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Ah, New Domino City. Truly a wondrous place where all your dreams can come true... yeah, right. The rich may have it easy but everyone else? They have to crawl, climb and claw their way to power and prestige. In a place that prizes wealth above almost everything else, save maybe skill, a dark game is about to unfold. Those that have been beaten down by society, wronged and spurned are given a second chance, while others rise to stand against them. The balance is in tatters and the world is crying out. Someone needs to step in, don't you think?

A Yu-Gi-Oh Quest beginning the day after Yusei's escape from the Satellite.
Introduction & Quest Mechanics
Location
Slovenia
Pronouns
He/Him
When the sun rises above Japan, its rays inevitably settle on the jewel of the island's coast. New Domino City, a shining metropolis of skyscrapers, steel and glass reaching toward the heavens like the grasping fingers of some ancient giant. Of course, the city has its blemishes, like the island just off the coast, perpetually hidden from view by clouds of acrid black smoke. It has its nicer sides, like the charming old-school brick buildings dominating its older half, full of wonderful parks and friendly people. However, hidden just beneath the surface there is a darkness brewing. One that, no matter who you are, every long-term inhabitant of the city knows about. There is a hierarchy here, of classes and people, and it is very difficult to strike above your weight class.

Not impossible though.

For the one thing that matters more than cold, hard cash in this city is skill. People have risen and fallen at the whims of champions, of people crowned by their skill, standing at the top of the world and sneering at those beneath their heels, those they had to tread on to reach their lofty heights. In New Domino, everyone aspired to be a champion, the most famous of celebrities, the most influential of influencers. For when your word can make or break another's life, well... it's a rush, one that people crave.

It is in this city, this den of darkness and greed that our story begins. It is where it will most likely end. For once you first open your eyes in New Domino - truly open your eyes and face the truth - you shall never leave again.



The ringing of an alarm clock cut through the morning gloom in the apartment. The foul device rings and rings, singing its mechanical lungs out until you manage to untangle a hand from the tangled nest of blankets and slam down on the plastic devil, shushing its shrill screams.

A minute later, the hand is reluctantly followed by the rest of a human body. You blink the sleep out of your eyes, still rather unhappy at the prospect of leaving your bed, but finally, you relent.

Still in your pyjamas, you pad over to the window to open the blinds, taking a second to look out at the city from your unique vantage point. Sure, in the grand scheme of things it's not that special, but it's your room, so the view from this window is quite literally unlike any other.

You gaze out for another minute, taking in the sights. Sure, you've lived here your entire life, but you'll never tire of the view

[ ] at the uninterrupted skyline, afforded to you by your window being near the top of one of the highest high-rises in the city
[ ] at the inspiring sight of the Tops. Yeah, you're not that rich, but you're still pretty well-off and it's certainly a motivator, staring at the top of society every morning
[ ] of that old clock. You swear it's been here since before you were born, always so punctual, a reassuring sight. Wait, it's what time?! You're gonna be late!


You rush around your room, rapidly collecting some clothes and changing before grabbing your deck holster and clipping it to your belt. Now fully equipped and ready to go, you leave the apartment at a rapid pace, hoping against hope that you won't be late.

[ ] After all, your parents worked hard to get you into Duel Academy, and you're not going to ruin their efforts because you wanted to sleep in. Especially since you're just starting out. (Luna and Leo's age. A lot more inconspicuous usually, since people rarely care about what kids overhear. Unfortunately, it has its drawbacks too, like the fact that adults and older teens won't really take you seriously and it'll be harder to get into some places)

[ ] After all, your parents worked hard to get you into Duel Academy, and you're not going to ruin their efforts because you wanted to sleep in. Especially now that you're getting close to your last year there! (Yusei and Akiza's age, approximately. Pretty much the inverse of the first option when it comes to drawbacks, while still having the issue of some places not really letting you in because you're still clearly a teen, not a full adult yet)

[ ] Crime, after all, never rests and you have to be ready if you want to catch it! Or at least, that's what they said back at the Academy. (Adult and Sector Security officer. While this gives a lot of advantages, like the ability to get into most everywhere and have people listen to you (usually at least), you're kinda... noticeable. And the more underground element is absolutely not your friend)

[ ] Your job's not all that interesting, but that doesn't mean you want to lose it! (Adult, write in what job you'd be performing. Can be anything from a Duel Academy teacher to just some random office worker. Do keep in mind that everything from your job to your age kinda affects what avenues are open to you later on so, keep that in mind. For example, some corporate drone probably won't be invited to the Fortune Cup, while a Security officer or someone else Goodwin would know about might)


You step onto the street and head off toward the nearby undergound station, intent on being on-time today if at all possible. A shout from one of the windows above you attracts your attention. Old miss Brunt, your neighbor, is waving down at you.

"Well, good morning

[ ] young mister [Write in your name]
[ ] young miss [Write in your name]
[ ] young mister? Miss? Which is it today, [Write in your name]?


Not going to say good morning to your favorite neighbor?"

You laugh and wave back, a slight smile coming to your face as you do. Miss Brunt has been a staple of your life here. You haven't gone a day without seeing her, age having done nothing to dim her shine or her edge.

With that encounter out of the way, you hurry toward the station, a quick glance at your watch making you speed up. You dash down the stairs, quickly flashing your pass for the ticket gate to scan before bursting onto the platform. You made it, barely. Now that you're safe you give yourself a quick patdown to make sure you've got everything and you didn't forget anything back home. Thankfully, it seems your holey memory decided to cooperate this time, and you're fully equipped with a charged phone in one pocket, your wallet in the other and your keys in a third. Everything else is already right where it needs to be so you really only need to carry a few essentials, a precaution you took after getting in trouble one too many times for forgetting something important at home. Breathing a sigh of relief, you pull your phone back out and relax, poking around the net as the train carried you toward your destination.

Heya everybody! I know, I know, 'Wombat what are you doing, you haven't uploaded anything in ages and now you're doing a Quest?' Look, some of the stuff I had been reading and playing lately kinda inspired me, so I, well... did this. My main inspiration is the always amazing Arkanian and his Quest Nothing is Sacred. Go give it a shot if you haven't yet, it's pretty good! Now, the reason I haven't given you peeps a deck selection yet is simple: I've got two, one for if you pick guy, one for if you pick girl, and I'll randomly pick two from each selection if you choose to be nonbinary. I wanted to make gender a more impactful decision than it normally is (well, that might be underselling it a lot. I just wanted to make it more impactful, that's all). You'll get your choices next update, which should come in about 24 hours, give or take a few.

Mechanics
Now, these mechanics are mostly the same as the ones in Nothing is Sacred, which are themselves heavily inspired by Have You tried Dueling It Away by The Great Walnuts on SB. If there's anything that doesn't really smoothly translate over to this quest, I'll let you know about the rules changing, but mostly they'll be the same. I'll write them down below in case you don't want to go see the original for yourself.
DP
In DiA, new cards were acquired from stores by spending DP, or Duel Points. This quest will be doing something similar. You'll start with a large amount of DP to spend during chargen, and can usually earn more when you win duels… as well as certain other methods, that will be explained in more detail when the quest starts covering them. These points can be spent to acquire cards – for example, should you go shopping for booster packs, I will provide a list of cards that could potentially be acquired from said packs along with a DP cost for them, and you can spend DP to buy those cards.

Unlike DiA however, DP will be spent on more than just acquiring cards from shops. Many instances where you acquire a card through other means – such as via spirit world shenanigans, for example – will require you to spend DP. There will be certain traits and abilities that can potentially be acquired or upgraded through DP expenditure, or even require DP to use. All told, DP will not be representing money as it does in DiA, but rather the expenditure of something a bit more supernatural.

Custom Cards
These will be a thing. Not necessarily a common thing, but a thing. Don't expect them to be easy to acquire, though.

Anachronistic Cards
These will most definitely be a thing, mainly because I don't really want to spend hours trawling through wikis to make sure you can only get what would exist during the Synchro era. Obviously cards that specifically affect XYZ, Pendulum or Link won't exist, and those that affect Synchro as well as any of those will be altered to only work on Synchro and Fusion (like Dogmatika for example). Really OP stuff won't be showing up unless absolutely necesarry and I'll do my best to not make anyone completely above your means to defeat. Yes, this affects enemies too. Yes, this technically means Yusei could have some of the new Synchron support like Jet or Satellite or Junk Speeder. Will he? Probably not. Could he? Yes. This just means you can get practically any support for whatever deck you pick next chapter, even the new stuff and that you have to look out for getting suddenly jumped by someone using, I don't know... Gem Knights or something.

Cards will usually have their IRL effects, any exemptions from this will be clearly noted ahead of time
 
Character Sheet
Duelist Profile: Cleo Kishinami
Age: 24
Gender: Yes? No? Who knows.
DP: 400

Traits:
Spiritual Sight:
While DP is at least 200, you can see and hear the Spirits of your Deck. If you have DP equal to a monster's LV*200, you can see and hear that creature's Spirit. In the presence of a 'leak' of Ener-D into our world, more powerful Spirits can be seen.
Spirit World Presence: At 1000 DP or more, your body exudes a constant, weak Ener-D signature. At this point, your presence is like the Spirit World in miniature, allowing manifestation of any Spirit in your Deck should it wish to show up.

Powers:
?

Deck:

Current Deck (DuelingBook)
Effect Monsters [19]:

Infernoble Knight Oliver — [Fire/Warrior/Tuner/Level 4 - ATK/1000 DEF/1500 - While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control. 2x
Infernoble Knight Renaud
— [Fire/Warrior/Level 1 - ATK/500 DEF/200 - If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.
Infernoble Knight Astolfo — [Fire/Warrior/Level 1 - ATK/500 DEF/200 - You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.
Infernoble Knight Maugis — [Fire/Warrior/Level 4 - ATK/1500 DEF/1000 - While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
Infernoble Knight Ogier — [Fire/Warrior/Level 4 - ATK/1500 DEF/2000 - While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.
Spy-C-Spy [Fire/Warrior/Level 3 - ATK/1200 DEF/1300 - If this card is Normal Summoned: Look at 1 random card in your opponent's Extra Deck, and if it has 2000 or more ATK, this card gains 1000 ATK. If it has less than 2000 ATK, you gain LP equal to that monster's ATK.
Sublimation Knight — [Fire/Warrior/Level 3 - ATK/1300 DEF/200 - If this card is Normal or Special Summoned: You can equip 1 FIRE Warrior or 1 Gemini monster from your hand or Deck to this card as an Equip Spell that gives this card 500 ATK. If this card in its owner's control is destroyed by an opponent's card while equipped with a Gemini monster(s): You can Special Summon as many of those Gemini monsters from your GY as possible, as Effect Monsters that gain their effects. You can only use each effect of "Sublimation Knight" once per turn.
Evocator Eveque — [Fire/Warrior/Gemini/Level 4 - ATK/1500 DEF/1000 - This card is treated as a Normal Monster while face-up on the field or in the GY. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If this card is Normal or Special Summoned: You can target 1 FIRE Warrior monster or 1 Gemini monster in your GY, except "Evocator Eveque"; Special Summon it. You can only use this effect of "Evocator Eveque" once per turn.
Fire Flint Lady — [Fire/Warrior/Level 1 - ATK/100 DEF/100 - If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.
Brushfire Knight — [Fire/Warrior/Level 4 - ATK/1400 DEF/1200 - When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.
Valkyrian Knight — [Fire/Warrior/Level 4 - ATK/1900 DEF/1200 - Monsters your opponent controls cannot target face-up Warrior-Type monsters for attacks, except "Valkyrian Knight". When this card is destroyed by battle and sent to the Graveyard: You can banish 1 Warrior-Type monster and this card from your Graveyard, then target 1 Level 5 or higher Warrior-Type monster in your Graveyard; Special Summon that target.
Evocator Chevalier — [Fire/Warrior/Gemini/Level 4 - ATK/1900 DEF/900 -
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● You can send 1 face-up Equip Card you control to the Graveyard, then target 1 card your opponent controls; destroy that target.
Squeaknight — [Fire/Warrior/Union/Level 1 - ATK/500 DEF/500 - If this card is Special Summoned: You can activate this effect; treat this card as a Tuner this turn, also you can only Special Summon once from the Extra Deck for the rest of this turn. Once per turn, you can either: Target 1 face-up monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
Master of the Flaming Dragonswords — [Fire/Warrior/Level 4 - ATK/1800 DEF/1200 - When a monster is Normal Summoned to your side of the field, except "Master of the Flaming Dragonswords": You can increase that monster's Level by 1, and this card gains 300 ATK until the End Phase.
Command Knight — [Fire/Warrior/Level 4 - ATK/1200 DEF/1900 - All Warrior monsters you control gain 400 ATK. If you control another monster, monsters your opponent controls cannot target this card for attacks.
Rose, Warrior of Revenge — [Fire/Warrior/Tuner/Level 4 - ATK/1600 DEF/600 - When this card inflicts battle damage to your opponent: Inflict 300 damage to your opponent.
Phoenix Gearfried — [Fire/Warrior/Gemini/Level 8 - ATK/2800 DEF/2200 -
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● If your opponent activates a Spell Card: You can target 1 Gemini monster in your Graveyard; Special Summon that target. During either player's turn, when a Spell/Trap Card is activated that targets a monster(s) on the field: You can send 1 face-up Equip Card you control to the Graveyard; negate the activation, and if you do, destroy it.
Marauding Captain — [Earth/Warrior/Level 3 - ATK/1200 DEF/400 - Your opponent cannot target Warrior monsters for attacks, except this one. When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand.

Spell Cards [14]:

"Infernoble Arms - Durendal" — [Equip/While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.
"Infernoble Arms - Hauteclere" — [Equip/While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.
"Infernoble Arms - Joyeuse" — [Equip/While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.
Assault Armor — [Equip/Equip only to a Warrior-Type monster that is the only monster you control. It gains 300 ATK. During your Main Phase 1, you can send this equipped card to the Graveyard to allow the equipped monster to attack twice during each Battle Phase this turn.
Divine Sword - Phoenix Blade — [Equip/Equip only to a Warrior monster. It gains 300 ATK. During your Main Phase, if this card is in your GY: You can banish 2 Warrior monsters from your GY; add this card to your hand.
Magnum Shield — [Equip/Equip only to a Warrior-Type monster. Apply this effect, depending on its battle position.
● Attack Position: It gains ATK equal to its original DEF.
● Defense Position: It gains DEF equal to its original ATK.
Heritage of the Chalice — [Normal/Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn. 2x
Glory of the Noble Knights
— [Quick-Play/Target 1 "Noble Knight" monster you control; equip it with 1 Equip Spell from your Deck that can equip to that target. You can only activate 1 "Glory of the Noble Knights" per turn.
Noble Knights of the Round Table — [Field/
During your End Phase: You can activate each of these effects up to once per turn, depending on the total number of "Noble Knight" cards with different names in your GY and/or you control;
● 3+: Send 1 "Noble Knight" card from your Deck to the GY.
● 6+: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell from your hand to that monster.
● 9+: Target 1 "Noble Knight" monster in your GY; add that target to your hand.
● 12: Draw 1 card.
Last Chapter of the Noble Knights — [Normal/If your opponent controls a monster and you control no monsters: You can target 1 "Noble Arms" Equip Spell Card and 1 appropriate "Noble Knight" monster in your Graveyard; Special Summon that monster, and if you do, equip that Equip Spell Card to that appropriate monster. You can only activate 1 "Last Chapter of the Noble Knights" per turn.
The Warrior Returning Alive — [Normal/Target 1 Warrior monster in your GY; add that target to your hand.
Reinforcements of the Army — [Normal/Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
Mystical Space Typhoon — [Quick-Play/Target 1 Spell/Trap on the field; destroy that target.

Trap Cards [7]:

Until Noble Arms Are Needed Once Again — [Normal/Excavate cards from the top of your Deck, equal to the number of "Noble Arms" Equip Spells you control, and if you do, add 1 of them to your hand, also place the remaining cards on top of your Deck in any order. You can banish this card from your GY, except the turn this card was sent to the GY; Special Summon from your Deck, 1 "Noble Knight" monster with a different name from the cards you control or in your GY. You can only use this effect of "Until Noble Arms are Needed Once Again" once per turn.
Horn of Olifant — [Normal/Activate 1 of these effects;
● Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field.
● Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters.
You can only activate 1 "Horn of Olifant" per turn.
Armory Call — [Normal/Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.
Sealing Ceremony of Katon — [Continuous/Once per turn: You can banish 1 FIRE monster from your Graveyard to target 1 card in your opponent's Graveyard; banish that target.
Gemini Ablation — [Continuous/During the Main Phase: You can discard 1 card, then activate 1 of these effects;
● Special Summon 1 Gemini monster from your Deck as an Effect Monster that gains its effects.
● Tribute 1 Gemini monster, and if you do, Special Summon 1 FIRE Warrior monster from your hand or Deck. Then, if you Tributed a Gemini monster that was treated as an Effect Monster and had gained its effects, you can also destroy 1 card on the field.
You can only use this effect of "Gemini Ablation" once per turn.
Spiritual Fire Art - Kurenai — [Normal/Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.
Spirit Force — [Normal/During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, then you can add 1 Warrior-Type Tuner monster with 1500 or less DEF from your Graveyard to your hand.

Extra Deck [2]:

Infernoble Knight Captain Roland — [Fire/Warrior/Synchro/Level 5 - ATK/2000 DEF/500 - 1 Tuner + 1+ non-Tuner monsters
If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.
Infernoble Knight Emperor Charles — [Fire/Warrior/Synchro/Level 9 - ATK/3000 DEF/200 - 1 Tuner + 1+ non-Tuner monsters
If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.

Trunk (DuelingBook)
None
 
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[X] of that old clock. You swear it's been here since before you were born, always so punctual, a reassuring sight. Wait, it's what time?! You're gonna be late!
[X] Crime, after all, never rests and you have to be ready if you want to catch it! Or at least, that's what they said back at the Academy. (Adult and Sector Security officer. While this gives a lot of advantages, like the ability to get into most everywhere and have people listen to you (usually at least), you're kinda... noticeable. And the more underground element is absolutely not your friend)
[X] young miss [Xin'ai Yi]


Can we build pure Swordsoul? It is a good pure Synchro deck, and playing as a tough cop lady with it might be fun. It's also a good combo deck without many negates (really, playing it pure, you only have Chixiao, since I don't see us getting Baronne).
 
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[x] at the uninterrupted skyline, afforded to you by your window being near the top of one of the highest high-rises in the city

[x] After all, your parents worked hard to get you into Duel Academy, and you're not going to ruin their efforts because you wanted to sleep in. Especially since you're just starting out. (Luna and Leo's age. A lot more inconspicuous usually, since people rarely care about what kids overhear. Unfortunately, it has its drawbacks too, like the fact that adults and older teens won't really take you seriously and it'll be harder to get into some places)

[x] young miss [Write in your name]
-[x] Elle
 
Can we build pure Swordsoul? It is a good pure Synchro deck, and playing as a tough cop lady with it might be fun. It's also a good combo deck without many negates (really, playing it pure, you only have Chixiao, since I don't see us getting Baronne).

You can indeed! It won't be super easy to do so but yeah, you can absolutely build a second deck with enough time. Or slowly switch parts of your current deck out and build a different one out of the old one's corpse piecemeal. Whichever you'd prefer. I'd personally recommend the first option since it leaves you with an usable deck while you're putting Swordsoul together. Only problem then would be picking which deck you'll be using for each Duel, but that's for then.
 
fine, ill vote for a plan that has a chance at winning.
[X] Plan Rich Genderfluid Prodigy
-[X] at the inspiring sight of the Tops. Yeah, you're not that rich, but you're still pretty well-off and it's certainly a motivator, staring at the top of society every morning
-[x] After all, your parents worked hard to get you into Duel Academy, and you're not going to ruin their efforts because you wanted to sleep in. Especially since you're just starting out. (Luna and Leo's age. A lot more inconspicuous usually, since people rarely care about what kids overhear. Unfortunately, it has its drawbacks too, like the fact that adults and older teens won't really take you seriously and it'll be harder to get into some places)
-[X] young mister? Miss? Which is it today, [Write in your name]?
—[X] Cleo
 
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[X] of that old clock. You swear it's been here since before you were born, always so punctual, a reassuring sight. Wait, it's what time?! You're gonna be late!

[x] After all, your parents worked hard to get you into Duel Academy, and you're not going to ruin their efforts because you wanted to sleep in. Especially since you're just starting out. (Luna and Leo's age. A lot more inconspicuous usually, since people rarely care about what kids overhear. Unfortunately, it has its drawbacks too, like the fact that adults and older teens won't really take you seriously and it'll be harder to get into some places)

[x] young miss [Write in your name]
-[x] Elle


This looks like fun! Also, I love 5Ds for just... going nuts. Chased by police? There gonna duel ya.
Gang warfare? We're gonna duel them.
First day in prison. Time to d-d-d-duel fresh meat.

Anyways the important part is to find the strongest kid in school and beat them up duel them the first day so everyone knows we are not to be messed with.
 
[X] at the inspiring sight of the Tops. Yeah, you're not that rich, but you're still pretty well-off and it's certainly a motivator, staring at the top of society every morning
[X] Crime, after all, never rests and you have to be ready if you want to catch it! Or at least, that's what they said back at the Academy. (Adult and Sector Security officer. While this gives a lot of advantages, like the ability to get into most everywhere and have people listen to you (usually at least), you're kinda... noticeable. And the more underground element is absolutely not your friend)
[X] young miss [Xin'ai Yi]

Did someone say Swordsouls?
 
[X] Plan Rich Genderfluid Prodigy
-[X] at the inspiring sight of the Tops. Yeah, you're not that rich, but you're still pretty well-off and it's certainly a motivator, staring at the top of society every morning
-[x] After all, your parents worked hard to get you into Duel Academy, and you're not going to ruin their efforts because you wanted to sleep in. Especially since you're just starting out. (Luna and Leo's age. A lot more inconspicuous usually, since people rarely care about what kids overhear. Unfortunately, it has its drawbacks too, like the fact that adults and older teens won't really take you seriously and it'll be harder to get into some places)
-[X] young mister? Miss? Which is it today, [Write in your name]?
—[X] Cleo


I'm really happy to see another 5D's author! Let's see where this goes, shall we?
 
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[X] Plan Grasp of the Cyberlaw
-[X] of that old clock. You swear it's been here since before you were born, always so punctual, a reassuring sight. Wait, it's what time?! You're gonna be late!
-[X] Crime, after all, never rests and you have to be ready if you want to catch it! Or at least, that's what they said back at the Academy. (Adult and Sector Security officer. While this gives a lot of advantages, like the ability to get into most everywhere and have people listen to you (usually at least), you're kinda... noticeable. And the more underground element is absolutely not your friend)
-[X] young mister? Miss? Which is it today, [Write in your name]?
--[X] Hakuno Kishinami



Every quest needs an image character. Also you are likely about to get raided.
 
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Did someone say Swordsouls?

They did indeed! Getting them might take a little while but rest assured our little (or not so little, depending on what age wins) hedge witch/wizard will eventually get the chance to obtain them.

I'm really happy to see another 5D's author! Let's see where this goes, shall we?

Thanks! It's my favorite series from Yu-Gi-Oh. Synchro was when I first started playing and I still absolutely love it. It's my favorite summoning mechanic after all. So of course I'd write something for it. Hope I can do it justice, and I certainly hope I make it enjoyable for you all.

Every quest needs an image character.
Thanks, that was something I was really missing.

Also you are likely about to get raided.

Bring. It. ON.
 
I'm the author of Break Past That Limit over on Spacebattles, so don't feel afraid to ask for help or tips! I'd love to offer assistance. I'm sure you'll do great!

Thanks! I'll keep that in mind for a bit later when I get in real deep and need professional help. For now though... I should hopefully be fine? At least for the next two or three updates.
 
Thanks, that was something I was really missing.
Image character is likely something that will get voted on too. My idea's based off of Hakuno, given brown hair and eyes.
Should probably do the image vote along with the Deck vote. Mirai's got a pic in Walnut's discord too.

Non-binary/genderfluid would be a good win option. And this one is a cool image too.
 
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[X] at the inspiring sight of the Tops. Yeah, you're not that rich, but you're still pretty well-off and it's certainly a motivator, staring at the top of society every morning
[X] After all, your parents worked hard to get you into Duel Academy, and you're not going to ruin their efforts because you wanted to sleep in. Especially now that you're getting close to your last year there!
[X] young mister
-[X] Bruce

[X] Plan Rich Genderfluid Prodigy
 
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[x] at the uninterrupted skyline, afforded to you by your window being near the top of one of the highest high-rises in the city

[X] Crime, after all, never rests and you have to be ready if you want to catch it! Or at least, that's what they said back at the Academy. (Adult and Sector Security officer. While this gives a lot of advantages, like the ability to get into most everywhere and have people listen to you (usually at least), you're kinda... noticeable. And the more underground element is absolutely not your friend)

[x] young miss [Write in your name]
-[x] Elle



I'm fine with either the starting around luna and Leo's age or the Sector Security choice. Going with security though as I think it could be interesting. Plus the combination seems like it might be interesting as well...

Plus I recall one type of monsters I like are these union types. These monsters able to act as equip cards, some of them being machines.
 
Union is a Fusion archetype not a Synchro one
Draguinties Roar at you.
[X] Plan Rich Genderfluid Prodigy
[X] Plan Grasp of the Cyberlaw


I don't mind either. A rich kid starting out, or an officer of the law working towards taking down a hidden criminals enterprise.(Read dark signers.)
 
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[X] Plan Rich Genderfluid Prodigy

I like kids who end up surprisingly plot relevant despite their age.
 
[X] Plan Rich Genderfluid Prodigy

I heard the call of Card Games upon Motorcycles and came running.

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[X] Plan Grasp of the Cyberlaw
 
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[X] Plan Rich Genderfluid Prodigy
[X] Plan Grasp of the Cyberlaw


Both of these plans seem really interesting.
Best of luck with this quest, it seems fun and 5ds is a great setting
 
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