The Bird said:
Wait, what do you mean the Lucky 38 has a laser tow- Robot army!?!
...Yeah, I don't see how he could have found that out through mundane means.
Just how long have you been having visions of the future, Edgar, I wonder?

Wright Technology Toy Factory [Prototype, Industry, Construction]

Red Bovine said:
Yes I get people don't like House but as noted:
Also, relatively speaking, House is actually pretty good, and ultimately opposed to the FUSA government and Enclave even if he's willing to work with them in the short term. He's very set on his own vision of the future, and that vision at least includes mostly leaving people alone so long as they pay their demanded tithes to him and don't make trouble; while both he and FUSA/the Enclave are likely to respond to, say, an attempt to unionize by sending in the troops, the latter'll try to force a highly oppressive totalitarian moral system on everyone, while if someone ran to House screaming about two people of the same gender kissing each other, he'd probably be more annoyed at the screamer for wasting his time.

That's not an argument for supporting an ultimate victory by House here, of course, but I think we should make sure that anything we do that weakens House is coordinated with something that weakens the government/Enclave at least as much, to avoid accidentally strengthening the latter.

...I suppose there's a potential accelerationist argument for focusing down House, in that the Enclave, being worse, will provide more motivation for its own toppling, but that seems a dangerous argument here given that the Enclave actually is fully willing and as able as it can make itself to just kill everyone else on the planet.
 
[X] Plan: Frustrating Facilities

gain Kisatchie National Forest Community Card.

gain assorted ACME Community Cards.

Sunken Parish Community Card.

Gain Louisiana AutoMenagerie Community Card.
I think those are all the community cards we can gain, although others may pop up as part of other faction's stuff or new investigations.
 
Last edited:
Since voting has slowed to a crawl I'm gonna go ahead and close the vote so I can work on the update over the weekend.
 
Scheduled vote count started by The Bird on May 5, 2024 at 12:44 PM, finished with 19 posts and 16 votes.

  • [X] Plan: Frustrating Facilities
    -[X] SECURITY (1 dice; +0)
    --[X] Local DoP K-9 Unit (New Orleans)
    ---[X] 1 die + 1 Skulder: (0/150 --> 100/150)
    -[X] AGENT (1 dice; +0)
    --[X] The Sunken Parish
    ---[X] 1 die: (17/250 --> 67/250)
    -[X] FACILITIES (0 dice; +0)
    --[X] Fortified House of Worship (Baton Rouge)
    ---[X] 1 Benoit + 1 Free: (91/200 --> 191/200)
    --[X] Weather Monitoring Station (New Orleans)
    ---[X] 2 Ecology + 1 Government: (59/200 --> 209/200)
    --[X] DoP Clinic (Gecko)
    ---[X] 2 Chems: (106/150 --> 206/150)
    --[X] AutoMenagerie Complex
    ---[X] 1 Edgar + 1 Genetics: (96/500 --> 196/500)
    -[X] SCIENCE (1 dice; +5)
    --[X] Aquatic Atomiplants
    ---[X] 1 die + 2 Edgar (0/250 --> 165/250)
    -[X] OUTREACH (2 dice; +5)
    --[X] Community Broadcast Tower (Baton Rouge)
    ---[X] 1 die + 2 Wilbur: (162/200 --> 327/200)
    --[X] Community Restoration Program (Gecko)
    ---[X] 1 die: (0/50 --> 55/50)
    --[X] Lil Patriots Orphanage (New Alexandria)
    ---[X] 1 Edgar: (85/100 --> 130/100)
    -[X] MISCHIEF (4 dice; +0)
    --[X] Breaking the Bank (Baton Rouge)
    ---[X] 3 dice
    --[X] Atomiplants Attack!
    ---[X] 1 die: (0/150 --> 50/150)
    [X] Plan: Man's best Lizard Doggo
    -[X] Local DoP K-9 Unit [Combat, Personnel, Ecology]
    --[X] 1 [Security] Dice, 1 [Skulder] Dice (0/150/250 ---> 100/150/250)
    -[X] Kisatchie National Forest Logging Operations [Investigation, EPA]
    --[X] 1 [Agent] Dice (0/100 ---> 50/100)
    -[X] Fortified House of Worship [Population, Construction]
    --[X] Baton Rouge: 1 [Benoit] Dice, (91/200/600 ---> 141/200/600)
    -[X] Weather Monitoring Station [Ecology, Government]
    --[X] Gecko: 1 [Government] Dice (0/200 ---> 50/200)
    --[X] New Orleans: 2 [Ecology] Dice, 1 [Free] Dice (59/200 ---> 209/200)
    -[X] DoP Clinic [Chems, DoP]
    --[X] Gecko: 2 [Chems] Dice (116/150/300 ---> 216/150/300)
    -[X] Mothman DNA Library [Weird, Genetics]
    --[X] 3 [Wright] Dice (0/250 ---> 150/250)
    -[X] Power Peanut Genome Sequencing [Power, Genetics, GWCFAAAT]
    --[X] 1 [Wright] Dice, 1 [Science] dice, 1 [Genetics] Dice (0/250 ---> 150/250)
    -[X] Community Restoration Program [Charity, Ecology]
    --[X] Gecko: 1 [Outreach] Dice (0/50 ---> 55/50)
    -[X] Community Broadcast Tower [Education, Media]
    --[X] Baton Rouge: 2 [Ashton] Dice, 1 [Outreach] Dice (162/200/400 ---> 327/200/400)
    -[X] Breaking the Bank [Crime, Economics]
    --[X] Baton Rouge: 4 [Mischief] Dice (0/DC 100 ---> 200/DC 100)
    [X] Plan: Frustrating Facilities and Maddening Mutants
    [X] Plan: The Bad Seed
    [X] 1 die + 1 Edgar: Floodwall Expansion (New Alexandria)
    [X] 1 Agent + 1 Skulder: The Wreck of the USS Hartley
    [X] 2 Genetics: AutoMenagerie Complex
    [X] 2 Chems: DoP Clinic (Gecko)
    [X] 1 Government + 1 Ecology: Weather Monitoring Station (New Orleans)
    [X] 1 die + 2 Edgar + 1 Ecology: Aquatic Atomiplants
    [X] 1 Edgar + 1 Genetics: Atomibugs
    [X] 1 die: Community Restoration Program (Gecko)
    [X] 2 Ashton: Community Broadcast Tower (Baton Rouge)
    [X] 1 Benoit: Fortified House of Worship (New Alexandria)
    [X] 3 dice: Atomiplants Attack! (Baton Rouge)
    [X] 1 dice: Wright Technology Toy Factory
 
Results for next turn:

[] Plan: Frustrating Facilities
-[] SECURITY (1 dice; +0)
--[] Local DoP K-9 Unit (New Orleans)
---[] 1 die + 1 Skulder: (0/150 --> 64/150)
-[] AGENT (1 dice; +0)
--[] The Sunken Parish
---[] 1 die: (17/250 --> 56/250)
-[] FACILITIES (0 dice; +0)
--[] Fortified House of Worship (Baton Rouge)
---[] 1 Benoit + 1 Free: (91/200 --> 151/200)
--[] Weather Monitoring Station (New Orleans)
---[] 2 Ecology + 1 Government: (59/200 --> 183/200)
--[] DoP Clinic (Gecko)
---[] 2 Chems: (106/150 --> 197/150) PHASE 1 COMPLETE
--[] AutoMenagerie Complex
---[] 1 Edgar + 1 Genetics: (96/500 --> 201/500)
-[] SCIENCE (1 dice; +5)
--[] Aquatic Atomiplants
---[] 1 die + 2 Edgar (0/250 --> 168/250)
-[] OUTREACH (2 dice; +5)
--[] Community Broadcast Tower (Baton Rouge)
---[] 1 die + 2 Wilbur: (162/200 --> 367/200) PHASE 1 COMPLETE
--[] Community Restoration Program (Gecko)
---[] 1 die: (0/50 --> 33/50)
--[] Lil Patriots Orphanage (New Alexandria)
---[] 1 Edgar: (85/100 --> 96/100)
-[] MISCHIEF (4 dice; +0)
--[] Breaking the Bank (Baton Rouge)
---[] 3 dice (129) SUCCESS
--[] Atomiplants Attack!
---[] 1 die: (0/150 --> 72/150)
 
Looking at the police mandate think we really need to put in 3 dice next turn due to how shit we rolled in a lot of areas and it's not something we can risk. This is also a really good reason to not put off any dice into a mandate the same turn we get since we seriously need to remember that we can absolutely roll shit and that we can't risk them being left not being decently done next turn.
 
not what I meant but cat has me atm, tl:dr ur k-9 prog est is off/going off the unedited ver, will explaim soon

Goddamnit I did it again

sigh, error, give me a bit to fix it

Can't we just nuke the hurricane. Surely that'd fix things...

Can I sig these? They are each great in their own ways.

Hurricane FAQ I only learned this was a real thing people propose enough the RL NOAA has a page on it today and y'know what, that does sound like the sort of thing FUSA might do.


I can't see the image. What is it?
 
Looking at the police mandate think we really need to put in 3 dice next turn due to how shit we rolled in a lot of areas and it's not something we can risk. This is also a really good reason to not put off any dice into a mandate the same turn we get since we seriously need to remember that we can absolutely roll shit and that we can't risk them being left not being decently done next turn.
also we got to remember that we want to complete mandates on the last turn, since we get new ones when we finished the previous, so rushing it turn 1/2 that we get it doesn't actually help free up dice. We want to try and complete them turn 3. Ideally getting them 1 dice off for turn 4.
 
also we got to remember that we want to complete mandates on the last turn, since we get new ones when we finished the previous, so rushing it turn 1/2 that we get it doesn't actually help free up dice. We want to try and complete them turn 3. Ideally getting them 1 dice off for turn 4.
Problem is that it's outright impossible to ensure we can finish the mandate before time runs out unless we deliberately try since it all comes down to luck. Failure is also serious since it costs us influence which we not only really want according to the in story info but is extremely hard to get with few projects giving them.

So it is absolutely costly as hell to fail and means that we could end up wasting several turns worth of effort to earn influence.
 
Two McCoys' Day Off (Canon)
Clancy currently sat in a darkened room, sipping the strongest coffee NEXT was capable of illegally smuggling in, the result of its brand newly stolen passenger jet making routes between certain parts of what few unoccupied regions of central america remained. Surrounding her was a puzzle, one that hurt her to look at: three corkboards covered with notes, pictures, observations about a certain individual. She was no stranger to pain, but the enigma of Edgar McCoy brought back a sort of raw hurt she thought she had long since grown numb to.

It was, technically, her day off. Clancy hadn't had a real day off in years. Before Roger died. Before the war began. Before her world went to hell. To Clancy's displeasure, she found herself revisiting that time and comparing it to the world she lived in now, and found in the comparison contradiction.

Edgar and her had never gotten along when they were younger. Unlike Roger, Edgar was intimately aware of what her work had entailed, something that had made sure the otherwise warm teddy-bear of a man (when he wasn't yelling at things) had been cold with her. She recalled the bickering, the arguments: his politics meant that Edgar had always hated her line of work.

He wasn't cold now. The icey contempt he had once held her former affiliation with had morphed into what could only be described as a seething, fiery hatred for the entire world. Her observers hadn't seen him smile once. When he got angry when they were younger, he was as loud as a firecracker. Now, he busted ear-drums and shattered glass with how loudly he would scream at people: the poor agent he had yelled at a few months ago still had signs of post traumatic shell shock. His doctors reports indicated chronic tension headaches and high blood pressure.

"What happened to you, Edgar?" Clancy muttered. "You were always mad, but this is…"

"Miss McCoy? You have a caller: Doctor Warney!" Came the voice of her Mr. Handy from the other room. Sighing, Clancy stood up, walking to the door of the room and opening it, flooding the darkened study with the light from her hallway.

The supervillain walked to the kitchen. "Hand it here: it's probably business," She told the robot, who quickly complied, handing her the phone. "And get started on dinner." Without paying attention to what the machine was doing, she put the receiver to her head. "Clancy here."

"Hey boss," Came the tinny voice over the line: a secure, private one she had to connect her with all her more illicit endeavors. "So, you weren't kidding about your brother being angry."

Clancy sighed. "Yeah. He wasn't always like this: believe it or not, he used to have a friendly streak, deep down," She observed. "The temper isn't new, but the severity…It's like someone turned the dial all the way to max."

"You said it," Warney agreed. "The good news is, he's just as smart as you said he was: I'll send the details over official channels, but your brother in less than half a year without help helped the Atomicrops program crack several problems they haven't been able to fix since the program started."
"Yeah, that about tracks," Clancy agreed. "Everything else aside, Edgar's brain works like nothing I've ever seen before. I've seen plenty of people with minds that almost work like machines: Edgar is different though. His cranium works so fast he'll have already solved the problem, dissected the answer, and analyzed its consequences before a question has even been asked, and his ability to subconsciously intuit data is incredible."


"...Uh, I feel you've probably considered this already, but have you considered the possibility he's a…"

"Psychic?" Clancy intoned. "Maybe. I've considered it: I've never seen it manifest in a way that produces scientific genius, but that particular field is almost newborn with how little we know. I've decided not to invade his privacy by checking."

"...Why?" Warney asked, confused.

The head of the DoP pursed her lips. "Because…" I owe him one for every other way I'm manipulating him. "Personal reasons," Clancy said, clipped. "So, hows your end going?"

"I'm observing for now. I don't think he's going to last long until he blows up and does something loud and violent," Warney confirmed. "I want to see what that is. We'll see whether he's my kind of bad guy…"

"...Or mine," Clancy finished, stomach curdling slightly at the thought of Edgar joining NEXT. Right now, the whole organization was riding the post-Retribution high: it was getting harder to keep the cells in line. ENFERR had gone mostly dark, Alpha was no longer running all its experiments past her, the mercs had been doing unapproved missions in the gulf region…

If Edgar joined, she could only imagine the chaos. Still, she was confident he'd fall out on Warney's side: deeper anger or no, Edgar was probably still deep down the same moralist he had always been.

For all his bluster during the ACME call, he didn't have a murderous bone in his body.
__________


The man in question, meanwhile, was also enjoying his day off. In a sense.

The minigolf park was empty at this time of day: a dwindling amount of customers who could afford it ensured that when Edgar hastily and sloppily pulled in, his car coming to sudden halt in the middle of several parking spots. Opening his door, the man walked to his trunk, popping it open to retrieve a duffel-bag full of clubs, the man muttered darkly the whole time as he violently slammed the trunk shut with enough force to shake the vehicle, before turning and walking to the gate: "Wally's Future-Golf!" it proudly declared in thick, bold, chipped plastic letters, made well before the oil all ran out, the paint having long since faded.

"Howdy, Mr. Wright!" Came the false chipper voice of the clerk, a teenage girl in a green shirt and pants, the uniform of the park. She stood behind the admission desk, a register in front of her, behind her a small administrative building.

"Claire," Edgar muttered, drawing his wallet from his pocket and placing a large collection of bills on the counter behind them. "100 golf balls and the cart."

The clerk picked up and counted the money out. "Alright, one moment," She said, opening the register and adding the cash to it. Closing it, she turned around and walk back, opening a door behind her to enter the building. A moment later, she returned, holding in both arms a bucket filled with golf balls and a set of keys. "You should know where we keep the carts,"

"Yeah yeah," Edgar mumbled, taking both, before scuttling off. A moment later, he was driving through the park in an old 2050's model electric golf cart, attempting to design which of the many space themed courses he'd be taking his anger out on today. "Ah, Galactic Windmill," He muttered, coming to a stop, retrieving a club and a ball and walking onto the grass of the course: a long, winding distance that passed through a variety of minor obstacles such as cylinders, loop de loops, and fans, ending at what could only be described as 'what if Isaac Asimov attempted to imagine what a air-powered grain-grinding machine might look like': long thin metal chrome-painted wooden blades spinning in a circle, body a rusting oblong silo covered in pipes pumping nothing, various extraneous vacuum tubes, lights and diodes scattered randomly throughout it, and a tesla coil at the top, all painted a long faded, chipped through blue.

At the courses start, there was a small placard: all of the courses had them. Back when people still played minigolf, the park owners had given each course its own little 'story', a fictitious history of the area you were golfing through. Galactic Windmill was supposedly owned by the 'Space Amish', a branch of Zetans who had visited earth and converted to the agrarian religion and brought it back with them to the stars alongside the practice of wheat cultivation, creating the windmill using the most advanced of their technology to help process the growing wheat surplus owned by the Zetans.

It was horribly kitschy nonsense. Setting his ball up, Edgar took a club out of his bag, a horribly dinged up metal putter that was ever so slightly bent in the middle, and looked at the course. Doing a handful of calculations, Edgar quickly determined the most optimal route to reach the finish line, and pulled back his club, hitting his ball with enough force to send it flying. The next few seconds were exactly as he predicted, with the ball soaring over most of the zig-zaggy part of the course, passing through the middle of a cylindrical loop-de-loop before hitting a tree with just the correct direction and momentum to make the sphere bounce over a patch of rough to the next bit of course, completely avoiding a bend that involved a mechanical robogator jump. Instead, it was whacked by a rotating metal pole, the force of which would catapult the ball further, making it pass over the windmill entirely to reach the small clearing beyond it, in which lied the hole, which the ball almost hit, instead impacting the pole, which the ball bounced against, causing it to land not in the hole, but in the rough surrounding the green of the courses hole.

Edgar's eye twitched. "God-"

_________________

"DAMNIT!"

The voice echoed throughout the park, causing Claire to roll her eyes. Mr. Wright had just had his first failure to get a hole in one. Every week, without fail, he made time to come down to the park. And every time, he would inevitably be foiled by one of the courses.

"SON OF A COCK! THE GODDAMN-THE GODDAMN POLE! FUCK! LITERALLY INCHES! THIS IS BULL-"

She tuned it out, returning to counting the money. As usual, Mr. Wright was the only customer, and as usual, he had overpaid. She wasn't sure if it was him being generous or him having not actually read the sign that listed the prices: either way, if it wasn't for the fact that she knew the place was some kind of money laundering front she'd be fairly certain he was the only reason they made enough money to stay open.

The man was definitely passionate about minigolf either way. And from what she observed, scarily skilled.

"-SCOTLANDS BALLSACK!"

And extremely vulgar. While she waited, Claire held her left arm up, loading up a copy of Super Vault Boy on her Pip-Buddy, opting to kill time: odds were there wouldn't be any more customers today, and while she could do maintenance rounds, as the parks only employee other than a manager who was only here at night and sent her her paycheck in the mail, the teenager wasn't particularly concerned with the parks general upkeep so long as everything was working correctly and in functioning order.

Eventually, an hour so later, she heard the sound of an approaching golf cart, and in the distance she saw Edgar driving back. Not long after, he parked and trudged back up to her, drawing out more bills. "Another 100 please," He said, and Claire responded by picking up a spare bucket she had grabbed earlier.

"Already on it, Mr. Wright. Game going well?"

The man shrugged taking the bucket. "Pleasant enough. Think I've hit a breakthrough on the Storm Nebula course," He said, referencing the course that featured several small wind-tunnels and a great many outdoor fans as its primary obstacle as if he hadn't been yelling horribly explicit swears loud enough for the entire park to hear over it not fifteen minutes ago. "I think if I try to bounce the ball off the Mechagator animatronic the next course over I might be able to skip the three middlemost wind-tunnels: by the way, whenever you do clean-up, you may want to check the roofs in that part of the park."

"Will do, Mr. Wright," She said, the man giving a nod.

___________________________________


The sun was setting by the time Edgar made his way back to his car. "Have a good one, Claire," He said gruffly to the park attendant, who stood up and yawned, grabbing the keys to close the gate behind him.

"You too, Mr. Wright," The teenager said as they exited Wally's Future-Golf minigolf park.

Walking up to his vehicle, Edgar walked to his vehicle, pulling out his keys and opening his backseat door, tossing his clubs in carelessly before shutting the door and making his way to the drivers seat. A few moments later, he was on the road again.

It took about one hour fourteen minutes for Edgar to make his way back home. Halfway through, he began to feel the dull throbbing sensation return to its pre-golf state, painful enough to make focusing briefly difficult. Reaching into his glove-box, he pulled out a white bottle out. Briefly using his legs to steer and navigate the crowded freeway, he unscrewed the bottles lid, popping out three thick coin shaped gummies. Tossing the headache medication into his mouth, he quickly chewed and swallowed the custom formulated chems while he did his best to place the lid back on the bottle and return it to its proper place even as his vehicle bobbed and weaved its way through traffic at the exact legal speed limit.

Once the bottle was in its proper place, he once more placed his hands on the wheel, doing his best to not grind his teeth while he waited for the medication to kick in, enduring the throbbing in the skull in the meantime.

Eventually, he came to his home. It was an old bookstore he had bought, a brick and mortar store sandwiched between a long since folded accountant business and a long failed restaurant located on a street that was otherwise entirely deserted in a neighborhood that had less than twenty residents. Walking to the door, Edgar placed his thumb on the biometric lock he had installed, letting the square pad scan his vitals. A moment later, the green light above the pad came on, and grasping the doors handle, he entered his home, giving a brief sigh of relief as the chems finally began to work.

Admittedly, the endorphins he was getting helped. Edgar's home had three stories. On the first was the original store, now converted to his personal collection: the only nice thing about working for his fascist of a sibling was he had enough pay to afford to buy and preserve the greatest hits: Aasimov, Clarke, Bradbury, Tolstoy, Adamov, Orwell.

Some were hard to find copies of. A few were fairly rare first editions: not his preference for collection, since he wasn't egotistical enough to believe he was the best possible set of hands for such valuable items, but a few still wound up in his orbit regardless, largely in situations where the alternative would have been their destruction, like his Soviet Political Philosophy section.

All of it on the shelves of the original store, kept in fine condition by Edgar, though the register had been replaced by a few arcade cabinets the man had bought. He didn't like ACME, but they did make fun games.

Giving a whistle, he immediately saw something small and fuzzy zoom from the stairs, coming to an immediate halt. Reaching down, Edgar picked up the now-meowing fat fuzzy bundle of fur at his feet, holding him in a scoop that gave the cat free use of its paws. "Howdy howdy Blinky," He coo'ed petting the black, green eye'd cat, who immediately began buzzing with excitement, bumping their head against Edgars repeatedly, kneading their paws against his shirt. Edgar gave a small sigh, feeling the tension begin to melt away a little as he snuggled with the cat. After a little bit, he walked to one of the empty shelves and gentle deposited the kitty gently. "Alright, let's get you fed," He said, causing Blinky's ears to stand up and the cat to straighten out as they recognized where Edgar was walking, jumping down and zooming up the stairs, Edgar following behind, trudging up the carpeted staircase as he ascended his way home: second floor was where he actually lived. Third was his lab: the latter was where he was destined for. Reaching the top of the stairs, Edgar placed his eye in front of another device, which scanned it and unlocked the door. On the other side was his lab, the third and what used to be fourth floor of both the bookstore and neighboring building: on one side was a series of small enclosures where he kept his animals, using force-fields to prevent the tiger he kept from eating the ostritches he was raising and prevent the injured foxes he was rehabilitating from killing his chickens. On the other was his experimentation area. Terminals, DNA sequencers, chem-synthesizers, sample fridges, cold storage. And all above them in the rafter were birds and precision laser turrets.

In front of him was Blinky, having arrived from the cat-passages Edgar had installed throughout his home. Joining his cat was his assistant. "Greetings, sir!" Came the chipper voice of his personal securitron, Maxwell, the screen that was the machines face a single cartoony brain. "How was your day golfing?"

"So-so," Edgar admitted. "Definitely could have gone better, but I'm making progress. How did the animals treat you?"

"Well, Tiberius is no longer terrified of me," The securitron said, referencing the tiger. "But I think there might be something wrong with the alpacas, sir: they seemed extra sluggish today."

Edgar sighed. "Okay, I'll look at them before work tomorrow. Meantime, let's get them all fed: after that, you're relieved for the night."

=====

This was commissioned by @chellewalker for a cool 20 dollars under the prompt "Eve's protagonists having a day off". In Clancy's case, I depicted the closest she comes to having days off: cooping herself up in her house and obsessing over things that trouble her/doing workshit in her free time. She doesn't really have a life outside what's absolutely necessary, what with juggling NEXT and the DOP, and I don't just mean that in the sense of hobbies: she doesn't have friends, pets, or any kind of a social life outside the bare minimum of whats required to accomplish her goals.

Edgar, meanwhile, does actually have a life outside his job and ambitions, even if that life mostly consists of venting his fury through the medium of absolutely sick minigolf trick shots, collecting books, and his pets. In both cases, neither sibling is particularly well adjusted, but Edgar is, overall, slightly more healthy in how he deals with it, in spite of arguably having several way better justifications than Clancy for being a maladjusted weirdo.
 
absolutely sick minigolf trick shots

Imagine being Claire and seeing the local chief of making sure the area remains unnuked alternate between angry monologues that are just cuss words long and potent enough to make even the most grizzled of navymen blush and pulling off a 360 blindfolded backwards hole in one.
 
If Edgar joined, she could only imagine the chaos. Still, she was confident he'd fall out on Warney's side: deeper anger or no, Edgar was probably still deep down the same moralist he had always been.

For all his bluster during the ACME call, he didn't have a murderous bone in his body.

She's not aware he murderer the manager of the orphanage. She really has no idea how far Edgar is mad at the world and the guy have to feel the brunt of all since different from Clancy he has no friends in the government to protect him and probably see his fair share of friends that were dragged in the middle of night to never be seen again or have committed "suicide" in jail all for the crime in asking for minimum wage.

That say nothing from all the personal abuse he probably suffer from government agents, corporate employees and society in general.
 
Right now, the whole organization was riding the post-Retribution high: it was getting harder to keep the cells in line. ENFERR had gone mostly dark, Alpha was no longer running all its experiments past her, the mercs had been doing unapproved missions in the gulf region…
I'm honestly not surprised to see mentally unstable and violent literal super villains are hard to control in the long. I am surprised we haven't seen a single instance of a NEXT super villain or super villain organization descended from NEXT causing chaos in any of the FOTW. I get that realistically a group like that would fall apart as a whole, especially after a nuclear apocalypse, but seems like there would be at least one such super villain or villain group acting like a Fallout super villain.

And yeah, I'm counting all the Fallout antagonists as super villains considering that a lot of their plans is either control or destroy the world along with doing stuff you'd see super villains doing like creating super soldiers or cartoonishly evil stuff like Vault Tech.

Still, NEXT is still a necessity considering that without them the apocalypse happens a lot earlier than it would have in canon and fuck up a lot of our plans.

That said considering that we have confirmation that Clancy doesn't have full control of NEXT members we probably should seriously pick this option before we have an incident:
Hire Security Guards [Combat, Personnel]: The solution to a terrorist with a gun was a security guard with a gun: by hiring security guards to man a facility. With the worries about NEXT, it'd probably be covered by the department. 0/100. Increases Facility Security. +WRATH
 
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