-[X] Compromised: Something happened, you overstepped or just pure bad luck. Your cult bailed you out. (You have a personal debt to the master of your cult, +2 coins)
-[X] Beautiful: Heads turn when you walk past them and you are well versed in using that. (+2 Intrigue, +5 when trying to seduce other creatures, or just be pleasant)
-[X] Frightened: Trauma, or a weakness that you were born with? It doesn't quite matter as you're simply weaker than most. (-10 to Personal Combat, +1 coin)
-[X] Silver Tongued: Complicated words to impress the simple minded, complicated arguments to impress the wise. You know well how to weave them. (+3 to Diplomacy)
-[X] You realized you're well liked: The folks around you gather and hang on to your every word, you're a local informal leader. (+1 Diplomacy, start with a good relationship with the locals)
-[X] Helped bust a gang operation: A bit of eavesdropping turned into proper stalking and before you knew it you had a case on your hands. (+1 Intrigue, start with contacts in local law enforcement)
-[X] Your heart beats louder, audible to those who care to listen (+2 Health, +5 when resisting things that would harm your body, other effects to be shown with time)
-[X] Appearance: Tall, slender, and unnaturally lithe. Emir's beauty comes not from his looks but from his controlled movements and the smoothness in which he speaks. He is often seen wearing comfortable yet professional clothes, and his finely combed black hair stands at odds with the paleness of his skin.
-[X] Normal folk: The lifeblood of the world, people who live and die without doing much, without meaning much. Yet they raised you as well as they could and love you. (Default) Costs zero coins
-[X] You were promoted: Lieutenant, not soldier. Manager, not clerk. There is a hierarchy in this world, and you climbed a step through hard work, not birthright (Start with a better paying job, albeit more demanding. You will have better access to what your cult is after)
-[X] Attentive to Details: You have a spreadsheet for your finances and your wallet thanks you. (+2 Stewardship, +5 when negotiating a commercial deal)
-[X] You forged connections with suppliers: The people who keep the city running, shippers, truckers and many more. (+1 to Stewardship, start with contacts among merchants)
-[X] Married: You have a spouse and a wonderful daughter, they demand your attention and time. If something were to happen to them you don't know what you would do (+1 coin)
-[X] Merchants: The give and take of goods, people who always got the best deal and their customers walked away happy. They've taught you how to do that, and always get an extra bit of cash. (+2 Stewardship, +1 Diplomacy, -1 Intrigue)
-[X] Appearance (A normal-sized man with a clean-shaven face, and green eyes with a twinkle inside of them. Wears his robes well and seems to just stand out to those who know more.)
-[X] Old Money: You never wanted for anything, as the red carpet for life was rolled out for you.. Your parents never taught you much, they were never around after all. (Start out with a well paying job, good contacts and servants to perform a single free action each turn) Costs two coins
-[X] Your eyes glow slightly, only seen on the darkest nights (+4 Learning, +5 to learn the secrets that are within an object, other effects will be revealed with time)