Vote tally - Echoes of Creation (30k/Exalted)

Adhoc vote count started by Yzarc on May 11, 2024 at 6:24 AM, finished with 56 posts and 11 votes.

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Simple majority
Yzarc
Echoes of Creation (30k/Exalted)
Post #1455
Post #1510

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Yes
Enabled
Enabled
Enabled
Enabled
11
56

  • [X] PLAN: Uplift, Gold, Rivals, Faith & Militarization
    -[X] Fan
    --[X] Uplift the Tribe (0/4)
    ---[X] Convert the caravan into a Foundry.
    ---[X] There are a few craftsmen in your tribe, teach them the skills necessary to be of use.
    ---[X] Gather and refine Material. You need quality material to forge the technology.
    ---[X] Ensure that there is a steady supply of modern goods.
    --[X] The Golden metal (0/2)
    ---[X] Examine the strange Golden metal that made up Lorgar's pod.
    ---[X] See if you can refine it further. It seems……incomplete.
    --[X] Investigate the rival tribe (0/1)
    ---[X] This is personal but perhaps you should parley with the rival tribe and see what is going on there? Perhaps your nephew is not completely lost?
    -[X] Lorgar
    --[X] Protection of Faith (0/2)
    ---[X] Try and teach the tribe the faith that Lorgar has just written down.
    ---[X] Try and carve amulets and symbols so that the same can be used to ward away evil.
    -[X] Archmagos Thalassa
    --[X] Strengthen your Tribe. (0/4)
    ---[X] Augment your warriors. See how this can be done, either combat stims or implants.
    ---[X] Craft the Weapons and armors or commission the same.
    ---[X] Drill them to be comfortable with the new weapons.
    ---[X] Refit the sand bikes and Grox with weapons and armor.
    [X] PLAN: Bargin for Supplies, Gold, Faith & Militarization
    -[X] Fan
    --[X] Speak with the Archmagos (0/1)
    ---[X] The Archmagos possess the technology to safely enter the Wound. Bargain with him.
    --[X] Supplies and equipment (0/4)
    ---[X] Find out what supplies would be needed in the wound.
    ---[X] Prepare ways to safely store supplies in the Wound
    ---[X] Provision and acquire supplies for the Wound
    ---[X] Prepare ways to safely transport the supplies to and from the Wound.
    --[X] The Golden metal (0/2)
    ---[X] Examine the strange Golden metal that made up Lorgar's pod.
    ---[X] See if you can refine it further. It seems……incomplete.
    -[X] Lorgar
    --[X] Protection of Faith (0/2)
    ---[X] Try and teach the tribe the faith that Lorgar has just written down.
    ---[X] Try and carve amulets and symbols so that the same can be used to ward away evil.
    -[X] Archmagos Thalassa
    --[X] Strengthen your Tribe. (0/4)
    ---[X] Augment your warriors. See how this can be done, either combat stims or implants.
    ---[X] Craft the Weapons and armors or commission the same.
    ---[X] Drill them to be comfortable with the new weapons.
    ---[X] Refit the sand bikes and Grox with weapons and armor.
    [X] Plan: AP efficiency (Lorgar Supplies)
    -[X] Fan
    --[X] Uplift the Tribe (0/4)
    ---[X] Convert the caravan into a Foundry.
    ---[X] There are a few craftsmen in your tribe, teach them the skills necessary to be of use.
    ---[X] Gather and refine Material. You need quality material to forge the technology.
    ---[X] Ensure that there is a steady supply of modern goods.
    --[X] The Golden metal (0/2)
    ---[X] Examine the strange Golden metal that made up Lorgar's pod.
    ---[X] See if you can refine it further. It seems……incomplete.
    --[X] Investigate the rival tribe (0/1)
    -[X] Lorgar
    --[X] Supplies and equipment (0/4)
    ---[X] Find out what supplies would be needed in the wound.
    ---[X] Prepare ways to safely store supplies in the Wound
    ---[X] Provision and acquire supplies for the Wound
    ---[X] Prepare ways to safely transport the supplies to and from the Wound.
    -[X] Archmagos Thalassa
    --[X] Strengthen your Tribe. (0/4)
    ---[X] Augment your warriors. See how this can be done, either combat stims or implants.
    ---[X] Craft the Weapons and armors or commission the same.
    ---[X] Drill them to be comfortable with the new weapons.
    ---[X] Refit the sand bikes and Grox with weapons and armor.
    [X] Plan: AP efficiency (Lorgar Uplifts)
    -[X] Fan
    --[X] Supplies and equipment (0/4)
    ---[X] Find out what supplies would be needed in the wound.
    ---[X] Prepare ways to safely store supplies in the Wound
    ---[X] Provision and acquire supplies for the Wound
    ---[X] Prepare ways to safely transport the supplies to and from the Wound.
    --[X] The Golden metal (0/2)
    ---[X] Examine the strange Golden metal that made up Lorgar's pod.
    ---[X] See if you can refine it further. It seems……incomplete.
    --[X] Investigate the rival tribe (0/1)
    -[X] Lorgar
    --[X] Uplift the Tribe (0/4)
    ---[X] Convert the caravan into a Foundry.
    ---[X] There are a few craftsmen in your tribe, teach them the skills necessary to be of use.
    ---[X] Gather and refine Material. You need quality material to forge the technology.
    ---[X] Ensure that there is a steady supply of modern goods.
    -[X] Archmagos Thalassa
    --[X] Strengthen your Tribe. (0/4)
    ---[X] Augment your warriors. See how this can be done, either combat stims or implants.
    ---[X] Craft the Weapons and armors or commission the same.
    ---[X] Drill them to be comfortable with the new weapons.
    ---[X] Refit the sand bikes and Grox with weapons and armor.
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