[X] Plan Psychic Powers and Psyching Out
-[X] Have Lorgar form a telepathic network amongst his marines as he did with the tribe against the Chaos Army, using Precognition to identify coming threats and to guide the army, while using Synergy with Lorgar and as many marines as he can so that Willpower and power a can be shared. Have Dharok psychoport around to kill some of the Wyldspawn and use Psychic Vampirism on others to regenerate Essence and use Willpower and use Synergy to give endangered marines Psychoportarion to jump out of particularly dangerous position. If given the opportunity Lorgar and Dharok should run to use True Faith to redeem some of the Wyldspawn.
-[X] Use the Telepathic link to watch for subversion attempts
-[X] Use Leadership and general strategic skills to guess at a believable place one could leave an opening for the Wyldspawn to get to Fan while also holding back a blow from Dharok (with Solar Hero Style) to put the thing in a clinch and remove it from play. See if you can bait the Mask of Winters into helping deal with the Wyldspawn. If it works hide behind his soldiers until the truce runs out then kill the weakened soldiers. If he does not move to save us Dharock, who has a primary focus for social rolls made in combat tries to guess if he is bluffing or if he just noticed our bluff.
[X] Try to call the Mask of Winters' bluff, do not use any of your resources against the Wyldspawn, if he really wants you to succeed at this then any attacks aimed at Fan and Thalassa are not meant to succeed.
[X] Have Lorgar form a telepathic network amongst his marines as he did with the tribe against the Chaos Army, using Precognition to identify coming threats and to guide the army, while using Synergy with Lorgar and as many marines as he can so that Willpower and power a can be shared. Have Dharok psychoport around to kill some of the Wyldspawn and use Psychic Vampirism on others to regenerate Essence and use Willpower and use Synergy to give endangered marines Psychoportarion to jump out of particularly dangerous position. If given the opportunity Lorgar and Dharok should run to use True Faith to redeem some of the Wyldspawn.