Dungeon Keeper 2 Quest
"Uugh..." You groan as you stumble down the mountain path, sheer stone face to your right and the howling frigid winds and drop to the abyss to your left. Despite it being the last days of spring, the peaks of Griffon's Aerie show no signs of shedding their snowy caps. It is no wonder that despite the rumors that lured you to this corner of the world that few others would dare risk the dangers and come up where the air was thin and a single misstep could be their last. Even with that being the case, you know of a few mountaineers that decided to brave the harsh conditions any way and disappeared from the face of the earth. Perhaps they had already discovered what you were looking for?
That thought gives you a shiver that is unrelated to the chill and looking for some form of shelter, you stumble upon a cleft in the rock and hide there waiting for the wind to die down even a little bit before proceeding further. Pondering how you got here you recall that you were:
Name: [] Write-in
[] An Exile of the Flint Edge Clan - Forced to shave your beard, abandon your forge and home for a crime you did not commit, you look for a new place underground to call home. You likely would have be in even worse shape if not for your dwarvern fortitude and strength.
Gain Trait: Dwarven Blacksmith
Gain Trait: Outcast
[] Paladin of the Light - Hearing the rumors that an artifact of great evil was in the area you were adament that it must be found and destroyed before it caused a blight on the world. Your retinue thought it a grand adventure at first but as you dogmatically continued to comb these mountains for months, they abandoned you and called you mad but you know the light shall reveal the way.
Gain Trait: Faithful
Gain Trait: Maddening Zeal
[] Beastman - Ever since you were a child, the power of the dark gods has called to you but you were able to resist and survived independant and free. The stigma against your kind led to a tragedy however and you now seek some way to make things right.
Gain Trait: Animal Instincts
Gain Trait: Dark Touched
[] Slider - You don't know how but for some reason something ended up sending you to this world. Hoping to find a way home, you decided to take a chance in finding a dungeon because there was no other way for you to survive.
Gain Trait: Outsider
Gain Trait: OCP
[] Write-in (Subject to QM Approval)
Huddling against the bare stone, your numb fingers push against the rock and you are pleased to learn you have discovered a crevice in the rock you hadn't noticed before. Hoping this will lead to what you're seeking, you slide down the natural contours of the rock, bracing yourself so you don't go down to fast. Eventually you reach the shadowy depts and enter in to a natural looking cave system. You light a torch and begin to explore the tight confines that you've found yourself in. Cold, befuddled and exhausted you wander the caves till your torch has nearly extinguished itself with no sign that you are any closer to your goal. Your musings on whether you should return back the way you came or continue through the tunnels in the dark is cut short when you hear the sound of creatures screaming and screeching. Standing in a natural cavern, realizing that you were not alone with an unknown number of enemies coming you decided to:
[] Run towards the noise
[] Run towards the entrance
[] Stand your ground
[] Find someplace to hide