after it had attacked his people, giving him an insight to a world beyond his own.
Contact With The Emperor Of Mankind (Roll 1d10)
[1-2] Known: He expected his father or some other figure to arrive.
[3-4] Bad Blood: His father had accidentally or knowingly angered his son, starting a grudge.
[5-6] Friendly: Despite not knowing him, he welcomed his father with open arms.
[7-8] Force: Was brought into the Imperium by force, not exactly happy about it.
[9-10] Aggressive: The Primarch thought him an enemy force, and in turn raised an army against him, only to be crushed by superior might.
Primarch Personality (Roll three times, reroll if it's contradictory--Roll a 1d20):
[1] Honest
[2] Compassionate
[3] Underhanded
[4] Nihilistic
[5] Short Tempered
[6] Optimistic
[7] Pious
[8] Paranoid
[9] Atheist
[10] Anti-Psyker
[11] Psychotic
[12] Academic
[13] Blood Lust
[14] Split Personality
[15] Charismatic
[16] Bitter
[17] Stoic
[18] Stubborn
[19] Perfectionist
[20] Pragmatic
Relationship with Legion (Roll 1d5):
[1] Fanatic: They would follow him into the Eye Of Terror if he commanded them to.
[2] Loyal: They are not blindly loyal, instead they would follow his commands as a soldier would.
[3] Old/New Divide: There is a schism between his veterans and rookies, nothing too bad, right?
[4] Emperor Above All: The Marines look to his father more often than him, but still respect him.
[5] Loathed: Either secretly or openly loathed, they don't like their Primarch one bit.
Legion Tactics (Roll 1d10):
[1] Close Combat
[2] Ranged Combat
[3] Armoured Assault
[4] Stealth (Insurgency and or General Covert Ops)
[5] Lightning Strike
[6] Psychic Warfare
[7] Void Warfare
[8] Siege
[9] Chemical/Biological Warfare
[10] Terror
Now write in the rest of the fluff, give him a name, title, and whatever you want his legion to be called. You can also give him weapons, special armor, and maybe even elite soldiers if you have the capacity for it.