Vote tally - Duodecimarch Revolution Redux: Metroid x Worm x Warhammer etc Multicross

Adhoc vote count started by Spartakrod on Jan 27, 2022 at 11:15 PM, finished with 31 posts and 14 votes.

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Spartakrod
Duodecimarch Revolution Redux: Metroid x Worm x Warhammer etc Multicross
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  • [X] Plan Kids and their new Guardians
    -[X]: Odd Dimensional Activity: (Puts you into contact with extradimensional superheroes from the same multiverse that these nazis hail from; Paragon City to be exact. Quite familiar with cape culture and how to deal with the nazis, though they're lost kids like yourselves.)
    -[X]: Freelancer mentors: Start with support from Ghor, a Cyborg technopath and one of the most famous active names in the field of freelance star hunting, as well as Spire; the last known member of the Diamont Progenitor species and an impressively powerful silicoid warrior with technosorcery to rival your own. Let's the two of you start with home universe mentor figures who can teach you more about the ropes of how to come into your own as inheritors and possibly even freelancers yourselves, but does mean that you'll have people who are going to act as custodians who will be able to act as guardians for you. Also as very obvious aliens, some may be more uncomfortable with them and most other freelancers.
    -[X]: Speed Booster: Increases Speed magnitude and allows for high magnitude melee charge attacks.
    -[X]: Varia Suit: Increases defensive magnitude for shielding and armour, ignore extremes of temperature
    -[X]: Ice Beam: Allows freezing and cold damage descriptors to be attached to range and melee attacks and moderately increases damage
    -[X]: Time-Dilator: Allows for distortion or even freezing of time, allowing for greater number of actions
    -[X]: Infrared Visor: Negates stealth by enemies with Invisibility (Infrared)
    -[X]: Jump Boots: Increases mobility magnitude, allowing for greater chance of evading incoming attacks.
    [X] Plan Alien Powers Unite
    -[X]: Odd psychic signal: An immaterial signal from the planet has reached your mind, calling for help from any who might be sensitive to such energies in the hopes of being rescued. (Adds some young Eldar to your initial group upon mission checkpoint; providing more esoteric capability such as warpcraft. They're young Eldar though and Eldar are somewhat...standoffish with humans.)
    -[X]: Inheritor Friends: Two other inheritors will come through, doubling the number of inheritor grade characters you have to start with. While just as traumatised and...weird as you due to being raised by differing progenitor culture aliens, these are two very powerful forms of assistance in combat even if they're just as socially awkward and stuck half-way between humanity and alienness as you are.
    -[X]: Speed Booster: Increases Speed magnitude and allows for high magnitude melee charge attacks.
    -[X]: Varia Suit: Increases defensive magnitude for shielding and armour, ignore extremes of temperature
    -[X]: Positron beam: Increases ranged damage significantly, attaching electrical and anti-matter descriptor to beams and arm-blade
    -[X]: Blink Pack: Allows for line of sight teleportation and redeployment of self and carried objects
    -[X]: Time-Dilator: Allows for distortion or even freezing of time, allowing for greater number of actions
    -[X]: Spazer Beam: Allows attacks to hit multiple times
    -[X]: Infrared Visor: Negates stealth by enemies with Invisibility (Infrared)
    -[X]: Regenerator: Allows for shield and armour, and zero suit integrity and shield health to recover over time without outside energy
    [X] Plan Robot and Cyborg Friends
    -[X]: Anomalous technological readings: (Puts you into immediate contact with the Autobots, who are durable and tanky combatants and have substantial resources to call on as well as experience with blending in.)
    -[X]: Freelancer mentors: Start with support from Ghor, a Cyborg technopath and one of the most famous active names in the field of freelance star hunting, as well as Spire; the last known member of the Diamont Progenitor species and an impressively powerful silicoid warrior with technosorcery to rival your own. Let's the two of you start with home universe mentor figures who can teach you more about the ropes of how to come into your own as inheritors and possibly even freelancers yourselves, but does mean that you'll have people who are going to act as custodians who will be able to act as guardians for you. Also as very obvious aliens, some may be more uncomfortable with them and most other freelancers.
    -[X]: Varia Suit: Increases defensive magnitude for shielding and armour, ignore extremes of temperature
    -[X]: Positron beam: Increases ranged damage significantly, attaching electrical and anti-matter descriptor to beams and arm-blade
    -[X]: Blink Pack: Allows for line of sight teleportation and redeployment of self and carried objects
    -[X]: Time-Dilator: Allows for distortion or even freezing of time, allowing for greater number of actions
    -[X]: Infrared Visor: Negates stealth by enemies with Invisibility (Infrared)
    -[X]: Jump Boots: Increases mobility magnitude, allowing for greater chance of evading incoming attacks.
    -[X]: Spider Ball: Allows for Wall-Crawling.
    -[X]: Regenerator: Allows for shield and armour, and zero suit integrity and shield health to recover over time without outside energy
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