Eagles of Alexandria: A Ptolemaic-era Scion Quest

Great update as always! Will think of a plan today and perhaps post later.

I don't think we need disguises -- after all, we're a new face, people don't know us.

Visiting and examining the crime scene (the barge) and the village where the incident took place seem the obvious first steps. Have to look for clues!
 
I don't think we need disguises -- after all, we're a new face, people don't know us.
We have a flair for words, I'd love to see the character dress up and act appropriately.

[] Plan To Sais in Disguise
-[] Disguise yourself
-[] Go to Sais
-[] Examine the barge, amphorae, and other physical evidence

See the crime scene and determine what questions to ask/keep an eye out for in the bars in the villages around the site of the incident (as well as Sais)?
 
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I mean if its an inside job then the winery is probably a good place to start collecting information. I bet someone working there tipped off the perpetrators to the value of the cargo. And I agree going in disguise might be beneficial.

I'm wondering if they've sold the stolen merchandise yet. If not disguising as a merchant and looking to buy wine could be a good form to scrounge up information.
 
I mean if its an inside job then the winery is probably a good place to start collecting information. I bet someone working there tipped off the perpetrators to the value of the cargo. And I agree going in disguise might be beneficial.
Not sure that a disguise is necessary immediately, since we're new to the area as-is. We might want to dress on a particular way to make an impression on the workers. Either dress down or dress all official-like?
 
If we dress like an official then I doubt we are going to get much from any Egyptians. It's like the saying goes, never talk to police lol.

When I said disguise I didn't mean changing our clothes and appearance, rather presenting ourselves as a merchant etc.
 
Great update OP!
A merchant disguise would explain the bodyguards and be more likely to get some good gossip from the help. I think there's a decent chance the wine's still unsold. If we're feeling spicy, we could pose as an out-of-towner traveling wine merchant with lots of money to burn, leveraging our somewhat exotic accent from our childhood.
If I suddenly came into possession of twenty-thousand silvers worth of wine, I'd probably go to the nearest city/large settlement that isn't Arsinoe nor Sais and look for a buyer there. It would likely be the next town over on the river.
I would suggest a more people-oriented approach, talking to officials, merchants, the help. We also have some experience at looking at tax records, but not much in the way of Sherlock-esque investigation.
We might as well look at the barge and the amphorae as it's probably on the way. Having a quick official visit to the Sais oikonomoi to check taxes/ask around for any merchants or vineyards who recently had an unexpected tragedy or sudden need for a large amount of money, and maybe the rivals of the vineyard that got stolen from could be helpful.

Normally I'd suggest doing these in the order that we encounter them on the way to the target town, but the mechanics' emphasis on sequence seems to imply to me that we're on a time limit. I also understand that if we find nothing on the next town over trip, we'd have given them a lot of time to sell the wine and hide the evidence nearer the scene of the crime. I'm not super well informed regarding the timeframe that such a journey might take as well. With that in mind I'd propose two Plans:

[x] Plan: Foreign Trade
-[] Give the barge and the amphorae a quick examination
-[] Get what is needed to pose as a foreign merchant
-[] Go to the next town over from Sais to Arsinoe and look for suspicious merchants

[] Plan: I'm a Boring Detective
-[] Investigate the barge, the amphorae, and the oikonomos if he's still alive
-[] Ask around/look at tax records for any merchants/vineyards with a possible motive
-[] Examine the vineyard, its records, ask the servants for anything suspicious
 
[x] Plan: Foreign Trade
-[] Give the barge and the amphorae a quick examination
-[] Get what is needed to pose as a foreign merchant
-[] Go to the next town over from Sais to Arsinoe and look for suspicious merchants

[] Plan: I'm a Boring Detective
-[] Investigate the barge, the amphorae, and the oikonomos if he's still alive
-[] Ask around/look at tax records for any merchants/vineyards with a possible motive
-[] Examine the vineyard, its records, ask the servants for anything suspicious

Don't we have to spend our points to actually go to places?

Correct me if I'm wrong, but the barge and the people (oikonomos and phylakes) is at Sais, the incident took place in the villages upriver and the vineyard is closeby but in the opposite direction?

I'm thinking we go to Sais, move then to the villages beyond to gather evidence. We then come back to the capital and see who it leads to. We can also check if the market's changed when we're back.
 
Don't we have to spend our points to actually go to places?

Correct me if I'm wrong, but the barge and the people (oikonomos and phylakes) is at Sais, the incident took place in the villages upriver and the vineyard is closeby but in the opposite direction?

I'm thinking we go to Sais, move then to the villages beyond to gather evidence. We then come back to the capital and see who it leads to. We can also check if the market's changed when we're back.
People and evidence are indeed at Sais, with the crime scene maybe a half day's ride out of town at most. The vineyard is a few days downstream, by the coast.
 
I said disguise I didn't mean changing our clothes and appearance, rather presenting ourselves as a merchant etc.
Thand you for clarifying, I overlooked that aspect of it and it gives me an idea.
I would suggest a more people-oriented approach, talking to officials, merchants, the help. We also have some experience at looking at tax records, but not much in the way of Sherlock-esque investigation.
I think that our maths deficiency will work to our detriment as a merchant here. Any experienced traders in the area will know that they don't know us, which will make them suspicious. If they start asking questions, they'll quickly figure out that we're a dummy and either think we're lying, or take us for an easy mark.

The alternative I propose is this: we pose as a fresh socialite, down here to find some good shit for a party we want to throw to make our entrance in high society. We want the best stuff: food, drugs, fancy clothes and entertainers. Oh, and booze. So much fucking booze, man. I'm not talking about that 'beer' stuff the workmen drink, either. Wine, dude. We want that good shit.

It will look something like this:

[X] Plan: Party Frickin' Hardy
-[X] Examine the barge and amphorae for any marks, traces and symbols that can be used to identify the attackers and the rest of the stolen cargo.
-[X] Fabricate a persona of and disguise ourselves as a fresh socialite down here to snoop around for party supplies: food, drugs, exotic entertainers, but especially wine. Play an affable fop. Have our entourage pose as our slaves and minders assigned by our family.
-[X] Go to the next town over from Sais to Arsinoe and ask around town for the appropriate stuff. Look for suspicious merchants, and engage them with an interest to buy their 'best stuff' at an above-average rate.
 
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Thand you for clarifying, I overlooked that aspect of it and it gives me an idea.

I think that our maths deficiency will work to our detriment as a merchant here. Any experienced traders in the area will know that they don't know us, which will make them suspicious. If they start asking questions, they'll quickly figure out that we're a dummy and either figure out we're lying, or take is for an easy mark.

The alternative I propose is this: we pose as a fresh socialite, down here to find some good shit for a party we want to throw to make our entrance in high society. We want the best stuff: food, drugs, fancy clothes and entertainers. Oh, and booze. So much fucking booze, man. I'm not talking about that 'beer' stuff the workmen drink, either. Wine, dude. We want that good shit.

It will look something like this:
[x] Plan: Party Frickin' Hardy
-[] Examine the barge and amphorae for any marks, traces and symbols that can be used to identify the attackers and the rest of the stolen cargo.
-[] Fabricate a persona of and disguise ourselves as a fresh socialite down here to snoop around for party supplies: food, drugs, exotic entertainers, but especially wine. Play an affable fop. Have our entourage pose as our slaves and minders assigned by our family.
-[] Go to the next town over from Sais to Arsinoe and ask around town for the appropriate stuff. Look for suspicious merchants, and engage them with an interest to buy their 'best stuff' at an above-average rate.

Love this idea! Smart and definitely entertaining.
 
Don't we have to spend our points to actually go to places?

Correct me if I'm wrong, but the barge and the people (oikonomos and phylakes) is at Sais, the incident took place in the villages upriver and the vineyard is closeby but in the opposite direction?

I'm thinking we go to Sais, move then to the villages beyond to gather evidence. We then come back to the capital and see who it leads to. We can also check if the market's changed when we're back.

Oh for some reason I thought the barge would be in Naukratis where we are, but it does make more sense that its at Sais. Hmm. Taking travel time into account does limit what we can do, unfortunately.

Looking at the map it seems that Sais and Naukratis are relatively close and both in Lower Egypt, while Arsinoe is quite a distance away in Upper Egypt, with many decently large cities in the way. I'm starting to second guess my 'catch 'em at the endpoint' approach now. Even if we only look in the bigger cities like Memphis and Heliopolis, that's still a lot of time traveling and a lot of time investigating locally.

I think a better opening play would be to go to Sais first and see what we can find out there. One we're there, check the barge and the amphorae because that's the most direct crime scene and maybe we can still ask the oikomonos some questions. Finally ask around in the markets there, try to subtly ask around for who has a motive and means to plan something like this, examine tax records for sudden downturns etc.

It occurs to me that there are three missing phylakes with three homes and families, and we have four people. If we want, we can have our bodyguards and our boy Herakleides watch the houses while we're in the markets asking around. They have to go home eventually. If they're the type to leave their families behind, we could learn that as well.

Last priority is probably the capital and the vineyard, I don't think its likely we'll get much clues there.

Thand you for clarifying, I overlooked that aspect of it and it gives me an idea.

I think that our maths deficiency will work to our detriment as a merchant here. Any experienced traders in the area will know that they don't know us, which will make them suspicious. If they start asking questions, they'll quickly figure out that we're a dummy and either think we're lying, or take us for an easy mark.

The alternative I propose is this: we pose as a fresh socialite, down here to find some good shit for a party we want to throw to make our entrance in high society. We want the best stuff: food, drugs, fancy clothes and entertainers. Oh, and booze. So much fucking booze, man. I'm not talking about that 'beer' stuff the workmen drink, either. Wine, dude. We want that good shit.

It will look something like this:

[X] Plan: Party Frickin' Hardy
-[X] Examine the barge and amphorae for any marks, traces and symbols that can be used to identify the attackers and the rest of the stolen cargo.
-[X] Fabricate a persona of and disguise ourselves as a fresh socialite down here to snoop around for party supplies: food, drugs, exotic entertainers, but especially wine. Play an affable fop. Have our entourage pose as our slaves and minders assigned by our family.
-[X] Go to the next town over from Sais to Arsinoe and ask around town for the appropriate stuff. Look for suspicious merchants, and engage them with an interest to buy their 'best stuff' at an above-average rate.

I still like this though. We should do this when we've narrowed down the possible places they'd sell.

new plan:
[X] Plan: slightly more exciting detective
-[X] Go to Sais, continue establishing rapport with bodyguards.
-[X] Examine the barge, the amphorae, and question the oikomonos if he's still alive.
-[X] Ask around in the markets for any sudden downturns, any rivals of the merchant who was robbed, basically who would have the means and the motive to carry out this premeditated theft. If we can do this, have the bodyguards and Herakleides stake out the phylakes' houses simultaneously.

After this, go to the villages and look for the phylakes, see if they're the type to leave their families behind. If they're not nearby and we know where they're going to sell the wine, activate mission party HARD.

This makes me want to replay AC Origins. I don't know how accurate it is but damn if it isn't fun.
 
sure, sure. i doubt the phylakes would have much to add since they were off the boat, but they might remember something from before. maybe we can get something from the oarsmen too.
 
[X] Plan A Man of Many Faces
-[X] Go to Sais as yourself
-[X] Examine the barge, amphorae, and other physical evidence. Talk with everyone involved
-[X] Put on a disguise (trader with guards) and go to the villages beyond and question the peasants.

Edit: Corrected plan
 
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[X] Plan: Party Frickin' Hardy
-[X] Examine the barge and amphorae for any marks, traces and symbols that can be used to identify the attackers and the rest of the stolen cargo.
-[X] Fabricate a persona of and disguise ourselves as a fresh socialite down here to snoop around for party supplies: food, drugs, exotic entertainers, but especially wine. Play an affable fop. Have our entourage pose as our slaves and minders assigned by our family.
-[X] Go to the next town over from Sais to Arsinoe and ask around town for the appropriate stuff. Look for suspicious merchants, and engage them with an interest to buy their 'best stuff' at an above-average rate.
 
[X] Plan A Man of Many Faces
-[X] Go to Sais in your current disguise
-[X] Examine the barge, amphorae, and other physical evidence. Talk with everyone involved
-[X] Change your disguise and go to the villages beyond and question the peasant.
What's the "current disguise?" Sarapion was making fun of your 20-year-old beard -- unless otherwise specified, you would be going as uniformed officials (phylakes wearing their Royal Eagle brooches, etc.)
 
[X] Plan: Party Frickin' Hardy
-[X] Examine the barge and amphorae for any marks, traces and symbols that can be used to identify the attackers and the rest of the stolen cargo.
-[X] Fabricate a persona of and disguise ourselves as a fresh socialite down here to snoop around for party supplies: food, drugs, exotic entertainers, but especially wine. Play an affable fop. Have our entourage pose as our slaves and minders assigned by our family.
-[X] Go to the next town over from Sais to Arsinoe and ask around town for the appropriate stuff. Look for suspicious merchants, and engage them with an interest to buy their 'best stuff' at an above-average rate.
 
[X] Plan: Party Frickin' Hardy
-[X] Examine the barge and amphorae for any marks, traces and symbols that can be used to identify the attackers and the rest of the stolen cargo.
-[X] Fabricate a persona of and disguise ourselves as a fresh socialite down here to snoop around for party supplies: food, drugs, exotic entertainers, but especially wine. Play an affable fop. Have our entourage pose as our slaves and minders assigned by our family.
-[X] Go to the next town over from Sais to Arsinoe and ask around town for the appropriate stuff. Look for suspicious merchants, and engage them with an interest to buy their 'best stuff' at an above-average rate.
 
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