Elysium (Worm/Celestial Forge V3)

Created
Status
Ongoing
Watchers
654
Recent readers
0

A Brockton Bay native is gifted both the potential for great power, and the memories of another self: a peek behind the curtain of Earth Bet. A peek into the oncoming apocalypse.

The smart thing to do would be to hide, to build power until he became an unstoppable force. But...
1.1
Location
United States
A/N: Kept you waiting, huh?

Some stuff's been going on IRL, causing major issues for my writing mojo. No pointless details, but in an effort to reclaim it, I'm hooking myself up to the dopamine drip that is the Celestial Forge. Hopefully this can get me rolling again so I can make more progress on my other projects that have stalled. This initial chapter isn't particularly long, and it was a bit of a fight to produce, but I'm hopeful that it will be enough to jumpstart the process again.



There's something powerful about the ocean. I don't know how I'd describe it to people who haven't seen it, who haven't stood on the coast and watched the waves crash onto the beach, pushed by the unending force of the water behind them. They crash in, recede back into the water, only to be forced back onto the beach again. Trapped in an endless cycle of motion by forces that originate so far away from the point of impact it's almost impossible to imagine.

It's interesting, really, the way that events correlate even across huge distances. Synchronicity, it's called, when events seem like they should be connected but have no actual links between them. Here and now, I've always been afraid of the ocean, ever since what happened to Kyushu and Newfoundland. I'd seen a post online, by a long-since deleted account, talking about what it might have been like to be on the islands that sank into the sea. Being trapped by the building you'd taken shelter in, forced to endure as the ocean closed in around you, knowing that you were already dead even as you breathed – it was masterfully written, and I couldn't sleep the night I read it.

And a long, long way away, another me was afraid of the ocean for entirely different reasons. Terrified by the idea of an open, yawning abyss with no landmarks, where a person could simply disappear without recourse. Paralyzed with fear of the idea of being helpless, out of his element, reduced to a barely functioning animal. In a world without Leviathan, I – or a version of me – had the same fear, for entirely different reasons. How weird was that?

Thinking about things like that, categorizing and sorting my thoughts, helped with the swirling emotions. Or, at least, that's what my therapists had led me to believe. The one here in Brockton, and the one in that far-away world untouched by Parahumans. Not denying that other self, but separating the two of us. I was me, and that was a different me.

I wasn't unfamiliar with identity dissociation, at least. Just another mask to hang up on the shelf. Cannibalize the memories for what's useful, and leave the rest. Like Scion... or, Zion, I guess. I had a feeling that the process was supposed to be smoother, more of a merging of personalities instead of me inheriting the broken pieces of another self, but that was just guesswork. It seemed off, considering what I'd managed to glean of the rest of my... power. Powers? I'd once debated someone on PHO over whether Eidolon had one "power" or an infinite number. Is his real power having access to all his other powers, and the ability to switch between them, or are they all his "real" powers? It was a vapid, academic argument that split hairs for no reason. It was also a lot of fun to argue.

It was less fun when it happened to me. Is my power the Forge, the pockets of fractal potential that I knew were almost bursting with power, or are my powers the things it gives me? Does it even matter, in the grand scheme of things?

With a sigh, I pushed myself off the bench. I waved sarcastically to the ocean as it continued to crash against the beach and turned around, slipping my hands into the pockets of my hoodie, only now noticing how cold the Boardwalk had gotten. I slipped one hand around the Warehouse Key – it hadn't been in my pocket a moment ago, and to be honest I wasn't even sure it actually existed as a physical item. It seemed to show up whenever I thought about it and disappear whenever I didn't, but I'd tested it on every door I could think of and it always worked, opening into my barren little subspace room. I'd taken to playing with it whenever I was nervous, since it was one of the only proofs I had that I hadn't simply lost my mind.

In my other pocket, I absently tapped the syringe I'd made. My first Tinker project, from the first (and only) mote the Forge had given me thus far. In terms of what I could make, the Stimulation Delivery Package wasn't much, but it proved that I could do something. It had taken me time to make it, although a good portion of that had been putting together all the equipment needed in the first place. I could make more, but I was a bit limited – one of the ingredients was blood, and I only had one source of that.

Although, technically, the Stimpaks I turned blood into could be injected to rapidly regenerate my blood, which could then be turned into more Stimpaks, but... something about that didn't sit right with me. When I'd seen some of the things my power would let me make, I'd made myself a simple rule: if someone I trusted walked in on me during the Tinkering process and I couldn't adequately explain what I was doing, that was a problem. "Tinker shit" was an acceptable excuse for specific production rituals, but not a justification for "the process is more efficient if the brains are specially deprogrammed prior to harvesting."

Robobrains. Not even once.

It made me feel a bit better about some of what I knew the Forge contained buried in some of those fractal constellations, if nothing else.

I settled onto a bench at the Boardwalk bus stop, toying with the key in my pocket. Part of me wanted to go back home and destress. Ignore the Forge for a little while longer, until I was in a better headspace to process it. But... Theoretically, I could hold out until I managed to unpack a few of the constellations of the Forge. Until I lucked out and got something that would make me a real contender in the city.

As if taunting me, I briefly felt a mote from the Magitech constellation shiver as the Forge failed to make a connection.

... Well. I'd made note of an abandoned warehouse over in the Docks. And I couldn't very well build anything without materials, could I?

The other me would have wanted to carefully optimize. To hole up somewhere, take advantage of my Shardless nature, and Tinker until I could sweep through Brockton Bay effortlessly.

But I'd grown up here. Watched as things went to hell at every turn, getting worse little by little. Now I knew why it had been happening, and that knowledge burned in my gut like an ulcer. I couldn't just leave it be.

I couldn't. So I wouldn't.



Celestial Forge (Free)
A dense, fractal constellation of powers from across many known universes. Every 1000 words, provides 100 CP and prompts a roll for a new Perk. If enough CP has been banked to afford it, the Perk is purchased. Otherwise, the CP is banked for the next roll.

Cosmic Warehouse (Personal Reality, Free)
Over the course of your adventures you're probably going to collect a metric fuckton of stuff. Weapons, armor, technology, cars, big evil laser beams, everything and anything including several kitchen sinks. Why? Because you can. Now, normally you'd have trouble storing it all, and that's no fun, so here's your very own Cosmic Warehouse to give you a place to stick all your stuff. It is contained within its own reality that contains absolutely nothing else (guaranteed) and no matter where you go (unless blocked by a drawback or gauntlet) you'll always be able to access it. Before you do anything with it, it looks like a fairly dimly lit and very empty room.
Your Warehouse forms the base of your Personal Reality, with any additions you buy or make expanding it through various means. Anything added to the Warehouse via CP purchase is guaranteed to work flawlessly with anything and everything else attached to the Warehouse. Anything added by the use of fiat-backed powers or abilities is likewise guaranteed to seamlessly integrate. This means that, although you can't just buy a house with cash in a jump and integrate it into your warehouse, you could enchant a closet already in your Warehouse with Harry Potter brand 'bigger on the inside' magic if you've been to a Harry Potter jump. Essentially, you'll get a complete set of manuals on how each thing you buy functions and listing how various techs and magics that you have already purchased can be integrated with what you have already. It won't make suggestions, but it will tell you how to accomplish something if you've already got the power and know-how needed to pull it off.

Access Key (Personal Reality) (Free)
This is a special key that lets you access your Personal Reality and its contents. When inserted into any lock on any door, the door opens to reveal a gateway into your Reality at a predetermined location within it. You are the only person who can take the key from the lock, the gateway remains open as long as the key is in the lock, and if the key is ever lost or stolen you will find it in your pocket a few minutes later. You cannot close the door as long as you are inside the Personal Reality.

Tool King (Modded Fallout) (100CP Free Starter Perk)
Starting with a cartload of random junk and ending with high-quality ammunition or power cells, cutting-edge improvements to power armor, overcharged laser weaponry or even entirely new kinds of science is practically trivial for the average Fallout protagonist yet their talents pale compared to yours. This Perk grants you immediate access to pretty much any kind of crafting shown in the Fallout series: from Hand Loader to Science! and Chemist to Robotics Expert, if it somehow involves building things out of other things (from guns to ammo to even entire buildings), you've got it - including perfectly memorized designs for the kind of components and tools you might need, like the Robotics Workbench or Nuka-Cola Mixer station. In fact, you're good enough that you'll never make mistakes while doing this type of crafting (assuming someone doesn't start shooting at you or some such), and you'll be perfectly aware of where you were in the process if you do find yourself interrupted and have to continue later on.
 
Last edited:
Perks by Chapter
Chapter 1 / Starter Pack
Celestial Forge (Free)
A dense, fractal constellation of powers from across many known universes. Every 1000 words, provides 100 CP and prompts a roll for a new Perk. If enough CP has been banked to afford it, the Perk is purchased. Otherwise, the CP is banked for the next roll.

Cosmic Warehouse (Personal Reality, Free)
Over the course of your adventures you're probably going to collect a metric fuckton of stuff. Weapons, armor, technology, cars, big evil laser beams, everything and anything including several kitchen sinks. Why? Because you can. Now, normally you'd have trouble storing it all, and that's no fun, so here's your very own Cosmic Warehouse to give you a place to stick all your stuff. It is contained within its own reality that contains absolutely nothing else (guaranteed) and no matter where you go (unless blocked by a drawback or gauntlet) you'll always be able to access it. Before you do anything with it, it looks like a fairly dimly lit and very empty room.
Your Warehouse forms the base of your Personal Reality, with any additions you buy or make expanding it through various means. Anything added to the Warehouse via CP purchase is guaranteed to work flawlessly with anything and everything else attached to the Warehouse. Anything added by the use of fiat-backed powers or abilities is likewise guaranteed to seamlessly integrate. This means that, although you can't just buy a house with cash in a jump and integrate it into your warehouse, you could enchant a closet already in your Warehouse with Harry Potter brand 'bigger on the inside' magic if you've been to a Harry Potter jump. Essentially, you'll get a complete set of manuals on how each thing you buy functions and listing how various techs and magics that you have already purchased can be integrated with what you have already. It won't make suggestions, but it will tell you how to accomplish something if you've already got the power and know-how needed to pull it off.

Access Key (Personal Reality) (Free)
This is a special key that lets you access your Personal Reality and its contents. When inserted into any lock on any door, the door opens to reveal a gateway into your Reality at a predetermined location within it. You are the only person who can take the key from the lock, the gateway remains open as long as the key is in the lock, and if the key is ever lost or stolen you will find it in your pocket a few minutes later. You cannot close the door as long as you are inside the Personal Reality.

Tool King (Modded Fallout) (100CP Free Starter Perk)
Starting with a cartload of random junk and ending with high-quality ammunition or power cells, cutting-edge improvements to power armor, overcharged laser weaponry or even entirely new kinds of science is practically trivial for the average Fallout protagonist yet their talents pale compared to yours. This Perk grants you immediate access to pretty much any kind of crafting shown in the Fallout series: from Hand Loader to Science! and Chemist to Robotics Expert, if it somehow involves building things out of other things (from guns to ammo to even entire buildings), you've got it - including perfectly memorized designs for the kind of components and tools you might need, like the Robotics Workbench or Nuka-Cola Mixer station. In fact, you're good enough that you'll never make mistakes while doing this type of crafting (assuming someone doesn't start shooting at you or some such), and you'll be perfectly aware of where you were in the process if you do find yourself interrupted and have to continue later on.
Chapter 3
Build Something to Do It For You (Warhammer 40k - T'au Empire) (200CP)
T'au (and most organic species) have limited forms based on the dictates of evolution, meant to operate at the minimum required for its environment rather than the specialized maximum of a machine designed for a purpose. You are now a master of programming the AI and VI systems that the T'au rely on for their industry and war machines, as well as a master of building and designing the drones that supplement their capabilities for the same.

Skills: Medicine (Star Trek: TNG) (100CP)
Training and knowledge in First-aid, diseases, surgery, anatomy, health and nutrition. You're a fully qualified doctor of the 24th century.
 
Last edited:
...I was just thinking 'wonder if there are any new Celestial Forge fics in user fiction'. And bam, just a few minutes ago x504, who I think we all know is quite a talented writer, is starting this one up. Dopamine drip indeed.

Serendipity. Also, solid premise with this first chapter. Watched.
 
Last edited:
One of the biggest things I've always detested about Celestial Forge stories, and Tinker Tales™, in general were their almost obsessive need to procrastinate or delay action for a plethora of reasons.

Reading just a few lines of the hooks in this opener has me extremely intrigued, even if I ignore x504's track record, due to the already set up character motivation.

Easy watch.
 
Last edited:
My only complaint is i have no visualization of my protagonist is he old young tall short ect its almost always worth it to do that early before your audience starts to form there own image of what the character looks like which you then have to disabuse them of. Which is irritating.
 
Really hopeful that this MC does not rush things, and that they, when they can, set up a good base/lair... Like, not use a Warehouse or something, but instead use the Aquifer underneath the Bay, make their own underground bunker...
 
Man I'm always excited for a new Forge fic, but it jumps to another level when it's written by an author I already like. Heckin hyped for this one.
 
It was a vapid, academic argument that split hairs for no reason. It was also a lot of fun to argue.

It was less fun when it happened to me. Is my power the Forge, the pockets of fractal potential that I knew were almost bursting with power, or are my powers the things it gives me? Does it even matter, in the grand scheme of things?
While the semantic differences between the way the powers manifest makes the distinction different, the most noteable effect is on the providers end. Whether David's power is Access to those, or [applying] the powers is a distinction that has a real effect on the Shard's end.
Because if his power is the connections/linking, the fading is caused by the swapping, as ability to communicate becomes harder, or whether using any power drains his shard directly, with the linked shard not doing as much of the heavy work.

Rather than any sort of word count causing new perks, perhaps it's based more on events. This slows down aquiring new powers, while also serving as an In-Universe reason to not just wait around. Which synergizes with Shard Mentality.
 
Rather than any sort of word count causing new perks, perhaps it's based more on events. This slows down aquiring new powers, while also serving as an In-Universe reason to not just wait around. Which synergizes with Shard Mentality.

On a conceptual level, the MC here understands that the Forge is powered by "screen time," even if he doesn't know all the details. That is to say, he understands that he gains new powers by being interesting enough to not be in a time skip.

He also understands that screen time itself is a complicated issue, and not as simple as "go and get into fights."

But one of the premises of this fic is "don't exploit the meta-nature of the Forge" so it's unlikely to ever be particularly relevant.
 
always love these stories however l will never understand why righters go for roll immediately and get the power asap instead the powers only becoming active after the character has some sleep that way they can process the power instead of the middle of battle that last 15k words like come on.

lol sorry l got that in my head and had to say something hope you don't mind crazy rambling.

thanks for the chapter :)
 
Ha, either I haven't noticed any of your new stories (or don't follow some) or something but I haven't seen you in a while, I'm glad you decided to write this

Always loved your writing so I'm hoping you continue this and that this is the needed push to Jumpstart your creative juices

It's already implied by this reply but I'll watch, absolutely!
 
I'm seeing good things about your stuff in the comments. I'll have to check out your older work, as this looks interesting. Thanks!
 
Saw that you posted this from the BCF discord and decided to check it out, i like it a lot already, and will check out anything you wrote before if you always write this well lol.
 
1.2
A/N: A few clarifications to be made at this time. For those unfamiliar with my other works, I've always found that short, alternate POVs are very useful tools for developing narratives. Rather than a small number of large Interludes, I find that a larger number of small Interludes helps expand the world. A bit out of character for most Worm fics, I know.

POVs will always be identified by centered, bolded names. Most likely, for this fic, I'll be trying to keep to one-POV-per-chapter and not overuse Interludes, but they'll crop up now and then when they're useful.

This seems a prudent time to explain how Interludes interact with the Forge, as well. For the time being, I'm allowing Interludes to grant CP at the same rate as normal chapters, with two restrictions: They must progress the story, and they must not retread ground. No progress for reaction Interludes of events that have already happened on-screen, and no progress for Interludes that only develop a character but don't actually have any plot progress involved, and so on.

The actual rolls and perk acquisition will be done after the Interlude ends, for simplicity.

Also, no progress for PHO Interludes (if I even do one) – too much formatting and other messy stuff that would make it a headache to keep track of.



The rain pattered unevenly against the walls and ceiling. Normally, I enjoyed the sound of the rain, but there'd always been something about the sound of it pounding against metal roofs that made me uncomfortable. On the other hand, it gave me something to focus on while my hands mindlessly disassembled the machinery for components.

I had some basic workstations in my Workshop, but nothing that would let me make electronics from scratch. Repurpose them, absolutely, but not build them – and that made circuit boards, copper wiring, and computer chips extremely valuable salvage for me. Fortunately, it seemed this building wasn't so much a warehouse as a factory of some kind. I didn't have the knowledge base needed to figure out exactly what was made here, but it didn't make a difference to me regardless. Just another looming husk of industry in Brockton.

Disassembling a decrepit, abandoned building for parts was... shockingly easy with the mote the Forge had provided. I had no idea what I was going to use these parts for, exactly – I wasn't exactly swimming in options for helping the city yet. Guns, lasers, and explosives weren't exactly a package for fixing things. The Stimpaks were useful, but even if I made enough of them to distribute – that kind of healing could have consequences. If I just sold them, or handed them out, they'd wind up in a lot of places... but mostly, they'd be hoarded by people who expected to get into fights. And in Brockton, that meant one of the gangs.

If I gave them to the Protectorate and PRT, they'd make use of them... but that alone wouldn't affect the city. Even armed with that kind of healing, they'd never make the kind of push needed to fix a city teetering on the edge like Brockton. Even if the local branch wanted to... with the benefit of outside perspective, I knew that there were hands that wanted the city broken like this.

When I heard someone stumble into the building on the tail of that thought, a part of me was convinced that the Boogeyman was about to either put a bullet in my brain or put me in a cage somewhere, regardless of how stupid that thought was in hindsight.

"Oh, fuck," said a gravelly voice as I turned around. An older man, with a thick salt-and-pepper beard and wrapped in a thick, unwashed coat, his eyes rapidly darting from me to my toolbox, then to the several disassembled machines, and finally settling on my face. "Listen... I'm sorry; it's rainin' outside, an' I was just looking for a place..." He took a step back.

I shrugged once. "Yeah. I get it. There's some old cardboard boxes in the back over there, if you want to make a mat or something." I turned back to the machine. "Just... if you could try not to get any of these parts wet, I'd appreciate it. If I had a heater, I'd offer to help you dry off, but I've got nothing."

I watched him in my peripheral vision, just in case – Brockton was Brockton, I wasn't stupid. But he just stood there staring at me for a couple of seconds.

"Huh?" He eloquently grunted.

"There's not a lot of places out of the rain in this part of town. I get it; I've been there." After a few more seconds of staring, he disappeared further into the warehouse and I could hear him rummaging at the boxes I'd mentioned.

I wouldn't want to sit on the concrete either.



Edward Jameson

I'd hung my coat up to dry. Away from the Tinker, just in case. Set myself up a mat and sat down, trying not to stare at the cape working a dozen feet away.

... Could you call them a cape if they were just in normal street clothes? I scratched my beard, thinking about it. I guess it was just another way of referring to someone with powers, so...

Actually, that was bothering me a lot more than I thought. And the guy hadn't been aggressive at all when I'd come in; even when he looked at me there wasn't hostility in his eyes. Really, he mostly looked like...

... I squinted at him. Dark hair, in need of a trim, check. Uneven goatee, check. Dark circles under the eyes... definitely check.

Same signs as... I cleared my throat, and for just a second his eyes flicked towards me.

Good sign.

"So, aren't you types supposed to wear masks?" I asked disinterestedly.

The kid – yes, people in the late twenties are still kids, fuck off – didn't answer for a couple of seconds, mouth moving like he was chewing on his words. After a few more, he sighed them out. "That's mostly for people with something to protect. So they can stop once they're done pretending."

I blinked. Bad sign. "Pretending, huh." The kid nodded but didn't elaborate. "Not entirely sure what you mean there."

"Born in Brockton?"

"Huh?" The non-sequitur threw me off. "Yeah. Lived here my whole life."

"Then you probably do know, it's just easier not to think about it." With a grunt, he pulled a circuit board out of the guts of the machine and set it in his bag. "Somebody in a flashy costume shows up, and either makes things worse or does some surface-level service before they go home, take off the costume, and feel good about themselves."

"Not a charitable view," I pointed out. He turned and looked at me with a sarcasm I hadn't felt in a few years at least.

"I'm a native, too," he said like that explained everything.

And it kind of did.

"So not a fan of capes, then."

"Nope," he said with a popped 'p.' "Hence my costume."

That startled a laugh out of me, and a tiny smile flashed across his face. He pulled some wiring out from the bag, dusted off his pants, and stood up. "Well. I got what I came for. I'd offer you a ride, but... I walked here." He shrugged.

I glanced towards the door, noting the rain I could still hear falling. "You're goin' out in this?"

He smiled wistfully. "Yeah. Got more stuff I have to do, you know." He shook the bag of electronics vaguely before waving sarcastically and heading for the door.

I had a sinking feeling, and I wanted to say something... but what was I even supposed to say? Nothing had gotten through to my son, either, and I'd known him a hell of a lot better.

Just before he left, he glanced back at me. "Feels awkward just walking off." He turned back and gave me a vague salute. "I'm Michael. It was... nice talking," he finished with awkwardness before swiftly turning around.

"Ed," I managed to get out before he left. He glanced back, as if surprised I'd answered. Then he nodded.

"Nice talking, Ed," he repeated, and disappeared.

I sat on the floor for a bit, thinking.

Eventually, I got up and grabbed my coat again. It wasn't totally dry... but it was better than just lying exposed in the cold. I'd done that before, and I probably wouldn't make it a second time.

Eventually, I drifted off.

. . .

I woke up warmer than I'd expected to a soft, droning hum. I glanced around, panic rising in my chest –

– and laid eyes on a small metal box with a mesh on one side and some glowing wire inside.

It was warm.

... Well, Ed? Good sign or bad sign?
 
That was lovely.

I'd love to see more nice little interactions like these.

It's the kind of interactions that give a story soul.
 
Last edited:
Really liking a more proactive take on a CF story. Looking forward to seeing how it goes.

I always felt like too few official capes were mentioned in Brockton Bay to classify it as a 'Cape City' so maybe the author will bring in OCs or stuff like that.
 
So... personally. With Celestial Forge Fics, I always want the MC to go to the Government. Like Taylor did in Distance Learning for Fun and Profit. I mean, none of the MC's tech is black-boxed, beyond them having magic or some other esoteric effects/abilities, it is not Tinker Tech... So I always want the MC's in Celestial Forge Fics to work with the Government to start fixing and improving things... Not with the PRT/Protectorate, since they are corrupt all over and headed by Cauldron.

Just think it would be cool, the MC making new tech and stuff, working with the DoD, with DARPA, etc... Then seeing all those new inventions trickle down all over, and the improvements they would make to everyones everyday lives...
 
So... personally. With Celestial Forge Fics, I always want the MC to go to the Government. Like Taylor did in Distance Learning for Fun and Profit. I mean, none of the MC's tech is black-boxed, beyond them having magic or some other esoteric effects/abilities, it is not Tinker Tech... So I always want the MC's in Celestial Forge Fics to work with the Government to start fixing and improving things... Not with the PRT/Protectorate, since they are corrupt all over and headed by Cauldron.

Just think it would be cool, the MC making new tech and stuff, working with the DoD, with DARPA, etc... Then seeing all those new inventions trickle down all over, and the improvements they would make to everyones everyday lives...
You... Make a good point. It only depends on the author and the way they write the government.

Is the government functioning well? Whats the level of corruption/deceit? How far is Cauldron's reach in the government?

Depending on those and various other factors, reaching out to the government could go in any direction.

I also like it when the MCs reach out to the little people. Helping the homeless get a warm night of rest is heartwarming.

Eh? Get it?
 
Last edited:
I forsee Ed gathering a 'gang' without even trying - they'd be people down on their luck, who understand the benefits of Enlightened Self Interest.

With simple creations endearing him to them, one's that don't look that unusual (on the outside, at least) they'd probably help out.

For example, finding scrap for him to use (I'm picturing something like the Villager's actions in 'I woke up as a Dungeon, now what' - with the community members similar to those helped by Mags in 'Aces & Jokers')

The big game changer, that would get the PRT interest, is the lack of repairs needed (or at least, lower rate - closer to normal wear & tear)
 
I forsee Ed gathering a 'gang' without even trying - they'd be people down on their luck, who understand the benefits of Enlightened Self Interest.

With simple creations endearing him to them, one's that don't look that unusual (on the outside, at least) they'd probably help out.

For example, finding scrap for him to use (I'm picturing something like the Villager's actions in 'I woke up as a Dungeon, now what' - with the community members similar to those helped by Mags in 'Aces & Jokers')

The big game changer, that would get the PRT interest, is the lack of repairs needed (or at least, lower rate - closer to normal wear & tear)
That can be fun when it's done well. Although the MCs name is Michael, Ed is the guy he made the heater for.
 
Back
Top