Taylor Hebert awoke sitting in a swivel chair in a dimly-lit office-
"Where am I, who are you, why are you narrating!?""
Apologies. While outside reality it is required to keep this facsimile intact. Now, as I was saying, there is a dark wooden desk lit by a simple lamp hanging from the ceiling.
"Wait, was that desk always there?"
Again, we are currently outside reality as you understand it. Objects do not exist here until they're defined.
"Ah, so you'd be the man in a blue hoody, then?"
Good job defining an avatar for me, you really are quite a fast learner. I will not be using it.
"Please tell me what you want with me."
To put it quite bluntly, your world is doomed, but it doesn't have to be. I am a being of immense power, but how I can actually apply that power is extremely limited. You present a unique point of malleability in your world, as I can grant you in particular nearly any power within a few major constraints. That said, I will not do so without your informed consent, unlike those overgrown space worms.
There was a brief, awkward pause-
"I have SO MANY QUESTIONS! What do you mean by the world being doomed!? What are these limits that stop you from un-dooming the world!? Space Worms!? Powers!?"
I will try to take these questions in order, though several of them are related. Your world is currently infested with Entities, spacefaring multidimensional colony organisms. As part of their modus opperandi they settle down on an inhabited cluster of worldlines, grant the locals extremely limited access to their abilities as part of a poorly-conceived science experiment, and blow up the inhabited cluster after a few centuries.
The presence of Entities is the ultimate cause for the apocalypse that will happen in two years barring your intervention. However, the proximate cause is that one of the two Entities was horrifically injured by a bad landing and subsequently murdered. The other Entity fell into severe mental instability that will lead to him going on a murderous rampage in two years if Jack Slash lives, or fifteen if Jack Slash dies prior to that. This other Entity is publicly known as Scion. Also, the Endbringers are slowly destroying civilization, so that also needs dealing with.
Not helping is the conspiracy known as Cauldron, which is terminally dependent on an artificially limited precog and lead by a woman from the Bronze Age. They've been mining powers from the Thinker Entity's corpse for decades and selling them on the black market, hoping for a silver bullet that might kill Scion. In addition, they've been malevolently manipulating the state of the world to maximize Trigger Events; again hoping for a silver bullet.
Anyway, since I don't have patience for cryptic nonsense I'll just tell you right now: Alexandria and Eidolon are both members of Cauldron's inner circle, with Alexandria's civilian persona being the chief director of the PRT. Legend thinks he's a member of Cauldron's inner circle, but is largely kept out of the actual decision-
"OW! That really hurt, it felt like you just shoved all that directly into my brain."
Apologies. I forgot to account for that factor. I will limit my side of the dialog to one paragraph at a time to limit your discomfort.
"ow. Still wanting to hear why you can't just fix everything yourself."
I could, technically. The problem is that imparting such intensive changes on a world all in one go simply doesn't stick; instead what happens is that I inadvertently create a branching point. One side has the saved world with all my alterations, the other has the original world in a completely unaltered state. I am unwilling to leave an entire world to its doom, meaning that I require your assistance. If I empower you, you will remain an internal force to the world, and will not cause branching points barring exceptional circumstances.
"So that's it, then? You just want to use me as a tool to save the world? I mean, I like having a world to live in, but that still seems... rather blunt."
That's true. However, as previously noted I have no patience for cryptic nonsense nor psychological manipulation. In addition, you personally would have been in for a genuinely awful plight involving your current bullies shoving you in a locker full of used fermented hygiene products for several hours. My advice is to put in an anonymous tip to the CDC; by doing so you stand a solid chance of getting Winslow shut down for the foreseeable future, given how horrific the biohazard in question has become over winter break.
I shuddered, before asking "OK, so is there anything else critical I need to know before choosing powers? Also, did I just narrate myself?"
Yes, you just narrated yourself shuddering; it's a consequence of this facsimile of reality we currently occupy. Other critical knowledge that you should know: Thomas Calvert is a PRT consultant who is also the supervillain Coil. He has a teenage Thinker going by Lisa Wilbourne currently employed at gunpoint, and is generally plotting to plunge the city into chaos for his own gain. His power simulates a timeline branch, then uses predictive modeling to autopilot to the desired endpoint. Just foiling one plan of his won't really help; you need to go straight for him personally. He has an underground base under the city that he's rigged to explode.
"Sounds like an unpleasant person. Anything else whatsoever?"
Yes, actually. If I send you out without some form of anti-precog protection, you're liable to wind up on the wrong end of either the Simurgh or Cauldron's Contessa basically immediately. As such, I am including a mandatory secondary power that will render you and your allies invisible to Thinker scans. On the note of the Endbringers, they are heavily sandbagging; if any of them fought seriously, they could wipe the planet clear of human life in mere hours. Raw physical force won't help much killing them until you get to planet-cracker levels, meaning that you need a method of attack that ignores physical durability and punches straight through regardless. Similarly, the only actually important part is a hyper-dense core buried deep inside each respective Endbringer.
After another few moments, it occurred to me that maybe I should ask who I could turn to for allies, though I wasn't quite sure how to phrase it.
Within Brockton Bay, reliable sources for trustworthy allies will include the dockworkers, the aforementioned Lisa once Coil is dealt with, everyone in New Wave except Carol Dallon, and partial subsets of the Wards/Protectorate rosters. Sophia is on the Wards roster as Shadow Stalker; the PRT is unaware of her bullying campaign, and will not retire her unless forced in the court of public opinion. Meanwhile, Carol has such extreme issues that she's almost driven Amy Dallon AKA Panacea to the point of snapping, which is a problem since Amy is in fact an unrestricted biokinetic.
"Wait, what was that about the dockworkers being a source of allies? Also, Panacea is a biokinetic?"
The dockworkers are a group of hardworking people who stick together and watch each others' backs. In addition, you already have an immense in with them thanks to your father; if you choose the correct powers it would be trivial to turn the Dockworkers into a force to be reckoned with. As for Amy, yes she is a biokinetic; she can adjust the biology of any organic lifeform she comes into physical contact with. Well, the piece of interdimensional alien connected to her can anyway.
"So wait, Parahuman powers are due to aliens faking their hosts having powers really well? How do I know you won't basically be doing the same thing?"
You are essentially correct about the nature of Parahuman powers. However, your powers will operate differently; I will be directly altering the way you impinge on the nature of reality, allowing you to perform your actions without external support. There will be no chance of the Entity subverting your power.
"I think I'm ready to decide what sorts of powers I want... wait, how many different powers will you be able to give me anyway?"
You will be getting four powers, one of which is already tied up in precog immunity.
"Huh, could that precog immunity be upgraded to also include protection from mind control, or would that have to be a separate power?"
It can be folded into a single power, but ONLY because those are purely passive effects of extremely similar intent. Anything else?
Another moment's thought, then I asked "Could granting powers to others like you've done for me be combined with converting Parahuman powers to independent ones, or are they too different apart?"
Too different apart, sadly. In addition, it will take some extremely sophisticated back-end work on my part to create something that won't set the Entity off early when you do that latter one.
"Then could the power-granting be combined with getting copies of the powers I grant?"
Clever! I like you. I can just barely fit that into a single slot. Last power slot, unless you want to get rid of an earlier idea.
And with that I racked my brain for what else I really wanted; I was already safe from precogs and Masters, I could switch Parahumans over to actually having powers instead of having their alien fake it for them, and I could grant powers to my allies that I'd keep copies of. I just needed something that could keep me safe until I accumulated enough allies to be effectively unstoppable. With that, I asked "Could I have a ghost form? One that heals me when I enter it, and automatically activates if I'm about to die."
Yes. So, final lineup is immunity to hostile Thinkers and mind alterations for all your allies, converting Parahuman powers into unlinked ones without alerting the Entity, power granting that also gives you copies of the powers you hand out, and a ghost form that activates automatically and heals you when active. Is this correct?
"Yes, that's correct. Can I wake up now?"
Yes- wait, almost forgot to mention: Dragon is a heavily shackled Artificial Intelligence who would do wonders for the world if freed. A group of mercenaries known as the Dragonslayers are currently in possession of the sysadmin console, which both contains a killswitch, and could be used to free Dragon from her restrictions. You can wake up now.
"Wait wha-"