Several major things here:
- Knightfall: The obvious one; all our work to double it at New Orleans will finally bear fruit, and we have enough dice for Raiding the Warchest as well, which gives the Pinkertons another kick in the teeth while also getting us some Funding. The Evil Lair should also finish up here, which is just that extra bit of synergy to help.
- Disaster Recovery: Quarantine Procedure is done early (this one really eats up our dice), and Baton Rouge+New Orleans get some recovery efforts. New Orleans will need more next turn, and Gecko will need to be done as well, but this should take care of most of the effects of the hyperstorm.
- Mandates: Hunting NEXT is done, and AlviCorp Community Development Program gets done in New Alexandria. Still need 1 more [Education] project for the city, but that'll do for this turn.
- Australia: "Variable rewards" really makes me want to go hard on this, but I could only really spare 3 dice... Still, it'll get us at least some extra Influence in time for the National Convention.
- Other Stuff: More work on the AutoMenagerie, and I'm starting a Co-Op Garden in Cambridge, a Floodwall Expansion in Baton Rouge, and TAPP Analysis.
[X] Plan: Knightfall
--[X] Floodwall Expansion (Baton Rouge)
---[X] 1 die: (0/400 --> 51/400)
-[X] AGENT (1 dice; +0)
--[X] Hunting NEXT
---[X] 1 die + 1 Skulder + 2 Sophia
-[X] FACILITIES (0 dice; +1)
--[X] ACME Construction Catelogue
---[X] 2 Benoit: (109/200 --> 221/200)
--[X] AutoMenagerie Complex
---[X] 2 Edgar (307/500 --> 409/500)
-[X] SCIENCE (0 dice; +5)
--[X] Laser Balloon Testing
---[X] 1 Prototype (91/250 --> 146/250)
--[X] Australia
---[X] 2 Edgar + 1 Ecology
--[X] TAPP Analysis
---[X] 1 Government (0/300 --> 55/300)
--[X] Quarantine Procedure (Sunken Parish)
---[X] 1 Disaster + 1 Ecology + 1 Genetics
-[X] OUTREACH (0 dice; +5)
--[X] AlviCorp Community Development Program (New Alexandria)
---[X] 2 Education + 1 Arcadian Agent (0/150 --> 166/150)
--[X] Co-Op Garden (Cambridge Louisiana)
---[X] 1 Cambridge Louisiana (0/100 --> 55/100)
--[X] Community Restoration Program (New Orleans)
---[X] 1 Wilbur (0/50 --> 57/50)
--[X] Community Restoration Program (Baton Rouge)
---[X] 1 Baton Rouge (0/50 --> 55/50)
-[X] MISCHIEF (8 dice; +2)
--[X] Dissolve the Police (Baton Rouge)
---[X] 3 dice + 1 Wilbur
--[X] Dissolve the Police (New Orleans)
---[X] 3 dice + 1 Chems
--[X] Raiding the Warchest (Pinkerton National Detective Agency)
---[X] 2 die + 1 Wilbur + 1 Free