[X] Plan: The Summoned Hero
-[X] Limit Break (1 orb) - At the cost of grievous harm to your physical and spiritual corpus, you can temporarily exceed your limits in a situation of great exigency, becoming many times more powerful than you would normally be. Each use dramatically shortens your lifespan. For a normal human, a single minute of use will reduce lifespan by 5-10 years.
-[X] The Sword (2 orbs) - The Sign of the Sword grants you the Blood Impulse. You will gain an intuition for physical conflict that well exceeds the humanly possible. This holistic combat instinct explosively accelerates your progress in any martial discipline and renders you immune to violent ambush. Magic is not a martial discipline per se, but differences in fighting skill can compensate for a power gap.
-[X] Immortality (3 orbs) - There are other means to secure longevity, but few as potent and reliable as this one. Eternal youth and enormously powerful regeneration are yours; you recover from the most grievous wounds in a matter of seconds. This will also preserve your life in the absence of sustenance. Should the Age be ended, however, the conditions of your defeat will still apply.
-[X] Unnamed - It has been requested that you be stripped of your name. You shall not recall it, not those who knew you in other worlds. You may refer to yourself by a pseudonym or abbreviation, but never a proper name. Names are important to the Divinities, and your lack of one may de-humanize you in their eyes, but tactically speaking this request is harmless. The Divinities loathe to think of themselves as bad people.
-[X] Trebly Bound - The elves know well that theirs is a nation in decline. In their desperation, they turned to a power they did not fully understand. Should you accept the offer inherent in their summoning ritual, you will be granted one orb's worth of power, but be bound in service to the Elvish state. The pathologically noble elves would never compel you against your free will, but should they fall then so too shall you.
-[X] Talentless - You are unable to perform magic of any kind. You cannot Cultivate, cannot perform Diagram Magic and cannot perform Binary Magic.
[X] Cursebearer (4 orbs) - Surely I've seen this option before, but I don't recall anything... [X] Cultivation (1 orb) - In theory, anyone who has not practiced another form of magic can Cultivate! However, those with the talent to become relevant in battle are far less common. Spending an orb here will ensure a prodigious talent arises within you, the equal or superior of any who live in this age. [X] Unnamed - It has been requested that you be stripped of your name. You shall not recall it, not those who knew you in other worlds. You may refer to yourself by a pseudonym or abbreviation, but never a proper name. Names are important to the Divinities, and your lack of one may de-humanize you in their eyes, but tactically speaking this request is harmless. The Divinities loathe to think of themselves as bad people. [X] Heroic Passions - The maximum valence of your emotions will be greatly expanded, allowing your soul to safely contain more power. However, your notable traits will be exacerbated to tragic proportions. Imagine Achilles sulking in his tent while his countrymen die, or Agamemnon sacrificing his own daughter for favorable winds.