Aldegard leads a grand expedition to study the manawastes...
Eris communes with the gods, becoming a paragon of order and goodness...
Logon (what the fuck Logon stop riding the crazy train) leads a devastating punitive war against Saex, becoming known to all by his third century...
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Aldegard's preparations begin in earnest. She questions the affected, studies their bodies and minds in detail. The effects of the manawastes are dangerous, and their name is something of a misnomer according to the explorers. While the wastes are indeed a blasted and burned land only a few miles from the Everlake, when one dares to venture further, their senses are bombarded with the intense, life-bearing power of the Heart. Like a beacon, explorers were drawn to the center of the blast radius, where a grand monolith stood that no pre-catastrophe text made mention of. Called Beren's Heart by the mesmerized explorers and refugees, initially desperate to return to the homeland, many eventually settled there to nurture the powerful nature spirits that had taken residence at the monolith.
In Aldegard's studies, she discovers that the overwhelming effect of the mana-madness wanes naturally with time, despite being far more severe a case than more localized causes for the affliction. In particular, casting and the siphoning of small amounts of vital energy appear to greatly accelerate recovery, which is a great balm to the minds of other concerned scholars and mages. While few of the most established voices in the Academy or the College feel secure in venturing forth, they are more than willing to offer Aldegard many dutiful understudies and channelers.
Despite this, it is hard to gather a significant number of lower houses or independent families, or many of the least trade families. Enough to get by, perhaps, but they are unwilling to commit much to the venture of reclaiming what appears to them to be a vast desert, void of resources with which to ply a skill upon.
Even so, Aldegard's grand expedition to the so-called Heart prepares all the same.
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In the interim of preparation, when letters have been sent to Logon to ask his accompaniment, news of a war reaches the capital. The Half-Blood Kingdom, Saex, has declared that, by right of some distant kin, in a way that seems all too convenient, theirs is the right to the empire, and that Mava is to be unseated from the eternal throne. While the idea is initially seen as preposterous, the huge number of experienced half-bloods the kingdom has churned out make even some of the elder warmasters balk. Backed up by a coalition of lesser human nations in their sphere, Saex has razed an ancient border fortress to the ground for resisting their conquest.
Aldegard initially began to drop everything in favor of converting the expedition into an impromptu legion, but more news came only days later. The First Legion, on exercises, had been caught out by the human army and was driven off in a skirmish, only to resurge with a vengeance a few days later, picking apart the overextended human forces with ease. The High General of the legion had been killed in the ambush, only for Logon to rally the fleeing Legion and turn their efforts away from pitched battle, where the humans could replenish their dead more easily than an elf, breeding like rabbits as they did, and breaking the Legion into a spread-out array of companions, using their superior abilities and training to ambush smaller forces of humans, less able to leverage their great numbers.
Frustrated, the Half-Blood king tried to force a fight in unfavorable terrain, where Logon's Legion formed itself up surrounding his army and summarily routed it in the Valleys of Ardil. So furious was Aldegard's son, that he pursued the humans all the way back to their capital, where he viciously ransacked their cities and towns, making a point to abscond with every full-blooded elf his army could find, many of whom were ill-treated and ignored by their half-blood scions.
So thoroughly humiliated, the half-blood kingdom was forced to sue for peace while shouting from the fields outside of their capital city. Ever-merciful, Logon accepted their terms, but threatened that their kingdom lived on borrowed time for their crime of conquest of ancient elven lands and elven peoples.
The stories quickly ballooned into gossip, adulation, and then veneration, Logon being hailed as truly of his grandfather's blood.
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Feeling secure in her efforts, Aldegard set out not long after that, making the trek into the blasted desert of the east. Initially, the far reaches were mostly devoid of all life and energy, scoured by the blast, but the further in one went, the more clearly they could sense the wonder that was left behind by the destruction.
Despite being ultimately talentless when it came to Lux magic, enough shamans and channelers were able to commune to paint a picture for Aldegard; they were young, but powerful. The spirits were mostly unaware of the amount of energy they let spill into the world around them, and very quickly the researchers, and Aldegard herself, were able to locate the source of their race's troubles, after only a few decades of time in the wastes. The intensity of the energy in the wastes excited their bodies and spirits more severely than all the way in the west, and it allowed them to detect the subtle changes caused by the spirits' blind play more clearly.
The spirits of the wastes would have to be brought to heel with channelers and menders, so that their energies would no longer be released in such damaging ways to the mana-sensitive elves. The mender apprentices were unsure, but optimistically guessed that perhaps a few centuries would be enough time for the spirits to be calmed enough that the elves would be able to heal.
Still, more work would have to be done, and a colony would have to be prepared, in order for the efforts to begin. Aldegard would have to stay a few more years before presenting her findings back home.