Vote tally - Fallout: Boneyards (Chariots of Steel playtest / New Vegas Sequel Quest!)

Adhoc vote count started by DragonCobolt on Dec 8, 2021 at 10:26 AM, finished with 10 posts and 4 votes.

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DragonCobolt
Fallout: Boneyards (Chariots of Steel playtest / New Vegas Sequel Quest!)
Post #265
Post #274

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  • [X] Plan Boots For This
    -[X] Wandering Home shifts to get the best armor angle possible on the enemy tank, then fires at it through the building. Goal is more keeping it occupied than anything else. Use a Get It Done hold if that would help.
    -[X] Little Mo' Action advances into the intersection angled left to help out the infantry if there are any more nasty surprises. If the tank comes back that way, they try to put a shot into the side armor if they have a good one, but top priority is backing up to put cover between it and them.
    -[X] MMM puts Wandering Home between it and the enemy tank and keeps the prisoners under its gun so no one tries anything.
    -[X] Split the infantry. Some stay to secure the prisoners, the rest move left with the goal of hitting the enemy tank with their anti-tank weapons from the cover of the ruined buildings.
    [X] Hunker down and stay on watch for this asshole while your squad gets their work done. If he doesn't show up, split the squad and see if one half can get that AT gun manned and reoriented west, while the other half takes the tracks and MMM east to scout the path to the arty. If he does show up? Well…we've got these guns for a reason, don't we? Load AP, of course.
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