II. Justice Came For Roots-Among-Ash, part 2
It didn't take long after your arrival at the bleak Iron-Leaved Oak for you to learn that, in truth, Roots-Among-Ash had no need for an apprentice, nor any desire for one. She offered you a room to stay and bound one of her tomescu champions to cater to all of your needs as she descended back into the depths of her manse to pursue her occult work. For a time, you saw each other rarely.
Perhaps part of it was because the dusty, dim corridors of the Iron-Leaved Oak seemed to you more fit for a ruin or a tomb, not a place for the living, so instead you spent your time among the mountains and valleys outside. At first the experience was thrilling, but the excitement turned out to be short-lived. Creation, with its indifferent sky, unbound horizons, and pervasive quiet left you unnerved more often than awed.
It was the vastness, the openness. The feeling of being plunged into a world without walls, a world that you could travel a lifetime and never cross your own path. Of course, Malfeas was also vast, but there was always a kind of closedness to it: streets looping onto themselves, layers piled on top of one another, and everything always bound around the burning green torch of Ligier.
And on those streets life teemed - no, not teemed. Screamed, shouted and sang. As leaving silence be meant invoking disaster, thousand races of demons never let it settle over their frenzy of colour, motion and desire that does not quiet even in the worst hours of Hell.
Compared to them the dwelling-places of humans seemed at best quaint. There were villages scattered about in the valleys around the manse, small clumps of slant-roofed houses, inhabited by men and women you struggled to tell apart. Partially, it should be admitted, because they were not very welcoming of you. You visited their dwelling-places mostly at night, to better avoid the light of the traitor Sun, and in those dark hours they saw you as kind of a bad omen, a gaunt, fiery-eyed creature leaving behind fine flakes of rust. They grew convinced you were another of Roots-Among-Ash's demons, and they dealt with you as they dealt with them: doors barred and prayers chanted. You wished you could assuage their worries, but they did not speak your language, nor you theirs.
And so eventually you gave up on exploring, and instead decided to seek your rescuer in the deep-running bowels of manse, where the roots of the Iron-Leaved Oak broke through the ceiling and walls like iron spikes. There, you found her in cavernous halls lit only by handful of lanterns.
She danced to a beating of a Hell drum, her tomescu setting the pace for her. To watch her in motion was a strange experience: she was at once stilted and awkward in the tense, limited motions of her joints, and also at the same time indisputably graceful, in a way you never could describe. It reminded you of the legends of the legends of Stanewald, Who Surmounted the Omphalos, and of her stone-scouring dances. But whatever sorcery Roots-Among-Ash worked there was of a different kind, less obvious in purpose, if it had a purpose at all.
Although at first it felt as if were intruding upon her intimacy, she made no attempt to bar you from watching and since you found her presence soothing, you persisted. After a few weeks of this worldless companionship, you started to play the drums for her; it came easy to you. As a child of Malfeas, you were born with music in your blood. She adjusted to the altered tempo within a day, and encouraged you to stay.
Some time later, you began to talk. You on the drums, and her dancing. At first, it was you, setting words to a rhythm, letting her dance to the story of your growing up the daughter of Sondok, of learning the purpose of your begetting and upbringing, and of the futile rebellion against it. Once told, it opened a floodgate, and so you spoke to her about other things, small things, intimate things. About a body you were growing into, confusions and worries, about how you found it difficult to sleep in silence and how you still missed Hell, even though you knew that life was easier in Creation. And it was over those pains of adolescence that she spoke back to you, with the advice of an older, wiser woman.
And that advice opened her, too. She started to speak back. At first about the ice-gripped land that spawned her, where Sun is worshipped as an absent father. Then about coming to power in early youth. And then the dam broke, and she spoke like she had never had an opportunity to: about abandoning her clan to a dark fate for the sake of sorcery, about planting the Iron-Leaved Oak from a rusted seed, about watering it with the blood of others until it grew strong and tall. And, eventually, also about loneliness.
You grew close.
Over the next few years, you were seldom apart. Together, you learned the languages of men and fae. She summoned an anagylkae for you so that its music could keep the dread silence of Creation at bay when you tried to sleep, although she could never bear its harp herself. In the caverns of her manse you became sparring partners - her experience and power against the sizzling youth of Malfean blood. She led you on an expedition into the Underworld, to there find a spectre of her old rival and bind it into the roots of the Iron-Leaved Oak.
Those deeds, those memories, could be long recounted. What matters is that you felt safe, and she felt less lonely. Or so you hope, because your didn't ask her before your world came apart.
The weight of the sun is on your shoulders, and it is too much to bear. You bend down in genuflection, forehead buried in damp soil, and though no chains binds you, you do not dare to make a sound, let alone speak. It takes you all your strength to lift your head a few inches and look up at the Solar before you.
Wreathed in the burning halo of her anima, she is too bright to gaze upon, and yet too beautiful to avert your eyes and your entire body shivers at the grandeur. Even without thought it can understand how before justice, it is wretched and unclean. Unlike your mistress, you warrant not a glance, not a word of judgement.
"Again, I ask you," when the Solar speaks to Roots-Among-Ash, her voice melodic is calm. There is exhaustion in it, no sign of the fight just fought, only patience without limit. "You are not beyond mercy. Admit the wrongs, and expiate for them."
The defeated sorceress kneels on one leg, arms planted in the soil, fingers still cinched around the grip of her quiet blade. Wisps of green fire haze around her, feebly swelling only to be once again pinioned by the punishing sunlight. You watch sweat evaporate from her forehead, leaving behind a thin crust of salt, painting her grimace-frozen face into a funeral mask. Only in her eyes can you see that emerald fury you always associated with her, raging with unlessened defiance. It does not matter. You know, just as well as she does, that her body can bear no more struggle.
"I've made my life with my own hands," she coughs out a few motes of dried blood. "I regret not a thing."
Slowly, the Solar shakes her head in sadness and reprimand.
"Such a miserable life you must have led, alone with the weight of your sin," she speaks with soft, easy confidence, but you know she is wrong. You were always by your mistress' side. "But the wells of forgiveness run deep, and atonement is barred to no one. Not even you."
She steps closer, and extends an opened hand, there is a smile on her face.
"I can help you."
You see veins and tendons twitch on your mistress' neck as she struggles to lift her head up and stare the Solar in the eyes. Her chest heaves as she presses the weight of her body down on the blade, the daiklave sinking half-way into soil. The smile she returns is nothing but contempt, and she spits into the extended hand.
"Spare me your prattle, you sanctimonious bitch."
You watch the Solar's smile fade into sincere regret. You watch her glance at her blood-and-drool stained hand, as if uncertain how to clean it, even as there is no hint of disgust in her bearing. You watch it all, and there is so much you want to do in the face of what you know is to come. Every muscle in your body tenses, as you throw yourself in one last desperate attempt to break your chains. But they are strong, and you are not.
"As you wish," the Solar finally says, and claps her palms together in a gesture of resignation. Briefly, she bows her head; her mouth moves in a wordless prayer. When she straightens up, her eyes burn with golden fire.
"Roots-Among-Ash," nothing remains of the gentle voice, however quiet it is, it rings like brass and bronze. The mantle of sunlight extends behind her until she stands against a disk of solid gold, upon which glyphs of judgement are etched, "for crimes against the Celestial Order, for your cruelty and your tyranny, for every soul you have violated and every life you have cut short, I pass upon you the judgement of the Most High. May the waters of Lethe wash over you, and bring you peace."
Your mistress does not suffer. The execution is a single strike loosening the soul from the body. You inhale and air puffs your lungs so that you can scream loud enough to snap your vocal chords, but no sound can make it past the seal on your mouth. In wretched silence, you watch last wisps of emerald fire gutter out as the body of the woman who was everything to you goes limp, and then, with a gust of easterly wind, is unmade into a handful of glittering ash. You watch it swirl and dance, and then vanish down the valley, into nothing from which no one is ever to return.
Before the Solar turns to you and undoes the binding word, the cry in your throat has already rotted away into something foul, stuck lump-like to the inside of your chest.
You stand up, and though your legs can scarcely hold you, you make a few uneasy steps towards the daiklave still erect in the ground. She watches with a kind smile as you tug at the hilt with all of your strength, you manage to free the blade from the ground, and even lift it half-way to your chest, before its weight brings you down. Still holding it tight, you sit down, limp. If not for the hilt to curl against, your fingers would bite into flesh, and then into bone, and you think they might as well pierce the useless palm. It is the blade, perhaps, that makes the world sound so very quiet, or perhaps no sound can break to you.
You wonder where your tears are, because you know you should be crying, but don't. The light drenching the field is so very bright, and nothing around you feels real. It must be some sort of delusion. You feel what at first seems to you hunger, but as you dwell on it, it appears more and more as some sort of strange void taking nest behind your heart. Soon, you hope, it will suck you inside, your body will implode, and nothing of it will remain. It's a comforting thought.
But it does not come to pass, and slowly there sound bleeding into your ears again; some birds are singing, or maybe its the wind. Or maybe it's her. You do not look at her, but you speak, still holding onto the sword.
"Kill me," you say, surprising yourself with how clean your pronunciation is, even if a bit flat. "Let me follow her."
But the Solar did not allow you to beg before, and does not listen to you know.
"Demon child," she whispers motherly compassion, "you are just another of her many victims. You are free now, and safe."
You try not to blink, out of fear that if you do, you will see golden ash flitter away, again and again.
"If you don't kill me," you say instead, eyes set on nothing in particular, "I promise you that I will follow you to the edges of Creation, and into wild Chaos beyond. You will not hide from me in Hell, and find no shelter in Heaven. I will visit upon you every curse and calamity, and when you lay lifeless at my feet I will find your soul among the spectres of the Underworld and drag it howling to the maw of the Void at the end of all things and sink it in oblivion at the bottom of time. Do you understand?"
She does not respond at first, just sits down an arm's length away from you. Then puts a hand on your shoulder. Her touch is warm and reassuring; and you know that if you lean into her and cry, you will bleed your sorrow away and everything will be alright. You have never felt so violated, but it hurts so much to refuse.
"Rest now," she whispers into your ear when she sees you will not be helped. "When you wake up, I will be gone, and you will feel better."
You give her no word or acknowledgement. You should be screaming. You should be raking her eyes out. You should be reaching for what paltry power you have to throw against her in pointless defiance. But numbing exhaustion seizes you, and no matter how hard you hold on, you slide from consciousness into something sickeningly warm and dark. Your last thought is that you hope to never wake up, so that there is no life for you knowing that the murderer of your mistress, of the one person who gave you kindness, lulled you to sleep like a mother would an upset child.
When you wake up, the sun is close to setting, and no trace remains of her, save for the ground still warm to the touch where her golden mantle has graced it. Again, you think you should be crying, and you know that there are tears somewhere inside you. They do not come; your sobs come out as pained coughs. And so, as there is very little else to do you, you lift yourself up. Very slowly, unsure if your own legs will carry you even a step, you turn to face the Iron-Leaved Oak.
But then you think about the empty halls inside where air still carries her scent. You think of all the things she left behind undone and unfinished: of the summoning circle she began to draw last night, of the scarf she started to embroider for you in the slow hours of night, of the pot of tea, now cold. And as you do, you realize that there is no strength left in you to face any of that.
So hurriedly you turn back, and think instead of the Zenith whose face you can scarcely remember from the beatific light, who never gave her name. Who was many hours gone. Who defeated your Roots-Among-Ash at her peak in saintly effortlessness. Finally, you think if it changes anything.
It doesn't.
You find the jet-studded scabbard your mistress' discarded, and then crouch by the soulsteel daiklave, to try to lift it up again. This time, you succeed, and with a grunt of effort throw it over your shoulder. You almost fall down under the weight, but after a few tries, you catch your balance. The route from the manse to the valley below is perilous, and there is little sun remaining. You will have to hurry.
You are Hearth-Wise Omen. You are the daughter of Sondok, She-Who-Stands-In-Doorways. You are about to commence something very foolish. Why? What drives you?
[ ] Rage
You will never watch Roots-Among-Ash dance again. You will never tell her of your troubles again. Never. She was stolen from you, like Creation was stolen from its rightful king The Chosen of the traitor Sun were wise to bind Malfeas, for they knew he could never forgive them for their usurpation, and you are his blood, and his rage.
Your rage is the legacy of Sondok. As a child, you watched her roaring fury against trespassers and thieves, launching herself into fighting in a whirlwind of fire and iron. That, you inherited. You gain the Rancor-Fire Furnace Inheritance: a style of fighting that embraces berserk rage and wild abandon. You will focus on striking fast, striking hard and losing yourself in the thrill of violence, even if that means disregarding your own safety.
[ ] Grief
You had a life. You escaped Hell, and lived in Creation. You were not alone, and not without purpose. You had more than any child of Malfeas could ever hope for. Now, it is gone, and bleak days await. So you will pursue, and teach her your pain, because this is what is left to you. And if you can't have more, she shouldn't either.
Your grief is the legacy of Sondok. You knew her coldness and cruelty: her heart was as unassailable as her form. That, you inherited. You gain the Unyielding Iron Inheritance: a style of fighting that embraces hardiness and resistance. You will focus on defending and wearing your enemies down, slowly and methodically drawing them to exhaustion and failure.
[ ] Hopelessness
There is nothing left. Not of her, and not of your future. You know that you cannot win against the one who harmed you. She is a Chosen of the traitor Sun, as mighty as they come. You are barely more than mortal. There is no hope for victory here, and you are under no illusions. But there is also no other choice. So you will pursue it to the end, no matter how bitter.
Your hopelessness is the legacy of Sondok. You grew in her care, knowing that there is no future meant for you, and that your will matters not against the designs of the powerful. Briefly, you embraced blithe ignorance, but now you are awake to the truth again. You gain the Long Night of the Soul inheritance: a style of fighting rooted in enlightened emptiness of your mind. You will focus on empty-minded clarity and precision, utilizing wisdom born in resignation to see flaws and mistakes in those who still cling to life.
You will gain the chosen Inheritance at the Spouting level.