Dungeon Core Anarchy Quest

There is activity to the room I hope to play with, so I'm just going to make a change to the second floor.
Can we try the seccond floor a insect one, since we have at least two types of insects.

[X] Turn room D on the second floor into a bee-room.
 
Adhoc vote count started by Planetary Tennis on Jul 31, 2021 at 5:10 PM, finished with 14 posts and 8 votes.

  • [X] Turn Basic Room D, second floor, into a loot room
    [x] basic room a, second floor, make it a rat warren
    [X] 2nd Floor: Add a new Basic Room east of Basic Room D
    [X] Turn First Floor Basic Room E into a Loot Room
    [X] Turn First Floor Trap Room B into Puzzle Room by Combining with Southern Loot Room
    [X] Make A Room {Floor = "1", Interposing Connections 1 & 2 = "Cave Mod Room / Plague Rat Warren", Interposing Connections 2 & 3 = "Trap Room D / Plague Rat Warren"}
    [X] Merge Loot room and Trap Room D into Puzzle room
    [X] Turn room D on the second floor into a bee-room.
 
Turn 5
The dungeon responds to its growth making a new loot room on both floors, the second floor the empty stonework room is filled with a single chest wooden with wrought iron bindings holding the old planks together. It is quick to respond by adding another room on the second and first floors. The second floor is then expanded with a rat warren and a beehive to the floor. The Bee Hive room is twisted honey leaking from the walls, holes, and hives covering the wooden supports on the ceiling swarms of bees fill the room and the stairs next to it.

The voice twice makes puzzle rooms. It has a choice for each puzzle room up to the voice behind its creation. The Puzzles on the first floor can be a matching puzzle, where there is a set of pillars that block the passage between the main room and the loot. It can also be a timed button, where a button opens a door at both ends of a long hallway that the adventurer must get between to get to the loot. Finally it can be hidden, the passage not visible by some means.
-[]Matching
-[]Button
-[]Hidden

The dungeon shifts as it grows. It can now build the Wasp Hive from the Bee Hive. As well as the Second Floor Boss Room. It feels that it will soon be tested this time in number, though it doubts that it is going to have its core at risk.


 
[X] Make A Room {Type="Basic Room", Connection 1 = "Plague Rat Warren", Connection 2 = "Basic Room E"}

After this, only 10 more turns' worth of actions, and my plan will be complete in preliminary form.
 
[X] Move the core room to second floor - beyond basic room A

If we are expecting invasion soon, we should get the core room as far as possible
 
Hmm, should the second floor Loot room be switched to a vault room?
[X] Floor two: Turn the Loot room A into a vault room.
 
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I kinda want to devote one of the floors to making the longest bridge we can and filling it with flying enemies now.

Part of team labrynth for the moment though.
 
I'm just slightly curious about the process of unlocking upgrades, which seems to require having the room type first, so...

[x] Second Floor; Make Basic Room A into a Slime Pond
 
Sooooo...
Call me a negative Nelly, but I think that the passage between rat warrens on first floor should be removed, or at least another room should be inserted in-between (if that is possible)
 
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