Esquestria: The House of the Sun - A pony cultist experience

Voted best in category in the Users' Choice awards.
Dear reader! Whether you are new here, archive-reading and whatnot, or you are already someone who has been with us for quite a while, I would like to say a few words that I believe are best kept close to mind.

-This is an MLP quest. And more importantly, none of us are gratuitously cruel. So good things will happen on this quest, and I hope that enough good things have already happened to prove that.
-This is also a horror quest, so bad things will happen. Bad things might happen to good characters if you are not able to protect them, and you most certainly will not be able to intervene if you lack the tools to do so.
-And finally, this is a quest in which you jostle with powers greater than yourself, with all that it entails.

Please, do keep those things in mind as you go forward. But ultimately, this is also a quest in which it is hoped we all have fun! So if any of the above points is not exactly your cup of tea, or somehow make the experience as a whole "not worth it", then this quest might not be for you. Which is fine! Individual tastes are a thing, so don't think any more about it if you don't want to read anymore. And regardless, I hope you have a lovely day!

PSA for whoever needs to hear it:

Readers should take their own mental health into consideration when voting and not subject themselves to triggering narrative elements like rape or constant mental torture of a friend just for the Greatest Good of a world that doesn't exist.

If those are fine for you or Regrettable is even more triggering, then GREAT! More power to you. But you aren't a bad or selfish person for picking the option that keeps the characters you've emotionally connected with safe. [REDACTED for spoiler warning]

This is a high intensity quest that doesn't hold back when it comes to horror and negative consequences. Take care of yourself.
(Quote slightly edited to avoid spoilers)
 
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Turn 15 - Options
You have a lot of things in your mind, and a lot of things happened in a few days:

You have received a letter from your father, which contained a very peculiar mixture of admonishing critique and uncaring dismissal.
-You have (correctly) concluded that you are no longer under a "travel ban" (you may now exit Ponyville without fear of reproach).
-A very large sum of bits was also transported to the estate. Those resources are meant, you know from the letter, to be invested on the farmlands.
-Considering you have heard from Princess Cadance about the abolishment of nobility, and how that isn't common knowledge yet, you can only imagine what your father is planning.


You have a lot of things to worry about, in the near future, so you don't really care about your smaller problems right now.
-There was no mention of anything for you, from that very large pile of bits that was escorted to your estate. But, again, you don't care. (You have paid yourself 180 bits this month. This will have no negative consequence towards you.)
-You will dedicate the very minimum amount of time to administering the farm. But only because you truly believe you owe it to the hundreds of ponies who work for you. A non-inconsiderate part of Ponyville's economy and livelihood depends on it, after all. (You will have six action point this turn. Seven because of your choice, turned into six due to DoA's summoning)


You have way, way, way more things to do than you have time. Especially given how you actually have very real deadlines to be wary of.
-Captain Shining Armor will come to Ponyville in a few week's time. You would really like to rescue Twilight Sparkle before that.
-You will, according to Princess Cadance, be offered a job at the end of this month.
-You still want to make more progress on your own safety, for your inevitable break with the cult.
-As well as several Fleeting Opportunities
-You will basically have to decide what you want to prioritize.


Very soon you will lose access to the Cult's infrastructure. One problem in particular that you will face is that of ritual-casting. Ritual circles require space, the larger and more complex they become, and their reagents and particularities might leave traces. Your current options and ideas, regarding that, are:
-You don't really have a problem when it comes to one-circle rituals. A shame you know so few of them.
-You think you can cast two-circle rituals in Rarity's home, on the large bottom floor where she has her boutique. But doing so will certainly interrupt and hinder her own work for the month.
-You think Jade Whistle's house, the larger living room, can accommodate a two-circle ritual. But you will have to clean the place up, first.
-Your own estate can accommodate ritual circles of any size. Your own house for one or two-circle rituals, and a larger farm barn for a three-circle rituals. Casting those rituals on your home, however, will cause the highest amount of suspicion and talk among your serfs, especially if you don't clean up properly after.


And finally:
-Your Influence of "An Awareness of Appetite" has faded away.
-Rarity will be at risk of taking a blow on her professional life, if she does not dedicate herself to it this month.


[AN: And I have no idea where to add this in particular, but here it is. In short, and in an unusual roll of the dice, the problem of your connection with Starry Dancer took care of itself. Velvet decided to ignore it, it worked, and options regarding that will be quietly removed.]





- - -

- - -

- - -





"The Lies We Tell"

This not an exhaustive list. More of a helpful reminder.

You HAVE told Rarity about the following:
-That Selene is Princess Luna, and that you remain certain of that even though "Princess Luna" has returned to Canterlot
-That you are part of a Cult
-About the Lores, the Mansus and the Worms. Her depth and understanding of said pieces of information being her current level on the occult


You have NOT told Rarity about the following:
-The more unsettling details about your Master's nature, or at least what little you have interacted with them (your husband does not know that your Master is... well, she thinks they are a regular pony);
-The murders you believe your cult has committed
-The cult's actions about Princess Luna's ritual and eventual disappearance



- - -



Last turn's shopping list
(These are the items that you had the option to purchase last turn. They must be bought with the resources you had available then, but if bought will be immediately available for use or study at this turn.)
Last turn's available bits: 83
-NONE
(Books not bought will be lost, other items will be available through the following turns, but have a chance of being sold to somepony else every turn)



- - -



This turn's available bits: 295 (minus items you decided to buy)

Monthly revenue: 120 bits/month(?) (although this month you have "given yourself" 180 bits)

Rarity's dividends for this turn: 32

Stormchaser is AWAY this month. He will spend more time far from you than not, and will not be passively protected by you personally. (You will not automatically "bodyguard" him, as you do the rest of your family.)



[] How much will you dedicate yourself to your family's affairs this month? (You must pick one)

[X] You will do the bare minimum to get the farm running. For the benefit of your workers and your city, if nothing else.

You have SEVEN SIX personal actions this turn, ONE servant action and ONE cult-minion action. (Velvet Covers has auto-picked the seven actions option, but has already spent one to summon the Daughter-of-Axes.)


[] Do something about your foes
Inspector Dull Glass
-You know Starry Dancer escaped imprisonment, or was broken out, by the Cult. Or maybe the Master. But still, that the good inspector didn't even come to question you about it, even if indirectly, makes you think you need not worry about that.
-You honestly do not feel threatened by his presence, right now. And considering your future employment prospects, it might be better not to antagonize him at all.

-[] (DULL GLASS) Have somepony tail him, see what he has been doing. (This action requires dedicated time, and is best done by a servant or a minion than by a single action from yourself)
-[] (DULL GLASS) Do something about him. Talk to him, trick him, hurt him. (Write in what)


[] The delights of subservience (Leash currently targeting: RARITY)
-[] Change Leash to another target. (Write-in who)
-[] Un-Leash the current target.


Confidants and Summons
-The ponies and creatures listed below can be given a "focus" for this turn. Not mentioning them will incur in their "default picks" being selected. Be wary, also, to the "expiration date" of summons.
-The ponies and creatures listed below may be safely taken for a single one-turn (five days) Expedition without hampering their "focus". Taking them for a two-turn (6+ days) or greater Expedition will cause them to not execute their selected "focus".

(Rarity is at risk of having negative impacts on her career, if she does not dedicate herself to it this month)
Rarity (currently an Initiate, GRAIL Level 1, FORGE Level 0):

Current Health: 3

-[X] Focus on her work. She has a contract with high-end merchants and a noble family, after all. (DEFAULT PICK) (She will still work on her designs if this is not picked, but there will be a chance for this month to be a "failure" by her reckoning)
-[] Accompany you, and lend her hoof. (Pick HALF of your own personal actions, rounded DOWN, and Rarity will accompany you while you perform them, giving narrative advantages or mechanical buffs as needed)
-[] Act as your emissary. (Pick an EXTRA action from your own pool, Rarity will perform it to the best of her abilities, ALONE, and report to you later)
-[] The Bright Library has enough knowledge for her to learn on her own. Tell her to focus on her studies, so she may turn into a Disciple. BRIGHT LIBRARY INSUFFICIENTLY LEVELED
-[] Lead an Expedition. (Select her as the leader of an Expedition in which you will not take part, plan the other details of the expedition accordingly. You will still have to fund the Expedition yourself)
-[] Other (WRITE IN, in case you have a viable idea that I have not thought about. Certain ideas might even enter this list if they make sense)

(Jade has two NEW OPTIONS this month)
Jade Whistle (currently a Disciple, LANTERN Level 3, HEART Level 1):

Current Health: 3

(You are personally worried that Jade might react badly if she fails on an action she attempts)

-[] She has her orders. Have her summon windigos for the Cult, as unpleasant an experience as that might be. The two of you must, after all, avoid suspicion. [NEW OPTION]
-[X] "You do you." Let her do whatever she wants for once. It might do her some good, both mentally and personally. (DEFAULT PICK)
-[] Accompany you, and lend her hoof. (Pick HALF of your own personal actions, rounded DOWN, and Jade Whistle will accompany you while you perform them, giving narrative advantages or mechanical buffs as needed)
-[] Act as your emissary. (Pick an EXTRA action from your own pool, Jade Whistle will perform it to the best of her abilities, ALONE, and report to you later)
-[] The Bright Library has enough knowledge for her to learn on her own. Tell her to focus on her studies, so she may turn into an Seeker. (This will level her up, at the expense of her own focus action instead of an action of your own) BRIGHT LIBRARY INSUFFICIENTLY LEVELED
-[] Lead an Expedition. (Select her as the leader of an Expedition in which you will not take part, plan the other details of the expedition accordingly. You will still have to fund the Expedition yourself)
-[] Jade Whistle thinks she saw something in Selene, and would like to investigate that further. (Research "A Memory of Light") [NEW OPTION]
-[] Jade mentioned she has a... feeling, about Selene. She'd like to investigate it, if that's alright. Require Selene's Knock level 3
-[] Other (WRITE IN, in case you have a viable idea that I have not thought about. Certain ideas might even enter this list if they make sense)

(The Daughter-of-Axes will expire at the end of turn 17)
Daughter-of-Axes (KNOCK Level 6, EDGE Level 3):

Current Health: 5

-[] Accompany you, and lend her hoof. (Pick HALF of your own personal actions, rounded DOWN, and the Daugher-of-Axes will accompany you while you perform them, giving narrative advantages or mechanical buffs as needed)
-[] Act as your emissary. (Pick an EXTRA action from your own pool. The Daughter-of-Axes will perform it to the best of her abilities, ALONE, and report to you later)
-[] Lead an Expedition. (Select her as the leader of an Expedition in which you will not take part, plan the other details of the expedition accordingly. You will still have to fund the Expedition yourself)
-[] Ask for a Lesson of Knock. (Grants you one scrap of Knock Lore)
-[] Channel an Influence. (During this turn, instead of the usual two months, she will gift you the highest order of Influence of Knock]
-[] Craft Wrong Keys. (She will give you three Wrong Keys, which will expire five turns after their creation, starting this turn. May only be picked ONCE per summoning)
-[] Other (WRITE IN, in case you have a viable idea that I have not thought about. Certain ideas might even enter this list if they make sense)

Selene (MOTH 3; WINTER 2; EDGE 2; KNOCK 2):

As an alicorn, Selene has TWO actions.

-[X] Go play. (Selene will live a normal and happy life. This option costs one of her actions, it will always be picked, and there is nothing you can do to stop it.)
-[-] "And this feeling of wrongness shall be with her, until the day she wakes." (There is nothing more you can teach her about MOTH)
-[] There is something that she must learn now… for everypony's sake. (Teach Selene the final lesson of WINTER)
-[] She cannot shy away anymore. Not from this. (Teach Selene the final lesson of EDGE)
-[] She learned of the key. She learned of the lock. Now, she must learn about opening. (Teach Selene the final lesson of KNOCK)


[] Before this month starts, you will perform a ritual to draw the attention of [SPECIFY LORE] (This is a free action to summon "The Attention of the Laws")


[] Before this month starts, you will write uncle Steppes! [SPECIFY ACTION]
(Pick an action and ask if he can help. He may not be able to help, depending on the context, but there is no way of knowing beforehand. Do not pick this option if you don't want to ask his help this month.)


[] No more running, no more hesitation. If you don't do this, somepony else will, and that thought sometimes terrifies you.
You must pick a single action. You will suffer a malus if there are no new locations to explore (but reaching a Door will give you a "grace" period of a few turns)
-[] The Woods
--[] There has to be somewhere in or around the Woods you have not yet seem. Looking for them will help you understand this place better.

-[] The Blank Plains (Blank Plains fully explored)

-[] The Shattered Stairways
--[] A labyrinth of stairs. A monument of a gone age. A sprawling ruin. See where the many paths might lead you.

-[] The Only Way Up
--[] Attempt to explore "The Ruined Church" (This is a Mansus Expedition, with all its dangers and implications)


[] These are the skills that allow you to climb the Mansus
-[] Towards that cold Winter that awaits us all
--[] Investigating the End (Costs 30 bits. May be done multiple times per turn. Somepony, somewhere,, will die.)
--[] Beg for knowledge of the End, so that you may learn of its necessity. (Will also provide you with an Edge Sacrament) [THIS IS A REGRETTABLE ACTION]
--[] Invitation? No Winter Names summoned

-[] Knock, and ye shall open
--[] Study the manners in which the skin of the world will be cut. (Research action, full requirements unknown.)
--[] Offer to go beyond the foggy mirror, to perform an errant for the Daughter-of-Axes Requires Knock 4/4

-[] Attempt, even if foolishly, to untangle the webs of the Secret Histories
--[] Investigate your current skills. To try to understand them, if nothing else. (Current progress 0/3) (THIS IS A DANGEROUS ACTION)
--[] Follow Baldomare, towards a place Beyond the Map's Edge (This is an Expedition action) (this costs TWO actions, and 80 bits) Baldomare not currently summoned, requires Secret Histories 4/4


[] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
-[] Dedicate time to Soft Sweeps. You do not take your loved ones for granted, and you do not think of their suffering lightly. Soft Sweeps needs help, so there you will be. (NOT taking this action will incur in a "Stressed" malus for all your other actions this turn)

-[] Teach your family the Lores. This will take time, but you consider it to be utterly important. For their safety, if nothing else. So, you better start sooner rather than later. (You will dedicate yourself to teach Stormchaser and Silky. You will also cover Soft Sweeps if you ALSO pick the action to spend time with Soft.)


You can think of several ways you can go talk to Comet Feet. The problem is that you don't know how he will be, as soon as his Influence fades, so the timing of when you bring Fluttershy into the conversation (if at all) will be important.
(These actions are all mutually exclusive).
-[] Take Fluttershy with you, of course, and have her be by your side the moment you find Comet. Making her trust you enough to help her was no small feat, so you would be remiss if you didn't follow through with your promise. (Fluttershy will appreciate this, but you have no idea how Comet Feet will react)
-[] Take Fluttershy with you, but keep her in reserve. Out of sight, and perhaps not even within earshot. You will have her as a fallback plan, if things go wrong, or you will take Comet Feet to her, if things go right. But since it could go either way, you'd rather have the mare at a safe distance at first. Even if it means her not participating in the conversation. (Fluttershy will not appreciate this, and you have no idea how Comet Feet will react)
-[] Don't take Fluttershy with you. Comet Feet might be unstable, and bringing the mare over might cause whatever relationship they have to simply dissolve on the spot. Plus, the whole situation might be dangerous to begin with. Plus, come on, hoping Fluttershy will help you on a conversation? (Fluttershy will definitely not appreciate this, but only if she finds out. You have no idea how Comet Feet will react.)


Captain Shining Armor will arrive near the end of the month. You will plan to be done before that.
-[] Go save Twilight. What are you waiting for? (This is the "Crepuscule Jailbreak" Expedition option, placed here for your convenience)

-[] If you plan on going to Manehattan to do something dangerous, you really should stack the deck in your favor. And you know just the Ritual to help you with that. (Perform the "Reflection of the Tapestry" ritual for the "Crepuscule Jailbreak" expedition. Costs 35 bits)
--[] To be performed in your own estate, where you might leave traces for somepony to find.
--[] To be performed in the Cult, although you will NOT ask for help of the Cadre, and that might turn some heads.
--[] To be performed in Jade Whistle's old house, where you can fit a Two-Circle Ritual in the largest room (Requires cleanup first)
--[] To be performed in Rarity's boutique. It will take up a lot of space on the ground floor, thought, and will definitely impact her work.
--[] Somewhere else…? (WRITE IN) (You have no convenient places to perform rituals outside the Wildhoof Club, that QM knows of)

-[] If you plan on going to Manehattan to do something dangerous, it would be best to get a lay of the land first. Go there yourself, or send somepony, to scout it out. (Physically send somepony to Manehattan to look for Twilight. Costs 35 bits in transportation)


A literal cartload of bits was delivered to your estate. An obvious and interested infusion of capital from your father, which may or may not have to do with the recent decisions of the Crown. Regardless, money is money, and there is always something you can do to make a few more of those bits end in your own purse. (Embezzle funds. Options with increasing rewards, but increasing risks)
(You will officially use up, or at least commit, this money in the farmlands by the end of the month. This is your only window to make a decision regarding it)
-[] You already "paid" yourself this month. But you think you can grab a bit more. But only an amount that is barely noticeable, unless somepony really sifts through the numbers.

-[] Transfer a reasonable amount of bits for your own personal use. This will require you to "cook the books" a bit, though.

-[] Steal (that's right, steal) a considerable amount of bits. Although you might get found out If you don't cover your trail properly, or if somepony really tries to find out about it.

-[] Embezzle a very large amount of bits. You will have to dedicate more time to cover it up, though, and it will involve far greater and traceable risks. (Costs TWO actions)


You also have to deal with your soon-to-happen "retirement" from the Cult.
-[] Not having evidence that can point at you, when it comes to cult activity, is paramount. Steal the originals of your manuscripts, in the Bright Library. The thing is chock-full with your hoof-writing, and it is something you would rather not have there. (Due to the amount of copies the cult has of your manuscripts, it is impossible to "remove" them from the cult's knowledge. This is only an evidence-reducing effort).

-[] Lady Velvet Covers never was a high-ranking member of the Inner Circle, and anypony who believes that is too deep into Moth for their own safety. (Double down on distancing your name from the title of Loremaster, especially among the Cadre and the more knowledgeable cultists).

-[] What the hay are you saying? Lady Velvet Covers isn't even in the Cult. She was at most just a backer for the Wildhoof Club itself, together with the other well-to-do families of Ponyville. (Focus on completely erasing your connection with the Cult, especially among the lower ranking cultists at large).

-[] Try instead to increase your influence, especially over the Hintchasers. You will try to do this without associating "Velvet Covers" with "Loremaster", but running a masquerade in a Moth Cult can always go either way…

-[] Try instead to increase your influence, or the Loremaster's influence, over the Cult at large. You will try to do this without associating "Velvet Covers" with "Loremaster", but you can already tell how hard this will be just from thinking about it...

-[] Try instead to sow dissent over the cult at large. To make sure more ponies defect, or are scared into "permanently" lying low, if things ever get ugly. (This will be especially harder due to your previous efforts to make sure the Cult kept itself focused and calm, after the changeling purge)

-[] You heard from your Hintchasers that one pony on the expedition never returned. That might be a red herring, or that might be a goldmine of information. You can only think of one way to locate that pony thought. (This is a "Reflection of the Tapestry" ritual option. Cost 35 bits).


[] On what must be done
-[] Write a Manuscript for the Cult. You will make sure not to do it in your hoofwriting. (WRITE IN what Lore)


[] On the treasures that bits may buy (actions where you search for things to purchase)
-[] There are books that could be of use. You should start looking for them.
--[] In Ponyville, and its… great assortments of libraries? (no extra cost) (HEART, FORGE)
--[] In the great libraries of Canterlot… the ones that are open to public access, that is (20 bits in transportation) (applies "Royal Favor") (LANTERN, GRAIL, SECRET HISTORIES)
--[] In the many small bookshops that dot the side streets of Manehattan (35 bits in transportation) (MOTH, EDGE, KNOCK)
(Due to SECRET HISTORIES 3, now you have a better idea of what you are more likely to find in each city)

-[] The cult now has an appropriate place to meet, but you could still use a discrete location that is all your own. Scout for a suitable place, or other buildings that might be for sale.

-[] Although you are personally judicious about such habits, you are still a noble. Searching for "peculiar items" to "add to your collection" is certainly not out of place… right? (Search for an artifact to buy)

-[] You haven't forgotten about it, you just put it on hold until a more convenient time. (Purchases done here will arrive/be completed at the end of this turn.) (Does NOT cost an action)
--[] NO ARTIFACTS AVAILABLE


[] On furthering your influence
-[] In Ponyville
--[] You now have a better grasp of the merchants in Ponyville, having had several letters of introduction sent around in your name. But what would you like to do next?
---[] Meet a few of them, and ingrain them to your cause. (WRITE IN if you will try to win them as personally loyal to you, or if you will point them in the direction of the cult)
---[] They are bit handlers, and that means they are a source of income. "Borrow" a few bits from your family and do a few quick investments. Everything will be back to its place by the end of the month, and you will be a little richer for that. (Attempt to gain a few more bits on the side, using your family's fortune as a lever)
---[] They know somepony who knows somepony who knows somepony. Use that to your advantage. (Ask them to search for an artifact. Specift LORE and LEVEL, up to Level 3. It will be added to your available list, but will be more expensive than normal)
---[] Something else. WRITE IN.

--[] Ponyville's local guard is, according to Windy Flakes, slowly slipping into the Cult's pockets. Get a hoof in on that process. It wouldn't hurt anypony there to know they should also listen to you as well.

--[] A pony needs not to be a faithful of your cult in order to be useful, said pony needs only know what to report to whom, and when to keep one's mouth shut. Ponyville has an underworld, small as it might be, and their eyes and ears could be useful. Attempt to contact them.

--[] There is a house near the outskirts of town. One which very nearly got burned to the ground. You know its sole owner will not step hoof in it for a long while, but you surely can put it to use, right? Highly suspicious (Your first turn there will be spent "cleaning up" the most alarming things of the house. Further cleaning will surely be needed, but after this first once-over its suspicion level will lower)
-[] In Manehattan (all options cost 35 bits in transportation)

--[] Copper Secateur has been given the Cult branch in Manehattan. Maybe you should try to get on her better side?

--[] Copper Secateur has been given the Cult branch in Manehattan. But there is always a way to (secretly, of course) try to sway it into your own influence.

--[] Manehattan has a guard. Local guard, a constabulatory, police center, whatever they call it. Get to know them, that is always the first step.

--[] Manehattan most certainly has an underworld. Crime is much easier to commit in a place like that, you see. Go there and see what you make of it.
-[] In Canterlot

--[] Reach out to your family, at least the ones you go along well with.
---[] Reach out to your mother, as much as it might be… complicated. (costs 20 bits in transportation)
---[] Attempt to locate your older brother, Velvet Wings, as much as it might be difficult. (attempt to locate him, at first, via correspondence)
---[] Go there yourself and try to talk to your younger brother, Velvet Pride, although getting caught will probably be bad. (costs 20 bits in transportation, involves invading your family's own mansion)

--[] Reach out to other minor nobles of Canterlot.

--[] Reach out to other higher nobles of Canterlot, although that might be more complicated.


[] On aiding the cult
-[] You are the Loremaster! You are supposed to help your Master teach the faithful in the cult all manners of eldritch knowledge. Get to writing a Manifest on a Lore! [SPECIFY LORE] (Will produce a "book" to be added to the Bright Library, said book will be of the same level as your current level on the chosen Lore)

-[] Help Comet Feet
--[] Try to spend some time with it, plain and simply. No other way to get to know him.


-[] Help Starry Dancer
--[] She was sent to Manehattan, but the last time you saw her certainly left an impression on you. Reach out to her.Now that you know her a bit better, you can always just spend time with her. (Costs 35 bits in transportation. WRITE IN what you would like to do involving her.)

-[] Help Copper Secateur
--[] She is gone from Ponyville, and is currently working to further the cult's interests in Manehattan. Reach out to her. (Costs 35 bits in transportation. WRITE IN what you would like to do involving her.)

-[] Help Windy Flakes
--[] Try to get closer to him, with no real ulterior motives. Planting friendship in the present is, after all, the way to have fruits in the future.
--[] You know what he has been hearing. Nudge him in the right direction. (This is NOT a Regrettable Action, but will… encourage, Windy Flakes, in pursuing whatever it is that he's so interested in.)

-[] Actually, you just want to chat with somepony. (Write in who, if it's an Inner Circle member or if you want to get to know more about the Cult in general. Write in if there is a specific subject to talk about. Talking to ponies outside of Ponyville costs transportation.)


[] On planning an Expedition.
-[] "Beneath the Royal Castle"
--[] Scout out the place so you can have a better grasp of what lies ahead of you. (costs 20 bits in transportation) Scouted via ritual
--[] You know enough, and there is not much time. Gather your followers and head out. (Write in how many actions you will invest on this. An expedition will start at the end of this turn.)

-[] "Crepuscule Jailbreak" (This option is also listed in the "Fleeting Opportunities")
--[] Scout it with a ritual. (Costs 35 bits for ritual, write in where to cast)
--[] Send somepony to scout it. (Costs 35 bits in transportation)
--[] You know enough, and there is not much time. Gather your followers and head out. (Write in how many actions you will invest on this. An expedition will start at the end of this turn.)


[] On furthering your knowledge.
-[] The matters of [SPECIFY LORE] intrigues you, petition your cult's Master for a lesson (currently willing to teach all Lores up until level 5, gives a single scrap of Lore WITHOUT triggering a test)

-[] A boon? A gift? A trade? Petition your Master for something. (WRITE IN WHAT. She walks the Wake, so talking to her is now less complicated. She may, however, ask for something in return for a boon. She may also react in an entirely unexpected way

-[] There is something about this… thing, and you must learn what it is (pick two artifacts to learn from their Lore, and check it for hidden abilities).
--[] No artifacts available. (Unless if recently bought)

-[] It doesn't have to be just during a leisure weekend evening, you can fit a few minutes of reading even when walking between rooms if you really get into it! (Pick up to three books to attempt to learn a scrap of Lore. Consumes books).
--[] BOOK, HEART Level 1. "A small book that covers a particular kind of elegant dancing".
--[] BOOK, FORGE Level 1. "A small handbook on camping, explaining the basics of how to build a tent and start a small fire".
--[] BOOK FORGE Level 3. "A real guide to beginner's level blacksmithing. The bookstore owner almost seemed excited in having this reach your hoofs via your servants."
--[] BOOK FORGE Level 3. The book is simply titled 'Chemistry', and your servants reluctantly admitted that was the only word they understood in it. Of course you know they were being dramatic, but that also means that the contents of the book must be way, way beyond what they teach at schools."
--[] BOOK, KNOCK Level 2. "A fairly recent, and short, book about dream interpretation. You know it is recent because it was dedicated to Princess Luna's return".
--[] BOOK EDGE Level 1. "The title is self-explanatory: 'Four self-defense spells every unicorn should know'. You doubt they are anything more than different variations of concentrated telekinesis."
--[] BOOK LANTERN Level 6. "An ancient, and enormous, hardcover tome written in an unknown language. You are not even sure what its title is, if it even has one, but the symbol laid on its front was enough for you to understand what it is about. On its cover you can clearly see the icon of a Sun, Divided." (DECIPHERED, will grant +one Lantern Lore if studied, small risk of FASCINATION.)
--[] Some other book (select a book you have bought this turn)

-[] This thing is ancient, and its secrets were nearly lost. You will have to first understand it before you can begin to learn from it. (Decoding a book requires dedicated research, your progress being based on a study roll. Reaching at least 50% of the total progress will "reveal" the total amount needed.") No untraslated tomes available


[] On scaling the Mansus (Pick TWO options for every action spent)
-[] The Woods
--[] Wander around the Woods, and hear its many whispers.
--[] Visit the Dry Well, with its many scents.
--[] There are other places connected to the Woods, but that are not in the Mansus proper. Look for them. (Search for a new area)

-[] The Blank Door
--[] Explore the Blank Plains, the first afterlife of ponykind.
--[] Visit the Lodge of the Sage Pony. You may not be able to talk to Baldomare, but you surely can listen very well.
--[] Visit the Garden of Mirrors, where the Mares attend the glassy flowers
--[] Explore what lies beyond the Garden of Mirrors, behind that pale veil of fog Requires a Winter Sacrament
--[] Reach for The Tower, at the impossible edge of the Blank Plains, and meditate on what you are lacking. (Gain one scrap of Secret Histories Lore) This option will not net you any gain.

-[] The Shattered Stairways
--[] There are other markings to be followed within this maddening labyrinth of stairs. Follow them. (Search for a new area)
--[] Reach for the Valley of Keys, where the snakemare of the Mansus toils for her freedom
--[] Seek audience with the Wolf-Divided (you will be given a useful gift. Gifts will always be increasingly more precious and useful. There is no risk of receiving any maluses or wounds) [This is a Regrettable Action]

-[] The Only Way Up
--[] Brave the Ruined Church (This is a Mansus Expedition, with all its dangers and implications)

--[] Explore what lies beyond the Ruined Church Requires clearing the Ruined Church at least once


[] On more personal matters
-[] Of course you love your family very much, but you could always spend a bit more time with them.
--[] Just another pleasant day that you will spend with them. Perfect for cooling your head off.
--[] WRITE IN (other ways to spend time with your family, or anything else)

-[] Bits are the engine of Equestria! You have been working your hooves off for years now, so it won't be seen as scandalous if you write a letter to your father requesting an increase in your share of the family's grants… right?

-[] You do know "your place" in the family, but bits are still important. A letter asking for a one-time gift will surely be better received than one asking for a permanent "raise", right?

-[] You really shouldn't, but needs must. Every single ledger from the farms east of Ponyville pass through you, it would be a simple matter to have some "administrative mistakes" make some bits disappear from the coffers and appear in your pockets.
--[] Have a servant do it, having an actual scapegoat is ideal if things go wrong.
--[] Do it yourself, it's better this way.
--[] Wait, right, the Wildhoof Club. Get in touch with Windy Flakes, and see how serious he was when he mentioned the whole "laundering bits" thing.

-[] Go into town and try to meet somepony interesting.

-[] Sit down and work on a letter. Reach out to nobles who do not live in Canterlot. They, much like yourself, might not be deeply entangled on the webs of politics that surround the capital, but that just means they can also act with more freedom, right?

-[] Much to your own satisfaction, you now have a personal life outside of your maids, immediate family and business related meetings. You could choose to spend some time with… (SPECIFY if it will be "a social call" or "a step forward to converting said pony". SPECIFY if "you are willing to spend bits on this", for that little extra leverage)
--[] Teach Rarity yourself, and have her turn into an Disciple
--[] Teach Jade Whistle yourself, and have her turn into a Seeker Insufficient personal levels
--[] Twilight Sparkle, who leads the bearers of the Elements of Harmony
--[] Cheerilee, your daughter's schoolteacher
--[] Mayor Mare, the de-facto ruler of Ponyville
--[] Filthy Rich, a well-to-do and wealthy bussinespony
--[] Fluttershy, the recluse mare who lives on the outskirts of Ponyville
--[] Applejack, daughter of the Apple Clan and older sister to your daughter's friend
--[] WRITE IN (arrange to take your daughter to meet some of your younger acquaintances, or plan something else entirely)


[] On invoking the Lores (see RITUALS for more information, as well as CD and cost. SPECIFY if you will offer SACRIFICE)
The White Room, and the cult's cupboards:
-Nothing

Your own reagents, and other possible sacrifices:
-All of your Artifacts
-HEART, level 1 reagent
-LANTERN, level 1 reagent ("Pulverized unicorn horn (Twilight Sparkle)")
-1x Wrong Key (KNOCK reagent, level 3)


-[] It's actually a lot simpler than it sounds, now that you know what you are doing (produce a reagent, write in which Lore/combination of Lores. Cannot produce a reagent with a Lore level superior to your own.) (Producing a single reagent is a FREE ACTION, producing 3 costs 1 action, 5 costs 2 actions, so on.)
--[] Level 1 reagent (5 bits)
--[] Level 2 reagent (20 bits)
--[] Level 3 reagent (45 bits)

-[] It's grim work, but needs must.
--[] Acquire a dead body from the local cemetery.
--[] Acquire a live pony for the White Room.

-[] "The proper things, in the proper manner, in the proper order. God help us all." (Perform a Ritual)
--[] "The Attention of the Laws" (specify Aspect)
--[] "The Rite of Childhood's End"
--[] "The Forge's Redemption"
--[] "The Incision of the Heart"
--[] "The Path Through Nightmares" (specify target)
--[] "The End is Beautiful" (specify target)
--[] "The calling of Influence" (specify Aspect)
--[] "The Reflection of the Tapestry" (specify subject)
--[] Invoke a Risen (SPECIFY dead body used as source. ONE Risen is a FREE ACTION)
--[] Invoke a Mare-in-the-Light
--[] Invoke Baldomare Unavailable until the beginning of Turn 18
--[] Invoke the Daugher-of-Axes Already summoned

--[] To be performed at your cult's gathering place, where it is discreet. But the cult will know of your actions.
--[] To be performed at your own home, where the cult will not know of your actions, but you probably will be discovered or leave traces of it. (Disallows the use of the cult's Cadre and possessions)
--[] To be performed in Rarity's boutique (only up to Two-Circle rituals)
--[] To be performed on another location (you do not yet know or own any such location)


[] Something else? (WRITE IN. Anything, but I will have to consider it, and it might make the voting period a bit longer)





A cautionary note. Running around screaming rebellion works as the "spark" that starts the flame. It has no effect if you don't first put fuel next to it. Velvet's first attempts at anything will first be the cautious scouting and prodding, so do NOT see these actions as "Pick this to guarantee all Hintchasers are undyingly loyal to you".

Remember that write-ins for anything may be suggested. I'll do my best to answer if they are reasonable in a timely manner.

There will be at least 48 hours of voting. Let's take it slow and steady and observe a TWENTY FOUR HOUR MORATORIUM before voting.

And this is probably chock-full of small details that need to be fixed, so let me know if there's anything weird or inconsistent here!
 
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If we are rescuing Twilight and ditching the cult this turn we should probably fully focus on destroying as much evidence of our existence as possible.

This will probably be one of the last chances we get to act with impunity within the cult so we should probably hyper focus on that.

Also wrong keys for the family of course
 
Alright, here are my suggestions:

Must do:
  • Have Jade summon windigoes. Can't afford her to be suspected just yet. Who knows, if worst comes to worst, we could turn them on the Cult.
  • Dedicate our time to Soft Sweeps
  • Rescue Twilight Sparkle
  • Destroy evidence connecting us to the Loremaster or the Cult
Nice to do:
  • Teach Selene
  • Teach our family the Lores
  • Deal with Dull Glass
  • Go beyond the foggy mirror with the DoA
  • Explore the remaining lower Mansus locations, such as the places beyond the Woods, the Dry Well, or the Garden of Mirrors
  • Embezzle a bit more funds, though I don't think we shouldn't overdo it
  • Deal with Comet Feet
  • Find our own secret base of operations
  • Get in touch with the Manehattan authorities or its underworld
  • Get in touch with the other nobles.
I personally think we should do additional Manehattan actions and deal with Comet Feet. I also think we should clear out the lower Mansus locations just to get them over with. We don't quite need a secret base of operations just yet, we can save that for next turn.
 
Draft plan idea

[] Trusting Jade and saying no to death and taxes

Rarity
-[] Focus on her work. She has a contract with high-end merchants and a noble family, after all. (DEFAULT PICK) (She will still work on her designs if this is not picked, but there will be a chance for this month to be a "failure" by her reckoning)

Jade
-[] Jade Whistle thinks she saw something in Selene, and would like to investigate that further. (Research "A Memory of Light") [NEW OPTION]

DOA

-[] Lead an Expedition. (Select her as the leader of an Expedition in which you will not take part, plan the other details of the expedition accordingly. You will still have to fund the Expedition yourself)
--[] Pass her leash to Jade then have Jade send her on the "Crepuscule Jailbreak"

Selene
-[] There is something that she must learn now… for everypony's sake. (Teach Selene the final lesson of WINTER)

Hintseekers
-[] "Find me corpses or become corpses for your failure."
--[] Send your little minions to bring you what you need to create Risen

Servants
-[] There are books that could be of use. You should start looking for them.
--[] In the many small bookshops that dot the side streets of Manehattan (35 bits in transportation) (MOTH, EDGE, KNOCK)

(Conditional based on the Hintseekers being successful)
Free Risen creation of a Flourishing Risen
Flourishing Risen
-[] Act as your emissary. (Pick an EXTRA action from your own pool, Risen will perform it to the best of its abilities, ALONE, and report to you later)
-[] Steal (that's right, steal) a considerable amount of bits. Although you might get found out If you don't cover your trail properly, or if somepony really tries to find out about it.

[] No more running, no more hesitation. If you don't do this, somepony else will, and that thought sometimes terrifies you.
-[] The Only Way Up
--[] Attempt to explore "The Ruined Church" (This is a Mansus Expedition, with all its dangers and implications)

-[] "The proper things, in the proper manner, in the proper order. God help us all." (Perform a Ritual)
--[] "The calling of Influence" (Grail)
---[] With a Changeling sacrifice (Windy is calling dibs)
---[] Our free regent creation of a level 3 grail regent

-[] The matters of [Grail] intrigues you, petition your cult's Master for a lesson (currently willing to teach all Lores up until level 5, gives a single scrap of Lore WITHOUT triggering a test)

-[] The matters of [Grail] intrigues you, petition your cult's Master for a lesson (currently willing to teach all Lores up until level 5, gives a single scrap of Lore WITHOUT triggering a test)

[] A fleeting opportunity (rumor mills spin, opportunities come and go. These actions might never be available again)
-[] Dedicate time to Soft Sweeps. You do not take your loved ones for granted, and you do not think of their suffering lightly. Soft Sweeps needs help, so there you will be. (NOT taking this action will incur in a "Stressed" malus for all your other actions this turn)
-[] Take Fluttershy with you, of course, and have her be by your side the moment you find Comet. Making her trust you enough to help her was no small feat, so you would be remiss if you didn't follow through with your promise. (Fluttershy will appreciate this, but you have no idea how Comet Feet will react)
-[] Transfer a reasonable amount of bits for your own personal use. This will require you to "cook the books" a bit, though.
--[] To be done conditionally if we get a level 4 grail influence if a level 3 grail influence is gained instead petition the Master for another lesson about Grail.

Notes:

Basically the Jade leaves the cult before us plan. With the added bonus of having our minions bring us dead bodies so we can send our necromancy born zombies to commit tax evasion for us.

Because the fundamental rule of Death and Taxes deserves to be crushed under our hooves.
 
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Remember that write-ins for anything may be suggested. I'll do my best to answer if they are reasonable in a timely manner.

@BirdBodhisattva

Just to be clear we can totally send a Flourishing Risen as our emissary for the fleeting opportunity of stealing bits?

And could we do it in such a way to combo with us cooking the books? i.e. the Flourishing Risen steals a bunch of bits blatantly and we then cook the books to say it stole more then it did so we can gift ourselves the difference.

Just wanted to double check to see if its allowed.
 
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We must not forget to start doing things for personal sacraments too. We would like to start investigating ourselfs for the Secret history one or maybe start looking for more friends for invitations.
 
@Shaper47

Aigh, one thing at a time.

First, there are no longer any changelings available to be used by the cult. You used two, and the third one is already separated for another (Windy's) use. And I don't think(?) you would be interested in making a problem out of that and contest him on "dibs" for the available sacrifice.

Second, correct me if I'm wrong but I don't think I see a servant option on your plan? You have a Hintchaser and a Servant option, on top of your six actions and confidantes.

Third, embezzlement is a pure Stewardship roll, so a Grail Influence wouldn't be of any use. No need to make a conditional based on that, and knowing that might change your plans as a whole.

Fourth, I don't... exactly understand what you have in mind? More because having a zombie literally steal money from your house would... be something extremely attention-catching? Kindly explain to me the rationale behind that, but I don't see that working in principle. Embezzling is, basically, furtively taking money and pretending it was spent on something else. But making up a whole zombie-heist, just so you can claim that the zombie stole more than he actually did? That will call attention to your home when you hope to literally blend in with your surroundings.

Fifth, could you kindly explain why you'd give DoA's leash to Jade? I get it that in your plan DoA goes alone to rescue Twilight, and that's perfectly fine. But what difference would that make?
Fore the record, passing the bindings of a summon isn't really something you can detect, so DoA having another master/summoner when she goes to break Twilight out wouldn't really be detectable. And in fact, you actually hope DoA does that entirely without being seen so I don't really get what that detail might benefit you. That goes doubly so with your suggestion of "Jade leaving the cult before you do".

I hope this helps a little in regards to some of your questions. But kindly enlighten me more of what you have in mind, then?
 
Ok, so necessary expenses:
Expedition: 70 bits (two members)
Forge Redeption: 20 bits (healing Twilight)
Refecltion of Tapestry (to find Twilight): 35 bits.
Total: 125
+Level 3 Reagent 45 bits
Total: 170 bits

Necessary and priority actions:
Soft Sweeps (to avoid the Stressed malus)
Expedition
Space reserved for healing Twilight
Reflection of the Tapestry to find Twilight.
Comet Feet (fleeting opportunity)

Probably a good idea:
Cleaning Jades house for Ritual @BirdBodhisattva woul one action be enough to use it for a ritual this turn?

Hintchasers: Bring a body to make a risen (so that it can steal the manuscrips as it has higher moth than them and give us an extra action next turn)
Risen: Steal Manuscripts
Rarity: Her job?
Jade: Selene?
Selene: Winter
DoA: Wrong keys? I was half tempted to ask her to accompany us, but I can't really see how she would help with most. Since she refuses to help on non Knock rituals, that would be Soft Sweeps, Comet and cleaning house. She could act as emissary for an extra action...

Free actions:
Make Risen
Make a reagent for forge's redemption
Explore Mansus (the woods? Grail expedition seems a bit dangerous for this turn)
Steppes: OOC: Can he help in some way for when we eventually move to Manehattan?

Note: We are likely leaving Ponyville next turn rather than this one and any actions that undermines the cult by planting discent is likely to take two turns at least. Probably last chance to sway ponies.
 
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-[] "Crepuscule Jailbreak" (This option is also listed in the "Fleeting Opportunities")
--[] Scout it with a ritual. (Costs 35 bits for ritual, write in where to cast)
--[] Send somepony to scout it. (Costs 35 bits in transportation)
--[] You know enough, and there is not much time. Gather your followers and head out. (Write in how many actions you will invest on this. An expedition will start at the end of this turn.)
What's the base cost of this expedition?
 
As long as twilight is rescued and no windigos are summoned or books written, I'll vote for it.
 
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Expedition: 70 bits (two members)
I'm assuming this is Velvet and DoA, for the record.

Space reserved for healing Twilight
A reminder that you don't know for sure if you will be able to do this. But don't worry, your action won't be lost if it turns out Twilight isn't ritual-compliant

Cleaning Jades house for Ritual @BirdBodhisattva woul one action be enough to use it for a ritual this turn?
Let's go with "yes". One action is enough to make it ritual-worthy. But not for anything else (safe house, etc)

What's the base cost of this expedition?
6 bits. So you need 30 bits/pony IF you do a scouting action first, and 60bits/pony if you dont do a scouting action first.
Not scouting also means that all ponies involved have to use an action (and that Velvet, if she leads, has to use two actions). While scouting first means that only the leader uses an action, and everypony else goes for free action-wise.
(EDIT: and just because I think this is a bit confusing of me. A reminder. This expedition requires two actions if you don't scout it first, because you don't know where Twi is stashed. That's why there are options to scout it out first. And if you do scout, turn requirements decrease to 1, and you get all the perks of a "short expedition", in the sense that accompanying confidantes can go with you AND have time to do their own actions.)
 
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@Shaper47

snip

I hope this helps a little in regards to some of your questions. But kindly enlighten me more of what you have in mind, then?

Alright,

First - good to know, you might want to update the Windhoof Club theadmark because it says we have three Changeling prisoner.

-Changeling prisoner (x3)

I was kinda under the impression that the cult had been productive and picked up more ritual materials.

Second - It's a draft plan and I didn't really have a good idea of what to send servants on and so was waiting for some discussion and ideas from other voters.

Third - Oh, the conditional was just because I wanted to get to Grail 4 this turn for the reroll. For socials and The Ruined Church.

Fourth - The entire town just had a whole bunch of burglary (houses broken into) followed by missing people, so the idea was that it is both not too unexpected (stuff similar to it happening) and would draw attention away from us as a suspect. If we're a victim we can't possibly be to blame right? That kinda plot.

Fifth - Under the impression that the Master will order/cast themselves rituals to find out who broke Twilight out and then having such ritual(s) run into DoA's defences and then be suspicious, or in the case of evidence being left behind. Being able to say without lying that Velvet gave the leash to DoA to Jade means that if the Master finds some evidence that the DoA was the one (either from it being left behind or recognising the type of ritual defences) the Master won't blame us but Jade.

In general Jade has a lot less good will then us and is happy to hide in our basement, so the idea is kinda to just hand her a wrong key and put her in the basement in the trigger event of the Master finding things really sus about her.

Edit.

Just adding in that Twilight popping up is probably going to be used as an excuse to why we're not focusing real hard on those cult duties of ours.
 
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My proposed plan:

Jade - Scry Twilight in our house
Hintchasers - Steal our manuscripts from the Cult and destroy them
Rarity - Focus on job
DoA - Make Wrong Keys
Velvet:
- Create level 3 reagents for SH and Grail for the two rituals
- Call a Grail Influence (using Cult resources)
- Confront Comet Feet with Fluttershy (doing favors for Element Bearers is good juju, and I suspect it will be more effective)
- Rescue Twilight
- Spend time with Soft Sweeps
- Disassociate from the Cult, focus on outer members

Justifications:
Jade is not as good at scrying as we are, but it frees up one of our actions
As has been suggested multiple times, the Hintchasers could be sent on a quest to destroy our original manuscripts, which is really a very Mothy thing to do if you think about it
Rarity could do more disassociation, but I'd really rather not ask that of her, and with a Grail Influence we should be pretty okay at it ourselves (as Bird has indicated we can do)

DoA has a few options. She could lead the expedition in our place, but we should probably go for the diverse bonuses. She could take the Hintchaser action to steal our manuscripts, which will be more reliable. She could give us a Knock Influence, for whatever that will be worth. But probably she should create Wrong Keys, which are our ablative protection against hostile rituals and summons.

As for Velvet's actions, having a Grail Influence will be a big help for all the high-stakes social actions we're taking, both this turn and next. Having level 3 reagents for the rituals will make them much better - it's 1.5 success levels for scrying, and ensures at least a level 2 Grail Influence (and probably a Level 3). Comet Feet and Twilight go without saying, except that as mentioned above I think we shouldn't sideline Fluttershy. I'm not really set on the last two options, but they'll probably make good use of the Grail Influence.
 
Fifth - Under the impression that the Master will order or commit rituals to find out who broke Twilight out and then having such ritual(s) run into DoA's defences and then be suspicious, or in the case of evidence being left behind. Being able to say without lying that Velvet gave the leash to DoA to Jade means that if the Master finds some evidence that the DoA was the one (either from it being left behind or recognising the ritual defences) the Master won't blame us but Jade.

In general Jade has a lot less good will then us and is happy to hide in our basement, so the idea is kinda to just hand her a wrong key and put her in the basement in the trigger event of the Master finding things really sus about her.
Ah, that is a bit more understandable.

I'd just cautiously warn you that this relies on the Master reacting in the way you predicted. That doesn't happen often.

Fourth - The entire town just had a whole bunch of burglary (houses broken into) followed by missing people, so the idea was that it is both not too unexpected (stuff similar to it happening) and would draw attention away from us as a suspect. If we're a victim we can't possibly be to blame right? That kinda plot.
Understandable... But a bit too convoluted. I'd rather this plot not be pursued because, simply put, there are too many holes that can be poked into it.
Such as
-Ponyville was convinced that the breaking in and missing people was the monster's attack on them. So trying to claim that they are attacking Ponyville again might cause a much greater freakout than you would want to.
-Dull Glass would want to get involved. And Shining is coming over by the end of the week expressly to hunt changelings around Ponyville. And while YOU know there are no changelings around, creating (false) evidence that they exist will be another variable in an already messy situation.
-This will basically call too much suspicion to you (how did they know you had just received so much money? Why MONEY this time, when they only attacked ponies in all of Equestria? Why now, and not during the entire preceding month since they attacked?) when you want to stay out of everypony's radar
-And other thing I probably can't think of right now.

First - good to know, you might want to update the Windhoof Club theadmark because it says we have three Changeling prisoner.
Ah, thank you. Too many redundant information on different threadmarks. I always forget which ones I need to update.
 
You have received a letter from your father, which contained a very peculiar mixture of admonishing critique and uncaring dismissal.
-You have (correctly) concluded that you are no longer under a "travel ban" (you may now exit Ponyville without fear of reproach).
-A very large sum of bits was also transported to the estate. Those resources are meant, you know from the letter, to be invested on the farmlands.
-Considering you have heard from Princess Cadance about the abolishment of nobility, and how that isn't common knowledge yet, you can only imagine what your father is planning.

...well, some bits "falling off a carriage" are to be expected, right? :whistle:

But seriously, we might actually need to take some if we want to accomplish everything (expedition, rituals...).

You have a lot of things to worry about, in the near future, so you don't really care about your smaller problems right now.
-There was no mention of anything for you, from that very large pile of bits that was escorted to your estate. But, again, you don't care. (You have paid yourself 180 bits this month. This will have no negative consequence towards you.)
-You will dedicate the very minimum amount of time to administering the farm. But only because you truly believe you owe it to the hundreds of ponies who work for you. A non-inconsiderate part of Ponyville's economy and livelihood depends on it, after all. (You will have six action point this turn. Seven because of your choice, turned into six due to DoA's summoning)
And hey, if we were to pay ourselves a second wage, what could he even do about it?

On the scales of a massive farm operation, a few hundred bits are nothing, and if we actually become head of the lunar bureau complaining about a few hundred bits would just make him look petty. I suppose he COULD try to pressure us due to that, but... honestly, it would just look ridiculous.

You have way, way, way more things to do than you have time. Especially given how you actually have very real deadlines to be wary of.
-Captain Shining Armor will come to Ponyville in a few week's time. You would really like to rescue Twilight Sparkle before that.
-You will, according to Princess Cadance, be offered a job at the end of this month.
-You still want to make more progress on your own safety, for your inevitable break with the cult.
-As well as several Fleeting Opportunities
-You will basically have to decide what you want to prioritize.
Breaking news: Water is wet! More news at 11!

Very soon you will lose access to the Cult's infrastructure. One problem in particular that you will face is that of ritual-casting. Ritual circles require space, the larger and more complex they become, and their reagents and particularities might leave traces. Your current options and ideas, regarding that, are:
-You don't really have a problem when it comes to one-circle rituals. A shame you know so few of them.
-You think you can cast two-circle rituals in Rarity's home, on the large bottom floor where she has her boutique. But doing so will certainly interrupt and hinder her own work for the month.
-You think Jade Whistle's house, the larger living room, can accommodate a two-circle ritual. But you will have to clean the place up, first.
-Your own estate can accommodate ritual circles of any size. Your own house for one or two-circle rituals, and a larger farm barn for a three-circle rituals. Casting those rituals on your home, however, will cause the highest amount of suspicion and talk among your serfs, especially if you don't clean up properly after.

We definitely need to clean Jade's house for the lvl 2 rituals. lvl 3 ones will be a problem though, if not an urgent one.

And finally:
-Your Influence of "An Awareness of Appetite" has faded away.
-Rarity will be at risk of taking a blow on her professional life, if she does not dedicate herself to it this month.


[AN: And I have no idea where to add this in particular, but here it is. In short, and in an unusual roll of the dice, the problem of your connection with Starry Dancer took care of itself. Velvet decided to ignore it, it worked, and options regarding that will be quietly removed.]

well, Bummer about Rarity, but we knew that. Can we ameliorate the problem by having hintchasers or servants help with her work while also having her do something else? Something of a compromise "still roll for potential problems, but you have better chances"? Same for levelling her up.

Starry... well, that's convenient. a tiny bit of luck.

Now to deal with the remaining hundred problems!

This turn's available bits: 295 (minus items you decided to buy)

Monthly revenue: 120 bits/month(?) (although this month you have "given yourself" 180 bits)
Can we just take more if we need more?




Jade: we have to decide: if we DON'T summon the Windigos, this is likely to cause a trigger event by the end of this turn.

Potentially same for not making the manifests.

We could also have her research Selene, I suppose.

DoA/Velvet Axe (...shame Hissy Fit didn't win though): knock influence is an option. Wrong Keys is another.


And of course we could have any of our Confidants help with our own actions, or do them for us. Depending on the action list we might need them to.

Selene (MOTH 3; WINTER 2; EDGE 2; KNOCK 2):

As an alicorn, Selene has TWO actions.

-[X] Go play. (Selene will live a normal and happy life. This option costs one of her actions, it will always be picked, and there is nothing you can do to stop it.)
-[-] "And this feeling of wrongness shall be with her, until the day she wakes." (There is nothing more you can teach her about MOTH)
-[] There is something that she must learn now… for everypony's sake. (Teach Selene the final lesson of WINTER)
-[] She cannot shy away anymore. Not from this. (Teach Selene the final lesson of EDGE)
-[] She learned of the key. She learned of the lock. Now, she must learn about opening. (Teach Selene the final lesson of KNOCK)

mh...

Moth had her realize she's in the wrong body.

I don't remember if it was already mentioned, but I think it's now obvious WHY Knock should be after Winter. I think it will have her confront a worm directly, either seeing beyond a door or dreaming of her old encounter.

in any case, It's obviously Winter. we even have the lvl 4 already, and Knock can be next turn.

We just need an edge scrap for turn 17 at the latest.

[] Before this month starts, you will perform a ritual to draw the attention of [SPECIFY LORE] (This is a free action to summon "The Attention of the Laws")
Grail. Definitely Grail. We'll need all the grail we can get with Twilight, or possibly Comet.



Mansus: we're done with the Blank Plains until we get SH and/or Winter Sacrament.

I'd give a shot to the Red Church if we can afford it.

Sacraments: We probably can't afford them now, but obviously the most urgent one is SH.

...oh my f... that's a LOT of fleeting moment actions!

...I'll get back to it after everything else.





Books: We still have exactly 3 books to read: 2 forge 3 ones and 1 lantern 6 one (that only has a single scrap left to give).

If possible, I'd want to read them. It would give us Lantern 4, which could come in handy during the exploration, and puts forge in reach of a lvl 4, with just one more scrap left to reach it.

The progress on Forge and Lantern for the cult, even if it's NOT a lvl 3, could also be enough to gain us another month too.

Mansus again: ...part of me wants to visit Baldomare. I also, as mentioned before, REALLY want to visit the Ruined Church, because we shouldn't stop, and we're likely to summon influences this turn for expeditions and actions, so we might as well try while we're empowered.

We can "easily" get both a knock and grail influence, for example.

-[] Much to your own satisfaction, you now have a personal life outside of your maids, immediate family and business related meetings. You could choose to spend some time with… (SPECIFY if it will be "a social call" or "a step forward to converting said pony". SPECIFY if "you are willing to spend bits on this", for that little extra leverage)
--[] Teach Rarity yourself, and have her turn into an Disciple
--[] Teach Jade Whistle yourself, and have her turn into a Seeker Insufficient personal levels
of notice: if we read the books, we can also level up Jade (and/or Rarity).

Of course, we might not have the actions for it, but it's something to be considered.



Old Ways: Reagents for rituals, the rituals themselves (grail influence especially), We sadly can't summon a Mare in The Light because we have nowhere to do that.





...ok, let's see the fleeting moment actions now.


-[] Dedicate time to Soft Sweeps. You do not take your loved ones for granted, and you do not think of their suffering lightly. Soft Sweeps needs help, so there you will be. (NOT taking this action will incur in a "Stressed" malus for all your other actions this turn)

-[] Teach your family the Lores. This will take time, but you consider it to be utterly important. For their safety, if nothing else. So, you better start sooner rather than later. (You will dedicate yourself to teach Stormchaser and Silky. You will also cover Soft Sweeps if you ALSO pick the action to spend time with Soft.)

...such a good start :(


I don't remember what "stressed" does, but even a -10 would be problematic right now. Also we adopted her (basically), so it's really our duty.

I'm not sure about teaching them the lores right now though.

Then again, if we want to have a chance of convincing Stormchaser to let us proceed with the ritual we HAVE to start teaching him. It's not guaranteed to be enough, but it's at the very least the bare minimum required.

You can think of several ways you can go talk to Comet Feet. The problem is that you don't know how he will be, as soon as his Influence fades, so the timing of when you bring Fluttershy into the conversation (if at all) will be important.
(These actions are all mutually exclusive).
-[] Take Fluttershy with you, of course, and have her be by your side the moment you find Comet. Making her trust you enough to help her was no small feat, so you would be remiss if you didn't follow through with your promise. (Fluttershy will appreciate this, but you have no idea how Comet Feet will react)
-[] Take Fluttershy with you, but keep her in reserve. Out of sight, and perhaps not even within earshot. You will have her as a fallback plan, if things go wrong, or you will take Comet Feet to her, if things go right. But since it could go either way, you'd rather have the mare at a safe distance at first. Even if it means her not participating in the conversation. (Fluttershy will not appreciate this, and you have no idea how Comet Feet will react)
-[] Don't take Fluttershy with you. Comet Feet might be unstable, and bringing the mare over might cause whatever relationship they have to simply dissolve on the spot. Plus, the whole situation might be dangerous to begin with. Plus, come on, hoping Fluttershy will help you on a conversation? (Fluttershy will definitely not appreciate this, but only if she finds out. You have no idea how Comet Feet will react.)

...I think we have no choice but taking the risk and going with option 1, or at the very worst 2.

Option 3 is not really an option at this point.

And, again, we need lots of Grail

Captain Shining Armor will arrive near the end of the month. You will plan to be done before that.
-[] Go save Twilight. What are you waiting for? (This is the "Crepuscule Jailbreak" Expedition option, placed here for your convenience)

-[] If you plan on going to Manehattan to do something dangerous, you really should stack the deck in your favor. And you know just the Ritual to help you with that. (Perform the "Reflection of the Tapestry" ritual for the "Crepuscule Jailbreak" expedition. Costs 35 bits)
--[] To be performed in your own estate, where you might leave traces for somepony to find.
--[] To be performed in the Cult, although you will NOT ask for help of the Cadre, and that might turn some heads.
--[] To be performed in Jade Whistle's old house, where you can fit a Two-Circle Ritual in the largest room (Requires cleanup first)
--[] To be performed in Rarity's boutique. It will take up a lot of space on the ground floor, thought, and will definitely impact her work.
--[] Somewhere else…? (WRITE IN) (You have no convenient places to perform rituals outside the Wildhoof Club, that QM knows of)

-[] If you plan on going to Manehattan to do something dangerous, it would be best to get a lay of the land first. Go there yourself, or send somepony, to scout it out. (Physically send somepony to Manehattan to look for Twilight. Costs 35 bits in transportation)

Our home is not an option. Rarity is not an option.

If we're going to do it ourselves, and NOT have Jade do this, we should do it in her house. Which means we'll need to clean it up.

We should have done it long before, either in person or with an Risen. well, we don't get to delay any longer.

It's either Jade's house, or we risk it in ours.

and with the ritual, we don't really need to scout in person.

A literal cartload of bits was delivered to your estate. An obvious and interested infusion of capital from your father, which may or may not have to do with the recent decisions of the Crown. Regardless, money is money, and there is always something you can do to make a few more of those bits end in your own purse. (Embezzle funds. Options with increasing rewards, but increasing risks)
(You will officially use up, or at least commit, this money in the farmlands by the end of the month. This is your only window to make a decision regarding it)
-[] You already "paid" yourself this month. But you think you can grab a bit more. But only an amount that is barely noticeable, unless somepony really sifts through the numbers.

-[] Transfer a reasonable amount of bits for your own personal use. This will require you to "cook the books" a bit, though.

-[] Steal (that's right, steal) a considerable amount of bits. Although you might get found out If you don't cover your trail properly, or if somepony really tries to find out about it.

-[] Embezzle a very large amount of bits. You will have to dedicate more time to cover it up, though, and it will involve far greater and traceable risks. (Costs TWO actions)

I think we could afford the "transfer a reasonable amount of bits". Even if noticed it would barely even turn anyone's heads.

We COULD likely afford to steal them though. Would any specific Lore help with "covering our trails"?

You also have to deal with your soon-to-happen "retirement" from the Cult.
-[] Not having evidence that can point at you, when it comes to cult activity, is paramount. Steal the originals of your manuscripts, in the Bright Library. The thing is chock-full with your hoof-writing, and it is something you would rather not have there. (Due to the amount of copies the cult has of your manuscripts, it is impossible to "remove" them from the cult's knowledge. This is only an evidence-reducing effort).
A "simple" hintchaser action, really. DoA would be even better for it, but she has more important things to do.

-[] Lady Velvet Covers never was a high-ranking member of the Inner Circle, and anypony who believes that is too deep into Moth for their own safety. (Double down on distancing your name from the title of Loremaster, especially among the Cadre and the more knowledgeable cultists).

-[] What the hay are you saying? Lady Velvet Covers isn't even in the Cult. She was at most just a backer for the Wildhoof Club itself, together with the other well-to-do families of Ponyville. (Focus on completely erasing your connection with the Cult, especially among the lower ranking cultists at large).

-[] Try instead to increase your influence, especially over the Hintchasers. You will try to do this without associating "Velvet Covers" with "Loremaster", but running a masquerade in a Moth Cult can always go either way…

-[] Try instead to increase your influence, or the Loremaster's influence, over the Cult at large. You will try to do this without associating "Velvet Covers" with "Loremaster", but you can already tell how hard this will be just from thinking about it...

-[] Try instead to sow dissent over the cult at large. To make sure more ponies defect, or are scared into "permanently" lying low, if things ever get ugly. (This will be especially harder due to your previous efforts to make sure the Cult kept itself focused and calm, after the changeling purge)

-[] You heard from your Hintchasers that one pony on the expedition never returned. That might be a red herring, or that might be a goldmine of information. You can only think of one way to locate that pony thought. (This is a "Reflection of the Tapestry" ritual option. Cost 35 bits).

Searching for... I think she's named Flower Serenade?

That could potentially give us more informations, and a way to actually encourage ponies to leave the cult, if that's the way we want to proceed.

I think we could get the hintchasers on our side, playing it as the Loremaster rebelling and forming their own cult.

We could, quite literally, make our own side-cult only composed of the Hintchaser, in theory. And then we could potentially slowly recruit them into the Lunar Burea, to get agents unquestionably loyal to US over everyone else.

Something to consider.







...well, plan making will NOT be easy.






actions I think we should take, in no particular order

1)Steal manuscripts (possibly hintchasers?)

2)Grail influence

3)Knock influence

*) Red Church (free mansus action)

4)Expedition

5)Tapestry for expedition

6)clean house (to make ritual in)

7)soft sweeeps

8)Teach family

9) Books (might also work as an excuse for manuscripts, as in "we'll get TWO level 3s next turn, this is groundwork!)

10) and 11) Teach Rarity and/or Jade

12) Comet Talk

13)... should we try again with Windy? I think this is our last chance to find a way OTHER than killing him or having him go mad.

14)Influence on hintchasers

15)Another mansus action for the two woods places, or another Stairway place.

16) get more money/steal

...and I'm probably forgetting more.


...we really don't have enough actions.





On a secondary note, let's see our budget:


1)30 bits per person for the expedition (at least 60, possibly 90 if we go Velvet+ Rarity+DoA. If we want to persuade Twilight, having Rarity there would likely help).

2)35 for tapestry ritual (on twilight).

3)35 for tapestry ritual (on flower serenade, if we want to do it).

4) 5/20/45 bits for a reagent (lvl 1/2/3)

5)Calling of Influence (Grail): 30 bits.




I think we need 30 (influence) + 45 (grail reagent) + 35 (tapestry for finding twilight) + 60 or 90 (expedition).

AT LEAST.

that's... between 170 and 200 bits.


...uh, we ACTUALLY have enough!
 
Understandable... But a bit too convoluted. I'd rather this plot not be pursued because, simply put, there are too many holes that can be poked into it.

Well as Moths we are kinda supposed to be making absolutely too convoluted plans.

-Ponyville was convinced that the breaking in and missing people was the monster's attack on them. So trying to claim that they are attacking Ponyville again might cause a much greater freakout than you would want to.
-Dull Glass would want to get involved. And Shining is coming over by the end of the week expressly to hunt changelings around Ponyville. And while YOU know there are no changelings around, creating (false) evidence that they exist will be another variable in an already messy situation.
-This will basically call too much suspicion to you (how did they know you had just received so much money? Why MONEY this time, when they only attacked ponies in all of Equestria? Why now, and not during the entire preceding month since they attacked?) when you want to stay out of everypony's radar
-And other thing I probably can't think of right now.

-Causing a freakout is a plus in my mind.

-Dull Glass getting involved is absolutely a good thing in my view as it delays his investigations into what was happening earlier. i.e. that purge the cult did, the cult of which we are part of and would like more time to get rid of the evidence that we were part of

-Changeling shapeshifters - since when were you under the impression the Velvet family did not have a bunch of Changelings hidden amongst them, basically blaming it on the Changelings shapeshifting abilities as to why they know there is money there (and if the Velvet family gets investigated well guess who's just about to become head of the Inquisition dad). Why the money? Maybe the wanted to bribe someponies or something, who knows? (asides from us of course), I'm sure Dull Glass will have lots of fun chasing the red herring.

Aren't we on ponies radar nowadays? We had that massive debut in town where we took charge.
 
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Oh, I just realised: we still have a free Reagent, so we can spend one action and get Reagents for Scrying, Calling an Influence, and healing Twilight/our leg. I'd be willing to drop the disassociation action from my plan to make room for a Redemption of the Forge casting. It's a bit risky without the Cadre, admittedly.
 
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Can we consider founding our own small mafia family clandestine group? I'm pretty sure that Lores would be good for illegal activities and we really could use some unaccounted money and resources. In particular, I believe we could use a reliable source of corpses.
 
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