Fallout: Boneyards (Chariots of Steel playtest / New Vegas Sequel Quest!)

CHARACTER SHEET
NAME: Xiuyuan "Alderesh" Yang
AGE: 41 | GENDER: Male
CURRENT STATUS: No injuries, 0 RPM, 7 STRESS

HARD​
KEEN​
CALM​
DARING​
-2​
+3​
+4​
-2​

MOVES
Breadwinner
Fen Yang: She's having a hard time at work/school and are unsure about their future​
(*)(*)( )​
[-1 Stress Per Routine!]
Bronwyn Yang (aka Browny): They're struggling with long-form Warflu and need expensive meds to kick it. Fortunately, you've managed to send some.​
(*) (*) ( )​
[-1 Stress Per Routine!]

Get It Done: Each Routine, hold 3. Spend that hold to get a partial hit on any check before rolling.
Old Reliable: The tank gains +2 Integrity, +4 Safety and +3 Reliability for ground vehicles, and removes Unreliable and gives +1 to Attack for a firearm.
Domestic Bliss: When you're at 0 stress, take +1 ongoing to all rolls outside of air combat. You're not in air combat. Haha. Holy shit. Really, Erika?

GEAR
Cortex Comrade, a miniaturized personal computer which uses a persistent heads-up display to help workers perform their tasks… or soldiers target the enemy.
A bandoleer with three smoke grenades.
A super stimpack, purchased with your own money. Just in case.

MASTERIES
Getaway Mastery: Passive (Every move you take adds +1 Handling in ground vehicles.)
Can't Miss: Reduce your Speed penalty to shooting by -3. When your vehicle attacks at Knife range, +1 AP. At Melee range, +2 AP.​

VICES
Cannabis
Reading
Music

TONK
A9 "Wander Home", M7 Oliver
Speed: 4 | Torque: +2 | Handling: 23
Armor: 4/2/1 | Integrity: 25 | Safety: 3
Reliability: 0 | Fuel Use: 7 | Stress: 1

SPECIALS
Festooned with Hatches: Every position on the tank counts as having a Hatch, and any member of the crew can leave from any side or fire personal weapons in any direction.​
Gun Stabilizer: The addition of a gun stabilizer reduces the movement penalty from the vehicle's own Speed by 2.​
Linked: All crew positions have an intercom.​


TANK CREW
Yang: Commander | Type: Closed | Visibility: +1 | Escape: +2
Drives-Fast: Driver | Type: Closed | Visibility: -1 | Escape: +2
Trudy: Main Gunner | Type: Closed | Visibility: -2 | Escape: +1 |
1 F. Cannon (AP/HE) | Hits: 1/6 | Range: Long/Extreme | Damage: 24/3 | AP: 4/0 | Specials (Both): Reload 1, Artillery, Heavy 4, Awkward -5 vs Planes. HE Shells gain burst​
Arcs: Fore, Rear, Left, Right​
1 WMG | Hits: 6 | Range: Long | Damage: 2 | AP: 1 | Special: Rapid Fire (always on rapid fire because there's no penalty while in a vehicle), Braced, Heavy 2​
Arcs: Fore, Rear, Left, Right​
Dora: Bow Gunner | Type: Closed | Visibility: -2 | Escape: +1 | Engine Access!
1 LMG | Hits: 4 | Range: Long | Damage: 2 | AP: 1 | | Special: Repaid Fire (see above), Braced​
Arcs: Fore​
Mask: Loader | Type: Closed | Visibility: -2 | Escape: +1 | Assists Cannon Shooting

TANK PLATOON

H2 "Mighty Mighty Man", M2 Dumont - Armed with an MG
Sergeant Baalaji: Commander/Gunner
Private Iron Moth: Driver

P9 "Lil' Mo Action", M2 Dumont - Armed with a Cannon
Corporal Aubrey Angel: Commander/Gunner
Private Caitlyn Smith: Driver

INFANTRY SUPPORT

Sergeant Christina Morales: Squad Leader

Corporal Arnold Brick: Second in Command

Lance Corporal Betty "Doc" Tracy: Medic

Private Gordon Xavier: LAW Man

Private Nosejob: LAW Man

Private Samantha Yeager: LAW Man

Private Michael Burnside: Sniper

Private Thomas Barker: Rifleman

Private William Barker: Rifleman

Private Gwendolyn Price: Rifleman

Lance Corporal Zǐhán Quin: Rifleman
 
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How are votes handled and/or how can I change my vote?
Votes are by approval voting, so if you have voted in multiple posts then all separate posts are counted. If you wish to add your votes to more plans you can just add approval votes in new posts. If you are wanting to remove votes you have to edit prior posts and remove the X from the [X] or delete the post outright.
 
[X] Plan: Avoid Stunlocks, shoot back
-[X] 6 damage from crash
-[X] Minor Injury: Dora, Mask (6)
-[X] 12 damage from Gauss
-[X] Gun Broken: Front mounted MG (3)
-[X] Minor Injury: Dora, Drives Fast (6)
-[X] Optics Hit: Hull MG (2)
-[X] Crew Suppression (1)

Wasn't Drives-Fast injured fighting the spore crawlers?

iirc it's mask, ourself, trudy, and Dora who are uninjured.
 
Uh, no? Basically everybody took injury due to the artillery barrage.
 
Adhoc vote count started by DragonCobolt on Jan 6, 2022 at 11:03 AM, finished with 29 posts and 7 votes.
  • 8

    [X] Plan Oh No, Anyway
    -[X] 6 Damage from running over PA
    -[X] 3 - Crew Shaken (3)
    -[X] 3 - Crew Stunned
    -[X] 12 Damage from Gauss Rifle
    -[X] 6 - Fuel Leak
    [X] Plan: Avoid Stunlocks, shoot back
    -[X] 6 damage from crash
    -[X] Minor Injury: Dora, Mask (6)
    -[X] 12 damage from Gauss
    -[X] Gun Broken: Front mounted MG (3)
    -[X] Minor Injury: Dora, Drives Fast (6)
    -[X] Optics Hit: Hull MG (2)
    -[X] Crew Suppression (1)
    [X] Plan Ablative Bow Gun(ner)
    -[X] 6 Damage from running over PA
    -[X] 6 - Fuel Leak
    -[X] 12 Damage from Gauss Rifle
    -[X] 3 - Gun Broken (Bow MG)
    -[X] 3 - Minor Injury (Dora)
    -[X] 6 Damage from running over PA
    -[X] 6 - Fuel Leak
    -[X] 12 Damage from Gauss Rifle
    -[X] 3 - Gun Broken (Bow MG)
    -[X] 3 - Minor Injury (whoever's current least injured)
    [X] Plan DPS Race
    -[X] 6 Damage from running over PA
    -[X] 6 - Fuel Leak
    -[X] 12 Damage from Gauss Rifle
    -[X] 11 - Immobilized
    -[X] 1 - Crew Shaken


Please break tie!
 
3.2: Grenade
"L-"

===

The M72 Gauss Rifle was a prototype design, created by West Germany in the year 2076 in response to the hypothetical of the Chinese Bloc developing power armored infantry. It functioned by using magnetic fields produced by a set of coils to accelerate a chunk of tungsten to incredible velocities without the use of chemical propellant. The recoil caused by this was such that the first guns would have broken the arms of anyone foolish enough to fire them without augmentation.​
They never managed to hit a second round of prototyping before the Great War put an end to all possibilities for a long, long time.​
The Enclave built variation of the M72, the M72A, had been partially modified from the original Bundeswehr specifications. They had removed the trigger guard, so it was possible for their power armored infantry to use them without taking off their gauntlets.​
The slug fired traveled through the NCR tank without appreciably slowing, skimming through the front glacias plates at an angle that passed it through the front optics for the forward mounted MG, the MG's casement, the MG gunner's right arm, the driver's compartment, the driver's left leg, and then out again through the other wall, passing right between several of the gears and wheels on the track without damaging them, leaving a pair of smoking holes, a shattered hip bone and a removed forearm behind.​

===

"-ook out!" You shouted as the entire tank rocked, hard. Drives Fast screamed. Dora looked at the stump of her arm, smoking and sputtering, and seemed more confused than anything. The Enclaver began to sprint towards you, moving terrifyingly quickly. His Gauss rifle was in one hand, looking almost childishly small in his grip.

"Drives Fast! Drive! DRIVE!"

She didn't answer, she was clutching her thigh, blood pumping through her palms. Mask was scrambling forward, reaching for her stick. Trudy was working the turret, trying to swing it around, but she was too slow.

You were all too slow.

You swung your pintle around - the machine gun somehow unharmed despite the artillery, despite the brawl, despite everything - and opened up, screaming at the top of your lungs. Bullets stitched their way along the ground, sparked off the Enclaver.

Then he leaped - sailing higher than you thought possible - and landed on the edge of your tread. One bound up, another bound, and he stood above you, framed by the morning sun.

Gauss rifle in one hand.

Grenade in the other.

HIs foot slammed down on the hatch, pinning it open with the weight of his armor as he popped the pin and safety handle with a practiced twitch of his thumb - the grenade glowing a bright green as he gripped it.


What do you do?
[ ] You have four kids in this tank. Grab onto the grenade and force it to explode with the two of you, outside of the tank (100% success rate, but you will die)
[ ] Try and shake him off by kicking the controls (roll tank battle, everyone may die)
[ ] Write In
 
[X] You have four kids in this tank. Grab onto the grenade and force it to explode with the two of you, outside of the tank (100% success rate, but you will die)

It was an honor serving with you guys.
 
[X] You have four kids in this tank. Grab onto the grenade and force it to explode with the two of you, outside of the tank (100% success rate, but you will die)
 
[X] Try and shake him off by kicking the controls (roll tank battle, everyone may die)

I deeply understand the urge to be a big damn hero, but at the same time, I'm too concerned about what might happen after to just take a 100% chance of us dying. I'd rather roll the dice one last time.
 
I'm too concerned about what might happen after to just take a 100% chance of us dying

Oh, the plasma grenade would blow up in your and Cannibal Johnson's hand, doing 3 hits to both (killing you both.)

Also, one other thing!

When rolling to escape in tank battles, you roll with keen rather than hard, which you're much better at, if that helps with your continuing vote-decisions.
 
[X] Try and shake him off by kicking the controls (roll tank battle, everyone may die)
-[X] Get it Done
 
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[X] Try and shake him off by kicking the controls (roll tank battle, everyone may die)
-[X] Get it Done
 
[X] Try and shake him off by kicking the controls (roll tank battle, everyone may die)
-[X] Get it Done

No Martyrs, No Funerals
 
[X] Try and shake him off by kicking the controls (roll tank battle, everyone may die)
-[X] Get it Done
 
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